Time for new paladin thread!
So paladin roles in WoW have changed a fair bit in the Burning Crusade, with all three specs, Retribution, Protection, and Holy all viable raid specs.
Rest of OP shamelessly stolen from previous one.
What the fuck is a Paladin?
Paladins are either defenders of the Holy Light or reformed Naaru kidnappers.
Paladins are a class that is in relatively high demand in the current state of things. With their talents geared towards Holy, they are powerful single-target healers, with good mana efficiency and relatively good longevity (depending on the nature of the fight).
With their talents geared towards Protection, they are outstanding tanks, equal to warriors in almost every way, and also having the added ability to AOE tank effortlessly. However, because of the previous warrior-dominated tanking scene, it is very difficult to be accepted as an equal to a warrior tank as a paladin in many guilds and raids.
Geared towards Retribution, they are capable melee damage-dealers, with a great deal of utility that they bring to the group in additon to their damage, such as the ability to keep up multiple paladin Judgements on the target, an extra paladin blessing (a lifesaver in 5mans when running without a paladin tank or healer, Blessing of Salvation is greatly missed when one is used to it), and the ability to protect others in a pinch with a Blessing of Protection.
Races
Four races can be Paladins:
Humans
Dwarves
Draenei*
Blood Elves*
*Requires the Burning Crusade Expansion
While you should pick the race with animations and voices you like, players who like to pick their race on their racial ability should consider the following. Human paladins get a nice bonus to Expertise when wielding Swords or Maces, which are the weapons that paladin tanks always wield, and the weapons that Retribution paladins sometimes wield. Means little as Holy. Draenei get a nice +hit aura for their party members, which is nice for any paladin, especially Retribution. Extra party utility to complement their already considerable arsenal of it is welcome indeed. Gift of the Naaru scales with +healing, and so is a very powerful spell for Holy paladins, as it gives them a much needed heal over time spell. Finally, Dwarves get Stoneform, which basically acts a second Divine Shield for magical debuffs.
If you are Horde, Blood Elf is your only option. Mana Tap and Arcane Torrent are pretty nice racials, though. As Retribution or Protection, you typically have a very small mana pool, a full stack of Mana Tap can often restore 10% of your mana. As Holy, it is less useful, but Arcane Torrent is a great PvP skill.
Talents
Holy: Once the only tree paladins would ever be interested in, it is nevertheless still a huge component of all paladins, particularly those that raid or PvP. Not as strong as once it was, paladin healers are still masters of powerful, single-target heals, mana efficiency combined with sheer output of healing, and utility in the form of Greater Blessings.
Protection (aka Prot): This is our tanking tree, dedicated to increasing our threat generation as well as our damage mitigation. Paladin tanking is right in its prime right now, with a few things here and there that could be improved, but mostly we are in very good shape, equal MTs for warriors, with the only main reason to use a warrior over a paladin being that a warrior specced for tanking can't do much else other than tank whereas a paladin can handle gimmicks of encounters such as AOE elements.
Retribution (aka Ret): Retribution is still a very much underused tree, but is definitely on the way up, with most raids trying to find room for at least one Retribution paladin, due to their ability to keep up multiple judgements at once from many different paladins, and of course bringing an extra blessing, limiting the need for extra paladin healers (of which too many can be limiting).
Resources
Holy:
TBA
Protection:
www.failsafedesign.com/maintankadin
Retribution:
TBA
PvE Specs
Holy (thanks to Little Jim)
ProtectionRetribution (thanks to Sabremau)
These aren't perfect, but simply exist to give you an idea of specs solely focused on PvE.
PvP Specs: thanks to Little Jim
Holy
Protection
olol tank pvp. seriously if you're PvPing as protection you're probably just losing your way to points to get gear so you really don't need an optimal spec. You won't be doing much in BGs, although to be fair, you goddam won't be DYING while doing nothing.
Retribution
Posts
www.tankhard.com
you lazy fucking
you demanding fucks
Also I've heard he writes for tankhard.com.
Anyone know what sort of stats I should be looking at to heal heroics? I'm getting bored and considering speccing Holy just for something different.
so figure 1200+ specced as holy to do it comfortably.
if you're getting really bored though i could use another smart prot paladin in our guild. we have a couple but they suck.
i fucking hate how dependent the guild is on having me there. if i'm not there, they can't seem to kill Leo, or do Hyjal (lol aoe), and it makes it really hard to take a night off.
also, to address the Spiritual Attunement question from the older thread, yes, you get threat from energy gains. 1 point of mana gained = 0.5 threat, divided between all targets you are in combat with. Its not huge, but if you have more mana than you can spend, every bit counts.
False information is false. Holy paladins are the worst pvp healers in the game, currently.
Holy is strong in 5s isn't it?
Its more that 5v5 is the only bracket its even viable in.
i also don't pvp as holy so i don't want to write the paragraph
i will edit the OP if anyone has the know-how to write one
I have no idea what the usual PvE holy build is these days.
You hadn't doen this already? o_0 Post me your current spec, or if you've already respecced then post your old one. Mine is currently 0/46/15. I just haven't updated my sig yet
The only skill it doesn't affect is consecrate (Minus the first hit). I guess Seals, but if they miss they're a resist.
It's 3% threat on all skills that aren't consecrate essentially (This is wrong, it may be more, but I know that number is not right, but it's at least 3 unless you're hit capped)
I didn't choose improved devo. Mainly because I'm grinding aoe and therefore have Retri aura up. Also I think the +chance to block is alot more useful than the +armour from the imp. aura.
I haven't skiped percision.... and doubt I will for a while. That extra 3% chance to hit really helps when doing orange/red quests.
They do? Man. When I tank I typically have retri aura up except on bosses and the tiny improvement in mitigation isn't worth it when I'd rather have the extra threat generation on groups - which means imp dev aura is wasted points.
Besides, you can't build threat if you can't hit the boss and precision assists with that.
Sounds like something that a player who is not particularly good or smart might do.
Something I originally did =p Before the fine folks of this thread set me right ofc.
Generally only Holy Paladins would do that.
its not worth improving it with talents but it is worth using
I was told it'd be the latter case by someone who apearently had a 70 pally on another server >.>;;
EDIT:
PvP too as far as im aware =p
We'll make a corner for you and DisruptorX2.
I like how you bothered to update the prot website links section though and put your shitty blog link before Maintankadin.
Well that sucks. I just x-ferred my 70 pally over to my buddies server and was having quite a bit of fun healing in BG's and such, and was hoping to one day maybe get some Arena in for him. I'm not going to even attempt it though if it's going to be nothing but a frustrating mess like it is on my other characters.