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[AoC] No one in this world can you trust. Not men, not women, not breasts.

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Posts

  • zilozilo Registered User regular
    edited June 2008
    And lo, "reverse ganking" was born.

    zilo on
  • DjiemDjiem Registered User regular
    edited June 2008
    Grath wrote: »
    i think im cancelling this game for a few months.

    Same here. I can handle regular FFA PvP, but there are just too many douchebags on StormRage that I am simply not having fun anymore. Before anyone decides to be a retard and yell: "lol go PvE carebear lol", PvE isn't an option, because I like the ability to fight people on fair grounds and to gank a guy being an asshole to lowbies. I also like the risk of being attacked by some guy and have to defend myself. Some of my best times with this game have been huge fights between guilds in open zones.

    However, now I'm mid-50, and the game rapidly devolved into 2-3 guilds full of level 80s ganking and spawn-camping the shit out of everything grindable or questable. They're very well organized griefers who are only out here to ruin my gaming experience.

    Fuck that, I'm not paying a monthly fee to not be able to enjoy a game.
    I feel like I'm living out the South Park WOW episode. Only I will no go grind 2xp boars.

    Djiem on
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2008
    just curious, which guilds are they?

    tyrannus on
  • DjiemDjiem Registered User regular
    edited June 2008
    Rentilius wrote: »
    just curious, which guilds are they?

    Dawn Razor and Toxin are the organized assholes.

    The Black Void and LEGION are two skill-less guilds trying to do the same and failing miserably. Fighting LEGION alongside my Broodax Imperiate guildmates was fun, though.

    Djiem on
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2008
    crap, i'm almost near 50. that's a little disconcerting :\

    incidentally http://forums.ageofconan.com/showthread.php?t=80495

    tyrannus on
  • zilozilo Registered User regular
    edited June 2008
    Wow. Just... wow. Not enough D: in the world.

    It's like a demented soap opera up in there.

    zilo on
  • Ant000Ant000 Registered User regular
    edited June 2008
    I miss Darktide.

    Ant000 on
  • Regicid3Regicid3 Registered User regular
    edited June 2008
    FightTest wrote: »
    Vladimir7 wrote: »
    I don't get people like you though. Unless if you are a GANKER who REPEATEDLY kills people 20 levels below you, how does this fugitive system hurt you at all?
    You only become a fugitive if you become a ganker to low levels.
    There is no penalty killing people your own level or higher... which you know, PVP should be all about.

    I played on a PVP server in WoW and pvping in areas where everyone was your +-5 your level it was great. But how is there any satisfaction going to a level 30 zone as a level 70 killing people? No challenge whatsover you could basically sleep and kill people

    You played on a PvP server in WoW.

    You did not play old school UO, or Darktide in AC, or Shadowbane.

    This is the problem. WoW brought in a giant new playerbase that thinks they belong on PvP servers when they don't because they don't have any concept of what real MMO PvP is (or was before the dumbing down of games for the sake of player count).

    The funny part is WoW will now be more hardcore than AoC because there's no penalty for killing some dude 50 levels below you in WoW. That's so fucking sad and pathetic when a game was touted as the next big PvP MMO and quickly turns into a bigger carebear environment than WoW. Just mind blowing.

    Stop trying to make me jealous. =( Motherfucker, I wish I was there when PVP meant something.

    Regicid3 on
  • Regicid3Regicid3 Registered User regular
    edited June 2008
    I want people to be dicks to be in MMOs. I want them to kill me when I've spent 20 minutes climbing up a mountain, killing MOBs to complete a quest.

    I fucking love that.

    I want to be killed by a level 70 when I'm only 5, over and over.

    It is the best.

    You know? Because, I CAN DO IT ALL TOO!

    What was I even doing with my life when Ultima Online came out? Probably playing fucking Final Fantasy 7, god I'm a failure.

    This sounds sarcastic but it really isn't. I think I might join the goons on their UO server, in addition to Conan.

    Regicid3 on
  • EchoEcho ski-bap ba-dapModerator mod
    edited June 2008
    Getting more and more interested in this. A buddy has already ordered it -- if I cave in, what's a good class combination for duoing?

    edit: Conquerors and Dark Templars sound interesting for me.

    Echo on
  • DavboDavbo Registered User regular
    edited June 2008
    Echo wrote: »
    Getting more and more interested in this. A buddy has already ordered it -- if I cave in, what's a good class combination for duoing?

    edit: Conquerors and Dark Templars sound interesting for me.

    I'd suggest one of you go with a Priest class, especially if the other is going to be Dark Templar or Conqueror. I'm a PoM and play lots with a Dark Templar, his damage output is pretty lousy atm but they have some useful skills to complement a PoM (allegedly).

    Davbo on
  • RivulentRivulent Registered User regular
    edited June 2008
    ToS is my main, and he kicks a lot of ass if you setup the fight correctly. Getting jumped can suck though.

    Conq looks pretty neat though, good dps and you can rez people :)

    Rivulent on
  • TachosTachos Registered User regular
    edited June 2008
    I've got a level 61 conq, he's pretty fun but woefully underpowered in 1v1 pvp, which is what the majority of pvp is right now (getting ganked). So i dunno if Conqs are all that great, they don't really do great dps as was advertised, and they cant really tank instances at all. If you were interested in the soldier classes i might consider just going Guardian instead.

    Tachos on
    Your sig was too tall. -Thanatos
    Sig1copy.jpg
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2008
    your combat proc is a battle rez. that's fucking amazing.

    tyrannus on
  • B:LB:L I've done worse. Registered User regular
    edited June 2008
    Rentilius wrote: »
    your combat proc is a battle rez. that's fucking amazing.

    They nerfed it to have a 5 minute cooldown between rezzes.

    Because as we all know, Conqs need to be nerfed more.

    B:L on
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  • WrenWren ninja_bird Registered User regular
    edited June 2008
    its 5 minutes per person. also you sound like the aoc forums

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • WrenWren ninja_bird Registered User regular
    edited June 2008
    test server patch notes for monday: http://aoc.curse.com/articles/details/10762/

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • Darius BlackDarius Black Registered User regular
    edited June 2008
    FightTest wrote: »
    I know I've mentioned it before, but I feel it needs a bit more representation here: you guys should definitely look into Darkfall, which will probably be having a beta sometime this year. It's (on paper) the holy grail of PvP MMOs. City building, sieging, full loot, realtime combat, blocking and casting (like in Oblivion), no targeting, no invisi-sneak, and the world is supposedly one of the biggest in MMO undertaking history. If they pull it off, I'll be a Day 1 Subscriber.

    Shut up. Not only do you blab about Darkfall in every post you make but nobody with half a brain even thinks about Darkfall as anything more than a joke. That shit is the biggest example of MMO vaporware outside of Dawn.

    I first heard about Darkfall back in 2000/2001 while playing on Darktide because some people from BRN were supposedly working on it. No game "made" by a bunch of nobodies taking over 8 years to create screenshots has any chance of ever being anything. DARKFALL. IS. NEVER. RELEASING. And even if they dumped it out the door to say they weren't vaporware that shit will be fucking terrible beyond all belief, not that it will ever happen because the "game" is just a joke to get gullible people to pin their hopes to it.

    You must have been pretty disappointed in the delays to post such a hateful response. First of all, where do you get off speaking for everyone with half a brain?

    I've mentioned Darkfall twice. Nothing wrong with suggesting something these players might be interested in. If it never comes out, I'll be disappointed, not you. Keep your comments to your damn self, shit-heel.

    Some of the assholes in this thread...

    Darius Black on
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  • TachosTachos Registered User regular
    edited June 2008
    Rentilius wrote: »
    your combat proc is a battle rez. that's fucking amazing.

    yeah man, thats great and everything, but you cant battle res yourself. Im just trying to warn him, dont expect to be able to kill anything in pvp by yourself really unless its against a total idiot or someone with 5% health after fighting something else. Pve we are decent, but there are plenty of conqs out there and most groups dont need/want more than one

    Tachos on
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  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2008
    B:L wrote: »
    Rentilius wrote: »
    your combat proc is a battle rez. that's fucking amazing.

    They nerfed it to have a 5 minute cooldown between rezzes.

    Because as we all know, Conqs need to be nerfed more.

    Are you kidding me? Last time I grouped with a Conqueror I was battle-rezzed automatically FIVE times in one god damned fight. FIVE FUCKING TIMES! This was about a 10 minute battle. Given the changes, I could still be rezed twice in that battle. That's still huge.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • WrenWren ninja_bird Registered User regular
    edited June 2008
    what are you doing dying that much?

    well I guess it could be due to a shitty tos healer who spends most of the fight throwing lightning bolts. I hate that

    Wren on
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  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2008
    Vladimir7 wrote: »
    You're right, I haven't.
    You still haven't answered the question why it matters though?
    Why do you get satisfaction on "OWNING' someone substantially lower level than yourself?

    I mean I don't care if there is a large scale war going on, with a mix of all level ranges (like 30-70 participating in some city siege).. and should be zero penalty if a level 70 kills a level 30 in this circumstance.
    But for 1 vs one. or a group ganking a low level group... damn right should be a penalty

    Because you didn't read. Explain how a level 10 running repeatedly into a level 80's AOE while he's questing is a fine and dandy mechanic. There really is NO way of avoiding this "reverse griefing" that will absolutely occur.

    Make AOEs not count for the fugitive system? Then the 80s can AOE lowbies all day.
    Make it a punishable activity that GMs will act upon? Good luck, with the horrible GM service and near-impossible to prove grief.

    It's a bad system. It is far too exploitable. Also, it goes against what the game was advertised to be.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2008
    Wren wrote: »
    what are you doing dying that much?

    well I guess it could be due to a shitty tos healer who spends most of the fight throwing lightning bolts. I hate that

    I was the healer (Priest of Mitra). I was trying to keep 5 other people alive with heals that are AOE, so I need to be beside them. We were fighting several respawning camps of elites, and if I got aggro from one for more than 1 or 2 slaps I was dead.

    This was at level 25 or something.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2008
    Figgy wrote: »
    Vladimir7 wrote: »
    You're right, I haven't.
    You still haven't answered the question why it matters though?
    Why do you get satisfaction on "OWNING' someone substantially lower level than yourself?

    I mean I don't care if there is a large scale war going on, with a mix of all level ranges (like 30-70 participating in some city siege).. and should be zero penalty if a level 70 kills a level 30 in this circumstance.
    But for 1 vs one. or a group ganking a low level group... damn right should be a penalty

    Because you didn't read. Explain how a level 10 running repeatedly into a level 80's AOE while he's questing is a fine and dandy mechanic. There really is NO way of avoiding this "reverse griefing" that will absolutely occur.

    Make AOEs not count for the fugitive system? Then the 80s can AOE lowbies all day.
    Make it a punishable activity that GMs will act upon? Good luck, with the horrible GM service and near-impossible to prove grief.

    It's a bad system. It is far too exploitable. Also, it goes against what the game was advertised to be.
    unless they link it with the location. a level 20 running into a level 50's AoE in a place like field of the dead should be like "what the fuck are you doing here, level 20? TIME FOR YOU TO GET FUCKED." as in, no penalty for players killing other players well below the suggested zone levels.

    tyrannus on
  • AplombAplomb Registered User regular
    edited June 2008
    Just make grey players immune from AoE or splash damage until they attack you or someone on your team, or if you have them specifically targetted.

    Aplomb on
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2008
    the problem is though is that level 72 or something players are grey to a level 80, and they could probably deal some sick damage to them. not a lot of classes do well when the enemy gets the first strike

    tyrannus on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2008
    The way I see it, when people have to start making excuses and exceptions with regards to a new mechanic, it's not a good idea to implement said mechanic.

    There really is nothing they can do to make the system unexploitable, and it's going to turn real PVP into a vanilla shit-fest.

    If you enjoy consensual PVP, fine. That's what PVE servers are for.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • AplombAplomb Registered User regular
    edited June 2008
    Well sure, but the 72 could get a first strike anyway and you'd be able to retaliate instantly with an AoE just like now so that isn't the issue, or if a 72 runs up threateningly just make sure you target them first and hit them with whatever you want, AoE included, to get the first strike.

    Would only be a problem if someone runs up threateningly and your first instinct is to hit an AoE without taking a second to target them first. Doesn't seem too hard to train yourself to learn to target first, especially if the tradeoff is to make reverse ganking a nonissue.

    Aplomb on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2008
    Aplomb wrote: »
    Well sure, but the 72 could get a first strike anyway and you'd be able to retaliate instantly with an AoE just like now so that isn't the issue, or if a 72 runs up threateningly just make sure you target them first and hit them with whatever you want, AoE included, to get the first strike.

    Would only be a problem if someone runs up threateningly and your first instinct is to hit an AoE without taking a second to target them first. Doesn't seem too hard to train yourself to learn to target first, especially if the tradeoff is to make reverse ganking a nonissue.

    So now in order to prevent reverse griefing I have to assess when someone is running up "threateningly" ?

    A level 80 at 25% health is pretty much going to have to die, since he can't attack first at risk of going fugitive and has to wait till the 72 takes the first strike.

    These are all retarded mechanics that restrict what was supposed to be open world FFA PVP.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2008
    funny i thought this game was supposed to have FFA PVP but the main focus were battles for keeps

    edit, here's a thought
    Looting: Can now be enabled. Players can set a gold and item limit within their inventory, capped at 5 items and 50% of current gold. In the event of a PvP death, the player will drop both the amount of gold and the number of items (random selected from the player's inventory) for the party which initiated the fight. Please note for balance issues, defending players' loot cap will only be as high as the attacking players' loot cap, and vice versa. Thus, if Player A has 5 items and 25% gold enabled, and Player B has zero items and 5% gold enabled, the dying player will drop 5% gold and no items. The more risked, the more rewarded. For group situations, the looting limit is automatically defaulted to the lowest loot setting among the players. In addition, looting limit cannot be changed more then once every 2 hours.

    tyrannus on
  • zilozilo Registered User regular
    edited June 2008
    How, exactly, is a level 10 going to get to a level 80 running quests? Unless the 80 is going ganking, the two should never meet out in the wild.

    The tears of bitter rage you people are crying make me warm inside, and I don't even play on a PvP server. "Waaaah, I can't ruin someone's day anymore, slaughtering without consequence, waaaah..."

    zilo on
  • tyrannustyrannus i am not fat Registered User regular
    edited June 2008
    they just don't like that funcom is putting their fingers into the PvP system. i bet if the looting system was enabled for everyone like how I posted and not based on red status, but kept the red names little thing, they'd be happy.

    tyrannus on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2008
    Rentilius wrote: »
    funny i thought this game was supposed to have FFA PVP but the main focus were battles for keeps

    edit, here's a thought
    Looting: Can now be enabled. Players can set a gold and item limit within their inventory, capped at 5 items and 50% of current gold. In the event of a PvP death, the player will drop both the amount of gold and the number of items (random selected from the player's inventory) for the party which initiated the fight. Please note for balance issues, defending players' loot cap will only be as high as the attacking players' loot cap, and vice versa. Thus, if Player A has 5 items and 25% gold enabled, and Player B has zero items and 5% gold enabled, the dying player will drop 5% gold and no items. The more risked, the more rewarded. For group situations, the looting limit is automatically defaulted to the lowest loot setting among the players. In addition, looting limit cannot be changed more then once every 2 hours.

    Why would anyone enable this? And way to mention that was a post in the general forums by someone making up patch notes, and totally irrelevant as such. Also, in that same post the person listed the Fugitive System as removed from PVP servers.
    zilo wrote:
    How, exactly, is a level 10 going to get to a level 80 running quests? Unless the 80 is going ganking, the two should never meet out in the wild.

    The tears of bitter rage you people are crying make me warm inside, and I don't even play on a PvP server. "Waaaah, I can't ruin someone's day anymore, slaughtering without consequence, waaaah..."

    The other way around, oh non-involved one. The level 10 has entered the level 80 zone to reverse grief.

    Also, I don't fight a person who is grey to me. I don't res camp. I don't do any of the things "LISTED" as what will cause a person to go fugitive; however, if you read what I'm saying instead of just replying uninformed (and unrelated, since you say you don't roll PVP) you'll see there are many ways to EXPLOIT the system, and many circumstances where it will not work as intended.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • zilozilo Registered User regular
    edited June 2008
    Figgy wrote: »
    zilo wrote:
    How, exactly, is a level 10 going to get to a level 80 running quests? Unless the 80 is going ganking, the two should never meet out in the wild.

    The tears of bitter rage you people are crying make me warm inside, and I don't even play on a PvP server. "Waaaah, I can't ruin someone's day anymore, slaughtering without consequence, waaaah..."

    The other way around, oh non-involved one. The level 10 has entered the level 80 zone to reverse grief.

    Also, I don't fight a person who is grey to me. I don't res camp. I don't do any of the things "LISTED" as what will cause a person to go fugitive; however, if you read what I'm saying instead of just replying uninformed (and unrelated, since you say you don't roll PVP) you'll see there are many ways to EXPLOIT the system, and many circumstances where it will not work as intended.

    I haven't seen anyone post any legitimate criticism of the proposed new system, just a lot of whining. The only exploit I've seen mentioned is "reverse ganking", something that's basically impossible. How far do you think a level 20 would get into, say, Fields of the Dead? They'd die to ambient wildlife long before they had a chance to jump on a player's sword.

    edit: It's probably worth mentioning that the reasons I don't play on a PvP server are going to be addressed by this system. So yeah, it involves me plenty, Mr. Condescending Jerk.

    zilo on
  • Darius BlackDarius Black Registered User regular
    edited June 2008
    Have any of you stopped to consider that the folks at Funcom had these exact arguments and perhaps came to some compromise before implementing this system? In the absence of faith, at least leave your speculations until it's implemented.

    I have a feeling it'll work out - could be wrong, but could be right. So far they've pulled all the right moves; who's to say they won't pull it off with this?

    Darius Black on
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  • drunkenpandarendrunkenpandaren Slapping all the goblin ham In the top laneRegistered User regular
    edited June 2008
    The Black Void is pretty lame. Camping nodes at level 80 in a level 20 zone. DR is just as bad.

    drunkenpandaren on
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  • AlwaysAngryGuyAlwaysAngryGuy Registered User regular
    edited June 2008
    The Black Void is pretty lame. Camping nodes at level 80 in a level 20 zone. DR is just as bad.

    No, Dawn Razors is much worse. There are more of them and while you may run into a couple Black Void who aren't dickholes (I've grouped with some who were good people), I have never run into a Dawn Razor who wasn't a complete elitist shithead. Their douchebaggery knows no fucking bounds and reading a forum post from just one of them will make you want to tear your brain out of your head.

    DR has pretty much locked down leveling after 70. Good luck getting to 80 on Stormrage without a raid party to back you up.

    Although, TBV would probably do the same thing if they could.

    AlwaysAngryGuy on
  • Darius BlackDarius Black Registered User regular
    edited June 2008
    The Black Void is pretty lame. Camping nodes at level 80 in a level 20 zone. DR is just as bad.

    No, Dawn Razors is much worse. There are more of them and while you may run into a couple Black Void who aren't dickholes (I've grouped with some who were good people), I have never run into a Dawn Razor who wasn't a complete elitist shithead. Their douchebaggery knows no fucking bounds and reading a forum post from just one of them will make you want to tear your brain out of your head.

    DR has pretty much locked down leveling after 70. Good luck getting to 80 on Stormrage without a raid party to back you up.

    This makes me sad. I could go around their elementary school and gank them too, but I don't do it. It's because I'm not a bad person.

    Darius Black on
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    Unparalleled success
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  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited June 2008
    zilo wrote: »
    Figgy wrote: »
    zilo wrote:
    How, exactly, is a level 10 going to get to a level 80 running quests? Unless the 80 is going ganking, the two should never meet out in the wild.

    The tears of bitter rage you people are crying make me warm inside, and I don't even play on a PvP server. "Waaaah, I can't ruin someone's day anymore, slaughtering without consequence, waaaah..."

    The other way around, oh non-involved one. The level 10 has entered the level 80 zone to reverse grief.

    Also, I don't fight a person who is grey to me. I don't res camp. I don't do any of the things "LISTED" as what will cause a person to go fugitive; however, if you read what I'm saying instead of just replying uninformed (and unrelated, since you say you don't roll PVP) you'll see there are many ways to EXPLOIT the system, and many circumstances where it will not work as intended.

    I haven't seen anyone post any legitimate criticism of the proposed new system, just a lot of whining. The only exploit I've seen mentioned is "reverse ganking", something that's basically impossible. How far do you think a level 20 would get into, say, Fields of the Dead? They'd die to ambient wildlife long before they had a chance to jump on a player's sword.

    edit: It's probably worth mentioning that the reasons I don't play on a PvP server are going to be addressed by this system. So yeah, it involves me plenty, Mr. Condescending Jerk.

    Die to the non-aggressive wild-life?

    We're not just talking level 80 zones here. There are high 30s instances in Khopshef, where level 20s can safely quest. A level 38 questing in and around the Black Pyramid can easily be reached by a level 20. And whose to say reverse griefing can't happen in low-level zones all over? Are people over 8 levels higher than you not ALLOWED to be in your zone now? Is that what we're going to start saying?

    And by non-involved, I mean the way you're judging me a whiner without actually experiencing the PVP servers yourself (to any large degree). Don't mention PVP in any other game, since it's nothing similar (Unless you're talking Dark Tide AC or maybe Shadowbane).

    And I may be condescending in that post, but need I remind you your attitude in the one I was responding to:
    zilo wrote:
    The tears of bitter rage you people are crying make me warm inside, and I don't even play on a PvP server. "Waaaah, I can't ruin someone's day anymore, slaughtering without consequence, waaaah..."

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • zilozilo Registered User regular
    edited June 2008
    I never said I wasn't being a jerk too :P

    The whole thing makes me chuckle because the absolute worst consequence of this update is that lower level people can engage in a much more dangerous and difficult form of griefing, in the rare situations where it would even be possible.

    After all, you can always change instances, right?

    zilo on
This discussion has been closed.