Thanks. I also bought the prot pendant (+48 stam) but right now I really can't afford to replace maidens neck. Drops my defence too low.... and I'm only uncrush if I've got kings on. So still need a fair bit more avoidance =(
everything about tanking in the expansion is glorius and funnnnnnnnnnnnnnnnnnnnnn.
Holding aggro off a level 74 full Sunwell fire mage with nothing more than the gear i have on Live, without Salv, is a beautiful thing
and i don't even have ShoR yet.
Dhalphir on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2008
if anyone here is on the Northrend server drop me a PM and we'll group or something
Dhalphir on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2008
Am I reading crusade right? It provides a plus 6% damage in pvp now?
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
everything about tanking in the expansion is glorius and funnnnnnnnnnnnnnnnnnnnnn.
Holding aggro off a level 74 full Sunwell fire mage with nothing more than the gear i have on Live, without Salv, is a beautiful thing
and i don't even have ShoR yet.
Salv was put into all tank's threat (RF, Bear Form, Defensive Stance), I thought we discussed this like... forever ago.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Salv was put into all tank's threat (RF, Bear Form, Defensive Stance), I thought we discussed this like... forever ago.
Well I remember it being discussed, and Blizz saying it was being rolled in, but I don't think they ever said how.
The threat multipliers are the same as far as I know, they're all at +45% threat. But beyond that, numerically, how was Salv "rolled" into those?
I think through at least a 30% or greater buff to TPS across the board. At least, that's what I understood it to mean when someone responded to all the QQ about Salv being removed.
Hamurabi on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2008
yeah, its not so much rolled into the base talents like RF, but in general threat is increased to compensate for Salv's absence.
yeah, its not so much rolled into the base talents like RF, but in general threat is increased to compensate for Salv's absence.
overcompensated, by the looks of it
I want some overcompensation for warrior multimob tanking. I want tanking to feel like a game in general, not a chore and if it is difficult, than it becomes harder to find a tank .
Multimob tanking with a Warrior was never hard if your DPS were kind and multiple mobs meant four, but now you can actually do something about shitty DPS without having a heart attack.
yeah, its not so much rolled into the base talents like RF, but in general threat is increased to compensate for Salv's absence.
overcompensated, by the looks of it
I want some overcompensation for warrior multimob tanking. I want tanking to feel like a game in general, not a chore and if it is difficult, than it becomes harder to find a tank .
Tanking as a raid role has always intrigued me just because it's other other raid roles' job, essentially, to make your job harder. It's DPS's job to squeeze every ounce of damage from their gear / spec / rotation, to shave off bits of the GCD to put out as much damage as quickly as possible, and it's pretty obvious how that makes your life as a tank more difficult; it's healers' job to put out the maximum HPS they can, and possibly to have as many people HoT'd at once as is necessary, which in high-end encounters is nearly everyone, and while healing aggro isn't typically anything to worry about, it's at least vaguely relevant in either situations with several mobs or where there's an aggro reset.
DPS is going to be riding it very close to your threat level to try and maximize their output, especially on DPS race fights. Healers don't ever think about aggro and so will just be plugging away with their CoHs and their Chain Heals, so if there's an add that needs to be picked up and controlled quickly in the middle of a fight, you can run into issues [see: Lynx add on Halazzi].
Your threat-gen scales too, obviously, but no one in the raid needs to do as much theorycrafting as a tank does, imho. He or she needs to always try and have the largest health pool and the most mitigation / avoidance possible while still having enough threat-gen to give DPS some room to work with.
TL;DR: Tanking iz hard.
Hamurabi on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Paladin tanking is a 2 on the difficulty scale, insofar as currently playable tanks [read: not including DKs]. Warriors are a 3, and bares are a 1. There's just much more to keep track of, on a boss, as a warrior, and every GCD is a valuable commodity.
so if there's an add that needs to be picked up and controlled quickly in the middle of a fight, you can run into issues [see: Lynx add on Halazzi].
You think thats hard, wait till you get to Morogrim Tidewalker, getting a hold of those murlocs can be hard if your healers are just mindlessly spamming the tank.
so if there's an add that needs to be picked up and controlled quickly in the middle of a fight, you can run into issues [see: Lynx add on Halazzi].
You think thats hard, wait till you get to Morogrim Tidewalker, getting a hold of those murlocs can be hard if your healers are just mindlessly spamming the tank.
I haven't pallytanked Tidewalker, but I know it took a few learning attempts and a Lifetapping warlock to figure that mechanic out for our healers and tank. I mentioned Halazzi because I had a ridiculous amount of trouble with picking up that little fucker -- wound up having to both make a macro to /tar and Righteous Defense him, and remembering to throw down a Consecrate / have a Seal of Righteousness ready to Judge at each quarter of Halazzi's main HP pool, because our priest was spamming CoH all over the place. >_<
What's that? Six mobs of the same level over there? Well, better go kill them all at the same time.
- 3 seconds later -
Oh hey, I don't need to eat or drink. Sweet.
No way it's going to stay like this. That or my gear is what's making it so easy right now. Maybe when I get to higher level stuff things will balance out.
Ok, so I picked up King's Defender in hope that I might usee it.... When the expansion comes out that is. Or is there use for it now? I also got a Mantle Of Abrahmis. Is this better than the D3 shoulders?
Also I only need 6 more badges. So tomorrow do the daily and boom. Nice new chest piece
Varethius on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2008
King's Defender may well be useful, especially with the change to Anticipation.
I just ran Utgarde Keep with it and I had no threat issues at all. It's kinda funny, Pally tanking use to be such a passive thing. Now I have like 6 or so abilities to watch now. It's quite fun .
phew! thats cool then I just wanted to justify me rolling on it and maybe not ever using it. I really hope I get plenty of chances to use it in the future.
What enchant do you have on it btw Lionheart? And would anyone else recommend anything? I can't picture +40SD being particularly useful.
Varethius on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2008
It was great for me.
Take 3 mobs, Seal wisdom, spam Consecrate and Hammer of the Righteous with Blessing of Sanctuary up, o hai infinite mana.
Dhalphir on
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PharezonStruggle is an illusion.Victory is in the Qun.Registered Userregular
edited September 2008
Hey so I hate you ret people. Killing me in 4 seconds and such.
Pharezon on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2008
For those who have played around with Ret, do you think its worth respeccing Ret to level to 80 come WotLK? I'll give it a go when I get home but thought I might ask you fellas.
For those who have played around with Ret, do you think its worth respeccing Ret to level to 80 come WotLK? I'll give it a go when I get home but thought I might ask you fellas.
I don't think it will matter imensly. I remember when BC came out I leveled alot of that prot. It really all depends on what you have more fun as. If your not pressured from your friends to heal, then you can really get away with anything until you hit 80 and or start doing the tougher instances.
Arvo on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited September 2008
oh i know prot is viable levelling
im just wondering if with the new Ret changes if it will be better than Prot, since in BC they were roughly equal
Dhalphir on
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PharezonStruggle is an illusion.Victory is in the Qun.Registered Userregular
edited September 2008
The damage output for ret paladins as it stands right now is extremely high. So leveling is extremely fast however they might be nerfed in the coming patches.
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Holding aggro off a level 74 full Sunwell fire mage with nothing more than the gear i have on Live, without Salv, is a beautiful thing
and i don't even have ShoR yet.
Obviously it's a great tank trinket, +50 odd stamina and ~100 holy damage proc chance, but would it still be useful in WOTLK?
My paladin isn't my main so he isn't going to be getting levelled with the first set of characters or anything.
Yes, and it appears to be adding it's bonus to the crit, so instead of 200% damage, you're getting 206% damage on top of the 6% it gives normally.
Its not going to be UN-useful, but there are 81 stamina blue trinkets from Engineering
Salv was put into all tank's threat (RF, Bear Form, Defensive Stance), I thought we discussed this like... forever ago.
I assume it was done to offset the vengeance nerf.
its still 90% threat from Holy damage, its just 90% baseline instead of 60% baseline and 90% improved, the talent now doesnt improve the threat
what has changed is the scaling of AP, Hammer of the Righteous, and using a TPS slow melee weapon, plus Seal of Corruption
No, it was put into RF and Defensive stance etc. there's even a blue post about it, tooltip or not it's there.
"Ok guys, we're gonna take off 1% of their damage on this proc here and give them 3% more damage constantly. Brilliant."
Well I mean from 15% to 9%. They did say they'd find another place to buff damage if it was going to be too low.
Yeah, that part comes from the epic AP scaling. Wait until you get 7k shield slams, hoooooo.
Well I remember it being discussed, and Blizz saying it was being rolled in, but I don't think they ever said how.
The threat multipliers are the same as far as I know, they're all at +45% threat. But beyond that, numerically, how was Salv "rolled" into those?
I think through at least a 30% or greater buff to TPS across the board. At least, that's what I understood it to mean when someone responded to all the QQ about Salv being removed.
overcompensated, by the looks of it
I want some overcompensation for warrior multimob tanking. I want tanking to feel like a game in general, not a chore and if it is difficult, than it becomes harder to find a tank
Tanking as a raid role has always intrigued me just because it's other other raid roles' job, essentially, to make your job harder. It's DPS's job to squeeze every ounce of damage from their gear / spec / rotation, to shave off bits of the GCD to put out as much damage as quickly as possible, and it's pretty obvious how that makes your life as a tank more difficult; it's healers' job to put out the maximum HPS they can, and possibly to have as many people HoT'd at once as is necessary, which in high-end encounters is nearly everyone, and while healing aggro isn't typically anything to worry about, it's at least vaguely relevant in either situations with several mobs or where there's an aggro reset.
DPS is going to be riding it very close to your threat level to try and maximize their output, especially on DPS race fights. Healers don't ever think about aggro and so will just be plugging away with their CoHs and their Chain Heals, so if there's an add that needs to be picked up and controlled quickly in the middle of a fight, you can run into issues [see: Lynx add on Halazzi].
Your threat-gen scales too, obviously, but no one in the raid needs to do as much theorycrafting as a tank does, imho. He or she needs to always try and have the largest health pool and the most mitigation / avoidance possible while still having enough threat-gen to give DPS some room to work with.
TL;DR: Tanking iz hard.
Paladin tanking is a 2 on the difficulty scale, insofar as currently playable tanks [read: not including DKs]. Warriors are a 3, and bares are a 1. There's just much more to keep track of, on a boss, as a warrior, and every GCD is a valuable commodity.
You think thats hard, wait till you get to Morogrim Tidewalker, getting a hold of those murlocs can be hard if your healers are just mindlessly spamming the tank.
I haven't pallytanked Tidewalker, but I know it took a few learning attempts and a Lifetapping warlock to figure that mechanic out for our healers and tank. I mentioned Halazzi because I had a ridiculous amount of trouble with picking up that little fucker -- wound up having to both make a macro to /tar and Righteous Defense him, and remembering to throw down a Consecrate / have a Seal of Righteousness ready to Judge at each quarter of Halazzi's main HP pool, because our priest was spamming CoH all over the place. >_<
What's that? Six mobs of the same level over there? Well, better go kill them all at the same time.
- 3 seconds later -
Oh hey, I don't need to eat or drink. Sweet.
No way it's going to stay like this. That or my gear is what's making it so easy right now. Maybe when I get to higher level stuff things will balance out.
Also I only need 6 more badges. So tomorrow do the daily and boom. Nice new chest piece
EDIT: It being the KD.
What enchant do you have on it btw Lionheart? And would anyone else recommend anything? I can't picture +40SD being particularly useful.
I can't quite comment on soloing with prot at the moment; outside instances the Northrend's (the server) lag has been really awful.
Take 3 mobs, Seal wisdom, spam Consecrate and Hammer of the Righteous with Blessing of Sanctuary up, o hai infinite mana.
I don't think it will matter imensly. I remember when BC came out I leveled alot of that prot. It really all depends on what you have more fun as. If your not pressured from your friends to heal, then you can really get away with anything until you hit 80 and or start doing the tougher instances.
im just wondering if with the new Ret changes if it will be better than Prot, since in BC they were roughly equal