Something tells me the crysis A.I. would have a bit of a problem dealing with two sneaky snakes
Considering the way crysis handles AI even if it didn't work right it would take a total of 5 minutes to make a new nodegraph or whatever they are called to fix it.
My friend who really liked Crysis said what really made the game fun was the physics, super powers, sandbox and destructibility. The graphics are just icing.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
My friend who really liked Crysis said what really made the game fun was the physics, super powers, sandbox and destructibility. The graphics are just icing.
I'd play it at 640x320 if all I could have was the physics on high.
Also your friend is neat.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
EA AND CRYTEK ANNOUNCE DEVELOPMENT OF CRYSIS WARHEAD
The Next Installment of One of the Highest Rated Games of 2007
Blasts its way onto PCs this Fall
Redwood City, Calif. – June 5, 2008 – Maximum freedom, maximum explosions and maximum Psycho! Electronic Arts Inc. (NASDAQ: ERTS) and award-winning independent studio Crytek today announced Crysis Warhead® – the parallel story to Crysis, one of the most critically-acclaimed first person shooters and PC games of 2007. Shipping exclusively for the PC this fall, Crysis Warhead is the first title to be developed at Crytek´s Budapest studio, and is built on a new, enhanced and optimized version of Crytek’s CryENGINE® 2 technology.
“We were very pleased with the reception of Crysis from both gamers and media after our launch last year,” said Cevat Yerli, CEO and President of Crytek. “That being said, one of the key principles of our studio is to always raise the bar. With Warhead, we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis.”
“The best result of a partnership that we can ask for in the EA Partners program is when a world class independent studio like Crytek chooses to continue to work with us,” said David DeMartini, Vice President and Global General Manager, EA Partners. “Crysis was an amazing game and is going to be a blockbuster franchise. We could not be more excited to be working with Crytek to launch another hit with Crysis Warhead this year.”
In Crysis Warhead, players will don the Nanosuit of Sergeant Sykes, also known as ‘Psycho’, one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players will experience Psycho’s parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined. Luckily, Psycho’s Nanosuit is just as capable and he’s equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation. Aside from this new, exciting single player campaign, Crysis Warhead will also feature new multiplayer content. Stay tuned for more details this summer.
Crysis Warhead has not yet been rated by the ESRB or PEGI. For more information about the game, please visit www.crysisthegame.com.
EA AND CRYTEK ANNOUNCE DEVELOPMENT OF CRYSIS WARHEAD
The Next Installment of One of the Highest Rated Games of 2007
Blasts its way onto PCs this Fall
Redwood City, Calif. – June 5, 2008 – Maximum freedom, maximum explosions and maximum Psycho! Electronic Arts Inc. (NASDAQ: ERTS) and award-winning independent studio Crytek today announced Crysis Warhead® – the parallel story to Crysis, one of the most critically-acclaimed first person shooters and PC games of 2007. Shipping exclusively for the PC this fall, Crysis Warhead is the first title to be developed at Crytek´s Budapest studio, and is built on a new, enhanced and optimized version of Crytek’s CryENGINE® 2 technology.
“We were very pleased with the reception of Crysis from both gamers and media after our launch last year,†said Cevat Yerli, CEO and President of Crytek. “That being said, one of the key principles of our studio is to always raise the bar. With Warhead, we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis.â€
“The best result of a partnership that we can ask for in the EA Partners program is when a world class independent studio like Crytek chooses to continue to work with us,†said David DeMartini, Vice President and Global General Manager, EA Partners. “Crysis was an amazing game and is going to be a blockbuster franchise. We could not be more excited to be working with Crytek to launch another hit with Crysis Warhead this year.â€
In Crysis Warhead, players will don the Nanosuit of Sergeant Sykes, also known as ‘Psycho’, one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players will experience Psycho’s parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined. Luckily, Psycho’s Nanosuit is just as capable and he’s equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation. Aside from this new, exciting single player campaign, Crysis Warhead will also feature new multiplayer content. Stay tuned for more details this summer.
Crysis Warhead has not yet been rated by the ESRB or PEGI. For more information about the game, please visit www.crysisthegame.com.
Huh, I'd briefly considered this yesterday but dismissed the idea. That's kinda cool, though honestly I was kinda hoping for some continuation of the story instead of a parallel of the first. But this sounds good, I imagine it'll be fun.
Huh, I'd briefly considered this yesterday but dismissed the idea. That's kinda cool, though honestly I was kinda hoping for some continuation of the story instead of a parallel of the first. But this sounds good, I imagine it'll be fun.
If it turns out to have an awesome opening 2/3rds and a shitty alien infested 1/3rd I'll be pretty disappointed.
EA AND CRYTEK ANNOUNCE DEVELOPMENT OF CRYSIS WARHEAD
The Next Installment of One of the Highest Rated Games of 2007
Blasts its way onto PCs this Fall
Redwood City, Calif. – June 5, 2008 – Maximum freedom, maximum explosions and maximum Psycho! Electronic Arts Inc. (NASDAQ: ERTS) and award-winning independent studio Crytek today announced Crysis Warhead® – the parallel story to Crysis, one of the most critically-acclaimed first person shooters and PC games of 2007. Shipping exclusively for the PC this fall, Crysis Warhead is the first title to be developed at Crytek´s Budapest studio, and is built on a new, enhanced and optimized version of Crytek’s CryENGINE® 2 technology.
“We were very pleased with the reception of Crysis from both gamers and media after our launch last year,†said Cevat Yerli, CEO and President of Crytek. “That being said, one of the key principles of our studio is to always raise the bar. With Warhead, we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis.â€
“The best result of a partnership that we can ask for in the EA Partners program is when a world class independent studio like Crytek chooses to continue to work with us,†said David DeMartini, Vice President and Global General Manager, EA Partners. “Crysis was an amazing game and is going to be a blockbuster franchise. We could not be more excited to be working with Crytek to launch another hit with Crysis Warhead this year.â€
In Crysis Warhead, players will don the Nanosuit of Sergeant Sykes, also known as ‘Psycho’, one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players will experience Psycho’s parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined. Luckily, Psycho’s Nanosuit is just as capable and he’s equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation. Aside from this new, exciting single player campaign, Crysis Warhead will also feature new multiplayer content. Stay tuned for more details this summer.
Crysis Warhead has not yet been rated by the ESRB or PEGI. For more information about the game, please visit www.crysisthegame.com.
I guess this must have been in the plans from the start. For half the game Psycho's movements weren't really accounted for as he was going off on other orders and stuff. Be interesting to see what he was getting up to.
It'll be funny playing the final segment if that's in there:
Mission Objective: "Leave Nomad stranded and don't bother to pick him up or support him, just you know, sort of hover a bit."
Wait so now instead of killing koreans we'll be killing koreans as Jason Statham?
YES
Also fuck anyone who didn't like the alien sections of Crysis. Man that ship was fucking gorgeous, and there was little more satisfying than grabbing a fucking alien out of the fucking air and punching it's fucking face in with maximum strength.
Well hmm, I figured it would be a side story, but not a PC exclusive after all the bellyaching Crytek did about how they'd never make a PC exclusive again.
I'm really looking foward to this, as long as it is not full price. $20 would be an instant-buy. Crysis is fucking awesome, and you can tell I think so by my profile, but this really feels like a Blue-Shift kind of deal. I'm really looking forward to it.
So I guess after this we'll get our expansion where play as Prophet, and THEN get to go back to the island?
I'm really looking foward to this, as long as it is not full price. $20 would be an instant-buy. Crysis is fucking awesome, and you can tell I think so by my profile, but this really feels like a Blue-Shift kind of deal. I'm really looking forward to it.
So I guess after this we'll get our expansion where play as Prophet, and THEN get to go back to the island?
I think the whole deal with Prophet and what happened to him is probably going to remain a secret for the sequel.
That's kind of the impression I got from the way they were hiding things about him, he just all of a sudden re-appears with alien weaponry that he "somehow" rigged together. No real explanation of what was going on in the meantime, except that he's severely ticked off, knows the big plan isn't going to work, and heads off on his own to get back at them.
Man, pic in the OP doesn't look like Psycho, doesn't look bemused, and doesn't look like he's staring at my left foot. Talk about your yellow journalism.
Maybe it'll be an escort mission in the same way Psycho provided backup when clearing out the hostage village.
Khavall on
0
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
edited June 2008
God damn, I don't know how many times I've gone back to play Crysis just to see the different ways of finishing the missions, seriosly, there are'nt may FPS games out there I ever want to finish more than once, but I've spent more time in 2 or 3 levels in Crysis than I have in whole games.
I'm hoping theres even more variety in the game, maybe another Nanosuit power or 2, more vehicles, even more open levels and missions and scenarios.
Also hoping they make the aliens more aggressive and smart, or at least as awesome as the *Endgame Spoiler*
Giant motherfucker that attacked the ship in Crysis, that was like a fucking first person contra boss
Maybe also a few more urban environments. Destructible of course.
So support for Crysis has been put on hold indefinitely?
Although, I am more than happy to see an expansion, I was really hoping they'd fix all the MP problems with the first one.
Here's hoping they make the 2nd one a little less easy to hack. The MP was totally broken if you didn't have an admin booting assholes every 5 minutes. Maybe it'll be more of the focus this time around?
That or give me co op, as previously mentioned. I won't bitch after that, promise.
I'm seriously considering making a rule against saying "this game sucked. I played it for half and hour and it sucked. why does it suck so bad?"
Actually, I don't think that is too crazy of an idea. When people have a discussion on legitimate complaints for a game, I am all for discussing them. But, comments like the one above usually derail the entire discussion, as everyone has to come to a game's defense, and then the OP has to come to their opinions defense. Creating a spiral of off-topic, bullshit head-butting discussion.
Will this one be as mediocre as the original? Really I played it for about a half an hour and got bored
I'm seriously considering making a rule against saying "this game sucked. I played it for half and hour and it sucked. why does it suck so bad?"
newsflash: if you played a game for half an hour you don't know shit
I would be all for a rule like that.
I've played through Crysis a couple of times, and it's pretty great. I think the most fun I had with it was taking turns with a friend playing through sections and seeing how our different play styles affected the outcome of the combat scenarios.
I'm looking forward to this new game, even if the character art doesn't quite look like Psycho. His cavalier attitude was one of the best things about the story.
Also, the alien part didn't bother me at all and the alien ship is probably my vote for most incredible looking environment in a game last year.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Guys, I think maybe I suck at Crysis. I bought a new machine, and I thought Crysis would be a good test. And it was. I get fantastic framerates at all High settings with DX10 (except for motion blur, which is fine because it makes my head spin). Anyway, I can't seem to beat the town mission. The one surrounded by mines. There are like 30 mans, and ... I don't know, I can take out a few, but I tried it (in different ways) for a good hour, and made zero progress.
Guys, I think maybe I suck at Crysis. I bought a new machine, and I thought Crysis would be a good test. And it was. I get fantastic framerates at all High settings with DX10 (except for motion blur, which is fine because it makes my head spin). Anyway, I can't seem to beat the town mission. The one surrounded by mines. There are like 30 mans, and ... I don't know, I can take out a few, but I tried it (in different ways) for a good hour, and made zero progress.
Using the invisible camo mode of your suit is vital to progress against large groups of enemies. Also, there's no shame in turning the difficulty down to experience the awesome of Crysis.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Remember that there are always different strategies too.
I think I finally got that part by sneaking in via the waterfall, then taking them out one at a time with a silenced pistol to the head from behind cover 'till i got into the building and got to the machine gun, then it was just a matter of shooting them from the roof.
Other strategies included trying to snipe from far away, going rambo all up ins, Sneaking to the vehicles and taking them against them, setting off the alarm and then lying in wait on the other side of the minefield, I tried so many ways.
Guys, I think maybe I suck at Crysis. I bought a new machine, and I thought Crysis would be a good test. And it was. I get fantastic framerates at all High settings with DX10 (except for motion blur, which is fine because it makes my head spin). Anyway, I can't seem to beat the town mission. The one surrounded by mines. There are like 30 mans, and ... I don't know, I can take out a few, but I tried it (in different ways) for a good hour, and made zero progress.
Using the invisible camo mode of your suit is vital to progress against large groups of enemies. Also, there's no shame in turning the difficulty down to experience the awesome of Crysis.
I turned it to easy and still found myself getting faceraped at every turn. I use stealth all the time, but... I don't know. They get up on me and I freak out. And you die so fast.
Guys, I think maybe I suck at Crysis. I bought a new machine, and I thought Crysis would be a good test. And it was. I get fantastic framerates at all High settings with DX10 (except for motion blur, which is fine because it makes my head spin). Anyway, I can't seem to beat the town mission. The one surrounded by mines. There are like 30 mans, and ... I don't know, I can take out a few, but I tried it (in different ways) for a good hour, and made zero progress.
Using the invisible camo mode of your suit is vital to progress against large groups of enemies. Also, there's no shame in turning the difficulty down to experience the awesome of Crysis.
I turned it to easy and still found myself getting faceraped at every turn. I use stealth all the time, but... I don't know. They get up on me and I freak out. And you die so fast.
If you're going to shoot from stealth, switch modes, then shoot, unless you really need to be completely undetected up to the bullet landing.
Guys, I think maybe I suck at Crysis. I bought a new machine, and I thought Crysis would be a good test. And it was. I get fantastic framerates at all High settings with DX10 (except for motion blur, which is fine because it makes my head spin). Anyway, I can't seem to beat the town mission. The one surrounded by mines. There are like 30 mans, and ... I don't know, I can take out a few, but I tried it (in different ways) for a good hour, and made zero progress.
How're you trying to tackle the town? Are you just rushing in through the front door and gunning mans, or are you trying for something a bit more stealthy?
The left side of the base is less defended, it's easier to get in through there provided you take out the guys manning the machinegun nest alright. The rear of the base is largely undefended and should allow you to largely stealth your way into the school building (that's where your objective is).
There's plenty of buildings around so be sure to take cover in and around them when you can. If you're going more action route, remember that enemies at a distance are best dispatched with your weapons in single shot and suit in strength mode. Otherwise getting in close with a shotgun might be a better option. Don't forget to re-locate if you're coming under a lot of fire, you don't want to get surrounded.
You can also try getting on top of a roof or two for some sniping.
Personally I prefer to stealth my way in as much as possible, dispatch just a few guards if I have to until I get to the school house. Clear out whoever else is in the building / on the roof before going for the objective.
Morninglord had a good video of him doing going on an all out blitz of the place from his Let's Play, might give you a few ideas:
Dude get in a jeep drive that shit in pop out as you enter a swarm of guys speed run the way you came in and shoot the gas tank on the back of the truck of epicness. On another note like the guy said above shooting while you are camo'd drians all your energy, I didn't realise this till halfway through the game, so like quick switch to armor or something then switch back. Also in case you don't have it set, make the qucik ability menu switch like mouse 3, 4 ,5 on your mouse to make it easier to switch abilites. Helps so much you can like run really fast and then switch to strength fast enough to jump really high and far as you still have your momentum. Also you can use gaurds as human shields which is awesome
make the qucik ability menu switch like mouse 3, 4 ,5 on your mouse to make it easier to switch abilites.
I really need to do this. Also, I wasn't aware Strength had any effect on shooting. I will keep that in mind.
Also, you guys keep linking that video, but the link doesn't work.
Remember that strength has effect on firing even when you totally forget about it. Like, I use strength all the time when I'm sniping, but sometimes when I empty a clip of SMG ammo and then I oh crap I can't cloak I'm out of energy.
Hurray for Warbear! I've played through Crysis like four times and I've officially 'beaten' multiplayer; it's time for the next installation. I can't friggin' wait.
As for a good strategy on the town siege: try blowing up the gas station to create a ruckus and make sure to snipe the dudes behind the M60s. They'll mow you down like a dirty weed.
Darius Black on
Quick, quiet, confident
Comfortable, permanent
Undisputed, every tense
Not a trace of what went left
More equal than the best
Unparalleled success
Everybody, V-impressed
Hurray for Warbear! I've played through Crysis like four times and I've officially 'beaten' multiplayer; it's time for the next installation. I can't friggin' wait.
As for a good strategy on the town siege: try blowing up the gas station to create a ruckus and make sure to snipe the dudes behind the M60s. They'll mow you down like a dirty weed.
There's a gas station? I guess I didn't even notice it. I always shoot out the fence with explosives attached, but the duders rarely (if ever) seem to notice. I was sniping the dudes with my tranq dart attachment, and I didn't know what it was. Couldn't figure out why they kept remanning the guns within a minute or two.
I'm on my first playthrough of the game, and I decided to play it on Delta.
I'm at the mission in that construction-zone valley in which you clear out the landing zone for the VTOLs.
It's the one after the player obtains the gauss rifle for the first time.
In my current save file, I'm cowering underneath a ditch while surrounded by 50 koreans.
The open levels actually arent all that open. Do some noclip flying around the early levels and you find they are extremely cleverly designed corridor levels. Of corse the corridor is vastly wider than normal but the entire island is not open. In fact invisible walls, ridiculous death gates (sharks mysteriously kill you when you go out to see, as do the armada of Korean ships just floating there) and impassable terrain block off a lot of the geometry.
I never ran into invisible walls, but I thought Korean ships (which can be avoided) and sharks are awesome alternatives to invisible walls. I considered them both to be immersive , realistic, and kinda fun.
I'd never expect to be able to swim, scale, or run anywhere. That would be insane. What I love about Crysis is that, aside from realistic barriers (sharks and steep cliffs) is that if it looks like it can be done, it can be done.
Take the demo, for example. That checkpoint at the end.
You can go through the entrance on foot, vehicle, or cloak through, and fight how you want.
You can climb the cliffs to get to the top of the checkpoint, and fight how you want from there. Want to silently take out the guys on top? Done. Want to then jump down on top of the entrance guards after throwing a nade or two? Done. Want to take out the guards on top, and then run past everyone else? Done.
That's what I love about Crysis. The barriers, while existent, don't break immersion or the gameplay/fun value. In other words, I don't expect to swim out to see forever, or to climb a vertical cliff like I'm in the Mako from Mass Effect.
As far as Warhead goes, there is no way that PC won't be given first priority. They already have the tool set, the optimization, etc. etc. Then there's the whole patch 1.3 being axed for something much bigger. Of course it'll be on PC. The real question is if it will show up on consoles.
Posts
Death does make it hard to react.
I'm imagining me and subedii taking down an enemy base. I like this day dream.
Considering the way crysis handles AI even if it didn't work right it would take a total of 5 minutes to make a new nodegraph or whatever they are called to fix it.
I never asked for this!
Let me tell you about Demon's Souls....
I'd play it at 640x320 if all I could have was the physics on high.
Also your friend is neat.
Anyone win?
http://www.incrysis.com/index.php?option=com_content&task=view&id=660
Huh, I'd briefly considered this yesterday but dismissed the idea. That's kinda cool, though honestly I was kinda hoping for some continuation of the story instead of a parallel of the first. But this sounds good, I imagine it'll be fun.
If it turns out to have an awesome opening 2/3rds and a shitty alien infested 1/3rd I'll be pretty disappointed.
Really should've gone ahead and posted that back when I meant to in my first post here >_<;
I guess this must have been in the plans from the start. For half the game Psycho's movements weren't really accounted for as he was going off on other orders and stuff. Be interesting to see what he was getting up to.
It'll be funny playing the final segment if that's in there:
YES
Also fuck anyone who didn't like the alien sections of Crysis. Man that ship was fucking gorgeous, and there was little more satisfying than grabbing a fucking alien out of the fucking air and punching it's fucking face in with maximum strength.
Fucking get off my planet you fucking aliens.
http://www.gamesindustry.biz/articles/crytek-no-more-pc-exclusive-titles
Apparently they didn't mean any of that.
PSN ID : Xander51 Steam ID : Xander51
So I guess after this we'll get our expansion where play as Prophet, and THEN get to go back to the island?
T-Nation blog
I think the whole deal with Prophet and what happened to him is probably going to remain a secret for the sequel.
I'm seriously considering making a rule against saying "this game sucked. I played it for half and hour and it sucked. why does it suck so bad?"
newsflash: if you played a game for half an hour you don't know shit
The game is at its best once after
Then it's all uphill from there.
Dammit, now i'm going to go play it again.
T-Nation blog
Nomad does most of the clearing out anyway. Hopefully we can just give her a gun and tell her to keep her head down whilst we scout on ahead.
I'm hoping theres even more variety in the game, maybe another Nanosuit power or 2, more vehicles, even more open levels and missions and scenarios.
Also hoping they make the aliens more aggressive and smart, or at least as awesome as the *Endgame Spoiler*
Maybe also a few more urban environments. Destructible of course.
Tumblr
Although, I am more than happy to see an expansion, I was really hoping they'd fix all the MP problems with the first one.
Here's hoping they make the 2nd one a little less easy to hack. The MP was totally broken if you didn't have an admin booting assholes every 5 minutes. Maybe it'll be more of the focus this time around?
That or give me co op, as previously mentioned. I won't bitch after that, promise.
Actually, I don't think that is too crazy of an idea. When people have a discussion on legitimate complaints for a game, I am all for discussing them. But, comments like the one above usually derail the entire discussion, as everyone has to come to a game's defense, and then the OP has to come to their opinions defense. Creating a spiral of off-topic, bullshit head-butting discussion.
Final Fantasy XI -> Carbuncle - Samash
I would be all for a rule like that.
I've played through Crysis a couple of times, and it's pretty great. I think the most fun I had with it was taking turns with a friend playing through sections and seeing how our different play styles affected the outcome of the combat scenarios.
I'm looking forward to this new game, even if the character art doesn't quite look like Psycho. His cavalier attitude was one of the best things about the story.
Also, the alien part didn't bother me at all and the alien ship is probably my vote for most incredible looking environment in a game last year.
PSN ID : Xander51 Steam ID : Xander51
Using the invisible camo mode of your suit is vital to progress against large groups of enemies. Also, there's no shame in turning the difficulty down to experience the awesome of Crysis.
PSN ID : Xander51 Steam ID : Xander51
I think I finally got that part by sneaking in via the waterfall, then taking them out one at a time with a silenced pistol to the head from behind cover 'till i got into the building and got to the machine gun, then it was just a matter of shooting them from the roof.
Other strategies included trying to snipe from far away, going rambo all up ins, Sneaking to the vehicles and taking them against them, setting off the alarm and then lying in wait on the other side of the minefield, I tried so many ways.
I turned it to easy and still found myself getting faceraped at every turn. I use stealth all the time, but... I don't know. They get up on me and I freak out. And you die so fast.
If you're going to shoot from stealth, switch modes, then shoot, unless you really need to be completely undetected up to the bullet landing.
How're you trying to tackle the town? Are you just rushing in through the front door and gunning mans, or are you trying for something a bit more stealthy?
The left side of the base is less defended, it's easier to get in through there provided you take out the guys manning the machinegun nest alright. The rear of the base is largely undefended and should allow you to largely stealth your way into the school building (that's where your objective is).
There's plenty of buildings around so be sure to take cover in and around them when you can. If you're going more action route, remember that enemies at a distance are best dispatched with your weapons in single shot and suit in strength mode. Otherwise getting in close with a shotgun might be a better option. Don't forget to re-locate if you're coming under a lot of fire, you don't want to get surrounded.
You can also try getting on top of a roof or two for some sniping.
Personally I prefer to stealth my way in as much as possible, dispatch just a few guards if I have to until I get to the school house. Clear out whoever else is in the building / on the roof before going for the objective.
Morninglord had a good video of him doing going on an all out blitz of the place from his Let's Play, might give you a few ideas:
Shotgun Madness
Although for some reason I can't seem to access gamerstube right now. Don't know whether it's down or not.
I really need to do this. Also, I wasn't aware Strength had any effect on shooting. I will keep that in mind.
Also, you guys keep linking that video, but the link doesn't work.
Remember that strength has effect on firing even when you totally forget about it. Like, I use strength all the time when I'm sniping, but sometimes when I empty a clip of SMG ammo and then I oh crap I can't cloak I'm out of energy.
As for a good strategy on the town siege: try blowing up the gas station to create a ruckus and make sure to snipe the dudes behind the M60s. They'll mow you down like a dirty weed.
Comfortable, permanent
Undisputed, every tense
Not a trace of what went left
More equal than the best
Unparalleled success
Everybody, V-impressed
There's a gas station? I guess I didn't even notice it. I always shoot out the fence with explosives attached, but the duders rarely (if ever) seem to notice. I was sniping the dudes with my tranq dart attachment, and I didn't know what it was. Couldn't figure out why they kept remanning the guns within a minute or two.
I'm at the mission in that construction-zone valley in which you clear out the landing zone for the VTOLs.
It's the one after the player obtains the gauss rifle for the first time.
In my current save file, I'm cowering underneath a ditch while surrounded by 50 koreans.
Help?
I never ran into invisible walls, but I thought Korean ships (which can be avoided) and sharks are awesome alternatives to invisible walls. I considered them both to be immersive , realistic, and kinda fun.
I'd never expect to be able to swim, scale, or run anywhere. That would be insane. What I love about Crysis is that, aside from realistic barriers (sharks and steep cliffs) is that if it looks like it can be done, it can be done.
Take the demo, for example. That checkpoint at the end.
You can go through the entrance on foot, vehicle, or cloak through, and fight how you want.
You can climb the cliffs to get to the top of the checkpoint, and fight how you want from there. Want to silently take out the guys on top? Done. Want to then jump down on top of the entrance guards after throwing a nade or two? Done. Want to take out the guards on top, and then run past everyone else? Done.
That's what I love about Crysis. The barriers, while existent, don't break immersion or the gameplay/fun value. In other words, I don't expect to swim out to see forever, or to climb a vertical cliff like I'm in the Mako from Mass Effect.
As far as Warhead goes, there is no way that PC won't be given first priority. They already have the tool set, the optimization, etc. etc. Then there's the whole patch 1.3 being axed for something much bigger. Of course it'll be on PC. The real question is if it will show up on consoles.
Edit: I guess this was posted on the previous page already...
Q6600 at 2.4ghz, 9600GT, 2gb ram: shouldn't give me too much trouble, right?
Should be fine.
Sweet. I'm sure Crysis: Something or Other will be on the PS360 soon enough.