So, in redoing my portfolio this year, I went and found this old self portrait that I never finished.. and I decided to finish it, because I already put a good amount of work into it.
I think I need some help with the shading, though. Spefically, I'm having trouble with how flat the face is, and in doing the eyelids -- I've always had problems with both of these. I'm just not sure how to do it / where to go from here. Any tips?
Any prior attempts at shading faces always have me ending up with dark supervillains hiding in shadows, or details so jagged they make the individual look 80 years old, or flat monoshaded freaks of nature.
Eventually, I'll post the rest of the portfolio as I put it together in this thread, but at the moment, this is really bugging me and I want to give it some attention. Help?
TL;DR shading is hard, dudes.
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Heh, the ear is actually why I decided to finish the piece. I spent like an hour on the damn thing.
I'm decently good at detail work like that. But the second you put me in an area where it's a broad curve, like an eyelid, a forehead, cheeks, i fail hard. Hence the thread.
I'M A TWITTER SHITTER
embarassing reference photo
I'M A TWITTER SHITTER
Try doing more intense shading
That much I know. Like I said, I'm just afraid of getting it wrong, and looking like the dark shadow monster from the lagoon.
I'M A TWITTER SHITTER
If you want this to be a portfolio piece I seriously recommend you scrap the whole thing and start with a photo reference that actually has some lighting for you to bite into and demonstrate your modeling abilities, not to mention at least an iota of thought put into the composition of the image, instead of what is obviously you standing in front of a dorm door taking a flash picture of yourself, which may or may not have even been meant as reference in the first place.
I concur, the image is flat and your painting is flat as a result. If you're painting from reference, it's vital to have a good one.
I mostly work with graphic design and photo editing, sketching/painting itself has always been my weak point, I'm much better with patterns and layouts, user oriented design. So this is really just practice to improve those skills.
I think the mispositioning of the left eye is making the painting look a lot worse than it should be. I take out the left eye altogether, and it looks a lot better. So I'm redoing that whole section. The strange thing is though, I overlayed the reference image onto the painting, and it's perfectly in line. So I'm not sure what's going on. I'll post a picture in a bit.
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I think you could use that pose and redraw it with your own style/flair, but painting over a pic like this will just give you a creepy air-brushed, weird look.
I didn't. I took key points, ie dotted the pupils, rough outline of the nose, chin, and went from there. It isn't painted over, the proportions and 'locations' are just the same.
I'M A TWITTER SHITTER
here's your "painting" imposed 50% opacity over your image......look at the outline. Perfect overlap.
Look if you want to paint over an image, go ahead, but i don't believe for a second that this was only reference.
I think that settles that.
Thanks. What I'm doing is progressively applying shadows at ~10% fill, ~10-20% opacity over and over again, so I'm not quite working with an opaque medium. As I said, I'm terrible with shading, so I'm just trying to get the general technique of it down. Is a process like that considered 'ok' with a mostly transparent medium like how I'm doing it? Or is it still considered a no-no, and would I be better off adding highlights much more than shadows?
I'M A TWITTER SHITTER
I kind of want to shake you violently and ask why you're still working from this photo, especially if this is meant to be practice. You can quietly tip-toe around my first post but it doesn't make it less relevant. The only thing you are practicing here is how to render a form lit by a camera flash, or possibly lit by a coal miner's hat in an otherwise medium light hallway. There is an intense directional lightsource emanating from almost the same spot as the point of view.
Without giving you a treatise on optics and drawing a slew of diagrams for you, suffice it to say the only major shadows that are going to be made in this situation are relegated to the very edge of the forms as they curve away from the light, or completely out of view altogether. The interplay between shadow and light is integral to how we perceive form. When you lack too much of one or the other then there is less contrast, and the form simultaneously becomes less interesting and harder to read. If you desaturate your photo you will see that on your face from light to dark masses there is only about a fifth of the entire white to black value spectrum present. This, exacerbated by your general inexperience is why it looks flat. Even if you were a master painter working from this photo you are not going to get a good portrait, or learn much about light. You need to learn how light works, not "how to shade"
I again emplore you to take a new photo or find a new photo to work from, one with the full or nearly full black to white value spectrum on display, with only one or two simple lightsources hitting the subject at a side or top angle--and for your own sake probably one that is in grayscale rather than color.
You will learn orders of magnitude more about light by studying something like this than what you have now.
I am also going to recommend that you back away from digital mediums while trying to master the tomfoolery that is lighting and shading.
trying to jump right into photoshop without having a lot of experience using good old pencil and paper is like jumping out of an airplane without a parachute.
Probably not as dramatic as that
but my point is, if you really want to get good at this, start off with basic drawing exercises. The issue that you want to tackle is shading and lighting, so set up some inanimate objects on your window sill or in a direct light source and block in the shadows on a line drawing with pencil
Your image has been up here for a few days now, lets just see some other work utalizing the advice you have been given.
Bottom line is photoshop is a monster of a program. You will ALWAYS find about 30 ways to do the same thing. For every person you find who says you should use the smudge/burn/dodge/filters/black you'll find just as many who insist not to. Look up painting in photoshop on youtube or google, you will see literally dozens of different techniques. Many done completely opposite of each other and plenty with amazing results.
So take the advice of the people here, including me (not because i think i have a big cock, or that i'm any better than you) because i've been where you are. Just jump in with the program and try everything. See what works for you and what produces the results you like. post them all here and see what people say.
here here *raises glass*
This actually makes sense to me....and I find that a little bit frightening.
OP prove me wrong. Lets see what you have taken away from the advice you have been given,
Or...he's gone to find a forum that will tell him it's fucking fantastic and he should keep up the good work.
Next would be edgework, but your reference is really impacting what you can do with edges, in any case...I would probably just start a new one.
So it's nice to hear that it isn't always hated!