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Don't scroll down on that page at all, the first post will spoil this for you. Below are my impressions:
I killed him. Then I played it again and realized I couldn't undo what I did. It didn't occur to me that I should have quit before I shot him. This game will seem really stupid to some, but I think it's a sign that games, at least in the independent circle, are transcending traditional game elements in order to make a statement. This one, for me, made a pretty good impression. Sometimes we do things in games only because we know we can undo them. But what if we couldn't? What if the decisions you make in a game are permanent?
I shot him so I lost. But in my defence I did wait around for an alien to try to abduct him first. Then I was shooting at the damn tumbleweed and a stray bullet hit him in the face.. (when I was clearly pointed at the ground in front of his feet)
the "you lose." made me feel bad, so I restarted and decided to try again and save him, but I couldn't, so I deleted the file and redownloaded it, and I still couldn't
I'm sorry
suttbecks on
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TavIrish Minister for DefenceRegistered Userregular
the "you lose." made me feel bad, so I restarted and decided to try again and save him, but I couldn't, so I deleted the file and redownloaded it, and I still couldn't
I'm sorry
The fact that it's storing random data somewhere on your computer without your consent worries me.
Shooter Mcgavin on
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TavIrish Minister for DefenceRegistered Userregular
Ok, based on the blatant obviousness of what the game was going to entail, I knew what you were supposed to do going, so I won. Yay for me, I guess.
I bet you're the type of person who watches Kung Fu movies and gives out when he can see wires.
Gives out what, ice cream cones? High fives? But no, I'm not. I don't see the correlation. I understood what the game was going for and respect its message, so, yeah.
The interesting part of this was already been done by manhunt. I really don't see "what if what you did in the game was like permanent man", to be all that insightful, though it is good games are moving more in this direction. Let's just hope they start doing it better.
the "you lose." made me feel bad, so I restarted and decided to try again and save him, but I couldn't, so I deleted the file and redownloaded it, and I still couldn't
I'm sorry
The You Lose made me feel bad, too, so I restarted the game to try again and save him.
But I couldn't..
So I deleted it and redownloaded the game and tried again - still couldn't save him.
So I deleted the files and edited my windows registry.
Really interesting from a game design point of view. It's something that I think is very odd in gamer culture, actually - the idea that you can just reload a quicksave and something never happened. Often when you can't do that a game gets panned, when it's really stuff like this that games should be doing.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
Really interesting from a game design point of view. It's something that I think is very odd in gamer culture, actually - the idea that you can just reload a quicksave and something never happened. Often when you can't do that a game gets panned, when it's really stuff like this that games should be doing.
Yeah I have to agree.
It's an interesting statement on the way people expect video games to be.
It's kinda annoying when games get lauded for doing something in a really black and white manner that other games have covered much more subtly and with far more finesse.
the "you lose." made me feel bad, so I restarted and decided to try again and save him, but I couldn't, so I deleted the file and redownloaded it, and I still couldn't
I'm sorry
The fact that it's storing random data somewhere on your computer without your consent worries me.
Yeah, worries me too. I'm looking to see if there's a regkey, but no luck so far.
Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.
I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
It's kinda annoying when games get lauded for doing something in a really black and white manner that other games have covered much more subtly and with far more finesse.
I really don't think the execution part is the statement the creators making, heck, I beleive in that thread linked he says so.
I really think the statement is more on how, you can't take back the decision. After all, isn't that your first impulse when you do something "wrong" in a game? Heck, as I said, I knew how to win, but I was curious, and wanted to see what would happen if I lost. It hit me as kinda profound when I realized I couldn't take my choice back.
It's kinda annoying when games get lauded for doing something in a really black and white manner that other games have covered much more subtly and with far more finesse.
Not to mention this very statement has been made before, in a flash game no less.
There was a game called bomb or something, and you were a sniper aimed at a middle eastern village. You shot and blew up terrorists (people marked with black and bombs) and when you did, other people would come to where they were blown up, cry, and become terrorists themselves.
Man, I think this is kind of stupid. There's absolutely no context given for killing the guy. What if he deserved it? What if he was a serial killer, and had been sentenced to death? I personally oppose the death sentence in all its forms, but does the executioner? In some cases, killing him may have been the "right" thing to do!
Basically, this game's message is diluted by lack of context.
Posts
Even when they're embedded in a web page. The plug-in is Windows only.
Fuck that game.
But it's kinda cool too.
I'm sorry
But I desided to "lose" first.
And now it won't let me play again.
The fact that it's storing random data somewhere on your computer without your consent worries me.
I bet you're the type of person who watches Kung Fu movies and gives out when he can see wires.
it said You Win!
Congratulations
Gives out what, ice cream cones? High fives? But no, I'm not. I don't see the correlation. I understood what the game was going for and respect its message, so, yeah.
The You Lose made me feel bad, too, so I restarted the game to try again and save him.
But I couldn't..
So I deleted it and redownloaded the game and tried again - still couldn't save him.
So I deleted the files and edited my windows registry.
Redownloaded the game.
I saved him!
edit: aaahhhhh dammit, so beat'd
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
This.
Really interesting from a game design point of view. It's something that I think is very odd in gamer culture, actually - the idea that you can just reload a quicksave and something never happened. Often when you can't do that a game gets panned, when it's really stuff like this that games should be doing.
@gamefacts - Totally and utterly true gaming facts on the regular!
Nobody tells me my actions have consequences.
Oh hey, looks like I'm not alone in beating the system.
All kidding aside, it's still a pretty interesting way to present something so simple.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It was pretty obvious what it's intent was. "You lose" even if you had the best of intentions.
Yeah I have to agree.
It's an interesting statement on the way people expect video games to be.
Every time you run a program you're basically giving consent to put something in the registry, it's how the computer keeps track of the programs.
Gamemaker programs use it for high-scores, which is what this game uses.
Man, everything does it nowadays.
The registry is overused as fuck-all.
Honestly it's more fun to shoot him so I don't see how that would be losing.
Screw your crappy game for trying to shove a message down my throat.
Yeah, worries me too. I'm looking to see if there's a regkey, but no luck so far.
XBL: LiquidSnake2061
I really don't think the execution part is the statement the creators making, heck, I beleive in that thread linked he says so.
I really think the statement is more on how, you can't take back the decision. After all, isn't that your first impulse when you do something "wrong" in a game? Heck, as I said, I knew how to win, but I was curious, and wanted to see what would happen if I lost. It hit me as kinda profound when I realized I couldn't take my choice back.
Not to mention this very statement has been made before, in a flash game no less.
There was a game called bomb or something, and you were a sniper aimed at a middle eastern village. You shot and blew up terrorists (people marked with black and bombs) and when you did, other people would come to where they were blown up, cry, and become terrorists themselves.
Basically, this game's message is diluted by lack of context.
HKEY_CURRENT_USER\Software\Game Maker
HKEY_CURRENT_USER\Software\Game Maker\
EDIT: Once I've been beaten, I can never be unbeaten
Yeah, I know, but that's what's being used to drive the message, and I'm saying the message is weaker because there's NO CONTEXT.