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The Guiding Principles and New Rules document is now in effect.
Also to make this something like a debate, you have to give the idea above you a mark out of 10.
Skeletal Thrones You have a loose control over a section of the underworld. Pit your phantoms against others in a mix of Dungeon Keeper and Civilization.
Every unit, from simple lost souls to the "ghost" of a world war two plane are renewable, they respawn at their HQ after being defeated.
This means the aim of the game becomes convincing units to join you. Units are made to join you by building a false heaven for your follows, like pits of uncountable virgins, casinos and cloud castles. Destroyed buildings like the Library of Alexandra and the Tower of London could also be built in your heaven to give it flavor and add +'s to some ability or other.
Maybe you could build a prison, a Hell, to place captured units. But they wouldn't be "killed" and they can be set free from the prison more powerful than ever.
I can't see this thread lasting, I'm afraid, mainly because anyone with a game idea that they think could really work and make them money isn't going to post it on a public forum.
Although I have an awesome game idea at the top of my crane.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
Also to make this something like a debate, you have to give the idea above you a mark out of 10.
Skeletal Thrones You have a loose control over a section of the underworld. Pit your phantoms against others in a mix of Dungeon Keeper and Civilization.
Every unit, from simple lost souls to the "ghost" of a world war two plane are renewable, they respawn at their HQ after being defeated.
This means the aim of the game becomes convincing units to join you. Units are made to join you by building a false heaven for your follows, like pits of uncountable virgins, casinos and cloud castles. Destroyed buildings like the Library of Alexandra and the Tower of London could also be built in your heaven to give it flavor and add +'s to some ability or other.
Maybe you could build a prison, a Hell, to place captured units. But they wouldn't be "killed" and they can be set free from the prison more powerful than ever.
8 because I don't really know what's going on, but it's awesome.
I guess maybe some kind of actual zombie survial sim, that let's you barricade howerver you want, you need food and water. Then in the daytime you can serach for stuff. Like The Last Stand 2, but better.
A sandbox game for the Wii set in the Andersonville Prison Camp during the Civil War. It would play sort of like Bully with your eventual goal being to escape. In the meantime, you would have to deal with the criminals called the "Raiders", finding food, and doing odd jobs for other prisoners.
Weapons mostly just be your bare fists and some random objects you can use as clubs. The combat would control like a third person beat em up like God Hand except less insane.
I'm actually making a game that's kind of a mix between Asteroids and Diablo.
I got the idea, started making it, and then remembered, "Wait, I've played something like this before... oh yeah, Armada."
I'm not giving up on it because it'll still do what I need it to do (impress video game companies when I apply for a job).
EDIT: I also had this idea for a totally open-ended sandbox game where the character you play is a fallen angel, and you can decide if you want to do good deeds and attempt to try to get back into heaven or say fuck it and be a badass minion of satan. It'd probably turn out cliche and/or cheesy, though.
One other idea, an adventure/platforming game where you play the sidekick of some famous superhero. It'd be a humorous game kinda like the old PS1 game Blasto. The superhero guy you're sidekick to is a klutz, but makes it through missions and defeats bad guys because you're secretly doing all the work and getting no credit. Like Penny to Inspector Gadget.
3D Ice Climber remake where the main gimmick is that both you and the person you're co-oping with are perpetually connected by a cord. The game would also have really cool physics that would let you do neat shit with it. Like say if there's an enemy the to of you could spread out and charge at it, tripping him with the cord. Or say there's a gap to big for either of you to jump, one of you could jump, and as that one falls the other one gets flung into the air and gets far enough to grab the ledge.
Y'all not be reading the second sentence in the OP. Now everything is ruined. RUINED. Blah, just post ideas then.
Okay I've just had another idea, I think I might just make this one (to some extent)!
Lurking Murklings You play a newborn murkling. A creature part gecko, part shadow.
At the beginning of the game every player hatches from a clutch of eggs as a glowing murkling, shining just enough to alert hungry beasties.
The players must outrun them, growing darker and larger as they eat.
After eating a few insects and getting their "Lurk" power, the ability to become invisible in shadows, they can eat the preditors and begin hunting each other. The winner is the last murkling standing.
Ideas not worth reading in the spoiler. :]
- Instead of swallowing other murklings whole, the player should be able to bite bits off, slowing the murklings movements.
- However murkling body parts regrow after a few minute, at the cost of its overall size. Players won't want to be legless all game.
- It should be possible to turn off the "clutch circling preditors" at the start of the game.
- Two smaller murklings should be able to take on a larger one.
- Team games could be played, Red murklings vs. Blue murklings.
- Different maps will change gameplay.
-- A jungle map would be easy to hide in and cause paranoia among players.
-- A desert map might involve more running and be andrenaline pumping.
-- Some maps might have larger, tougher preditors keeping the murklings smaller and making them fight each other earlier.
-- Others would have hundreds of insects, murklings would quickly become giants capable of picking off the preditors easily.
I am on a roll this afternoon. 8-)
EDIT: Also, Space Monkey, those are some nifty ideas! :0
I can't see this thread lasting, I'm afraid, mainly because anyone with a game idea that they think could really work and make them money isn't going to post it on a public forum.
Although I have an awesome game idea at the top of my crane.
Actually, I can't make games, but I post in threads like these in the hope that my idea gets picked up by SOMEONE SOMEWHERE. I'll post my idea in a bit.
Alright, just don't be surprised if they end up on some games site at some point in the future without any credit to you.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
A Steel Battalion style take on MechWarrior. As obsessively realistic as possible.
So you mean they'd tip over as soon as they got hit by something over 100mm? :P
So anyway, I've always had this idea for how I'd do an awesome and proper installment of an X-Com game or something in that particular vein. Asides from the standard awesome graphics and audio and KEEPING THE FUCKING FOCUS TO DEFENDING EARTH FROM ALIEN INVADERS INSTEAD OF HAVING US SURVIVE THE AFTERMATH OF THEIR ATTACKS OR BEING ACCOSTED BY ALIENS WHILE TERRAFORMING ANOTHER PLANET, I've got one particular ace up my sleeve that'd hopefully make for some really awesome scenarios: the Engineer.
The Engineer is basically a system that allows you to custom-tailor every facet of the equipment that your troops and facilities use, from weapons and aircraft to facilities and even dress uniforms: it's like what would happen if Master of Orion 2 and Galactic Civilizations 2 had a child and then enrolled them in the army. Instead of merely just slapping together bits and bobs and the core technologies that you want to define the item, however, the Engineer will calculate its various attributes based on the kinds and levels of research you've done and the particular parts you're using. For example, if you wanted a close-range weapon with a bit more punch than a stock-standard handgun, you could take a handgun base but then modify it to fire shotgun shells instead, which while more powerful has less ammo capacity and also has more recoil instead. To compensate for that, you could then mount a brace on the weapon that wraps arond the forearm to give it more stability and make it far more difficult to drop the weapon, but it's then heavier, takes up more space, and requires a unit to spend several seconds taking it off before they can use that hand to do something.
Another point about the Engineer is that once you've researched a particular technology you're able to continually research that field and improve upon it. For example, if you're a big Laser buff for some reason you can have a lab or two dedicated purely to laser-based research and as you do more and more work on it you can increase the effectiveness of your laser weaponry, letting them deliver more damage, fire more often and to farther ranges before diffusion kicks in, take up smaller spaces with less weight, and so on.
What is perhaps most important about the Engineer, though, is the ability to create combinations of pretty much any kind of equipment and technology that you can think of. For example, once you research anti-gravity tech you could combine it with a grenade to create little kamikazi balls of death that zip about the battlefield or with motion-sensing and other kinds of scanner-related stuff to create mobile spy cameras that can scope out hazardous area or give you a bird's-eye view of the battlefield. Researching psionics and having captured and autopsied aliens could let your psionics scan the battlefield and pick out particular units based on their brain activity, or combined with teleportation pin-point high-risk/value units that you could then transport several stories into the air or a containment unit aboard a transport.
This, combined with an Oblivion-inspired modding interface, would give you a virtually-limitless amount of technology and equipment to work with. Orbital hyper-sonic missile platforms, aircraft-deployed mecha, new alien species and organizations that could be randomly-selected at game generation to give you a different experience every time - you could have anything, really.
I've got one, It may even be out already, but Anywho, here goes.
I've always thought a War MMO would be really intresting, but not like the other ones we've had. Here's my plan. It's a living world, with stuff going on all the time. You're playing 2 (or 3 or however many) sides, in a real war, as in one side could lose, and be totaly wiped out, which would "restart" the game. Of course, this is a real war, so it would'nt be that easy.
The charaters would work like this. You start off as a Private, or whatever the lowest ranking is, and you slowly build up your char, get ranks, build up your skill with the rifle, etc. Here's the twist though. If you decide to be a idiot and try to take on a tank one on one? You die. And that's it. Your char is now dead, thank you for playing, please Re-Roll. Now, of course, this may seem stupid, and I'd agree, but there is a way for skillful players to "keep" their stats, if not their chars. As you do things, do objectives, save people, you get experience. But the experience dos'nt go away when you die. You use that and "buy" levels. Lets say you're a level 5, with 5000 xp. You try to push forward, and get sniped. You die, and you have now, lets say, 4000 xp. You then spend that XP upgradeing your new Char. So when you start next time, you're a level 4 with zero XP. You gain xp at a quicked rate untill you match your current level, but it's still working to get back to where you were.
As for the gameplay, it's a real war. As in, there's supply lines, intel, you have to guard, make slow careful pushes, although the boring jobs can be handled by slightly dumb Bots. And as you play, you take over factories, get more landing zones, and improve standings.
Here's the, in my opnion, intresting part though. You have to "buy" your gear. And you buy your gear by running a tiny program in the background of your computer, call it "Homefront". What that does is it slowly, or quickly, think "SETI@home" style processing, builds up points, one set for you, and one for the whole war. Lets say you need some more air-power near front 2. You pay for it with the global points. Of course, something big would take thousands of points, so you'd need everyone working together to get the big factories, battleships and whatnot.
AS for where they go, the generals decide that. Who're the generals? They get elected by everyone else. That's how you get promoted to a NCO (I think that's the term, my military jargon is rusty). You get voted into it. Lets say you do a great job keeping your squad alive, keep everone working and do a great job. Well, you may be promoted if enough people recommend you for it. And once you get to the General level, you decide where troops should be moving, where ships go, all of that.
Anywho, there's my very rough idea what do you think?
I can't see this thread lasting, I'm afraid, mainly because anyone with a game idea that they think could really work and make them money isn't going to post it on a public forum.
Although I have an awesome game idea at the top of my crane.
These threads never last, and that might be the reason, but how many of us are actually going into game development. I'm happy to share my ideas because I'm definitely not.
I've got one, It may even be out already, but Anywho, here goes.
I've always thought a War MMO would be really intresting, but not like the other ones we've had. Here's my plan. It's a living world, with stuff going on all the time. You're playing 2 (or 3 or however many) sides, in a real war, as in one side could lose, and be totaly wiped out, which would "restart" the game. Of course, this is a real war, so it would'nt be that easy.
The charaters would work like this. You start off as a Private, or whatever the lowest ranking is, and you slowly build up your char, get ranks, build up your skill with the rifle, etc. Here's the twist though. If you decide to be a idiot and try to take on a tank one on one? You die. And that's it. Your char is now dead, thank you for playing, please Re-Roll. Now, of course, this may seem stupid, and I'd agree, but there is a way for skillful players to "keep" their stats, if not their chars. As you do things, do objectives, save people, you get experience. But the experience dos'nt go away when you die. You use that and "buy" levels. Lets say you're a level 5, with 5000 xp. You try to push forward, and get sniped. You die, and you have now, lets say, 4000 xp. You then spend that XP upgradeing your new Char. So when you start next time, you're a level 4 with zero XP. You gain xp at a quicked rate untill you match your current level, but it's still working to get back to where you were.
As for the gameplay, it's a real war. As in, there's supply lines, intel, you have to guard, make slow careful pushes, although the boring jobs can be handled by slightly dumb Bots. And as you play, you take over factories, get more landing zones, and improve standings.
Here's the, in my opnion, intresting part though. You have to "buy" your gear. And you buy your gear by running a tiny program in the background of your computer, call it "Homefront". What that does is it slowly, or quickly, think "SETI@home" style processing, builds up points, one set for you, and one for the whole war. Lets say you need some more air-power near front 2. You pay for it with the global points. Of course, something big would take thousands of points, so you'd need everyone working together to get the big factories, battleships and whatnot.
AS for where they go, the generals decide that. Who're the generals? They get elected by everyone else. That's how you get promoted to a NCO (I think that's the term, my military jargon is rusty). You get voted into it. Lets say you do a great job keeping your squad alive, keep everone working and do a great job. Well, you may be promoted if enough people recommend you for it. And once you get to the General level, you decide where troops should be moving, where ships go, all of that.
Anywho, there's my very rough idea what do you think?
NCO is Non-commissioned officer - Still an enlisted rank. You would be a CO (Commissioned Officer.) If you attained the rank of 'General'. This sounds much like that starcraft MMO. Galaxy something, or galactic something. Was pretty cool.
I really want a Baldurs Gate style RPG where you're supposed to play as an evil character.
Usually, when playing those kind of games as an evil character, I feel kind of shafted because most of the characters tend to hate me, and it seems the evil character just doesn't fit the storyline. I recently played a game of KOTOR where I played a dark jedi, and found it harder to get through than being a light jedi. Most of the time I was constantly fighting my own npcs.
I just want a game I can be needlessly evil and not at the cost of storyline!
I can't see this thread lasting, I'm afraid, mainly because anyone with a game idea that they think could really work and make them money isn't going to post it on a public forum.
Although I have an awesome game idea at the top of my crane.
These threads never last, and that might be the reason, but how many of us are actually going into game development. I'm happy to share my ideas because I'm definitely not.
If someone doeesn't take it first, I might try to pitch my game idea to someone. I can't program, but hopefully they'll take it and make it successful. Too many games follow the same generic template. What do I don't get if we can come up with all these ideas, why can't the designers?
In general I'd like to see more games set during interesting historical time periods. They would offer developers a chance to adopt new game mechanics, and potentially more interesting plots.
The story would start off with the main character either doing something around the house and getting news of his young sister's death or with him at the funeral for her, wondering why God would give his innocent sister such a cruel fate.
Troubled by her death, he decides he needs to spend some time on the road, traveling, or something of that sort when he hears rumors of ancient ruins called Heaven's Gates, and that there is some way to use these ruins to open the gates that seal off the world to the heavens.
Now that the typical JRPG "holy crap i'm the emo antagonist and now i'm on an adventure" is out of the way, uh.. I really didn't put much thought into the middle of the story, other than during his travels around the world, he learns that the world is truly a depressing place where people are plagued with loads of problems, ranging from poverty to disease to stillbirths being commonplace, et cetera.
Eventually the man finds out that the rumors of the gates are true when he triggers the last gate and the gates to heaven open in the sky above the world.
When the man arrives in heaven, either via something more commonly used in RPGs like an airship, or something that I think would be a lot more awesome; a ladder created by the world to get to heaven
Either way, upon arriving in heaven, something seems amiss as the denizens there are all scrambling to the gates to escape back down to the world, the hero decides to continue pushing simply to ask god why he would do such things to the world.
Eventually making his way to the top of heaven, he finds a very withered old man (with a huge beard, of course), resting in a large chair. The man tells him that he's truly happy that someone could finally open heaven's gates for him, because he wishes to see his children a bit longer before passing on.
He tells the hero that there's one thing he would like him to see while he's here, and shows him an orb atop a golden pedestal, claiming that it is the birth of a new world where everybody is happy.
You go take a look, but all you can see through it is what looks like hell. He tells you it's beautiful, and you realize that it is nothing more than something that makes people see what they wish to see, and for you, that's the truth.
So.. heaven's gate is actually hell's gate and god is satan, or something like that. The end fight would probably be something like satan kicking your shit in and destroying the world piece by piece to make room for his new one that he claims exists; with the world being destroyed, every person of the world comes to heaven/hell and finds the hero in his near-defeated state, facing satan. All the people who had troubles in their lives no longer have them. People who were poor now look nice and fancy, people missing limbs now have them, and most of all, his sister is there.
Everybody helps him to fight back, a new world is created, and as the only living being left, he becomes god or something like that, and his own world is recreated in heaven where everybody is happy.
The story would start off with the main character either doing something around the house and getting news of his young sister's death or with him at the funeral for her, wondering why God would give his innocent sister such a cruel fate.
Troubled by her death, he decides he needs to spend some time on the road, traveling, or something of that sort when he hears rumors of ancient ruins called Heaven's Gates, and that there is some way to use these ruins to open the gates that seal off the world to the heavens.
Now that the typical JRPG "holy crap i'm the emo antagonist and now i'm on an adventure" is out of the way, uh.. I really didn't put much thought into the middle of the story, other than during his travels around the world, he learns that the world is truly a depressing place where people are plagued with loads of problems, ranging from poverty to disease to stillbirths being commonplace, et cetera.
Eventually the man finds out that the rumors of the gates are true when he triggers the last gate and the gates to heaven open in the sky above the world.
When the man arrives in heaven, either via something more commonly used in RPGs like an airship, or something that I think would be a lot more awesome; a ladder created by the world to get to heaven
Either way, upon arriving in heaven, something seems amiss as the denizens there are all scrambling to the gates to escape back down to the world, the hero decides to continue pushing simply to ask god why he would do such things to the world.
Eventually making his way to the top of heaven, he finds a very withered old man (with a huge beard, of course), resting in a large chair. The man tells him that he's truly happy that someone could finally open heaven's gates for him, because he wishes to see his children a bit longer before passing on.
He tells the hero that there's one thing he would like him to see while he's here, and shows him an orb atop a golden pedestal, claiming that it is the birth of a new world where everybody is happy.
You go take a look, but all you can see through it is what looks like hell. He tells you it's beautiful, and you realize that it is nothing more than something that makes people see what they wish to see, and for you, that's the truth.
So.. heaven's gate is actually hell's gate and god is satan, or something like that. The end fight would probably be something like satan kicking your shit in and destroying the world piece by piece to make room for his new one that he claims exists; with the world being destroyed, every person of the world comes to heaven/hell and finds the hero in his near-defeated state, facing satan. All the people who had troubles in their lives no longer have them. People who were poor now look nice and fancy, people missing limbs now have them, and most of all, his sister is there.
Everybody helps him to fight back, a new world is created, and as the only living being left, he becomes god or something like that, and his own world is recreated in heaven where everybody is happy.
DEEP
Your fucking fucked in the head son, I like that. It would only work if it was really manga heavy styled though, like, the main character has really long black hair, people have big shiny eyes and everyone wears weird leather bondage clothes. Lots of crying, black-n-white flashbacks and explosions too.
So like. You're a guy, right.
and BAM
you get superpowers and have to fight against aliens who kidnapped your parents/gf/mentor/grandpa/friend.
original, right
I want a beat-em-up inspired by Adam West's Batman. Flashy, bright colors, wacky villains, and the last hit of a strong combo would end in the screen being filled with an onomatopoeia.
I would love to see a shadowrun type game based on a steam punk environment. Warring kingdoms,clans, countries. You`d be able to run missions from dukes, kings, senators. Make all the missions a collections of short stories instead of one over arching quest. You have to set up safe houses in different citys to store weapons and equipment. Blackmarket toys. Pay off people to have escape routes..... sigh, one day.
or
A giant multiplayer (battlefield) super hero game, make it highly customizer able with your powers then let two teams loose in a city to destroy each other and generally tear shit up.
A wizards duel game for the Wii where every player uses a Wiimote and a DS. The wiimote is the wand, and the DS is the spellbook held in the other hand in book-form. Cast spells with a combination of wand gestures, vocal incantations into the DS mic, and "press the trigger on the wiimote to prick your finger, and then write in blood on the spellbook's page!" touchscreen actions.
Every time we have this thread, I suggest the following:
I would love a Star Wars game based on the original Trilogy. It would have action like Jedi Knight/Force Unleashed (not so over the top though), space combat like the Tie Fighter series, and dialog options like the KOTOR series.
While you would have the main story, I would include a ton of different "what if" scenarios in it. Depending on your actions and dialog options, the story could have drastically different results.
I'd imagine you'd play Luke Skywalker, but it'd be neat to have other characters to play as. Possibly you choose to play as Leia, and when you start your game the computer controlled Luke's choices (which are different each time) affect the universe around you. Maybe this time, Leia ends up being the "last hope" for the galaxy, while Luke dies or goes to the Dark Side.
I want a beat-em-up inspired by Adam West's Batman. Flashy, bright colors, wacky villains, and the last hit of a strong combo would end in the screen being filled with an onomatopoeia.
So basically Freedom Force except as a beat-em-up?
I want a beat-em-up inspired by Adam West's Batman. Flashy, bright colors, wacky villains, and the last hit of a strong combo would end in the screen being filled with an onomatopoeia.
I don't think anyone wants to hear my Star Wars game idea again.
Wasn't your idea the one when you're a Jedi during the Jedi Civil War, and you're stuck on this planet and have to stealth your way out without being revealed? It was awesome.
Every time we have this thread, I suggest the following:
I would love a Star Wars game based on the original Trilogy. It would have action like Jedi Knight/Force Unleashed (not so over the top though), space combat like the Tie Fighter series, and dialog options like the KOTOR series.
While you would have the main story, I would include a ton of different "what if" scenarios in it. Depending on your actions and dialog options, the story could have drastically different results.
I'd imagine you'd play Luke Skywalker, but it'd be neat to have other characters to play as. Possibly you choose to play as Leia, and when you start your game the computer controlled Luke's choices (which are different each time) affect the universe around you. Maybe this time, Leia ends up being the "last hope" for the galaxy, while Luke dies or goes to the Dark Side.
Every time we have this thread, I suggest the following:
I would love a Star Wars game based on the original Trilogy. It would have action like Jedi Knight/Force Unleashed (not so over the top though), space combat like the Tie Fighter series, and dialog options like the KOTOR series.
While you would have the main story, I would include a ton of different "what if" scenarios in it. Depending on your actions and dialog options, the story could have drastically different results.
I'd imagine you'd play Luke Skywalker, but it'd be neat to have other characters to play as. Possibly you choose to play as Leia, and when you start your game the computer controlled Luke's choices (which are different each time) affect the universe around you. Maybe this time, Leia ends up being the "last hope" for the galaxy, while Luke dies or goes to the Dark Side.
Posts
Although I have an awesome game idea at the top of my crane.
@gamefacts - Totally and utterly true gaming facts on the regular!
8 because I don't really know what's going on, but it's awesome.
I guess maybe some kind of actual zombie survial sim, that let's you barricade howerver you want, you need food and water. Then in the daytime you can serach for stuff. Like The Last Stand 2, but better.
Weapons mostly just be your bare fists and some random objects you can use as clubs. The combat would control like a third person beat em up like God Hand except less insane.
I got the idea, started making it, and then remembered, "Wait, I've played something like this before... oh yeah, Armada."
I'm not giving up on it because it'll still do what I need it to do (impress video game companies when I apply for a job).
EDIT: I also had this idea for a totally open-ended sandbox game where the character you play is a fallen angel, and you can decide if you want to do good deeds and attempt to try to get back into heaven or say fuck it and be a badass minion of satan. It'd probably turn out cliche and/or cheesy, though.
One other idea, an adventure/platforming game where you play the sidekick of some famous superhero. It'd be a humorous game kinda like the old PS1 game Blasto. The superhero guy you're sidekick to is a klutz, but makes it through missions and defeats bad guys because you're secretly doing all the work and getting no credit. Like Penny to Inspector Gadget.
Guys my ideas aren't really that original, eh.
http://www.audioentropy.com/
Okay I've just had another idea, I think I might just make this one (to some extent)!
Lurking Murklings
You play a newborn murkling. A creature part gecko, part shadow.
At the beginning of the game every player hatches from a clutch of eggs as a glowing murkling, shining just enough to alert hungry beasties.
The players must outrun them, growing darker and larger as they eat.
After eating a few insects and getting their "Lurk" power, the ability to become invisible in shadows, they can eat the preditors and begin hunting each other. The winner is the last murkling standing.
Ideas not worth reading in the spoiler. :]
- However murkling body parts regrow after a few minute, at the cost of its overall size. Players won't want to be legless all game.
- It should be possible to turn off the "clutch circling preditors" at the start of the game.
- Two smaller murklings should be able to take on a larger one.
- Team games could be played, Red murklings vs. Blue murklings.
- Different maps will change gameplay.
-- A jungle map would be easy to hide in and cause paranoia among players.
-- A desert map might involve more running and be andrenaline pumping.
-- Some maps might have larger, tougher preditors keeping the murklings smaller and making them fight each other earlier.
-- Others would have hundreds of insects, murklings would quickly become giants capable of picking off the preditors easily.
I am on a roll this afternoon. 8-)
EDIT: Also, Space Monkey, those are some nifty ideas! :0
Alright, just don't be surprised if they end up on some games site at some point in the future without any credit to you.
@gamefacts - Totally and utterly true gaming facts on the regular!
So anyway, I've always had this idea for how I'd do an awesome and proper installment of an X-Com game or something in that particular vein. Asides from the standard awesome graphics and audio and KEEPING THE FUCKING FOCUS TO DEFENDING EARTH FROM ALIEN INVADERS INSTEAD OF HAVING US SURVIVE THE AFTERMATH OF THEIR ATTACKS OR BEING ACCOSTED BY ALIENS WHILE TERRAFORMING ANOTHER PLANET, I've got one particular ace up my sleeve that'd hopefully make for some really awesome scenarios: the Engineer.
The Engineer is basically a system that allows you to custom-tailor every facet of the equipment that your troops and facilities use, from weapons and aircraft to facilities and even dress uniforms: it's like what would happen if Master of Orion 2 and Galactic Civilizations 2 had a child and then enrolled them in the army. Instead of merely just slapping together bits and bobs and the core technologies that you want to define the item, however, the Engineer will calculate its various attributes based on the kinds and levels of research you've done and the particular parts you're using. For example, if you wanted a close-range weapon with a bit more punch than a stock-standard handgun, you could take a handgun base but then modify it to fire shotgun shells instead, which while more powerful has less ammo capacity and also has more recoil instead. To compensate for that, you could then mount a brace on the weapon that wraps arond the forearm to give it more stability and make it far more difficult to drop the weapon, but it's then heavier, takes up more space, and requires a unit to spend several seconds taking it off before they can use that hand to do something.
Another point about the Engineer is that once you've researched a particular technology you're able to continually research that field and improve upon it. For example, if you're a big Laser buff for some reason you can have a lab or two dedicated purely to laser-based research and as you do more and more work on it you can increase the effectiveness of your laser weaponry, letting them deliver more damage, fire more often and to farther ranges before diffusion kicks in, take up smaller spaces with less weight, and so on.
What is perhaps most important about the Engineer, though, is the ability to create combinations of pretty much any kind of equipment and technology that you can think of. For example, once you research anti-gravity tech you could combine it with a grenade to create little kamikazi balls of death that zip about the battlefield or with motion-sensing and other kinds of scanner-related stuff to create mobile spy cameras that can scope out hazardous area or give you a bird's-eye view of the battlefield. Researching psionics and having captured and autopsied aliens could let your psionics scan the battlefield and pick out particular units based on their brain activity, or combined with teleportation pin-point high-risk/value units that you could then transport several stories into the air or a containment unit aboard a transport.
This, combined with an Oblivion-inspired modding interface, would give you a virtually-limitless amount of technology and equipment to work with. Orbital hyper-sonic missile platforms, aircraft-deployed mecha, new alien species and organizations that could be randomly-selected at game generation to give you a different experience every time - you could have anything, really.
All in glorious 8-bit sprites!
Naw seriously thats an amazing idea. I wish I had more to say, but its great.
I've always thought a War MMO would be really intresting, but not like the other ones we've had. Here's my plan. It's a living world, with stuff going on all the time. You're playing 2 (or 3 or however many) sides, in a real war, as in one side could lose, and be totaly wiped out, which would "restart" the game. Of course, this is a real war, so it would'nt be that easy.
The charaters would work like this. You start off as a Private, or whatever the lowest ranking is, and you slowly build up your char, get ranks, build up your skill with the rifle, etc. Here's the twist though. If you decide to be a idiot and try to take on a tank one on one? You die. And that's it. Your char is now dead, thank you for playing, please Re-Roll. Now, of course, this may seem stupid, and I'd agree, but there is a way for skillful players to "keep" their stats, if not their chars. As you do things, do objectives, save people, you get experience. But the experience dos'nt go away when you die. You use that and "buy" levels. Lets say you're a level 5, with 5000 xp. You try to push forward, and get sniped. You die, and you have now, lets say, 4000 xp. You then spend that XP upgradeing your new Char. So when you start next time, you're a level 4 with zero XP. You gain xp at a quicked rate untill you match your current level, but it's still working to get back to where you were.
As for the gameplay, it's a real war. As in, there's supply lines, intel, you have to guard, make slow careful pushes, although the boring jobs can be handled by slightly dumb Bots. And as you play, you take over factories, get more landing zones, and improve standings.
Here's the, in my opnion, intresting part though. You have to "buy" your gear. And you buy your gear by running a tiny program in the background of your computer, call it "Homefront". What that does is it slowly, or quickly, think "SETI@home" style processing, builds up points, one set for you, and one for the whole war. Lets say you need some more air-power near front 2. You pay for it with the global points. Of course, something big would take thousands of points, so you'd need everyone working together to get the big factories, battleships and whatnot.
AS for where they go, the generals decide that. Who're the generals? They get elected by everyone else. That's how you get promoted to a NCO (I think that's the term, my military jargon is rusty). You get voted into it. Lets say you do a great job keeping your squad alive, keep everone working and do a great job. Well, you may be promoted if enough people recommend you for it. And once you get to the General level, you decide where troops should be moving, where ships go, all of that.
Anywho, there's my very rough idea what do you think?
FTC: HONK.
PAX Prime 2014 Resistance Tournament Winner
These threads never last, and that might be the reason, but how many of us are actually going into game development. I'm happy to share my ideas because I'm definitely not.
NCO is Non-commissioned officer - Still an enlisted rank. You would be a CO (Commissioned Officer.) If you attained the rank of 'General'. This sounds much like that starcraft MMO. Galaxy something, or galactic something. Was pretty cool.
Usually, when playing those kind of games as an evil character, I feel kind of shafted because most of the characters tend to hate me, and it seems the evil character just doesn't fit the storyline. I recently played a game of KOTOR where I played a dark jedi, and found it harder to get through than being a light jedi. Most of the time I was constantly fighting my own npcs.
I just want a game I can be needlessly evil and not at the cost of storyline!
It would basically play like Guitar Hero mixed with Typing of the Dead, essentially.
I still want this game, and any budding developers are free to steal it.
it would be ..... monumental....
Bunting, Owls and Cushions! Feecloud Designs
Tell me more!
http://www.audioentropy.com/
If someone doeesn't take it first, I might try to pitch my game idea to someone. I can't program, but hopefully they'll take it and make it successful. Too many games follow the same generic template. What do I don't get if we can come up with all these ideas, why can't the designers?
In general I'd like to see more games set during interesting historical time periods. They would offer developers a chance to adopt new game mechanics, and potentially more interesting plots.
Troubled by her death, he decides he needs to spend some time on the road, traveling, or something of that sort when he hears rumors of ancient ruins called Heaven's Gates, and that there is some way to use these ruins to open the gates that seal off the world to the heavens.
Now that the typical JRPG "holy crap i'm the emo antagonist and now i'm on an adventure" is out of the way, uh.. I really didn't put much thought into the middle of the story, other than during his travels around the world, he learns that the world is truly a depressing place where people are plagued with loads of problems, ranging from poverty to disease to stillbirths being commonplace, et cetera.
Eventually the man finds out that the rumors of the gates are true when he triggers the last gate and the gates to heaven open in the sky above the world.
When the man arrives in heaven, either via something more commonly used in RPGs like an airship, or something that I think would be a lot more awesome; a ladder created by the world to get to heaven
Either way, upon arriving in heaven, something seems amiss as the denizens there are all scrambling to the gates to escape back down to the world, the hero decides to continue pushing simply to ask god why he would do such things to the world.
Eventually making his way to the top of heaven, he finds a very withered old man (with a huge beard, of course), resting in a large chair. The man tells him that he's truly happy that someone could finally open heaven's gates for him, because he wishes to see his children a bit longer before passing on.
He tells the hero that there's one thing he would like him to see while he's here, and shows him an orb atop a golden pedestal, claiming that it is the birth of a new world where everybody is happy.
You go take a look, but all you can see through it is what looks like hell. He tells you it's beautiful, and you realize that it is nothing more than something that makes people see what they wish to see, and for you, that's the truth.
So.. heaven's gate is actually hell's gate and god is satan, or something like that. The end fight would probably be something like satan kicking your shit in and destroying the world piece by piece to make room for his new one that he claims exists; with the world being destroyed, every person of the world comes to heaven/hell and finds the hero in his near-defeated state, facing satan. All the people who had troubles in their lives no longer have them. People who were poor now look nice and fancy, people missing limbs now have them, and most of all, his sister is there.
Everybody helps him to fight back, a new world is created, and as the only living being left, he becomes god or something like that, and his own world is recreated in heaven where everybody is happy.
DEEP
Your fucking fucked in the head son, I like that. It would only work if it was really manga heavy styled though, like, the main character has really long black hair, people have big shiny eyes and everyone wears weird leather bondage clothes. Lots of crying, black-n-white flashbacks and explosions too.
and BAM
you get superpowers and have to fight against aliens who kidnapped your parents/gf/mentor/grandpa/friend.
original, right
Wait, wait. Wait. What is this BAM? Is it getting your cock sucked by a super-whore?
Lies.
http://www.audioentropy.com/
or
A giant multiplayer (battlefield) super hero game, make it highly customizer able with your powers then let two teams loose in a city to destroy each other and generally tear shit up.
I would love a Star Wars game based on the original Trilogy. It would have action like Jedi Knight/Force Unleashed (not so over the top though), space combat like the Tie Fighter series, and dialog options like the KOTOR series.
While you would have the main story, I would include a ton of different "what if" scenarios in it. Depending on your actions and dialog options, the story could have drastically different results.
I'd imagine you'd play Luke Skywalker, but it'd be neat to have other characters to play as. Possibly you choose to play as Leia, and when you start your game the computer controlled Luke's choices (which are different each time) affect the universe around you. Maybe this time, Leia ends up being the "last hope" for the galaxy, while Luke dies or goes to the Dark Side.
I dunno, I think it would be pretty cool.
I don't think anyone wants to hear my Star Wars game idea again.
I want a Star Wars dating sim. Your idea can't be any worse.
it's been a few years since a star wars game has been released
let's hear your ideas, we need more star wars games
So Freedom Force?
Ok, so FF isn't a beat-em-up. But still. :P
Edit: So beat'ed by titmouse
Wasn't your idea the one when you're a Jedi during the Jedi Civil War, and you're stuck on this planet and have to stealth your way out without being revealed? It was awesome.
Huh? I'm not following.
Just a little joke. This guy used to post his game ideas here and it was basically every game ever rolled into one.