Well I try to log on then the program freezes or sometimes it works then it freezes after I start my first game online. The program never freezes unless I try to go online either. And sometimes after it freezes up my internet disconnects for a day or so.
Well I try to log on then the program freezes or sometimes it works then it freezes after I start my first game online. The program never freezes unless I try to go online either. And sometimes after it freezes up my internet disconnects for a day or so.
Using a router? Sounds like your router could be doing crazy wacky things because it can't handle the awesome that is Starcraft. It shouldn't be needed (generally only to host games), but you can try adding some port forwarding for Starcraft, google should help you out with that.
Man he scanned my spire so I decided to start lurkers and armor upgrade instead of making mutas. I was hoping he'd spend money on turrets for the muta harass that wasn't coming.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
Dear God, how can I make the bleeding stop. It really doesn't matter if it's Zerg or Toss, I'm getting owned up hard lately. My scouting has improved, but not enough to really make a difference. As I've said before, I don't mind losing as long as I learn something. Lately, that has not been the case.
Versus the Toss, I'm still having a hard time dealing with being aggressive against the Toss in the open field. By the time I push out, they have too many speedlots and Goons to deal with. I'm usually one expansion behind and can't expo safely past my natural. Maybe I'm just too slow?
Versus the Zerg, I can be more aggressive, but I still haven't figured out a way to push past the sunken wall. My scout stays alive a bit longer and I can make a descent sized marine force. What's a good ratio of M&M per sunken to get a 'sunken break'?
Of course, when I go to attack the Zerg always knows that I'm coming because of the goddamned overlord hanging out over my cliff that I can do nothing about. Should I try a faint instead? Move out with a group of M&M to make him spend a bunch of cash on sunkens only to expand instead?
Finally, how in the hell do I deal with the mass Lurkers. Every Zerg player I've lost to recently has had 10-12 Lurkers slaughtering my M&M's. I can have a vessel or two, but it never seems to be enough. Again, maybe I'm just too slow.
Oh yeah, screw those gay "dropping a pylon where your supply depot goes" or "warping in on your gas" fucking Toss players. Oh man that ticks me off something fierce.
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Dear God, how can I make the bleeding stop. It really doesn't matter if it's Zerg or Toss, I'm getting owned up hard lately. My scouting has improved, but not enough to really make a difference. As I've said before, I don't mind losing as long as I learn something. Lately, that has not been the case.
Versus the Toss, I'm still having a hard time dealing with being aggressive against the Toss in the open field. By the time I push out, they have too many speedlots and Goons to deal with. I'm usually one expansion behind and can't expo safely past my natural. Maybe I'm just too slow?
Versus the Zerg, I can be more aggressive, but I still haven't figured out a way to push past the sunken wall. My scout stays alive a bit longer and I can make a descent sized marine force. What's a good ratio of M&M per sunken to get a 'sunken break'?
Of course, when I go to attack the Zerg always knows that I'm coming because of the goddamned overlord hanging out over my cliff that I can do nothing about. Should I try a faint instead? Move out with a group of M&M to make him spend a bunch of cash on sunkens only to expand instead?
Finally, how in the hell do I deal with the mass Lurkers. Every Zerg player I've lost to recently has had 10-12 Lurkers slaughtering my M&M's. I can have a vessel or two, but it never seems to be enough. Again, maybe I'm just too slow.
Oh yeah, screw those gay "dropping a pylon where your supply depot goes" or "warping in on your gas" fucking Toss players. Oh man that ticks me off something fierce.
Finding a coach who knows the timings, builds and other tips for terran wouldn't be a bad thing. s_86 and Dangerisk aren't necessarily super great terrans, but I think they probably know enough to help your game sense along a little bit. I suck balls at terran, but I'll try to help you anyway!
The problem with terran is that the armies are generally so slow and somewhat fragile, so it's easy to pay way too much attention to moving your army around instead of macroing and producing more units. I haven't seen your replays, but I'd wager that a good deal of your problems come from poor macromanagement. Always be constantly making units and constructing lots of barracks and factories to keep up with your economy. Having a supermassive army (or at least a big back-up army waiting at your base in case your main army dies) is the main goal for terran and you should be able to get it pretty quickly. Doing cute things with m&m and vultures comes second.
In TvP, you don't usually want to push out into the open field. Whenever possible, you want to move along walls and edges while laying mines along your flanks to prevent a protoss from assaulting you from too many directions. Use scan and mines a whole lot to keep track of his army.
In TvZ, zerg is almost always going to have an overlord hanging around at your choke, and that's fine early game. Just kill it when you get something floaty.
Going for a sunken break depends a lot on how he's positioned his sunks and how many he has, and is generally a specific build that you'd go with right from the get-go. Here's a teamliquid thread covers it pretty well: http://www.teamliquid.net/forum/viewmessage.php?topic_id=60666 .
In dealing with lurkers, something you should really get good at is focusing lurkers as they come in for the surround, then running away when they start to burrow. Group your marines/firebats into separate hotkeys from the rest of your army so that you can easily stim and run away when you need to. If you're trying to defend a direct push on your base, then having up a couple bunkers, turrets and sieged tanks, as well as a whole lot more m&m is generally enough to stop a good number of lurkers and force him to tech to dark swarm.
In about 30 mins I'm going to be getting home and was wondering if anyone is going to be for games.
Mind you, I haven't played Starcraft in a good while, but I'm getting excited by Starcraft 2 and just want to get in some good action. Plus I love learning new things playing this game.
I'm having an issue with this that I hope you guys can help with. Basically, when my roomate and I try to get into the same game as our friend that doesn't live here, it will never allow both of us in the game. Either one will join, and the other gets a latency error message and can't join, or one will join, and when the other joins, it kicks the first one out.
Now I read on Blizz's FAQs that SC does have a problem reading two computers that share one IP, however, after checking our IP's via Cmd Prompt, they are showing up as two seperate addresses, so I can't see any other reason why it isn't working. Anyone have any ideas?
I'm having an issue with this that I hope you guys can help with. Basically, when my roomate and I try to get into the same game as our friend that doesn't live here, it will never allow both of us in the game. Either one will join, and the other gets a latency error message and can't join, or one will join, and when the other joins, it kicks the first one out.
Now I read on Blizz's FAQs that SC does have a problem reading two computers that share one IP, however, after checking our IP's via Cmd Prompt, they are showing up as two seperate addresses, so I can't see any other reason why it isn't working. Anyone have any ideas?
If you are behind the same router it will not work. Dem's the breaks, it's a downfall of whatever protocol they used to write sc's multiplayer code. I believe they touted D2 and WC3 as having a "feature" of allowing you both behind the same router, but you're out of luck. I tried about everything before I realized it's impossible.
Yeah people get the same problem when trying to run 2 xboxes through a router. Both are trying to use the same ports on the router and that is bad news.
Fatty-McPhat on
0
eddizhereScrubber Than A SpongeScrubtown, USARegistered Userregular
I'm having an issue with this that I hope you guys can help with. Basically, when my roomate and I try to get into the same game as our friend that doesn't live here, it will never allow both of us in the game. Either one will join, and the other gets a latency error message and can't join, or one will join, and when the other joins, it kicks the first one out.
Now I read on Blizz's FAQs that SC does have a problem reading two computers that share one IP, however, after checking our IP's via Cmd Prompt, they are showing up as two seperate addresses, so I can't see any other reason why it isn't working. Anyone have any ideas?
If you are behind the same router it will not work. Dem's the breaks, it's a downfall of whatever protocol they used to write sc's multiplayer code. I believe they touted D2 and WC3 as having a "feature" of allowing you both behind the same router, but you're out of luck. I tried about everything before I realized it's impossible.
Is there any way to play with someone when you live in the same house, then?
eddizhere on
League of Legends: Plutoniumwombat
Smite: Plutoniumwombat
His ICCup match list is even worse. He has like a 80% win record but you check the list and he's like fucking playing D rank players as a C half the time.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
I didn't know who you were talking about at first but goddammit what a fucking cockhead. No doubt he makes vods while playing D players saying stuff like "jeez only loser faggot C players play against dudes 3 ranks below their level"
Overseers can create a Changeling by spending energy. The Changeling is a small unstable Zerg creature with timed life. When he gets near an enemy structure or unit he will change shape into the correct basic unit type and color to match that player. So if you get near a Blue Barracks you become a Blue Marine. If you get near a Red Stalker you become a Red Zealot, etc.
Enemy players cannot control the Changeling. It's still owned and controled by the Zerg player who created it. It is very vulnerable and can be killed by a single hit from just about anything. The Changeling cannot fight. He is just a shapeshifter, when he looks like a Marine that gun in his hand isn't "real."
You can see that something is a Changeling by mousing over the unit, by trying (and failing) to drag select or by selecting the unit and seeing the name and portrait.
What it does for the game:
1) Gives the Zerg a fun way to scout (though really they already have plenty of scouting options).
2) Makes enemy players constantly fearful of all of their own units. Is THAT a Changeling?! What about THAT GUY!?
In live games it is pretty difficult to keep on top of the "Changeling Problem" if an enemy Zerg player is trying to sneak into your base. However when you do catch them it feels pretty good.
It's something we have been trying for a few weeks and we thought we would include it in the WWI build to see what people thought.
Posts
It is because you are the bringer of the apocalypse. When combined with the power of Starcraft, the two forces cause the entire internet to implode.
Okay really what do you mean "my internet crashes" cause that is like what?
Using a router? Sounds like your router could be doing crazy wacky things because it can't handle the awesome that is Starcraft. It shouldn't be needed (generally only to host games), but you can try adding some port forwarding for Starcraft, google should help you out with that.
e: How the fuck is this guy C- 27-6 playing Python exclusively.
http://rapidshare.com/files/126495165/0032_wudixiaoqiT_EyeconZ.rep.html
Man he scanned my spire so I decided to start lurkers and armor upgrade instead of making mutas. I was hoping he'd spend money on turrets for the muta harass that wasn't coming.
http://www.iccup.com/iccscprofile/300916/
Dear God, how can I make the bleeding stop. It really doesn't matter if it's Zerg or Toss, I'm getting owned up hard lately. My scouting has improved, but not enough to really make a difference. As I've said before, I don't mind losing as long as I learn something. Lately, that has not been the case.
Versus the Toss, I'm still having a hard time dealing with being aggressive against the Toss in the open field. By the time I push out, they have too many speedlots and Goons to deal with. I'm usually one expansion behind and can't expo safely past my natural. Maybe I'm just too slow?
Versus the Zerg, I can be more aggressive, but I still haven't figured out a way to push past the sunken wall. My scout stays alive a bit longer and I can make a descent sized marine force. What's a good ratio of M&M per sunken to get a 'sunken break'?
Of course, when I go to attack the Zerg always knows that I'm coming because of the goddamned overlord hanging out over my cliff that I can do nothing about. Should I try a faint instead? Move out with a group of M&M to make him spend a bunch of cash on sunkens only to expand instead?
Finally, how in the hell do I deal with the mass Lurkers. Every Zerg player I've lost to recently has had 10-12 Lurkers slaughtering my M&M's. I can have a vessel or two, but it never seems to be enough. Again, maybe I'm just too slow.
Oh yeah, screw those gay "dropping a pylon where your supply depot goes" or "warping in on your gas" fucking Toss players. Oh man that ticks me off something fierce.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Finding a coach who knows the timings, builds and other tips for terran wouldn't be a bad thing. s_86 and Dangerisk aren't necessarily super great terrans, but I think they probably know enough to help your game sense along a little bit. I suck balls at terran, but I'll try to help you anyway!
The problem with terran is that the armies are generally so slow and somewhat fragile, so it's easy to pay way too much attention to moving your army around instead of macroing and producing more units. I haven't seen your replays, but I'd wager that a good deal of your problems come from poor macromanagement. Always be constantly making units and constructing lots of barracks and factories to keep up with your economy. Having a supermassive army (or at least a big back-up army waiting at your base in case your main army dies) is the main goal for terran and you should be able to get it pretty quickly. Doing cute things with m&m and vultures comes second.
In TvP, you don't usually want to push out into the open field. Whenever possible, you want to move along walls and edges while laying mines along your flanks to prevent a protoss from assaulting you from too many directions. Use scan and mines a whole lot to keep track of his army.
In TvZ, zerg is almost always going to have an overlord hanging around at your choke, and that's fine early game. Just kill it when you get something floaty.
Going for a sunken break depends a lot on how he's positioned his sunks and how many he has, and is generally a specific build that you'd go with right from the get-go. Here's a teamliquid thread covers it pretty well: http://www.teamliquid.net/forum/viewmessage.php?topic_id=60666 .
In dealing with lurkers, something you should really get good at is focusing lurkers as they come in for the surround, then running away when they start to burrow. Group your marines/firebats into separate hotkeys from the rest of your army so that you can easily stim and run away when you need to. If you're trying to defend a direct push on your base, then having up a couple bunkers, turrets and sieged tanks, as well as a whole lot more m&m is generally enough to stop a good number of lurkers and force him to tech to dark swarm.
The chances of me losing to one has probably increased like 493% now that I've said that.
e: Hey there's still an unannounced Blizzard MMO out there.
http://www.sclegacy.com/showthread.php?t=162
Mind you, I haven't played Starcraft in a good while, but I'm getting excited by Starcraft 2 and just want to get in some good action. Plus I love learning new things playing this game.
3DS Friend Code: 5456-0772-1797
Now I read on Blizz's FAQs that SC does have a problem reading two computers that share one IP, however, after checking our IP's via Cmd Prompt, they are showing up as two seperate addresses, so I can't see any other reason why it isn't working. Anyone have any ideas?
If you are behind the same router it will not work. Dem's the breaks, it's a downfall of whatever protocol they used to write sc's multiplayer code. I believe they touted D2 and WC3 as having a "feature" of allowing you both behind the same router, but you're out of luck. I tried about everything before I realized it's impossible.
Is there any way to play with someone when you live in the same house, then?
Smite: Plutoniumwombat
Michigan needs to stop worrying about power and more "how are we going to fit in more of Toronto's trash?"
hey maybe you should shut up
Oh god and his voice.
what's up. terran for life.
I actually just got my ass handed to me by a host of a "noobs only game" who was 313-120. Uh oh!
Hello!
Hey where is that punk Iowa these days. TF2?
just so everyone gets the reference of his name
in a way... I've been gibbed by him, I guess that counts.
And yes that comic is amazing.
Cavez from Blizzard http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1396110&p=1&#post1396110
sweet, sweet electricity