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Summer of Final Fantasy: FFTA2 (6/26), FFIVDS (7/22) - NSF56k
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You start with 0 MP, and gain 10 each turn. Basic level spells (your Fires, Cures, etc) are under that amount, you so can spam those without a problem. Most of the non-mage classes with MP-consuming abilities have abilities that use less than 10 mp as well, so it's not a big problem.
It keeps illusionists from opening battle with a fuckton of damage though, so that works out well.
One of the clan abilities doubles your MP gain each turn, and another one halves MP usage, although I have yet to figure out why both of those abilities exist since they seem redundant. (Although I suppose double MP is good for characters with MP-damage equipped)
don't forget that it also keeps assassins from aauto-killing a team before they even have a chance to move
NNID: Glenn565
Ok, I didn't realize there was an innate mana regen. Good times.
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Illusionist: To fuck absolutely everyone over all at once with nasty magic.
Archer: For cheap and easy ranged disables and charms.
Ninja: For dual wield and their damage+status attacks.
Gunner: For ridiculously long range status effect shots.
Juggler: For the same reason, though less range.
Summoner: For big effects of damage and some healing on the side.
Assassin: Because who doesn't love instant KO skills? Not to mention a good deal of status effect skills.
The Chocobo Knight sounds weird. It may be good if you can keep the chocobo from fight to fight, pretty crappy if not.
The Ranger has some potential if Reverse is as cool as it sounds. Apparently Reverse turns the effects of items around. A potion will do damage, for example. Depending on how many items this is good for, they could be awesome. I'm thinking of using status-clearing items to afflict those statuses, Phoenix Downs for instant KOs, etc.
3DS: 1607-3034-6970
I still haven't tried the Chocobo Knight. I finished the game (the import, that is), but never ran across any weapons that gave Chocobo Knight skills, so I never tried it out.
Should I just wait for Disgaea on the DS as I am getting it anyway or should I also grab FFTA2, it is worth noting I don't give 2 shits about the story.
I stand by my statement that FFTA2 is the best game on the system...and if you couldn't care less about the story, that's fine as there's very little story to be had.
Sold, thanks
I played through Tactics Advance 1 twice due to the stupid "Haha you threw away the wrong thing and can't complete every mission now" thing, and I loved it to death both ways.
So many hours sunk into it. From all I'm hearing about 2 being better in every way, I'm glad I've got Friday booked off work
No one wants that shit when they already have something better, something more "advance" you know.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
I'd kill a man for another game along the lines of FFT (as in, gameplay on par with FFTA2, but along with a dark, involving story like FFT)...but seeing as Matsuno is no longer part of Square, I don't think that's going to happen.
https://steamcommunity.com/profiles/76561197970666737/
https://steamcommunity.com/profiles/76561197970666737/
Entirely unrelated.
Entirely.
They are loosely tied into FF12's world of Ivalice. Apparently Vaan and Penelo show up in this one.
Highlighted is where the author of the above misses the point. You aren't meant to get the bonus item every time. It's a challenge! Sometimes the challenge may feel impossible, this creates a greater feeling of reward upon success. Luck is a perfectly legit element of the challenge given the number of battles I imagine you will partake in.
Battles move far too slowly. I have no hope of this issue being solved in any Final Fantasy Tactics; it's practically become a series staple.
The game looks gorgeous, by any standards - handheld or home console. The music is great, too.
Battles move far too slowly.
The refined interface is fantastic. Turn orders and statistics are always on hand. My only gripe with the interface is, yes, the speed. There's no way to turn off menu animations.
Battles move far too slowly. Fucking hell. Italics!
Just get FFT:the war of the lions on the psp. Its basicly the same game except, theirs cutscenes and the translation doesn't suck
EDIT: are there any more Ivalicce alliance games in the works, or is this it for now
"Enough expository banter. It's time we fight like men. And ladies. And ladies who dress like men. For Gilgamesh...IT'S MORPHING TIME!"
—Gilgamesh, Final Fantasy V
Isn't perma death a problem with all the FFTs though? But if it's not Permadeath (there seems to be no concrete evidence one way or another) I think I can live with the laws system if they're just for bonuses.
This is probably my most anticipated DS game of the year.