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Capcom vs Tatsunoko?

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Posts

  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited May 2009
    I wish I could feel excited about this. I find the idea very meh. Marvel vs Capcom was awesome because both sides had awesome characters. This time, it's Speed Racer. And that guy from G-Force. And some other people.
    At least Viewtiful Joe is in it...

    MinionOfCthulhu on
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  • TheStigTheStig Registered User regular
    edited May 2009
    I wish I could feel excited about this. I find the idea very meh. Marvel vs Capcom was awesome because both sides had awesome characters. This time, it's Speed Racer. And that guy from G-Force. And some other people.
    At least Viewtiful Joe is in it...

    Did they say they were adding Speed for the US version? Because I'm pretty sure he's not in the Japanese one.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited May 2009
    I made a mistake. Whoops.

    MinionOfCthulhu on
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  • FCDFCD Registered User regular
    edited May 2009
    Tekkaman the Space Knight is neat. Maybe if there's a sequel one day, they'll add Tekkaman Blade.

    FCD on
    Gridman! Baby DAN DAN! Baby DAN DAN!
  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited May 2009
    They need to localize this for hispanic countries. We've had dubbed versions of most Tatsunoko shows.

    Turkey on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited May 2009
    I'm not a big fan of fighters but I might pick this up in support of Capcom making a fucking awesome decision in bringing it to the states.

    maximumzero on
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  • JubehJubeh Registered User regular
    edited May 2009
    Turkey wrote: »
    They need to localize this for hispanic countries. We've had dubbed versions of most Tatsunoko shows.

    You guys get the best dubs. I remember in DBZ you guys were way ahead of us in the states. Same with fist of the north star, I think.

    Jubeh on
  • KyouguKyougu Registered User regular
    edited May 2009
    Jubeh wrote: »
    Turkey wrote: »
    They need to localize this for hispanic countries. We've had dubbed versions of most Tatsunoko shows.

    You guys get the best dubs. I remember in DBZ you guys were way ahead of us in the states. Same with fist of the north star, I think.

    Spanish dubs are the only way I'll watch some anime. DBZ, Saint Seiya, Ronin Warriors, Captain Tsubasa...ah, the golden age.

    It would be awesome if Capcom ends up adding online to this. I wonder what the chances of that happening will be.

    Kyougu on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2009
    I fucking wish Speed Racer was in this. That way I'd know someone on the Tatsunoko character roster.

    That said, Ken the Eagle is awesome. I love playing as him. Great character, even if I have no clue who the hell he is.

    TheSonicRetard on
  • shadydentistshadydentist Registered User regular
    edited May 2009
    Man, capcom really pulled through.

    shadydentist on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2009
    I fucking wish Speed Racer was in this. That way I'd know someone on the Tatsunoko character roster.

    Yes this.

    Speed Racer on
  • King RiptorKing Riptor Registered User regular
    edited May 2009
    I wish I could feel excited about this. I find the idea very meh. Marvel vs Capcom was awesome because both sides had awesome characters. This time, it's Speed Racer. And that guy from G-Force. And some other people.
    At least Viewtiful Joe is in it...

    Joe is worth the price of the game alone. This implies a clone using Sylvia, Alastor, or Captian Blue.

    Gatchaman not the crappy dubbed versions are decent too.

    I know a few of the other guys but only by reputation.

    King Riptor on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited May 2009
    Guek wrote: »
    guess what's comin to north america, bitches
    051609_201200.jpg

    courtesy of nintendo power

    !!!!!!!!!!!!!
    SpeedySwaf wrote: »
    Fig-D wrote: »
    Holy.

    Shit.


    I'm getting this just for Batsu.


    Also, this made me laugh way harder than it should have(from GAF)


    2cypgut.jpg

    cj iwakura on
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  • RockinXRockinX Registered User regular
    edited May 2009
    I can't believe it.

    After all the effort it took me to import it.

    Oh well, at least it kinda looks cool to see it in Japanese.

    RockinX on
  • gunwarriorgunwarrior Registered User regular
    edited May 2009
    yes!

    gunwarrior on
  • Vangu VegroVangu Vegro Registered User regular
    edited May 2009
    Wow.

    What about Europe?

    Vangu Vegro on
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  • spookymuffinspookymuffin ( ° ʖ ° ) Puyallup WA Registered User regular
    edited May 2009
    Cmon 360 port.

    spookymuffin on
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  • GuekGuek Registered User regular
    edited May 2009
    Cmon 360 port.

    eh, this seems unlikely. the game's gonna have a difficult time selling as it is considering the obscurity of tatsunoko in the US. though porting wouldn't be all too difficult, the game (arcade and console version alike) are built off of wii hardware. i don't know if it'd be worth capcom's money to port it elsewhere.

    that said, this also dampens my hopes for the chance of online play or additional characters. this game is not going to make a lot of money, and capcom probably already knows that. having them put in any extra effort apart from the legal headache of bringing it over in the first place would be surprising.

    Guek on
  • Rex DartRex Dart Registered User regular
    edited May 2009
    This isn't directed any particular person, but I'd just like to mention how much it bugs me when people complain about not knowing any of the Tatsunoko characters.

    I see so many gamers decrying the lack of originality and innovation in the game industry today, but as soon as a fighter shows up that isn't chock-full of characters they grew up, it's completely unappealing. What's the difference exactly between an all-new character, and a character that's new to you? These people do realize that not all original, innovative games are going to have Wolverine in them, right?

    This is just something that's been bugging me.

    Rex Dart on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited May 2009
    Rex Dart wrote: »
    This isn't directed any particular person, but I'd just like to mention how much it bugs me when people complain about not knowing any of the Tatsunoko characters.

    I see so many gamers decrying the lack of originality and innovation in the game industry today, but as soon as a fighter shows up that isn't chock-full of characters they grew up, it's completely unappealing. What's the difference exactly between an all-new character, and a character that's new to you? These people do realize that not all original, innovative games are going to have Wolverine in them, right?

    This is just something that's been bugging me.

    Because the whole point of the "Capcom vs." games is throwing well-known and beloved characters into the new context of a fighting game. This series is one of the few places where we absolutely don't want original characters because the whole hook of the games is that it's all of our favorites fighting to the death.

    Also, I know essentially nothing about this game, but "original and innovative" generally aren't terms that are applicable to 2-D fighters.

    Speed Racer on
  • GlalGlal AiredaleRegistered User regular
    edited May 2009
    So, if the title didn't have Capcom in there, it'd be fine?

    Glal on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited May 2009
    Glal wrote: »
    So, if the title didn't have Capcom in there, it'd be fine?

    Yep...and it'd sell even worse than it probably is going to sell.

    Unless the MvC2 crowd decides to pick it up...but they'll probably just keep playing MvC2.

    Dragkonias on
  • GuekGuek Registered User regular
    edited May 2009
    rumored updates via gaf:

    - name being changed to Tatsunoko vs. Capcom: Ultimate All-Star
    - online play may be added
    - new characters might happen
    - due out before the end of this year

    supposedly from an article, possibly the same NP article previously posted

    Guek on
  • TheStigTheStig Registered User regular
    edited May 2009
    Guek wrote: »
    rumored updates via gaf:

    - name being changed to Tatsunoko vs. Capcom: Ultimate All-Star
    - online play may be added
    - new characters might happen
    - due out before the end of this year

    supposedly from an article, possibly the same NP article previously posted

    They should just hand it off to the guys that did HDR and say "Make it work online" then I'd pick this up day one. Really they could delay it all they want to and it would probably improve the sales, were about to have way too many fighters on the market.

    Oh and if they're going to rename it they should just call it "Capcom beats the shit outa G-force and some Japanese robot guys" I think that would sell better to the American market.

    Oh and no Friend Codes.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • ElementalorElementalor Registered User regular
    edited May 2009
    TheStig wrote: »
    Guek wrote: »
    rumored updates via gaf:

    - name being changed to Tatsunoko vs. Capcom: Ultimate All-Star
    - online play may be added
    - new characters might happen
    - due out before the end of this year

    supposedly from an article, possibly the same NP article previously posted

    They should just hand it off to the guys that did HDR and say "Make it work online" then I'd pick this up day one. Really they could delay it all they want to and it would probably improve the sales, were about to have way too many fighters on the market.

    Oh and if they're going to rename it they should just call it "Capcom beats the shit outa G-force and some Japanese robot guys" I think that would sell better to the American market.

    Oh and no Friend Codes.

    The real name should be " Tekkaman and Casshern beat some chumps." That is all.

    Elementalor on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2009
    Rex Dart wrote: »
    This isn't directed any particular person, but I'd just like to mention how much it bugs me when people complain about not knowing any of the Tatsunoko characters.

    I see so many gamers decrying the lack of originality and innovation in the game industry today, but as soon as a fighter shows up that isn't chock-full of characters they grew up, it's completely unappealing. What's the difference exactly between an all-new character, and a character that's new to you? These people do realize that not all original, innovative games are going to have Wolverine in them, right?

    This is just something that's been bugging me.

    This is actually the mindset I went into when I imported Tatsunoko vs Capcom. My problem is that the Tatsunoko characters, even as brand new characters, just aren't very interesting. They all look too similar.

    That said, they play just fine. It's just hard to get excited about character X in a white spandex suit vs character Y in a white spandex suit.

    TheSonicRetard on
  • RockinXRockinX Registered User regular
    edited May 2009
    The sole reason I really wanted to get TvC was because of Rock Volnutt. Then they announced Viewtiful Joe. I was happy.

    RockinX on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited May 2009
    For me, Rival Schools cameos. Is there anyone else but Batsu?

    Akira, Kurow, or Edge would make my day.

    cj iwakura on
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  • noir_bloodnoir_blood Registered User regular
    edited May 2009
    For those that have tried it, how does the game play? Isn't there just like three buttons?

    The graphics look great, but I don't know, from the description it sounds like it could be too simple. Or am I way off?

    noir_blood on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2009
    noir_blood wrote: »
    For those that have tried it, how does the game play? Isn't there just like three buttons?

    The graphics look great, but I don't know, from the description it sounds like it could be too simple. Or am I way off?

    there are 3 attack buttons - weak, medium, and hard, and a partner button. The partner button by itself calls your partner out for an assist, and pressing back and the partner button swaps your character.

    I originally thought the game was simplistic and not very fun, mainly because I was knee deep in SFIV at the time, but it grew on me. I still prefer MvC and MvC2 to TvC, but TvC isn't a slouch. I'd say it's the 4th best game in the vs series, behind only Capcom vs SNK 2, Marvel vs Capcom, and Marvel vs Capcom 2.

    Don't forget, Marvel vs Capcom 2 only had 4 attack buttons. So 3 attack buttons isn't a huge downgrade or anything.

    TheSonicRetard on
  • GuekGuek Registered User regular
    edited May 2009
    i have fond memories of MvC...but when I went back to it recently at an arcade, it wasn't nearly as enjoyable as I remembered. MvC2 is still a blast and I play it whenever I get the chance, but the mechanics in MvC did not age all too well, especially compared to MvC2.

    Guek on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2009
    Oh, and I guess it's worth mentioning the 2 big game defining techniques in the game. In Street Fighter IV, the defining feature was largely the Focus attack. In TvC, the 2 big techniques are Baroque attacks, and Mega-Crashes.

    Mega Crashes are activated by pressing all 4 buttons at once during an attack combination. It functions ALMOST like a combo breaker from Killer Instinct. When it's done outside of a combo, it's called an advance guard. It pushes your opponent back and gives you a 1 frame advantage in recovery time, which is why it can be used as a combo breaker.

    Baroque Attacks work sorta like focus attacks. You activate it by pressing an attack button and the partner button at the same time. it causes you to cancel out of your current move, which can be used to build up custom combos.

    Also, TvC builds upon arial raves from the previous vs games. You can now switch between partners multiple times during an arial rave to build a giant arial rave combo. Speaking of your partner, you can also call them out while blocking to safely counter attack.

    EDIT: Oh yeah, and baroque attacks spend your red-life. Red-life, as you remember, is the life you can recover by resting your character (i.e. tagging them out). Using a baroque attack spends some of this red-life, but it massively powers up your next move. You can baroque attack to create life-bar draining combos.

    Also, mega-crashes spend YELLOW-LIFE (i.e. your REAL life bar) and 2 super guages. So... they're pretty devistating to use, but their risk is high.

    TheSonicRetard on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2009
    Oh, and all the old Marvel vs Capom partner stuff is still included, like Double Hyper Combos and team supers.

    TheSonicRetard on
  • noir_bloodnoir_blood Registered User regular
    edited May 2009
    Oh, and I guess it's worth mentioning the 2 big game defining techniques in the game. In Street Fighter IV, the defining feature was largely the Focus attack. In TvC, the 2 big techniques are Baroque attacks, and Mega-Crashes.

    Mega Crashes are activated by pressing all 4 buttons at once during an attack combination. It functions ALMOST like a combo breaker from Killer Instinct. When it's done outside of a combo, it's called an advance guard. It pushes your opponent back and gives you a 1 frame advantage in recovery time, which is why it can be used as a combo breaker.

    Baroque Attacks work sorta like focus attacks. You activate it by pressing an attack button and the partner button at the same time. it causes you to cancel out of your current move, which can be used to build up custom combos.

    Also, TvC builds upon arial raves from the previous vs games. You can now switch between partners multiple times during an arial rave to build a giant arial rave combo. Speaking of your partner, you can also call them out while blocking to safely counter attack.

    EDIT: Oh yeah, and baroque attacks spend your red-life. Red-life, as you remember, is the life you can recover by resting your character (i.e. tagging them out). Using a baroque attack spends some of this red-life, but it massively powers up your next move. You can baroque attack to create life-bar draining combos.

    Also, mega-crashes spend YELLOW-LIFE (i.e. your REAL life bar) and 2 super guages. So... they're pretty devistating to use, but their risk is high.


    That actually sounds kinda cool. For some reason I was under the impression that the game had just three buttons. Two attack and a partner one.

    noir_blood on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2009
    Well, I've always thought the Vs games (outside of Capcom vs SNK) were pretty sloppy compared to the high precision of, say, Street Fighter III 3rd Strike. In all actuality, you can play the game pretty easily just by button mashing. Outside of baroque attacks, you won't really see any advantage to the other techniques unless you're playing a real person who also knows about them.

    But they're really fun to play with if you're playing against someone who DOES know how to use them. Which is why I hope so hard that capcom adds online play.

    However, if you're looking for a more technical fighter ala SFIII or even SFIV, you're probably gonna be a little disappointed.

    TheSonicRetard on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited May 2009
    I should also clarify that I meant baroque attacks work sort of like FADCing, not focus attacks on their own. You can use them to cancel into really large combos.

    TheSonicRetard on
  • setrajonassetrajonas Registered User regular
    edited May 2009
    noir_blood wrote: »
    For those that have tried it, how does the game play? Isn't there just like three buttons?

    The graphics look great, but I don't know, from the description it sounds like it could be too simple. Or am I way off?

    A lot of recent fighting games have been taking the 4 button route really, so TvC is just following the trend. In terms of system fundamentals, it's somewhat like Marvel meets Guilty Gear.

    setrajonas on
  • XagarathXagarath Registered User regular
    edited May 2009
    Wow.

    What about Europe?

    Xagarath on
  • EmperorSethEmperorSeth Registered User regular
    edited May 2009
    So what's next on the "Versus Capcom" front? Do they have anything planned?

    I'd want to ask what people want the next one to be, in an ideal universe, but I worry that would make this too much into a polling thread. Plus, my own answer's a bit too unrealistically fanboyish.

    EmperorSeth on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited May 2009
    Last Blade VS Samurai Shodown.

    cj iwakura on
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