FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited June 2008
I alternate between Duskwood and Wetlands, as each zone has escalating sets of quests that you will be unable to finish without going to the other to gain a level or two. Wetlands is a 1-minute ride from IF, Duskwood a 1-minute ride from SW, so easy to train up, auction stuff off, hit the bank, etc.
I alternate between Duskwood and Wetlands, as each zone has escalating sets of quests that you will be unable to finish without going to the other to gain a level or two. Wetlands is a 1-minute ride from IF, Duskwood a 1-minute ride from SW, so easy to train up, auction stuff off, hit the bank, etc.
This. Even easier if you're a Mage.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Coincidentally I've decided to do exactly that on my druid. After doing Ashenvale completely I believe... six times, I need some variety. I started gathering up the quests in Astranaar and was like "Nope! Not going through this again!"
RE: Alliance @ 25. 25 is usually when I start doing a combination of Wetlands & Duskwood. I've found that I tend to go back and forth between the two, finishing out in Duskwood in the early 30's. Both have quests so low that they'll go grey if you stay in one or the other, and quests you'll need to get closer to 30 before you can do. If you're an Alliance miner, Wetlands goes *double* due to the spider cave.
Ashenvale really isn't all that bad. It's just that one can only handle the never-ending Raene's Cleansing and Tower of Althaxx chains (and visit the nightmarish Stonetalon) one or two times before it's /wrists time.
EDIT: This one wasn't directed at you Scarab - Ashenvale's way too low for you at that point
Level 31. Just finished up all of the mirage salt flats raceway thing.
Alliance. Where now.
I'm quite fond of STV. It's one zone that'll carry you to 40 and beyond on it's own. Super-fantastic for herbalists and miners. And if you're a leather-wearer you'll discover that 95% of quest rewards are made for you.
Unless you're on a PVP server. Then I hear it's the official place to go for gankage and suffering ;-)
You're lucky then. I try and avoid STV if I can, even though I like the questing there, because if it's a bad day then I'm not liable to get anything done.
After you've made like infinity billion gold from all the Goldthorn, Khadgar's Whisker, Fadeleaf, Wild Steelbloom, and Purple Lotus that zone's stuffed with, make sure to come back and give me a /highfive.
My herb/alch priest was able to trade in her lame sabercat mount for an Escalade on chrome rims after leveling for so long there. Word. $
It was one of the all-knowing regulars here who taught me...
1. Keep everything. Grey crap vendors for more than you'd expect.
2. Invest in some huge bags as early as possible so you never have to throw away said grey crap.
3. Save absolutely everything that can be auctioned, wait until a weekday when the lower prices and surplus from the weekend players has disappeared (I usually go on Tuesday), then dump your entire week's worth of goods. You'll have next to no competition and can just price everything at deliciously inflated prices.
4. Like you said, never ever buy anything from the AH unless it's a smokin deal or something you really need. Quest rewards and instance drops are all you'll ever really need (until 70, that is).
I can't remember who taught me all that. I'm sure they'll pop in and clobber me for not giving proper credit ;-)
Agreed, except for one point; the AH can (emphasis on CAN) be a useful source of upgrades now and then.
Yes, 'of the monkey' at level x9 will always be roughly ten thousand gold, but ocassionally the drops just aren't with you and you find yourself wearing gear from 25 levels ago for a few slots. Sometimes you can find a significant upgrade there for mere silver or a few gold (ocassionally not much more than you get from vendoring the item you're already wearing), or use it to round out an offspec suit (like keeping healing gear reasonably up to date now and then).
Never ever blow cash on crap for twinks unless you intend to become a twink (ie; a level 28 blue for 200 gold), but with a little careful spending, the AH can be your friend for more than just hawking your wares.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Ive combined herbalism with alchemy so im not actually making money off of either. they are directly producing consumables for my solo questing. very very little downtime has meant my levelling has been seamless.
i havent bought a single item from the AH yet (apart from 14 slot bags as early as possible but thats not strictly counting) and am using quest rewards all the way.
have done one run of each instance so far, got all the quests done and then moved on.
also, joined a guild right from the start. Even though i know that once i hit the higher levels ill ditch them (i have gained 31 levels in 4 days realtime while some people have been playing for months in this guild and are low level 40s, the highest guildy being 46)
Just hit up guild chat and you can group for morbent fel and those duskwood group quests right away. i mean its not essential but it really helped the continuous nature of my levelling, always having a group of people who, whether they like you or not, are obligated to assist.
You can get a bit of experience from the quests in Forest Song, (Some are exodar rep quests.) But for the most part you are looking at Strangthorn, Southshore, and Desolace.)
At 31 completing all the Salt Flat quests I am geussing you had some help. (I meant Shimmering Flats.)
edit: At 35 head over to Dustwallow. Lots of neat and new quests there for Alliance. In theramore, in the towers along the path to the Barrens, at Tabetha's hut, and in the new goblin town.
Seg on
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited June 2008
Arathi should be available now, altho most of the quests there point heavily towards Stromgarde, there are several that are easily do-able.
I always go to Desolace to do the Kodo Round-Up, perhaps the easiest quest/reward ratio in the entire game-- 2 minutes worth of Kodo chasing for a hot pair of chain shoulders ? Win ! - and there is a nice cluster of quests offshore around that Naga island. Start hitting Dustwallow, too, which has been heavily upgraded with a new questing hub and several new, profitable quests that finally provide some gear for Alliance shamans.
Ive combined herbalism with alchemy so im not actually making money off of either. they are directly producing consumables for my solo questing. very very little downtime has meant my levelling has been seamless.
i havent bought a single item from the AH yet (apart from 14 slot bags as early as possible but thats not strictly counting) and am using quest rewards all the way.
have done one run of each instance so far, got all the quests done and then moved on.
also, joined a guild right from the start. Even though i know that once i hit the higher levels ill ditch them (i have gained 31 levels in 4 days realtime while some people have been playing for months in this guild and are low level 40s, the highest guildy being 46)
Just hit up guild chat and you can group for morbent fel and those duskwood group quests right away. i mean its not essential but it really helped the continuous nature of my levelling, always having a group of people who, whether they like you or not, are obligated to assist.
always having a group of people who, whether they like you or not, are obligated to assist.
HA HA HA HA HA HA.. heh... whew.
Obligated.
I'll politely decline helping people all the time (and in return, expect no help from them unless we're both getting something done together), but I've told people to fuck off for expecting me to drop whatever I was doing (even if it was sitting around in IF/Shat) to come help them.
Of course, it sounds like the guild is a bunch of new players/alts/re-rolls, so there's probably a big focus on helping each other out, but wow, it sounds here like you pulled them out of a flaming foxhole in 'nam.
Edit: let the record show that this is in jest, and I recognize it may have merely been a poor choice of words.
Also, I do help people all the time, but because I want to, not because they're entitled to it.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I'm the same way Forar. I hated that about one of my previous guilds, and well, any guild who makes it their policy to "be helpful to other members". It's like, fuck guys, this is WoW. You don't need my help to do random non-elite quest. In fact, you'd probably get it done faster if you just did instead of sitting there waiting for me to show up. So stop bugging me.
I pull my own weight, I don't ask anyone for help unless it's absolutely necessary, and I expect others to behave the same way.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
I play on a PVE server, there are regularly alliance people who sit at the hunters camp, with a flagged high 20's character in crappy gear. Usually something that would be easy to kill, like a hunter with out a pet, or mage or something.
Then soon as you kill them, usually a 50's to 60's rogue hits you. Sometimes they have a poorly geared 70 rogue there! So what I like to do, is call in a rogue guildie if one is bored, and bring in someone who might survive the initial attack from the rogue, like oh say my paladin. Gank the flagged player, then wait for the rogue to hit and bubble.. then he's all WTF, then he gets face raped by my rogue buddy, or buddies. Usually what happens after that is a couple guildies get together and we go on an alliance town destroying spree.
It's a good thing to do I think.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
I'm the same way Forar. I hated that about one of my previous guilds, and well, any guild who makes it their policy to "be helpful to other members". It's like, fuck guys, this is WoW. You don't need my help to do random non-elite quest. In fact, you'd probably get it done faster if you just did instead of sitting there waiting for me to show up. So stop bugging me.
I pull my own weight, I don't ask anyone for help unless it's absolutely necessary, and I expect others to behave the same way.
Pretty much. I walked into my current guild (on my tank) having run enough PUG heroics to outgear everyone else. My retribution paladin had enough planning done before hitting 70 that, a couple weeks after reaching level cap, I had enough gear that I was passing up people on DPS charts who'd been running Kara for months. Not to mention that I'm now operating at pretty much a T6 level with only a single piece of gear that required me to go with them to a raid to get (T4 gloves).
Eventually I tired of the calls for, "If you want me to get gear, the guild needs to run me through instances!" Yeah. I found PUG instance runs to go a lot smoother than guild runs, in general, so I ended up usually PUG'ing everything. And not just in the "I'm a tank, it's easy to find a group" sense, I managed the exact same thing on my DPS paladin.
In any case, I'm generally more inclined to help someone who tends to get-it-themselves first, ask-for-help second. Unlike that one priest we had who showed up to Kara in Onyxia and Zul'Gurub epics and refused to run any instances unless the guild provided the other 4 people....
Far as I'm concerned, you ask people in guild chat, "anyone want to run [x]"? Whoever says yes, cool. Invite PuGGers or plumb your friends list if you need others. Don't just expect guildies to help you, or hold against them if they don't want to spend two hours of their free time in a game helping you get loot.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited June 2008
a better way to successfully put together a guild run is to choose people from the list who you want to go with
if you're not a tank or healer, pick those first. choose the two best ones, if its a 5man, try to get a paladin, just because they make it easier. Then fill three random DPS, using whispers.
chances are that if you just ask "anyone want to go to X" in guild chat, you won't get much response.
Dhalphir on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
a better way to successfully put together a guild run is to choose people from the list who you want to go with
if you're not a tank or healer, pick those first. choose the two best ones, if its a 5man, try to get a paladin, just because they make it easier. Then fill three random DPS, using whispers.
chances are that if you just ask "anyone want to go to X" in guild chat, you won't get much response.
Not to mention if you do say the preceding in guild chat in a general sense, you increase to 110% the likelihood that the first responders wanting to go happen to be the idiots in any given guild.
if its a 5man, try to get a paladin, just because they make it easier
look i know you like paladins
but this just isn't the case
nor do paladins have to struggle against the man (tm) to tank things
geeze!
Little Jim on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited June 2008
and once you HAVE asked in a general sense, you can't turn the first respondents down without having to justify yourself, causing drama
much better to just do it quietly, set it up through whispers, then when the retards say "anyone want to do something?", the rest of the guild is already busy
Well, I mean, that's what happens though. The noobs are the ones who need to run low instances, the experienced, geared players have better things to do. It's life.
I don't really like whispering individual guildies and making them feel obligated by personally asking them. Comes back to the whole, pull your own weight thing.
By the way, this is another reason I don't do raiding anymore... GMs keeping idiots in-guild just because they need another warm body of X class. Screw that.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
if its a 5man, try to get a paladin, just because they make it easier
look i know you like paladins
but this just isn't the case
nor do paladins have to struggle against the man (tm) to tank things
geeze!
you can't argue against the fact that it makes it easier to form a group when all you need is 3 random DPS of any class, instead of 3 random DPS but make sure you bring maybe 1 CC.
once you actually get in the instance, paladins dont make it any easier, but using one gives a) more freedom to select the group and b) a margin of error against PuG idiots, because they don't really need to follow a kill order
i've tanked plenty of instances with no CC on my warrior
spell reflect and improved thunderclap with defiance is just fine
i have enough taunts in pugs to either take things off them if they aren't following a kill order, or they aren't doing enough dps to pull off me
alright, i concede. warriors are fine :P
i still would prefer rounding up mobs and lazily consecrating opposed to ohgodGCDbalancingwheresmysunderbuttonshittabtarget
my personal take on it
Honestly, if we're not wiping, in 5 mans I love chaos like that. Generally you have to severely overgear the instance and have all 5 people know what they're doing but just going haywire is a refreshing change every so often.
Posts
This. Even easier if you're a Mage.
Alliance. Where now.
EDIT: This one wasn't directed at you Scarab - Ashenvale's way too low for you at that point
bear in mind, ive done everything in duskwood. absolutely everything.
wetlands is all too low for me now.
it has been sooooooo long since i have levelled a character i have totally forgotten it all.
though when im in the groove i am blistering this shit. 1-31 in /played 1 day 3 hours.
I'm quite fond of STV. It's one zone that'll carry you to 40 and beyond on it's own. Super-fantastic for herbalists and miners. And if you're a leather-wearer you'll discover that 95% of quest rewards are made for you.
Unless you're on a PVP server. Then I hear it's the official place to go for gankage and suffering ;-)
I admit I have never done STV on a PVP server.
You're lucky then. I try and avoid STV if I can, even though I like the questing there, because if it's a bad day then I'm not liable to get anything done.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
stv may well be my home for the next 9 levels.
:^:
After you've made like infinity billion gold from all the Goldthorn, Khadgar's Whisker, Fadeleaf, Wild Steelbloom, and Purple Lotus that zone's stuffed with, make sure to come back and give me a /highfive.
My herb/alch priest was able to trade in her lame sabercat mount for an Escalade on chrome rims after leveling for so long there. Word. $
Thats just from picking everything up. You would be surprised how lucrative grey trash loot is in bulk.
Oh, and never ever ever EVER going inside the auction house. Ever.
1. Keep everything. Grey crap vendors for more than you'd expect.
2. Invest in some huge bags as early as possible so you never have to throw away said grey crap.
3. Save absolutely everything that can be auctioned, wait until a weekday when the lower prices and surplus from the weekend players has disappeared (I usually go on Tuesday), then dump your entire week's worth of goods. You'll have next to no competition and can just price everything at deliciously inflated prices.
4. Like you said, never ever buy anything from the AH unless it's a smokin deal or something you really need. Quest rewards and instance drops are all you'll ever really need (until 70, that is).
I can't remember who taught me all that. I'm sure they'll pop in and clobber me for not giving proper credit ;-)
Yes, 'of the monkey' at level x9 will always be roughly ten thousand gold, but ocassionally the drops just aren't with you and you find yourself wearing gear from 25 levels ago for a few slots. Sometimes you can find a significant upgrade there for mere silver or a few gold (ocassionally not much more than you get from vendoring the item you're already wearing), or use it to round out an offspec suit (like keeping healing gear reasonably up to date now and then).
Never ever blow cash on crap for twinks unless you intend to become a twink (ie; a level 28 blue for 200 gold), but with a little careful spending, the AH can be your friend for more than just hawking your wares.
The good: I bought a Runecloth bag, a Trollhide bag, and lots of gear.
God mining is so fucking lucrative, and Herbalism is breaking out of the "LOL PEACEBLOOM" crap area.
i havent bought a single item from the AH yet (apart from 14 slot bags as early as possible but thats not strictly counting) and am using quest rewards all the way.
have done one run of each instance so far, got all the quests done and then moved on.
also, joined a guild right from the start. Even though i know that once i hit the higher levels ill ditch them (i have gained 31 levels in 4 days realtime while some people have been playing for months in this guild and are low level 40s, the highest guildy being 46)
Just hit up guild chat and you can group for morbent fel and those duskwood group quests right away. i mean its not essential but it really helped the continuous nature of my levelling, always having a group of people who, whether they like you or not, are obligated to assist.
At 31 completing all the Salt Flat quests I am geussing you had some help. (I meant Shimmering Flats.)
edit: At 35 head over to Dustwallow. Lots of neat and new quests there for Alliance. In theramore, in the towers along the path to the Barrens, at Tabetha's hut, and in the new goblin town.
I always go to Desolace to do the Kodo Round-Up, perhaps the easiest quest/reward ratio in the entire game-- 2 minutes worth of Kodo chasing for a hot pair of chain shoulders ? Win ! - and there is a nice cluster of quests offshore around that Naga island. Start hitting Dustwallow, too, which has been heavily upgraded with a new questing hub and several new, profitable quests that finally provide some gear for Alliance shamans.
Remind me not to join it.
HA HA HA HA HA HA.. heh... whew.
Obligated.
I'll politely decline helping people all the time (and in return, expect no help from them unless we're both getting something done together), but I've told people to fuck off for expecting me to drop whatever I was doing (even if it was sitting around in IF/Shat) to come help them.
Of course, it sounds like the guild is a bunch of new players/alts/re-rolls, so there's probably a big focus on helping each other out, but wow, it sounds here like you pulled them out of a flaming foxhole in 'nam.
Edit: let the record show that this is in jest, and I recognize it may have merely been a poor choice of words.
Also, I do help people all the time, but because I want to, not because they're entitled to it.
landing darkshire I get ganked 2 seconds off the bird
1/2 way through the zone I get ganked on the road by a different person
going to the rebel camp there I get killed and camped by 3 70's
I call it a night
come back the next morning, get ganked as soon as I get to the road outside the graveyard
go to nessingwary, get killed by a 70 rogue who is also killing all the tigers so nobody, not even horde can get the quest done
run to booty bay to go back to get back to desolace and get the flight path. I get ganked 4 times by 4 different parties, spirit rez
get the flight path, then get ganked by a 70 hunter who is sending his pet out to kill people while taking the portal to gnomer before he gets aggro
fuck stv, fuck it in its ass with a glass shard covered electrified rod
edit: with lemon juice lube.....RAAAAAAAAAAAGGGGGGGGEEEEEEE!!!!!!!!
I pull my own weight, I don't ask anyone for help unless it's absolutely necessary, and I expect others to behave the same way.
Then soon as you kill them, usually a 50's to 60's rogue hits you. Sometimes they have a poorly geared 70 rogue there! So what I like to do, is call in a rogue guildie if one is bored, and bring in someone who might survive the initial attack from the rogue, like oh say my paladin. Gank the flagged player, then wait for the rogue to hit and bubble.. then he's all WTF, then he gets face raped by my rogue buddy, or buddies. Usually what happens after that is a couple guildies get together and we go on an alliance town destroying spree.
It's a good thing to do I think.
Eventually I tired of the calls for, "If you want me to get gear, the guild needs to run me through instances!" Yeah. I found PUG instance runs to go a lot smoother than guild runs, in general, so I ended up usually PUG'ing everything. And not just in the "I'm a tank, it's easy to find a group" sense, I managed the exact same thing on my DPS paladin.
In any case, I'm generally more inclined to help someone who tends to get-it-themselves first, ask-for-help second. Unlike that one priest we had who showed up to Kara in Onyxia and Zul'Gurub epics and refused to run any instances unless the guild provided the other 4 people....
if you're not a tank or healer, pick those first. choose the two best ones, if its a 5man, try to get a paladin, just because they make it easier. Then fill three random DPS, using whispers.
chances are that if you just ask "anyone want to go to X" in guild chat, you won't get much response.
Not to mention if you do say the preceding in guild chat in a general sense, you increase to 110% the likelihood that the first responders wanting to go happen to be the idiots in any given guild.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
look i know you like paladins
but this just isn't the case
nor do paladins have to struggle against the man (tm) to tank things
geeze!
much better to just do it quietly, set it up through whispers, then when the retards say "anyone want to do something?", the rest of the guild is already busy
I don't really like whispering individual guildies and making them feel obligated by personally asking them. Comes back to the whole, pull your own weight thing.
By the way, this is another reason I don't do raiding anymore... GMs keeping idiots in-guild just because they need another warm body of X class. Screw that.
you can't argue against the fact that it makes it easier to form a group when all you need is 3 random DPS of any class, instead of 3 random DPS but make sure you bring maybe 1 CC.
once you actually get in the instance, paladins dont make it any easier, but using one gives a) more freedom to select the group and b) a margin of error against PuG idiots, because they don't really need to follow a kill order
i've tanked plenty of instances with no CC on my warrior
spell reflect and improved thunderclap with defiance is just fine
i have enough taunts in pugs to either take things off them if they aren't following a kill order, or they aren't doing enough dps to pull off me
alright, i concede. warriors are fine :P
i still would prefer rounding up mobs and lazily consecrating opposed to ohgodGCDbalancingwheresmysunderbuttonshittabtarget
my personal take on it
Honestly, if we're not wiping, in 5 mans I love chaos like that. Generally you have to severely overgear the instance and have all 5 people know what they're doing but just going haywire is a refreshing change every so often.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
i'm not trying to dig on you personally
but i just find the whole crusading for prot paladin thing pretty confusing