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Haze - IGN give it a score of 4.5

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Posts

  • AngrySpoonAngrySpoon Registered User regular
    edited May 2008
    Jelloblimp wrote: »
    Isn't this the game that if you preorder from EB and return it in a month, then it's completely free? Or something like that, my memory is a bit foggy on the details.

    I'd say warning flags should have went up then. I think they did, too.
    Sort of, the promotion was reported by game-sites but it was a information fuck up or something. A few days later it corrected to "no you don't get a free game or special trade-in" or similar.
    Ambivalent wrote: »
    Fiaryn wrote: »
    What I'm curious about is how the hell Famitsu rationalized giving this piece of ass such a high score.

    they seem to give everything high scores now
    They gave Vampire Rain 30/40 (9/7/7/7) which is utter shit.

    Well, the canadian ebgames still has this up on their site.
    haze_promo.jpg

    AngrySpoon on
  • TelMarineTelMarine Registered User regular
    edited May 2008
    Threepio wrote: »
    TelMarine wrote: »
    good. now that they have shit this game out the door, timesplitters 4 should be in full force. Please!

    And we wonder why new IP is so rare.

    uhh they could call it whatever the hell they want. I just want Timesplitters gameplay with wii remote aiming really. That was the only thing holding timesplitters back, the game pad.

    TelMarine on
    3ds: 4983-4935-4575
  • SammyFSammyF Registered User regular
    edited May 2008
    Jelloblimp wrote: »
    Isn't this the game that if you preorder from EB and return it in a month, then it's completely free? Or something like that, my memory is a bit foggy on the details.

    I'd say warning flags should have went up then. I think they did, too.
    Sort of, the promotion was reported by game-sites but it was a information fuck up or something. A few days later it corrected to "no you don't get a free game or special trade-in" or similar.
    Ambivalent wrote: »
    Fiaryn wrote: »
    What I'm curious about is how the hell Famitsu rationalized giving this piece of ass such a high score.

    they seem to give everything high scores now
    They gave Vampire Rain 30/40 (9/7/7/7) which is utter shit.

    Hilariously, Vampire Rain also happens to be my benchmark for shitty games, so after seeing Haze's shockingly poor review on IGN, I immediately checked to see how they rated this other game. Vampire Rain clocked in at an unthinkable 2.9 ("terrible"). Meaning the comparison between an IGN failing grade and a Famitsu 30/40 is actually quite apt.

    SammyF on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited May 2008
    CarbonFire wrote: »
    The_Scarab wrote: »
    Every release for the PS3 apparently has to be a megaton title.

    When you're behind in "the race" and trying to justify a higher price for similar performance, each exclusive has to carry more weight. Not that the others haven't had sub-par games, the 360 certainly had it's share early on before the PS3's release. But now that the library of quality titles is larger, the 360 can sit on it's price advantage and not have to worry about exclusives to sell systems and "catch-up".

    Still, a 4.5 is just awful. I'm really surprised Haze is THAT bad. Won't stop me from getting an MSG4 bundle, but certainly doesn't help the PS3's case for those still on the fence.

    If people put this much scrutiny on anything I dont think there would be a thing in this universe considered successful. If haze turns out to be as bad as IGN says it is, then that is one bad game in a sea of enjoyable titles. Im not going to start a list war in this thread but just poke your head into any "Hey I just got a PS3 what games should I get thread" and look at what people are saying. Theres one up now and a new one seems to pop up every few days or so.
    Agreed, there are plenty of good titles on the PS3. A Few of them are good exclusives, and certainly plenty more are coming. The problem arises when you are trying to decide between the two competing consoles. There's very little that stands out between the consoles other than a few hardware differences and exclusives. The 360's hardware woes and BluRay are not enough for the PS3 to "win" this console generation, especially since the PS3 costs more (albeit for more bullet-point features). Sony has to rely on those exclusives in order to sell more consoles, so that's why we're seeing every single title hyped up the wazoo (regardless of quality). Scarab is right though, if this were multiplatform, we'd hardly even pay attention.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • ZombieXZombieX Registered User regular
    edited May 2008
    AngrySpoon wrote: »
    Jelloblimp wrote: »
    Isn't this the game that if you preorder from EB and return it in a month, then it's completely free? Or something like that, my memory is a bit foggy on the details.

    I'd say warning flags should have went up then. I think they did, too.
    Sort of, the promotion was reported by game-sites but it was a information fuck up or something. A few days later it corrected to "no you don't get a free game or special trade-in" or similar.
    Ambivalent wrote: »
    Fiaryn wrote: »
    What I'm curious about is how the hell Famitsu rationalized giving this piece of ass such a high score.

    they seem to give everything high scores now
    They gave Vampire Rain 30/40 (9/7/7/7) which is utter shit.

    Well, the canadian ebgames still has this up on their site.
    haze_promo.jpg

    Is this like some marketing ploy to get an exclusive PS3 title into one of the top software sales spots for the month

    ZombieX on
    Undead+Hero%20X.png
  • BlackDoveBlackDove Registered User regular
    edited May 2008
    It's a way to get people to return their games so they can reshuffle them and not have to buy many from the source.

    It's code for "Oh dear god, you'll be returning this the moment you put it in your console, please return it so we don't have to buy a lot from the publisher".

    Note it's "in store credit" which means the money you spent goes to them anyway. It's not money back. Oh no.

    BlackDove on
  • The_ScarabThe_Scarab Registered User regular
    edited May 2008
    No its a nice way to get people to pay money that cant be refunded.

    The_Scarab on
  • Local H JayLocal H Jay Registered User regular
    edited May 2008
    I'd just return the damn thing.
    You can return things still, right?

    Local H Jay on
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  • MarsMars Registered User regular
    edited May 2008
    The_Scarab wrote: »
    LewieP wrote: »
    The narrative in Second Sight was handled very maturely and very professionally.

    I totally didnt get Second Sight.

    Psi Ops came out like the same day and was superior in every way. And had extremely similar mechanics.

    My dream is for them to just make TS4, basically just make it huge like TS2. I think TS3 was a step back a little. Too much focus on the single player story (which was utterly superfluous)

    I thought Psi Ops was a fast paced game? If I'm right, you really can't compare the two at all.

    Anyway, I really have a hard time believing Haze is as bad as reviewers keep saying. Obviously it's not up to FRD's standards, but a lot of it sounds like disappointment at not being as good as all the hype indicated.

    Meh, I won't be getting it anyway, I don't have a PS3. It occurs to me, now that I think of it, that the presentation of the game really started having trouble matching their claims once they started narrowing down the platforms it would be on.

    Mars on
  • CouscousCouscous Registered User regular
    edited May 2008
    Gamespot has given the game a 6.
    http://www.gamespot.com/ps3/action/haze/review.html?om_act=convert&om_clk=gssummary&tag=summary;review
    * Some utterly fantastic and thrilling set-piece battles
    * Co-op support for up to four players makes the campaign more entertaining
    * Most of the weapons feel right and are fun to shoot.
    * Abysmal storytelling and voice acting squander the interesting premise
    * Stupid artificial "intelligence"
    * Multiplayer is uninspiring and unbalanced.

    Couscous on
  • slash000slash000 Registered User regular
    edited May 2008
    I'd just return the damn thing.
    You can return things still, right?

    You can't return software that has been opened. You can return it if it's still factory sealed though.

    slash000 on
  • brynstarbrynstar Registered User regular
    edited May 2008
    Wow, I'm surprised that Gamespot thought the multiplayer was unpolished.

    I'm really torn on this game. I didn't pre-order it, but I've always been curious about it. I also like the fact that it has only one load screen at the beginning of the game. Free Radical has traditionally put out good stuff, but this is reeking more and more of an unfinished product, which is so weird given the number of delays it went through. Did Ubisoft decide to just cut the funding and shove it out? Has it just been sitting for the last six months because they knew it could never compete last fall?

    brynstar on
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  • slash000slash000 Registered User regular
    edited May 2008
    1 load screen, yes, and a 4 gig installation.

    slash000 on
  • CouscousCouscous Registered User regular
    edited May 2008
    Are the cutscenes unskippable in co-op?

    Couscous on
  • brynstarbrynstar Registered User regular
    edited May 2008
    slash000 wrote: »
    1 load screen, yes, and a 4 gig installation.

    Hehe yeah exactly.

    The installation thing on PS3 doesn't really bug me though to be honest. I can completely see how it would get to some people, but I've been a PC gamer for a long time, and the performance of some 360 games has made me wish that Microsoft would allow installs on their box also.

    Now granted, I'm completely in the camp with people who think it should always be optional, especially since developers might use an HD install to try and cheat system optimization. Many PS3 games have optional installs and I think that's the best way to go. Let the consumer decide if they want loading or not, rather than rely on the Hard Drive as a crutch. I know this is probably not always possible, but it would also probably lead to better code on the PS3, and it would certainly ease the complaints out there.

    brynstar on
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    PSN ID : Xander51 Steam ID : Xander51
  • slash000slash000 Registered User regular
    edited May 2008
    titmouse wrote: »
    Are the cutscenes unskippable in co-op?

    from the review I read, no, they are not skippable. Also, one of the cutscenes is, according to one reviewer, 15 minutes long.

    slash000 on
  • CouscousCouscous Registered User regular
    edited May 2008
    slash000 wrote: »
    titmouse wrote: »
    Are the cutscenes unskippable in co-op?

    from the review I read, no, they are not.

    That is retarded.

    Couscous on
  • CouscousCouscous Registered User regular
    edited May 2008
    Couscous on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2008
    titmouse wrote: »
    slash000 wrote: »
    titmouse wrote: »
    Are the cutscenes unskippable in co-op?

    from the review I read, no, they are not.

    That is retarded.

    I think you two are confused

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • slash000slash000 Registered User regular
    edited May 2008
    Olivaw wrote: »
    I think you two are confused

    Yes, I misread him as "are cutscenes skippable," and the answer is no, they are not skippable in coop.




    Four Player Co-op: The pop-in, pop-out co-op campaign mode worked like a charm, turning the single player mode into a full sprint. You'll fly through the campaign mode if you're with a moderately skilled crew. Sadly, cut scenes cannot be skipped and at least one runs a good ten to fifteen minutes.

    slash000 on
  • CouscousCouscous Registered User regular
    edited May 2008
    If the cutscenes are used to hide loading times, that explains it, but it is still retarded.
    During some airship rides you can see things being swapped in and out. Actually, the Mantel logo on the interior of the airship door goes from crystal clear to blocky mess then back again.

    Actually, there's one painfully long series of cut scenes that will have you making an obscene amount of sandwiches to pass the time.
    No, it's not really obvious throughout, but when it does happen, my god, is it ugly. There's one very noticeable LOD drop on an airship that goes from normal quality to what looks like a giant gray pile of clay.

    Couscous on
  • Torso BoyTorso Boy Registered User regular
    edited May 2008
    This was an instant buy until I played it.

    This game is a mess. This happens every time they do something that isn't Timesplitters.

    You can guess where I'm going with this.

    Torso Boy on
  • PeekingDuckPeekingDuck __BANNED USERS regular
    edited May 2008
    I expected more like a 6/10. But given the hype, maybe they are punishing the publishers for making it such a big deal when it was really just an average game created to compete for the Halo 3 crowd (bad idea). And I hate Halo 3.

    Stick to LBP, FF13, and MGS4 - those are gauranteed to kick ass and take names.

    PeekingDuck on
  • CouscousCouscous Registered User regular
    edited May 2008
    There is apparently (extremely minor twist spoiler)
    a twist at the very end of the game.
    Haze suffers most on the presentation side of things. For one, the story is totally ineffective. At first, there's the very clear message that an outsourced military is a bad idea. However, a final cutscene twist drastically changes your perspective on the story. Really, the message is far older and less specific than the PMC angle. Stop us if you've heard this one: power corrupts and absolute power corrupts absolutely. Yeah... they went there.

    http://www.ugo.com/ugo/html/article/?id=18606&sectionId=2
    Example: "I dream of a child who will ask me, 'father, what was war?" (emphasis ours); are they serious with this nonsense?

    Couscous on
  • bsjezzbsjezz Registered User regular
    edited May 2008
    this just means there's more reason to buy resistance 2

    it's looking hot

    bsjezz on
    sC4Q4nq.jpg
  • bsjezzbsjezz Registered User regular
    edited May 2008
    The_Scarab wrote: »
    I get the feeling that this is the next Heavenly Sword.

    i don't get this. heavenly sword was a huge disappointment because it was short? it's a fucking beat-em-up presented perfectly with a to-the-point storyline and fantastic fighting mechanics. it's not perfect, but man if we're holding it up as an example of how not to do games then we may as well abandon all hope now

    bsjezz on
    sC4Q4nq.jpg
  • CouscousCouscous Registered User regular
    edited May 2008
    http://www.avclub.com/content/games/haze
    Final judgment: More narratively cohesive than the Halo trilogy, but less inventive and compelling than Resistance: Fall Of Man, Haze does finally give us a self-aware portrait of videogame soldiers, and a foil for all the head-butting, "boo-yah" behavior that's been the norm for far too long in the medium. Too bad it's paired with one of the more pedestrian FPS games to come along in recent years.
    "If two guys are dying on the battlefield, but you can only save one, save the guy with the bigger gun"
    Well, there is MGS4 next month.

    Couscous on
  • ItalaxItalax Registered User regular
    edited May 2008
    Mars wrote: »
    The_Scarab wrote: »
    LewieP wrote: »
    The narrative in Second Sight was handled very maturely and very professionally.

    I totally didnt get Second Sight.

    Psi Ops came out like the same day and was superior in every way. And had extremely similar mechanics.

    My dream is for them to just make TS4, basically just make it huge like TS2. I think TS3 was a step back a little. Too much focus on the single player story (which was utterly superfluous)

    I thought Psi Ops was a fast paced game? If I'm right, you really can't compare the two at all.


    Honestly, apart from the fact they both used Psychic powers they were totally different. Psi Ops was a fast-paced game where a lot of the fun was just dicking around with the different powers to kill people in horrible, horrible ways, whereas Second Sight was more narrative driven and was a lot slower and featured a lot of stealth-based game play. I loved Second Sight though.

    Italax on
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  • slash000slash000 Registered User regular
    edited May 2008
    Yeah, I watched the video of the game, and it is pretty jarring when one cutscene moves to the next while the guys are just sort of standing there, dumbfounded.



    RE: second sight, Psi Ops

    Totally different games and gameplay types.

    But I loved Psi Ops more. In fact, it's one of the best third person action games of last gen. It didn't just do psychic powers combined with third person shooting; it didn't just implement this aspect well - it implemented it perfectly. Honestly the game was amazing. The way the game moves along and is presented, the powers you can use and the ways you can use them, combined with rock solid gameplay and interesting boss battles, topped off with one of the most perfectly implemented and accurate and rewarding control schemes. So awesome. The only two complaints I have about it are a cheesy story and one particularly annoying section involving Aura Beasts. Other than that, man, the game is gold.

    slash000 on
  • DavoidDavoid Registered User regular
    edited May 2008
    Davoid on
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  • CouscousCouscous Registered User regular
    edited May 2008
    Davoid wrote: »

    20080307.jpg

    http://www.giantbomb.com/2008/05/20/winners-dont-use-drugs/
    Ammo’s rarely an issue because there are only a few different types of guns out there. You start out with an assault rifle and you occasionally encounter enemies wielding flamethrowers, shotguns, or rockets. But, if I had to make some kind of ballpark estimate, I’d say 90 percent of the enemies you fight have a standard assault rifle. Five percent have a shotgun, and the remaining five gives you the occasional flamethrower or other weapon. So the assault rifle you start with is the same assault rifle you’ll probably use at the game’s anti-climactic final confrontation. It took me around five hours to play through from start to finish on the game’s default difficulty. On the higher settings, you take more damage from enemy shots and seem to deal a little less damage with your own.

    In addition to playing alone, you can play the campaign in co-op mode with up to three additional players online. The game doesn’t adjust any of the cutscenes when you play this way, so everyone is Shane Carpenter. This makes the whole mode feel thrown together, as do the occasional bugs, like seeing other players seemingly hovering in mid-air.

    Playing Haze left me disappointed, for sure, but it also left me extremely curious about its development. Free Radical, the developers of Haze, have done better in the past in almost every single way possible, from weapons, to levels, to bot intelligence. Though it was announced just over two years ago, the end result plays like something that was slapped together and shipped after a year or so, rather than something that was painstakingly developed and refined. While there’s nothing about Haze that’s out-and-out broken or completely terrible, it doesn’t come close to meeting the expectations that today’s first-person shooter market creates.

    Couscous on
  • Torso BoyTorso Boy Registered User regular
    edited May 2008
    slash000 wrote: »
    But I loved Psi Ops more.
    This game was fucking awesome.

    Torso Boy on
  • bsjezzbsjezz Registered User regular
    edited May 2008
    titmouse wrote: »
    While there’s nothing about Haze that’s out-and-out broken or completely terrible, it doesn’t come close to meeting the expectations that today’s first-person shooter market creates.

    current obsession with cheap and nasty fps'es had to take its toll sometime - and that toll is ruining the reputation of one of the genre's best contributors. i just hope it doesn't turn people off fps's completely, because there's some great stuff coming up (read: resistance 2, far cry 2 etc.)

    bsjezz on
    sC4Q4nq.jpg
  • The_ScarabThe_Scarab Registered User regular
    edited May 2008
    Davoid wrote: »
    I feel like I played that game like seven years ago.

    The_Scarab on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited May 2008
    The_Scarab wrote: »
    Davoid wrote: »
    I feel like I played that game like seven years ago.

    I never understood why it got so much attention. The first time I saw the game it seemed terribly average.

    Mind you, it's getting pretty hard to stick out with FPS games now.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • CouscousCouscous Registered User regular
    edited May 2008
    http://www.gamesradar.com/pc/haze/news/free-radical-halo-3-is-childs-play/a-20070515105934503025/g-20060510152419929077
    Using Bungie's blastacular Halo 3 as an example, Haze scriptwriter Rob Yescombe believes that "while Halo is brilliant, you're a teenager - the next-gen is about becoming more mature," explaining that "in Haze you become an adult."

    Speaking to Edge magazine, Yescombe stresses that it should become the responsibility of developers to move towards more mature subject matter, using world events as inspiration. "It's about what's happening in the world today - it's ludicrous, and how can you make something that doesn't reflect that? Well, you could bury your head in the sand and make Halo 3, but the fact of the matter is there are more important things at stake."
    Soooooooooo full of shit.

    Couscous on
  • slash000slash000 Registered User regular
    edited May 2008
    Aegeri wrote: »
    The_Scarab wrote: »
    Davoid wrote: »
    I feel like I played that game like seven years ago.

    I never understood why it got so much attention. The first time I saw the game it seemed terribly average.

    Mind you, it's getting pretty hard to stick out with FPS games now.

    It got a lot of attention because Ubisoft was trying to hype it up.

    Besides Ubi's strong desire to hype the thing, it also got attention merely on the basis of being developed by Free Radical.

    slash000 on
  • The_ScarabThe_Scarab Registered User regular
    edited May 2008
    titmouse wrote: »
    http://www.gamesradar.com/pc/haze/news/free-radical-halo-3-is-childs-play/a-20070515105934503025/g-20060510152419929077
    Using Bungie's blastacular Halo 3 as an example, Haze scriptwriter Rob Yescombe believes that "while Halo is brilliant, you're a teenager - the next-gen is about becoming more mature," explaining that "in Haze you become an adult."

    Speaking to Edge magazine, Yescombe stresses that it should become the responsibility of developers to move towards more mature subject matter, using world events as inspiration. "It's about what's happening in the world today - it's ludicrous, and how can you make something that doesn't reflect that? Well, you could bury your head in the sand and make Halo 3, but the fact of the matter is there are more important things at stake."
    Soooooooooo full of shit.

    Hi just incase we didnt already make you fully and completely aware that we ripped off halo in every way we are now going to take a jab at bungie for failing to make the best halo game, because we did.

    The_Scarab on
  • slash000slash000 Registered User regular
    edited May 2008
    Just a sample of some of the brilliant lines that are blurted out ad-nauseum by characters on the battlefield:

    "BOOSH!"

    "This is the most fun I've ever had with my pants on!"

    "This sure beats pumpin' gas!"

    "Yeah, boyeeee!"




    edit: I didn't make these up; these are actual lines that are actually blurted out, repeatedly, in the game.

    Most reviewers have described the writing in Haze as "unintentionally hilarious."

    slash000 on
  • DarkPrimusDarkPrimus Registered User regular
    edited May 2008
    Guys having our characters act like frat boys makes our game more mature.

    DarkPrimus on
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