I've played this game for about 4 hours total but on three different characters. I know the community is out there because general chat isn't a graveyard but all the areas I've been in have been ghost towns. I need to just pick a class and stick with it.
lots of people have mentioned it, maybe just not recently I also love it :> I do have some complaints though. like presence. I'm level 13 diplo and there's some level 4 diplo quests I can't do because I don't have enough presence. Also, I wish you could save a card configuration. Like, my primary card layout destroys any deck... as long as the Inspire column isn't grayed out. I would like to be able to save my primary deck template so I can have an alternate template for when the blue column is grayed out, without having to paw through my entire 8 pages of cards. also the fact that diplo quests often have you travel across the world practically, and that it's a huge grind, suck too =P
Yeah, pretty much this. I don't really see why they feel you need to grind endless parleys just to get a few points of presence; it's not fun, and it's not like Diplomatic rewards somehow imbalance the rest of the game. I'd much prefer if it were a fun, easy-ish activity you do on the side, rather than something you dedicate your soul to, with vague rewards for the effort.
lots of people have mentioned it, maybe just not recently I also love it :> I do have some complaints though. like presence. I'm level 13 diplo and there's some level 4 diplo quests I can't do because I don't have enough presence. Also, I wish you could save a card configuration. Like, my primary card layout destroys any deck... as long as the Inspire column isn't grayed out. I would like to be able to save my primary deck template so I can have an alternate template for when the blue column is grayed out, without having to paw through my entire 8 pages of cards. also the fact that diplo quests often have you travel across the world practically, and that it's a huge grind, suck too =P
Yeah, pretty much this. I don't really see why they feel you need to grind endless parleys just to get a few points of presence; it's not fun, and it's not like Diplomatic rewards somehow imbalance the rest of the game. I'd much prefer if it were a fun, easy-ish activity you do on the side, rather than something you dedicate your soul to, with vague rewards for the effort.
I believe it's the way it is because Diplomacy, like crafting and such, isn't just some side activity. It's supposed to be a complete sphere on to its own and one (witch like crafting) is possible to advance to 50 in and never once have to level up by killing mobs (in theory). So making it just a side activity would diminish and trivialize the accomplishments of those who decided to only go Diplo and achieved level 50. I mean, the original vision of Vanguard was pretty hardcore and it still is today compared to some of the more popular MMOs.
I've been listening to some podcasts about Vanguard and a lot of the devs have been on. It seems they are trying to make Vanguard more casual friendly to get people to play again but they also can't risk alienating their core long time players, many of which don't like it when the devs patch the game to make things easier i.e. 1. Making mob loot more powerful (makes armor and weapon smiths moot, they used to be the only way to get the best loot in the game) 2. The rift way system (a lot of people feel that there is no point having a massive game world if you are just going to effectively shrink it by adding a insta port system, especially those crafters that make boats ;P)
The devs admit that some of their changes are having unintended consequences (the economy is in a really bad slump do to recent changes in mob loot tables and drop rates) and they are working to fix these things (adjusting mob loot tables, adding content that is only accessible via boat and so on).
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Unfortunately, Diplo doesn't have enough content to qualify as a full alternative to adventuring. The quests are scarce and far between, and even the lowest ones require you either grind Presence for hours just to qualify for a quest 10 levels below you, or have an adventuring alt so you can afford the clothes needed (and Diplo money making is slooooooow). And as has been said, the inability to have set decks makes it very cumbersome when you suddenly need a deck completely different from your ordinary strategy, not helped by only seeing 6 cards per skill page, and having to mouse over them to see the details.
At best, it's an alternative to grinding. Where you have to set up your skills all over again for every mob change. It just feels like a great idea that never got fleshed out properly.
Unfortunately, Diplo doesn't have enough content to qualify as a full alternative to adventuring. The quests are scarce and far between, and even the lowest ones require you either grind Presence for hours just to qualify for a quest 10 levels below you, or have an adventuring alt so you can afford the clothes needed (and Diplo money making is slooooooow). And as has been said, the inability to have set decks makes it very cumbersome when you suddenly need a deck completely different from your ordinary strategy, not helped by only seeing 6 cards per skill page, and having to mouse over them to see the details.
At best, it's an alternative to grinding. Where you have to set up your skills all over again for every mob change. It just feels like a great idea that never got fleshed out properly.
That's what most of the game feels like to me :P
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
I always thought my DK was good at kill'in things, but now that I have a Monk gracing the teens I see now that he is slow and clumsy, relying on on his ability to not die to kill things whereas the Monk prefers to kick things to death quickly. Very nice.
Unfortunately, Diplo doesn't have enough content to qualify as a full alternative to adventuring. The quests are scarce and far between, and even the lowest ones require you either grind Presence for hours just to qualify for a quest 10 levels below you, or have an adventuring alt so you can afford the clothes needed (and Diplo money making is slooooooow). And as has been said, the inability to have set decks makes it very cumbersome when you suddenly need a deck completely different from your ordinary strategy, not helped by only seeing 6 cards per skill page, and having to mouse over them to see the details.
At best, it's an alternative to grinding. Where you have to set up your skills all over again for every mob change. It just feels like a great idea that never got fleshed out properly.
Are you aware of the web quests on Thestra and Qualia? Those are supposed to be done by starting diplomats, none of them require more than 25 presence and if you do them all you get rewarded with clothes providing 80 presence with 8 different stations. Check out the quest list on vgtact.com to find them. I can't really remember the details any more.
Does anyone know how I can get my DOTs to display separately from the rest of my group? As a Psi you have to constantly pay attention to when your DOTs run out and it's a bit tough when you have to wade thru the whole group's debuffs.
:< Went to store, bought more crown royal, came back, consumed a whole bunch of it, sat in the sun while consuming moar, came back to see if servers were up and they were. Then i tried to log in and it crashed again.
Honestly. Just.... Its sunday I need to do something useless on a sunday. I cannot do something useful. Its against my religious of sloth and crown.
:< Went to store, bought more crown royal, came back, consumed a whole bunch of it, sat in the sun while consuming moar, came back to see if servers were up and they were. Then i tried to log in and it crashed again.
Honestly. Just.... Its sunday I need to do something useless on a sunday. I cannot do something useful. Its against my religious of sloth and crown.
That sounds like a religion I could live with. Crown truly is the nectar of the gods.
This is pissing me off, I have been trying to log in for the last thirty minutes, but I get stuck at the login screen as it's waiting for the world server, or whatever. One time, it came up, and I chose my cleric... then the game crashed. Now I'm back to the same fucking problem. Anyone else having any issues?
This is pissing me off, I have been trying to log in for the last thirty minutes, but I get stuck at the login screen as it's waiting for the world server, or whatever. One time, it came up, and I chose my cleric... then the game crashed. Now I'm back to the same fucking problem. Anyone else having any issues?
Unfortunately, Diplo doesn't have enough content to qualify as a full alternative to adventuring. The quests are scarce and far between, and even the lowest ones require you either grind Presence for hours just to qualify for a quest 10 levels below you, or have an adventuring alt so you can afford the clothes needed (and Diplo money making is slooooooow). And as has been said, the inability to have set decks makes it very cumbersome when you suddenly need a deck completely different from your ordinary strategy, not helped by only seeing 6 cards per skill page, and having to mouse over them to see the details.
At best, it's an alternative to grinding. Where you have to set up your skills all over again for every mob change. It just feels like a great idea that never got fleshed out properly.
Are you aware of the web quests on Thestra and Qualia? Those are supposed to be done by starting diplomats, none of them require more than 25 presence and if you do them all you get rewarded with clothes providing 80 presence with 8 different stations. Check out the quest list on vgtact.com to find them. I can't really remember the details any more.
I am aware of them, and I started working on one of them. Unfortunately, 25 presence is retarded when each and every step requires a different type of presence. Sure, you get clothes with presence... after you finish the quest lines. And you don't even know what type you'll need, so unless you look up the quest online you need to drop +1G on clothes for each step.
Either that or grind civic parlays with the associated faction for hours to gain 25 points naturally. For each step of the way. Oh, are there no scholars in your starting area? Well, you're below level 10, so spend 20 minutes jogging to the hub city and hope there's a scholar there whose level won't murder you in 2 turns. Then grind him, come back to do the actual quest card game (huzzah, finally actually working on the quest!), then get the next step and search for the next guy that gives you the presence you need.
It's stupid. Really, really stupid. I do appreciate how great the quest rewards are, but it just feels like there were supposed to be quests before them that gave you the presence you need, but no one bothered actually implementing them. What's the point of making them all level 4-7 quests when you'll grind past that just to be able to afford the clothing for the first step of one of the quests? Hell, the horse manor quest requires me to have 50 presence. In adventuring terms, that's the equivalent of a level 4 quest that requires you to be wearing dungeon-dropped gear several levels higher than the quest just to be able to tackle to mob.
Unfortunately, Diplo doesn't have enough content to qualify as a full alternative to adventuring. The quests are scarce and far between, and even the lowest ones require you either grind Presence for hours just to qualify for a quest 10 levels below you, or have an adventuring alt so you can afford the clothes needed (and Diplo money making is slooooooow). And as has been said, the inability to have set decks makes it very cumbersome when you suddenly need a deck completely different from your ordinary strategy, not helped by only seeing 6 cards per skill page, and having to mouse over them to see the details.
At best, it's an alternative to grinding. Where you have to set up your skills all over again for every mob change. It just feels like a great idea that never got fleshed out properly.
That's what most of the game feels like to me :P
And me! But I actually like it that way. There are a couple of really shitty bugs in the game, I'll grant- have you ever had multiple people in your party open up loot rolling windows at once? It breaks the game and you can just pull what you want off the corpses, that is a massive flaw in their loot system. And I'd like to kick the guy who designed quest drops in the face. A group quest where each member needs 10 drops, they only come from 4 dot elites, there are only 5 elites on a 5 minute spawn timer, and they don't even drop the thing every time? That's par for the course so far.
But it also gives the game a wild west feel- you never know with perfect certainty what's going to happen. It's not a theme park like WoW. Well, okay it is, but it's a theme park where the rides might fly off the tracks and kill you or randomly launch you into a different town. There's an element of danger and randomness that makes me feel like I'm actually doing something, not just becoming druid number X. The extremely rough, sharp, rusted edges of the game are to be expected- they don't have a tenth of the funding that the big boys get, and they're making a game that's easily as large, if not larger. The fact that they have done so much (and are continuing to make regular releases) is a pretty impressive thing.
Well, I just tried logging in this morning, and I'm having the same problem. I even disconnected the router, and hooked my PC up directly to the cable modem... same problem. I'll have to try an uninstall/reinstall when I get home.
I fall in love with my necromancer all over again every 2 levels when I get new spells. My only worry is how the heck I'll ever have enough bar space for them all... or how I'll ever remember to use them...
Hope we can get a group rolling tonight Sneak. I was on looking for our premade last night but no one was to be found (except Gil of course). Sorry to hear you had issues logging in, hope tonight is going to be better.
On a positive note I saw we have quite a few people getting into the mid 20's so there should be more people to group with in-guild shortly.
Sorry, grinding parleys isn't hard, it's just dull. If they wanted to make it challenging they could have made the actual quest card match hard, rather than making you grind for its prereqs.
Sorry if this has been asked to death, but does anyone have any friend keys they'd be willing to give poor me? I want to give this another shot now that it's not a buggy piece.
Sorry if this has been asked to death, but does anyone have any friend keys they'd be willing to give poor me? I want to give this another shot now that it's not a buggy piece.
Soz, i gave my buddy key out. Someone needs to put a link and some big bold letters directing people to the Vanguard website, specifically the thread where people can ask for buddy keys.
As of this moment a trial island (Read 10 day/new toon trial island) is in the works like EQ2 has. Its on the test server right now. Soon, when it goes live in a patch it is rumored to come with some trial stuff that hopefully will not involve buddy keys cause seriously, SOE would get more people trying it if they didn't have to beg for buddy keys. Keep your eyes on the Vanguard site every now and then, it shouldn't be to long before it goes into live.
Everyone is playing on a pve server and the pvp server is less than dead....might be a game breaker for me.
Vanguard was not built for PVP at all. The entire games balance is around PvE. So uh, if you want pvp you might want to try AoC or war beta or something.
Hope we can get a group rolling tonight Sneak. I was on looking for our premade last night but no one was to be found (except Gil of course). Sorry to hear you had issues logging in, hope tonight is going to be better.
On a positive note I saw we have quite a few people getting into the mid 20's so there should be more people to group with in-guild shortly.
Sorry Trist, but I'll be back on when I can... patching tonight...
Sorry if this has been asked to death, but does anyone have any friend keys they'd be willing to give poor me? I want to give this another shot now that it's not a buggy piece.
Soz, i gave my buddy key out. Someone needs to put a link and some big bold letters directing people to the Vanguard website, specifically the thread where people can ask for buddy keys.
Anyone know where this thread is? I hunted for it a bit and no dice. That or happy friend codes would be cool.
So through ???/magic I logged in with my account I used in the beta, and guess I have a free trial or something, because I've been blood mageing it up.
I'm Fiatil the Dark Elf Blood Mage, and actually having fun for some reason.
Posts
I believe it's the way it is because Diplomacy, like crafting and such, isn't just some side activity. It's supposed to be a complete sphere on to its own and one (witch like crafting) is possible to advance to 50 in and never once have to level up by killing mobs (in theory). So making it just a side activity would diminish and trivialize the accomplishments of those who decided to only go Diplo and achieved level 50. I mean, the original vision of Vanguard was pretty hardcore and it still is today compared to some of the more popular MMOs.
I've been listening to some podcasts about Vanguard and a lot of the devs have been on. It seems they are trying to make Vanguard more casual friendly to get people to play again but they also can't risk alienating their core long time players, many of which don't like it when the devs patch the game to make things easier i.e. 1. Making mob loot more powerful (makes armor and weapon smiths moot, they used to be the only way to get the best loot in the game) 2. The rift way system (a lot of people feel that there is no point having a massive game world if you are just going to effectively shrink it by adding a insta port system, especially those crafters that make boats ;P)
The devs admit that some of their changes are having unintended consequences (the economy is in a really bad slump do to recent changes in mob loot tables and drop rates) and they are working to fix these things (adjusting mob loot tables, adding content that is only accessible via boat and so on).
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
At best, it's an alternative to grinding. Where you have to set up your skills all over again for every mob change. It just feels like a great idea that never got fleshed out properly.
That's what most of the game feels like to me :P
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Are you aware of the web quests on Thestra and Qualia? Those are supposed to be done by starting diplomats, none of them require more than 25 presence and if you do them all you get rewarded with clothes providing 80 presence with 8 different stations. Check out the quest list on vgtact.com to find them. I can't really remember the details any more.
Does anyone know how I can get my DOTs to display separately from the rest of my group? As a Psi you have to constantly pay attention to when your DOTs run out and it's a bit tough when you have to wade thru the whole group's debuffs.
Honestly. Just.... Its sunday
That sounds like a religion I could live with. Crown truly is the nectar of the gods.
I was a Disc and while I liked it it was fairly hectic to play.
I am thinking either Ranger, Necro, or Paladin... any feedback on these?
Aaah, nostalgia
err, umm.. I mean.
Sorry to hear that.
Either that or grind civic parlays with the associated faction for hours to gain 25 points naturally. For each step of the way. Oh, are there no scholars in your starting area? Well, you're below level 10, so spend 20 minutes jogging to the hub city and hope there's a scholar there whose level won't murder you in 2 turns. Then grind him, come back to do the actual quest card game (huzzah, finally actually working on the quest!), then get the next step and search for the next guy that gives you the presence you need.
It's stupid. Really, really stupid. I do appreciate how great the quest rewards are, but it just feels like there were supposed to be quests before them that gave you the presence you need, but no one bothered actually implementing them. What's the point of making them all level 4-7 quests when you'll grind past that just to be able to afford the clothing for the first step of one of the quests? Hell, the horse manor quest requires me to have 50 presence. In adventuring terms, that's the equivalent of a level 4 quest that requires you to be wearing dungeon-dropped gear several levels higher than the quest just to be able to tackle to mob.
And me! But I actually like it that way. There are a couple of really shitty bugs in the game, I'll grant- have you ever had multiple people in your party open up loot rolling windows at once? It breaks the game and you can just pull what you want off the corpses, that is a massive flaw in their loot system. And I'd like to kick the guy who designed quest drops in the face. A group quest where each member needs 10 drops, they only come from 4 dot elites, there are only 5 elites on a 5 minute spawn timer, and they don't even drop the thing every time? That's par for the course so far.
But it also gives the game a wild west feel- you never know with perfect certainty what's going to happen. It's not a theme park like WoW. Well, okay it is, but it's a theme park where the rides might fly off the tracks and kill you or randomly launch you into a different town. There's an element of danger and randomness that makes me feel like I'm actually doing something, not just becoming druid number X. The extremely rough, sharp, rusted edges of the game are to be expected- they don't have a tenth of the funding that the big boys get, and they're making a game that's easily as large, if not larger. The fact that they have done so much (and are continuing to make regular releases) is a pretty impressive thing.
On a positive note I saw we have quite a few people getting into the mid 20's so there should be more people to group with in-guild shortly.
Listen to our podcast, read our articles, tell us how much you hate it and how to make it better
My sorc has 4 full horizontal bars and a near-full set of 24 additional hotkeys, and that doesnt even count my crafting macros.
Mu UI looks like this at the bottom:
And currently I look like a badass:
Soz, i gave my buddy key out. Someone needs to put a link and some big bold letters directing people to the Vanguard website, specifically the thread where people can ask for buddy keys.
As of this moment a trial island (Read 10 day/new toon trial island) is in the works like EQ2 has. Its on the test server right now. Soon, when it goes live in a patch it is rumored to come with some trial stuff that hopefully will not involve buddy keys cause seriously, SOE would get more people trying it if they didn't have to beg for buddy keys. Keep your eyes on the Vanguard site every now and then, it shouldn't be to long before it goes into live.
Vanguard was not built for PVP at all. The entire games balance is around PvE. So uh, if you want pvp you might want to try AoC or war beta or something.
Sorry Trist, but I'll be back on when I can... patching tonight...
Anyone know where this thread is? I hunted for it a bit and no dice. That or happy friend codes would be cool.
Thestran T4 tailored armor. I think the T3 looks similarly awesome.
Also the pics seem to be broken, because comcast's hosting service is shit.
I'm Fiatil the Dark Elf Blood Mage, and actually having fun for some reason.
I'll be installing/patching/playing later tonight when I get home from work.
Listen to our podcast, read our articles, tell us how much you hate it and how to make it better