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Summer of Final Fantasy: FFTA2 (6/26), FFIVDS (7/22) - NSF56k

135

Posts

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited June 2008
    Can someone explain the FFT-A2 magic system to me? I was just reading that you start every battle at 0 MP. How does this work out? Is magic powerful once you get your mana built up, or is it just one more reason not to touch magic classes in FFT games? :|

    Shadowfire on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2008
    Shadowfire wrote: »
    Can someone explain the FFT-A2 magic system to me? I was just reading that you start every battle at 0 MP. How does this work out? Is magic powerful once you get your mana built up, or is it just one more reason not to touch magic classes in FFT games? :|

    You start with 0 MP, and gain 10 each turn. Basic level spells (your Fires, Cures, etc) are under that amount, you so can spam those without a problem. Most of the non-mage classes with MP-consuming abilities have abilities that use less than 10 mp as well, so it's not a big problem.

    It keeps illusionists from opening battle with a fuckton of damage though, so that works out well.

    One of the clan abilities doubles your MP gain each turn, and another one halves MP usage, although I have yet to figure out why both of those abilities exist since they seem redundant. (Although I suppose double MP is good for characters with MP-damage equipped)

    Vincent Grayson on
  • OhtsamOhtsam Registered User regular
    edited June 2008
    Shadowfire wrote: »
    Can someone explain the FFT-A2 magic system to me? I was just reading that you start every battle at 0 MP. How does this work out? Is magic powerful once you get your mana built up, or is it just one more reason not to touch magic classes in FFT games? :|

    You start with 0 MP, and gain 10 each turn. Basic level spells (your Fires, Cures, etc) are under that amount, you so can spam those without a problem. Most of the non-mage classes with MP-consuming abilities have abilities that use less than 10 mp as well, so it's not a big problem.

    It keeps illusionists from opening battle with a fuckton of damage though, so that works out well.

    One of the clan abilities doubles your MP gain each turn, and another one halves MP usage, although I have yet to figure out why both of those abilities exist since they seem redundant. (Although I suppose double MP is good for characters with MP-damage equipped)

    don't forget that it also keeps assassins from aauto-killing a team before they even have a chance to move

    Ohtsam on
  • Glenn565Glenn565 Registered User regular
    edited June 2008
    That's exactly like Tactics Ogre.

    Glenn565 on
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  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited June 2008
    Ohtsam wrote: »
    Shadowfire wrote: »
    Can someone explain the FFT-A2 magic system to me? I was just reading that you start every battle at 0 MP. How does this work out? Is magic powerful once you get your mana built up, or is it just one more reason not to touch magic classes in FFT games? :|

    You start with 0 MP, and gain 10 each turn. Basic level spells (your Fires, Cures, etc) are under that amount, you so can spam those without a problem. Most of the non-mage classes with MP-consuming abilities have abilities that use less than 10 mp as well, so it's not a big problem.

    It keeps illusionists from opening battle with a fuckton of damage though, so that works out well.

    One of the clan abilities doubles your MP gain each turn, and another one halves MP usage, although I have yet to figure out why both of those abilities exist since they seem redundant. (Although I suppose double MP is good for characters with MP-damage equipped)

    don't forget that it also keeps assassins from aauto-killing a team before they even have a chance to move

    Ok, I didn't realize there was an innate mana regen. Good times.

    Shadowfire on
  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    Reading through the FFTA2 class listings is reminding me of my FFTA favorites:

    Illusionist: To fuck absolutely everyone over all at once with nasty magic.
    Archer: For cheap and easy ranged disables and charms.
    Ninja: For dual wield and their damage+status attacks.
    Gunner: For ridiculously long range status effect shots.
    Juggler: For the same reason, though less range.
    Summoner: For big effects of damage and some healing on the side.
    Assassin: Because who doesn't love instant KO skills? Not to mention a good deal of status effect skills.

    The Chocobo Knight sounds weird. It may be good if you can keep the chocobo from fight to fight, pretty crappy if not.
    The Ranger has some potential if Reverse is as cool as it sounds. Apparently Reverse turns the effects of items around. A potion will do damage, for example. Depending on how many items this is good for, they could be awesome. I'm thinking of using status-clearing items to afflict those statuses, Phoenix Downs for instant KOs, etc.

    captaink on
  • BlackjackBlackjack Registered User regular
    edited June 2008
    captaink wrote: »
    The Ranger has some potential if Reverse is as cool as it sounds. Apparently Reverse turns the effects of items around. A potion will do damage, for example. Depending on how many items this is good for, they could be awesome. I'm thinking of using status-clearing items to afflict those statuses, Phoenix Downs for instant KOs, etc.
    That was how it worked in FFXII. It should even last long enough to matter now that it's in a purely turn based system.

    Blackjack on
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  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    I'm thinking about picking up this, a Pokemon Mystery Dungeon game, and the DS Zelda game at TRU's Buy 2 Get 1 sale. Eh?

    captaink on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2008
    captaink wrote: »
    Reading through the FFTA2 class listings is reminding me of my FFTA favorites:

    Illusionist: To fuck absolutely everyone over all at once with nasty magic.
    Archer: For cheap and easy ranged disables and charms.
    Ninja: For dual wield and their damage+status attacks.
    Gunner: For ridiculously long range status effect shots.
    Juggler: For the same reason, though less range.
    Summoner: For big effects of damage and some healing on the side.
    Assassin: Because who doesn't love instant KO skills? Not to mention a good deal of status effect skills.

    The Chocobo Knight sounds weird. It may be good if you can keep the chocobo from fight to fight, pretty crappy if not.
    The Ranger has some potential if Reverse is as cool as it sounds. Apparently Reverse turns the effects of items around. A potion will do damage, for example. Depending on how many items this is good for, they could be awesome. I'm thinking of using status-clearing items to afflict those statuses, Phoenix Downs for instant KOs, etc.

    I still haven't tried the Chocobo Knight. I finished the game (the import, that is), but never ran across any weapons that gave Chocobo Knight skills, so I never tried it out.

    Vincent Grayson on
  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    According to the wiki, they learn skills from variously colored chocobos.

    captaink on
  • Venkman90Venkman90 Registered User regular
    edited June 2008
    I always loved the idea of these games (FFT, FFTA, Disgaea) but have never really been into Final Fantasy as a series (for shame)

    Should I just wait for Disgaea on the DS as I am getting it anyway or should I also grab FFTA2, it is worth noting I don't give 2 shits about the story.

    Venkman90 on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2008
    Venkman90 wrote: »
    I always loved the idea of these games (FFT, FFTA, Disgaea) but have never really been into Final Fantasy as a series (for shame)

    Should I just wait for Disgaea on the DS as I am getting it anyway or should I also grab FFTA2, it is worth noting I don't give 2 shits about the story.

    I stand by my statement that FFTA2 is the best game on the system...and if you couldn't care less about the story, that's fine as there's very little story to be had.

    Vincent Grayson on
  • Venkman90Venkman90 Registered User regular
    edited June 2008
    Venkman90 wrote: »
    I always loved the idea of these games (FFT, FFTA, Disgaea) but have never really been into Final Fantasy as a series (for shame)

    Should I just wait for Disgaea on the DS as I am getting it anyway or should I also grab FFTA2, it is worth noting I don't give 2 shits about the story.

    I stand by my statement that FFTA2 is the best game on the system...and if you couldn't care less about the story, that's fine as there's very little story to be had.

    Sold, thanks

    Venkman90 on
  • Jam WarriorJam Warrior Registered User regular
    edited June 2008
    So pumped.

    I played through Tactics Advance 1 twice due to the stupid "Haha you threw away the wrong thing and can't complete every mission now" thing, and I loved it to death both ways.

    So many hours sunk into it. From all I'm hearing about 2 being better in every way, I'm glad I've got Friday booked off work :)

    Jam Warrior on
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  • SabanSaban Registered User regular
    edited June 2008
    Call me back when they do FFT2.

    Saban on
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  • Conan-sanConan-san Registered User regular
    edited June 2008
    Ok, I'm planing to go all out and part-exchange -in the UK it's a fairly sweet deal, I got Mario Kart Wii for some £14 by thowing the DS Web browser and FF X-2 at them, and lets be honest, after the MGS refrence (Rikku says something to the effect of "Snakes...Snakes?! SNAKES!" when you encounter the Gun Snakes for the first time) in X-2 you're done with that game- for the two games, but I need reasurances that the Judges arn't going to suck all the fun out of playing the game for me by arbatraily making my party useless.

    Conan-san on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2008
    Saban wrote: »
    Call me back when they do FFT2.

    No one wants that shit when they already have something better, something more "advance" you know.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • jeddy leejeddy lee Registered User regular
    edited June 2008
    Hmmm... I don't want to break into my savings to buy this game, but I got it on reserve @ gamestop. My budget is broke for the pay period, and I don't get paid until thursday. C'mon stimulous, I need to start to stimulate! (it was supposed to be here by 06/20/08).

    jeddy lee on
    Backlog Challenge: 0%
    0/8

    PS2
    FF X replay

    PS3
    God of War 1&2 HD
    Rachet and Clank Future
    MGS 4
    Prince of Persia

    360
    Bayonetta
    Fable 3

    DS
    FF: 4 heroes of light
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2008
    Saban wrote: »
    Call me back when they do FFT2.

    No one wants that shit when they already have something better, something more "advance" you know.

    I'd kill a man for another game along the lines of FFT (as in, gameplay on par with FFTA2, but along with a dark, involving story like FFT)...but seeing as Matsuno is no longer part of Square, I don't think that's going to happen.

    Vincent Grayson on
  • Conan-sanConan-san Registered User regular
    edited June 2008
    Well, I meen The World Ends With You had a fairly dark story in parts but that's streching it. Also, we don't know how much of that was Jupiter inc.

    Conan-san on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited June 2008
    So I guess it's coming in tomorrow... just got my call. I thought it was Wednesday, so pleasant surprise ++. :)

    Shadowfire on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited June 2008
    Gunna get my blue mage on tomorrow shit yeah

    No Great Name on
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  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    I have never been able to get the hang of blue magery in any FF. I understand it has some brokenly powerful stuff, I just hate having to mess with Learning. And in FFTA you have to get a Beastmaster too, to get all the goodies.

    captaink on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited June 2008
    captaink wrote: »
    I have never been able to get the hang of blue magery in any FF. I understand it has some brokenly powerful stuff, I just hate having to mess with Learning. And in FFTA you have to get a Beastmaster too, to get all the goodies.

    Shadowfire on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited June 2008
    The Blue Mage is my favorite class in all of Final Fantasy. It even beats out FF4's Paladin (though narrowly, I admit) due to the awesome combination of them having good stat growth, amazing potential, and the fact that they dress like pirates. I really can't overstate how much that alone helped.

    Terrendos on
  • ShujaaShujaa Registered User regular
    edited June 2008
    My first experience with a Tactics game was War of the Lions. Can someone explain how the FFTA versions fit in with that? Are they unrelated stories? Do they have the same excellence of dialogue? I loved how the characters spoke like adults and not 12 year old kids. And how it wasn't afraid to show death and suffering.

    Shujaa on
  • MechMantisMechMantis Registered User regular
    edited June 2008
    Shujaa wrote: »
    My first experience with a Tactics game was War of the Lions. Can someone explain how the FFTA versions fit in with that? Are they unrelated stories? Do they have the same excellence of dialogue? I loved how the characters spoke like adults and not 12 year old kids. And how it wasn't afraid to show death and suffering.

    Entirely unrelated.


    Entirely.

    MechMantis on
  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    MechMantis wrote: »
    Shujaa wrote: »
    My first experience with a Tactics game was War of the Lions. Can someone explain how the FFTA versions fit in with that? Are they unrelated stories? Do they have the same excellence of dialogue? I loved how the characters spoke like adults and not 12 year old kids. And how it wasn't afraid to show death and suffering.

    Entirely unrelated.


    Entirely.

    They are loosely tied into FF12's world of Ivalice. Apparently Vaan and Penelo show up in this one.

    captaink on
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited June 2008
    Shujaa wrote: »
    My first experience with a Tactics game was War of the Lions. Can someone explain how the FFTA versions fit in with that? Are they unrelated stories? Do they have the same excellence of dialogue? I loved how the characters spoke like adults and not 12 year old kids. And how it wasn't afraid to show death and suffering.
    FFTA centers around a magic book that transports a bunch of kids (and adults, but you don't play as them) to a version of Ivalice described in said book. The characters don't talk like the FFXII and FFT:WotL characters do, which is unfortunate.

    DVG on
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  • Venkman90Venkman90 Registered User regular
    edited June 2008
    Oooh it's out this Friday (the 27th) in the UK I hear...colour me exited

    Venkman90 on
  • ChenChen Registered User regular
    edited June 2008
    The famous judge rules' system makes it way back to this game, and by respecting their statements you will gain further bonuses, although their judgement hardly ever gets you an instant loss in the heat of battle. Instead, failure to follow what you're told to do simply deprives you of some added bonus, which generally come in the form of rare items awarded at the end of battles. Unfortunately, this system is misused, and even if some classical rules make their return in this title, there are also plenty new ones that are just plain awful. Some disallow you to use fire magic, which may sound easy to accomplish, but when you're asked not to perform any critical hits, it all becomes harder to manage, and just because such a random event happened you may be losing a well-deserved item. Rules such as “No long-range attacks” make perfect sense, but the same can't be said about not using the attack command or, as odd as it may sound, not hurting a particular species. If you're not allowed to damage particular foes, and you really want that extra reward, how are you supposed to defeat your enemies? If this wasn't bad enough, when enemies fail to comply to these rules your reward isn't awarded either, making it even harder to achieve your goal with all the possible rewards.
    Man, what? The rest I can stomach, but that is just a big FUCK YOU.

    Chen on
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  • ScrabbleDudeScrabbleDude Registered User regular
    edited June 2008
    I think it's a lot easier to take the rules and judges this time around, since it only affects a bonus and breaking rules doesn't send your characters to jail.

    ScrabbleDude on
  • TwistedFateTwistedFate Registered User regular
    edited June 2008
    But it also lets you lose characters because you can't revive them after the battle or something to that effect (it may be during, but I read it as if you break rules and a character falls, they're gone).

    TwistedFate on
    thIs fOrUm dEsErvEs A bEttEr clAss Of OttEr, And I'm gOnnA gIvE It tO 'Em. yOU'll sEE, I'll shOw yA
  • Jam WarriorJam Warrior Registered User regular
    edited June 2008
    Chen wrote: »
    The famous judge rules' system makes it way back to this game, and by respecting their statements you will gain further bonuses, although their judgement hardly ever gets you an instant loss in the heat of battle. Instead, failure to follow what you're told to do simply deprives you of some added bonus, which generally come in the form of rare items awarded at the end of battles. Unfortunately, this system is misused, and even if some classical rules make their return in this title, there are also plenty new ones that are just plain awful. Some disallow you to use fire magic, which may sound easy to accomplish, but when you're asked not to perform any critical hits, it all becomes harder to manage, and just because such a random event happened you may be losing a well-deserved item. Rules such as “No long-range attacks” make perfect sense, but the same can't be said about not using the attack command or, as odd as it may sound, not hurting a particular species. If you're not allowed to damage particular foes, and you really want that extra reward, how are you supposed to defeat your enemies? If this wasn't bad enough, when enemies fail to comply to these rules your reward isn't awarded either, making it even harder to achieve your goal with all the possible rewards.
    Man, what? The rest I can stomach, but that is just a big FUCK YOU.

    Highlighted is where the author of the above misses the point. You aren't meant to get the bonus item every time. It's a challenge! Sometimes the challenge may feel impossible, this creates a greater feeling of reward upon success. Luck is a perfectly legit element of the challenge given the number of battles I imagine you will partake in.

    Jam Warrior on
    MhCw7nZ.gif
  • ChenChen Registered User regular
    edited June 2008
    That's all well and good, but it's pretty dumb to get punished for something the A.I. did wrong. It certainly doesn't break the game, but man, I love me some items.

    Chen on
    V0Gug2h.png
  • MumblyfishMumblyfish Registered User regular
    edited June 2008
    First impressions:

    Battles move far too slowly. I have no hope of this issue being solved in any Final Fantasy Tactics; it's practically become a series staple.

    The game looks gorgeous, by any standards - handheld or home console. The music is great, too.

    Battles move far too slowly.

    The refined interface is fantastic. Turn orders and statistics are always on hand. My only gripe with the interface is, yes, the speed. There's no way to turn off menu animations.

    Battles move far too slowly. Fucking hell. Italics!

    Mumblyfish on
  • MandoloreMandolore Registered User regular
    edited June 2008
    ASimPerson wrote: »
    I'd love to get into FFT, so I bought it new off Amazon.

    Problem is, it's a bitch to find working PSone memory cards anywhere. Anyone know a decent place?

    Just get FFT:the war of the lions on the psp. Its basicly the same game except, theirs cutscenes and the translation doesn't suck

    EDIT: are there any more Ivalicce alliance games in the works, or is this it for now

    Mandolore on
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    —Gilgamesh, Final Fantasy V
  • Conan-sanConan-san Registered User regular
    edited June 2008
    But it also lets you lose characters because you can't revive them after the battle or something to that effect (it may be during, but I read it as if you break rules and a character falls, they're gone).

    Isn't perma death a problem with all the FFTs though? But if it's not Permadeath (there seems to be no concrete evidence one way or another) I think I can live with the laws system if they're just for bonuses.

    Conan-san on
  • wunderbarwunderbar What Have I Done? Registered User regular
    edited June 2008
    FFTA2 is listed as available from Futureshop/Best Buy on the 26th in Canada. I have just lost the next 6 months of my life. Especially if the battles to move that slowly.

    This is probably my most anticipated DS game of the year.

    wunderbar on
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  • RuinsRuins Registered User regular
    edited June 2008
    Just so everyone knows Toys R Us is having a buy 2 get 1 free sale on DS games. Just in time for FFTA2. Don't know when it ends.

    Ruins on
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