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[AoC] No one in this world can you trust. Not men, not women, not breasts.

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Posts

  • suadeosuadeo Registered User regular
    edited June 2008
    With the new PvP system coming out. I think I might move back to StormRage. I wonder what the level difference will be. I am going to assume 10 levels.

    suadeo on
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  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    edited June 2008
    Luq wrote: »

    Um, outside link to the image for people the forum hates for no reason and will not let me log in?

    MrMonroe on
  • TagTag Registered User regular
    edited June 2008
    Wren wrote: »
    eatmosushi wrote: »
    So my combos arent hitting.

    Sup.

    are you facing the enemy?

    Happened to me too last night. Bear Shamans aren't that great solo in the first place, when my empowered crush armor fails to connect its pot chugging time :(

    Tag on
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  • LuqLuq Registered User regular
    edited June 2008
    MrMonroe wrote: »
    Luq wrote: »

    Um, outside link to the image for people the forum hates for no reason and will not let me log in?

    This was posted with no information other than the name, tarantiapvp.jpg.
    tarantiapvp.jpg

    Luq on
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  • SceptreSceptre Registered User regular
    edited June 2008
    I remember Lineage 2 had something like the "To the death system". Unfortunately it didn't matter because all you did in that game was grind.

    Sceptre on
  • Darius BlackDarius Black Registered User regular
    edited June 2008
    Sceptre wrote: »
    I remember Lineage 2 had something like the "To the death system". Unfortunately it didn't matter because all you did in that game was grind.

    It was a great system, a shitty game. I'm glad AoC is adopting it (or a similar version of it). I just hope they don't make it easily exploitable. Watch some assholes sneak around and run up while a lowbie is casting an AoE spell so they get hit and are given the okay to slaughter him. Wehre there are griefers, there's a way...

    Darius Black on
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  • SceptreSceptre Registered User regular
    edited June 2008
    Hmm yeah, I wonder what the deal will be in relation to if a lowbie attacks you first.

    Sceptre on
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited June 2008
    Tag wrote: »
    Wren wrote: »
    eatmosushi wrote: »
    So my combos arent hitting.

    Sup.

    are you facing the enemy?

    Happened to me too last night. Bear Shamans aren't that great solo in the first place, when my empowered crush armor fails to connect its pot chugging time :(

    Are the combo's just going away before you can hit any buttons, or are you just having problems with dodge/miss?

    If it's just going away, it's a bug I've managed to avoid by always putting away my weapons after combat. If you're just missing or getting dodged, sounds like you should stock up on some dex gear.

    Shorn Scrotum Man on
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  • KelorKelor Registered User regular
    edited June 2008
    Sceptre wrote: »
    Hmm yeah, I wonder what the deal will be in relation to if a lowbie attacks you first.

    Depends, I mean if you're standing next to the mob they're hitting it would register as you attacking the higher level player, so I can't see it working out like that.

    Kelor on
  • Mr ObersmithMr Obersmith Registered User regular
    edited June 2008
    Tag wrote: »
    Wren wrote: »
    eatmosushi wrote: »
    So my combos arent hitting.

    Sup.

    are you facing the enemy?

    Happened to me too last night. Bear Shamans aren't that great solo in the first place, when my empowered crush armor fails to connect its pot chugging time :(

    Are the combo's just going away before you can hit any buttons, or are you just having problems with dodge/miss?

    If it's just going away, it's a bug I've managed to avoid by always putting away my weapons after combat. If you're just missing or getting dodged, sounds like you should stock up on some dex gear.

    I haven't experienced the issue myself, but according to the forums, combos are being completed but not registering damage or appearing on the combat log.

    Mr Obersmith on
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  • BroncbusterBroncbuster Registered User regular
    edited June 2008
    I've been line up and locked on, swung a combo and nothing before, no contact/dodge/miss. Only happens once per mob if it does happen (for me anyways).

    Broncbuster on
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  • WrenWren ninja_bird Registered User regular
    edited June 2008
    Tag wrote: »
    Wren wrote: »
    eatmosushi wrote: »
    So my combos arent hitting.

    Sup.

    are you facing the enemy?

    Happened to me too last night. Bear Shamans aren't that great solo in the first place, when my empowered crush armor fails to connect its pot chugging time :(

    maybe you just missed the parry or dodge message

    I'm noticing that my combos are missing versus even level mobs a lot more since the last patch

    Wren on
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  • DarkewolfeDarkewolfe Registered User regular
    edited June 2008
    Tag wrote: »
    Happened to me too last night. Bear Shamans aren't that great solo in the first place, when my empowered crush armor fails to connect its pot chugging time :(

    What level are you? Pre-level 20ish, bear shamans can be weaksauce. But after that, you're a soloing machine! Not on the level with PoM, but you're better in PvP!

    Darkewolfe on
    What is this I don't even.
  • LlyLly Registered User regular
    edited June 2008
    I've been line up and locked on, swung a combo and nothing before, no contact/dodge/miss. Only happens once per mob if it does happen (for me anyways).

    I've had that too, i just assumed i missed the dodge/evade message. This was on both my bear shaman and my assassin.

    Lly on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2008
    Mike99TA wrote: »
    Figgy wrote: »
    Mike99TA wrote: »
    Snip snip

    Its quite easy to tell the programmers that, having the programmers actually do that is tough. Documentation is boring and an afterthought in most cases, especially when you're trying to rush out a ton of bugfixes.

    People are way too hard on Funcom for this. EVERY piece of software ever updated is missing stuff from it's changelog. Thats just how it goes. You might fix 30 bugs in 5 minutes and not remember to write down each one because they were so quick to be fixed. You may fix one bug and write it down and during that bugfix inadvertantly (and unkowingly) fixed another bug and not written it down.

    Seriously why the fuck does everyone care about this so much? Whether they wrote it down or not it happened anyway, stop whining.


    It's not so much the tiny bug fixes that people are complaining about, it's the fucking MASSIVE and RETARDED changes/nerfs that they leave out.
    Consider this: on a recent patch, two of the changes included:

    - The word Knarled has been changed to the correct spelling, Gnarled.

    - You can no longer change instances if you are not within 5m of a res pad.

    Can you guess which one was a stealth change and which one made it into the patch notes?
    If you guessed the correct spelling of GNARLED was more important, you're right!

    Actually number 2 WAS in the patch notes a couple weeks ago. It just didn't specify 5m, it simply said you had to be close to the resurrection point to change instances.

    Either way, it happens whether or not its in the notes, and everything is discovered within 5 minutes of the servers being up anyway. Does it really affect your life so much that its that big of deal if they miss some notes? You realize theres a shatload of programmers fixing code every day and its not one person just forgetting to put stuff in. When you're being worked 12-16 hours a day to write code its really hard to make sure all the documentation is updated as you go.

    It wasn't in the patch notes that were released with the patch. They appended a new patch note after the patch when everyone said, "WTF?"

    And no, I'm not going to say, "Oh that's fine, they're overworked." Cry me a damned river. Put the important changes in the patch notes.

    I'm not saying they should fix the memory leak they introduced with the last patch (low-res textures after 3 hours anyone?) It's not like I'm saying they should fix the quest bugs in major instances that have been there since beta. I simply want to know what they fuck with as far as it directly relates to my playing experience. It's not like I'm expecting too much here.

    Figgy on
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  • TagTag Registered User regular
    edited June 2008
    Darkewolfe wrote: »
    Tag wrote: »
    Happened to me too last night. Bear Shamans aren't that great solo in the first place, when my empowered crush armor fails to connect its pot chugging time :(

    What level are you? Pre-level 20ish, bear shamans can be weaksauce. But after that, you're a soloing machine! Not on the level with PoM, but you're better in PvP!

    I'm 43 -- but when I pull thinking I'll take out a huge chunk of a bunch of mobs' life with an empowered crush, and then have both placed on cooldown with no damage done, it's a hairy situation.

    I'm not sure I would ever (so far) have called BSs a soloing machine except pre UR nerf killing equal or lower level mobs in 1s and 2s (fast kills, no downtime). Every other class (except for assassins and low level necros) seems to be able to handle larger mobs of higher level more easily. It is a fun class for a healer, no mistake, but its not one of the classes I would list as "strong" in this game, with strength being relative to other classes.

    Tag on
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  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2008
    Upcoming changes to the PVP system

    Well fellas, it was fun while it wasn't fucking retarded.

    In a nutshell, there will be a colour coding system that determines how much of a hard-ass you are, going from blue to red.
    Site wrote:
    Everyone is by default classified as “blue”, but your actions as a player killer will affect your fugitive rating. If you kill someone way under your level, you will notice that you will very quickly move to red. So will actions such as killing someone repeatedly, or other general unfairness. The more serious the crime, the quicker you rise in fugitive.

    So, am I the only one who sees a great many exploitable opportunities here? And why the hell can't I kill someone repeatedly? There are separate instances. They can fight back. They can call for help.

    Riddle me this: say Guild A is at war with Guild B. Guild A member sees Guild B member working on a quest and proceeds to kill him. Guild B member comes back. Dies again. Comes back. Dies again. Comes back. Dies again. Guild A member will eventually start gaining "Fugitive" status, which is complete bullshit. But let's pretend they introduce a "War" function to avoid this, allowing you to kill a guild you're at war with without penalty.

    Guild A member is level 10, Guild B member is level 50. Guild A member simply hugs Guild B member's knob while he tries to fight mobs and CONSTANTLY gets killed by his AOE (let's face it, what skill ISN'T fucking AOE in this game?) As per the quote above, that 50 will go red pretty quickly.

    Now, Guild A member logs on his 80 and kills Guild B member (now red) and takes his items.

    These are just two quick examples of why this system won't work.

    Figgy on
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  • FightTestFightTest Registered User regular
    edited June 2008
    So AoC is pretty much nothing like what it was sold as and if they go through with the carebear PvP overhaul I definitely will never resubscribe.

    I remember hearing the hype when it was trying to compete with WAR for the limelight and it was sold as a hardcore PvP game. Then it released with no death penalty and now it's going to penalize PKs.

    About as hardcore as a marshmallow, yo.

    FightTest on
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  • GrimDog420GrimDog420 Registered User regular
    edited June 2008
    looks like old school uo

    GrimDog420 on
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  • FightTestFightTest Registered User regular
    edited June 2008
    GrimDog420 wrote: »
    looks like old school uo

    Except you don't get to loot your victim. You know, the part that made it worthwhile.

    FightTest on
    MOBA DOTA.
  • WrenWren ninja_bird Registered User regular
    edited June 2008
    loot isn't all that good in aoc anyways. now getting some of their money, maybe

    Wren on
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  • KevarKevar regular
    edited June 2008
    I like the fugitive system. I want people to know I'm a hard motherfucker. There's no penalty other than my name showing up in badass red

    And um, stuff. But who cares. Do equipped items drop?

    Kevar on
  • VoroVoro Registered User regular
    edited June 2008
    Kevar wrote: »
    I like the fugitive system. I want people to know I'm a hard motherfucker. There's no penalty other than my name showing up in badass red

    And um, stuff. But who cares. Do equipped items drop?
    This means that other players can kill you without rising in fugitive level, and if they manage to kill you while you have red fugitive you will actually drop one of your better items and gold that they can loot!

    It doesn't mention equipped/unequipped, but you will drop an item and gold while you're "a hard motherfucker."

    Voro on
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  • FightTestFightTest Registered User regular
    edited June 2008
    Voro wrote: »
    It doesn't mention equipped/unequipped, but you will drop an item and gold while you're "a hard motherfucker."

    Aka reward for being a pussy, penalty for playing the game as they sold it.

    Fucking Age of Cockbiters. I've already moved on because the game felt kind of blah but it still bugs me that they're going to fucking backtrack on what they said their game was WHEN THERE ARE FUCKING PVE SERVERS FOR THE LITTLE GIRLS TO PLAY ON. That's so fucking aggravating. They're fucking up a system that was mediocre to begin with because some shitheads were too stupid to roll on the server type they belong on and then cried about it.

    I'll just say I hope everyone goes the route I did and walks away from the game because these fuckheads deserve to have their game tank into nothing for pulling this shit after I listened to them spout off about how PvP-centric their game was while they were developing it.

    FightTest on
    MOBA DOTA.
  • KevarKevar regular
    edited June 2008
    nice signature fighttest

    Kevar on
  • Vladimir7Vladimir7 Registered User regular
    edited June 2008
    I don't get people like you though. Unless if you are a GANKER who REPEATEDLY kills people 20 levels below you, how does this fugitive system hurt you at all?
    You only become a fugitive if you become a ganker to low levels.
    There is no penalty killing people your own level or higher... which you know, PVP should be all about.

    I played on a PVP server in WoW and pvping in areas where everyone was your +-5 your level it was great. But how is there any satisfaction going to a level 30 zone as a level 70 killing people? No challenge whatsover you could basically sleep and kill people

    Vladimir7 on
  • GeodGeod swim, swim, hungryRegistered User regular
    edited June 2008
    I like the new system actually, think it will work out nicely.

    Technically if you're in BI anyways, you're not supposed to just randomly gank people.

    Geod on
  • FightTestFightTest Registered User regular
    edited June 2008
    Vladimir7 wrote: »
    I don't get people like you though. Unless if you are a GANKER who REPEATEDLY kills people 20 levels below you, how does this fugitive system hurt you at all?
    You only become a fugitive if you become a ganker to low levels.
    There is no penalty killing people your own level or higher... which you know, PVP should be all about.

    I played on a PVP server in WoW and pvping in areas where everyone was your +-5 your level it was great. But how is there any satisfaction going to a level 30 zone as a level 70 killing people? No challenge whatsover you could basically sleep and kill people

    You played on a PvP server in WoW.

    You did not play old school UO, or Darktide in AC, or Shadowbane.

    This is the problem. WoW brought in a giant new playerbase that thinks they belong on PvP servers when they don't because they don't have any concept of what real MMO PvP is (or was before the dumbing down of games for the sake of player count).

    The funny part is WoW will now be more hardcore than AoC because there's no penalty for killing some dude 50 levels below you in WoW. That's so fucking sad and pathetic when a game was touted as the next big PvP MMO and quickly turns into a bigger carebear environment than WoW. Just mind blowing.

    FightTest on
    MOBA DOTA.
  • Vladimir7Vladimir7 Registered User regular
    edited June 2008
    You're right, I haven't.
    You still haven't answered the question why it matters though?
    Why do you get satisfaction on "OWNING' someone substantially lower level than yourself?

    I mean I don't care if there is a large scale war going on, with a mix of all level ranges (like 30-70 participating in some city siege).. and should be zero penalty if a level 70 kills a level 30 in this circumstance.
    But for 1 vs one. or a group ganking a low level group... damn right should be a penalty

    Vladimir7 on
  • FightTestFightTest Registered User regular
    edited June 2008
    Vladimir7 wrote: »
    You're right, I haven't.
    You still haven't answered the question why it matters though?
    Why do you get satisfaction on "OWNING' someone substantially lower level than yourself?

    Because you can.

    Because since I first heard about AoC all I heard was that it was supposed to be the next hardcore PvP MMO.

    Because everyone talked about how it was going to fill the hardcore PvP niche.

    Because might makes right in a PvP game and nowhere should that be more true than a game based on fucking CONAN THE BARBARIAN.

    Because Funcom just pulled the bait and switch.
    But for 1 vs one. or a group ganking a low level group... damn right should be a penalty

    Play on a fucking PvE server, Sally.

    FightTest on
    MOBA DOTA.
  • KevarKevar regular
    edited June 2008
    hmm

    the largest ganking guild in the game, goonheim, seems to agree the update is awesome for them

    Kevar on
  • B:LB:L I've done worse. Registered User regular
    edited June 2008
    Vladimir: "Doo doo doo look at me just swinging away at mobs being a goodie two-shoes!"

    *newbie runs into Vladimir's sword swing and dies*

    Vladimir: "Wha...why did he do that!?"

    *another newbie runs into Vladimir's sword swing to die and Vladimir turns red*

    Vladimir: "I'm not a murderer!!"

    *newbie's high level guildmates come out of hiding and ganks Vladimir for his items*

    Vladimir: "Noo my items! Good thing this system only punishes those who gank lower levels! I would never stoop to that level!"

    B:L on
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  • Vladimir7Vladimir7 Registered User regular
    edited June 2008
    And thats exactly what I do for this game. Since it still has all the other pvp, (minigames.. sieges in future, etc) just not world pvp.

    I love PVP just not this FFA pvp crap. II think Warhammer will be great for the faction pvp.... hopefully.

    Vladimir7 on
  • Vladimir7Vladimir7 Registered User regular
    edited June 2008
    B:L wrote: »
    Vladimir: "Doo doo doo look at me just swinging away at mobs being a goodie two-shoes!"

    *newbie runs into Vladimir's sword swing and dies*

    Vladimir: "Wha...why did he do that!?"

    *another newbie runs into Vladimir's sword swing to die and Vladimir turns red*

    Vladimir: "I'm not a murderer!!"

    *newbie's high level guildmates come out of hiding and ganks Vladimir for his items*

    Vladimir: "Noo my items! Good thing this system only punishes those who gank lower levels! I would never stoop to that level!"

    And that would be "exploiting" which hopefully Funcom can figure something out.

    Vladimir7 on
  • KevarKevar regular
    edited June 2008
    B:L wrote: »
    Vladimir: "Doo doo doo look at me just swinging away at mobs being a goodie two-shoes!"

    *newbie runs into Vladimir's sword swing and dies*

    Vladimir: "Wha...why did he do that!?"

    *another newbie runs into Vladimir's sword swing to die and Vladimir turns red*

    Vladimir: "I'm not a murderer!!"

    *newbie's high level guildmates come out of hiding and ganks Vladimir for his items*

    Vladimir: "Noo my items! Good thing this system only punishes those who gank lower levels! I would never stoop to that level!"
    gl getting killed by a dude's sword before the mobs kill you

    Kevar on
  • WrenWren ninja_bird Registered User regular
    edited June 2008
    thats what you would get for naming your character Vladimir

    Wren on
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  • FightTestFightTest Registered User regular
    edited June 2008
    Vladimir7 wrote: »
    I love PVP just not this FFA pvp crap.

    I fucking hate the internet sometimes.

    FightTest on
    MOBA DOTA.
  • Darius BlackDarius Black Registered User regular
    edited June 2008
    FightTest wrote: »
    GrimDog420 wrote: »
    looks like old school uo

    Except you don't get to loot your victim. You know, the part that made it worthwhile.

    I know I've mentioned it before, but I feel it needs a bit more representation here: you guys should definitely look into Darkfall, which will probably be having a beta sometime this year. It's (on paper) the holy grail of PvP MMOs. City building, sieging, full loot, realtime combat, blocking and casting (like in Oblivion), no targeting, no invisi-sneak, and the world is supposedly one of the biggest in MMO undertaking history. If they pull it off, I'll be a Day 1 Subscriber.

    Darius Black on
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  • JunpeiJunpei Registered User regular
    edited June 2008
    Isn't Darkfall a launch title on the Phantom? >.>

    Junpei on
  • KevarKevar regular
    edited June 2008
    FightTest wrote: »
    Vladimir7 wrote: »
    I love PVP just not this FFA pvp crap.

    I fucking hate the internet sometimes.
    i imagine. so will you and your MMO-dependent lifestyle be disappointed to hear Closed players think WAR is just more instanced, ultra-scripted carebear PVP, so much that some just call it a WoW clone?

    hope Champions works out for you :)

    Kevar on
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