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I'm going to start playing D&D...

CrouchosarusCrouchosarus Registered User regular
edited June 2008 in Critical Failures
Seeing as how the new Ruleset is coming out I thought "What better time than now to start!". I have a couple people willing to play with me, but I have a couple questions.

A) How many people are needed for a good experience?

B) What tools are needed?

C) Anything else?

Thanks!

Crouchosarus on

Posts

  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited June 2008
    A) I've never seen a game that really flowed well with >5 players.

    B) Dice. Pencils (preferably the mechanical sort). Character sheets. Rulebooks. Food and drink. Sufficient space to spread out the mat. Grid mat thing (there's a free one in the 3.5 DMG, dunno about 4). Something to represent characters/enemies on the mat (I started using a chess set, which works pretty well--people "calling pieces" has started being one of those group touchstone things).

    C) If I think of something, I'll add it, I guess.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
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  • A-PuckA-Puck Registered User regular
    edited June 2008
    If you missed it, check out the New DMing Blues thread: http://forums.penny-arcade.com/showthread.php?t=58810, it has a lot of hepful hints and suggestions for running a game.

    A-Puck on
    Soon... soon I will install you, my precious.
  • HorseshoeHorseshoe Registered User regular
    edited June 2008
    There may be a store that's hosting games for Worldwide D&D Gameday.

    Check the list of stores in the link, and if there's one near you, you can give them a call to see if they have room for another player.

    It'd give you a chance to play the game this saturday.

    Horseshoe on
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  • RazorwiredRazorwired Registered User regular
    edited June 2008
    A) 3 players, 1 GM is the lowest number I've had and still had a campaign that was fun.
    B) Everything everyone just mentioned.
    C) Make sure your friends have the time and attention span to put in good, semi frequent game times. Having someone that has to leave after an hour or two of gameplay or someone who just isn't into the game can bring things down fast.
    D) Know your other players. This applies to both DMs and other players. If you're on the fence between making a spellcaster or a rogue. Ask yourself if another player will probably go the rogue route. It can vary your party and allow your party to tackle a wider array of obstacles. If you're a DM, knowing how your players will think and react will allow you to devise traps, encounters and settings to their interests.
    E) That by no means make the encounters easy or linear. Challenges and risk taking are part of the table top experience. If you're not afraid of losing your entire character because of a bad choice you never really get the excitement of some of the more lethal situations heroes like to find themselves in.

    Razorwired on
  • geeeeoffffgeeeeoffff Registered User regular
    edited June 2008
    wait, do we need all 3 of those books in the set?
    http://www.wizards.com/default.asp?x=products/dndacc/222127600
    is that everything we need?

    geeeeoffff on
    GD on paforums
  • A-PuckA-Puck Registered User regular
    edited June 2008
    geeeeoffff wrote: »
    wait, do we need all 3 of those books in the set?
    http://www.wizards.com/default.asp?x=products/dndacc/222127600
    is that everything we need?

    Yep. Well some paper, dice, and writing implement of your choice would also be useful

    A-Puck on
    Soon... soon I will install you, my precious.
  • elkataselkatas Registered User regular
    edited June 2008
    geeeeoffff wrote: »
    wait, do we need all 3 of those books in the set?
    http://www.wizards.com/default.asp?x=products/dndacc/222127600
    is that everything we need?

    Yeah, pretty much. You need also set of dices, but I think that your local hobby store can help with it. :)

    elkatas on
    Hypnotically inclined.
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