When you get in a battle where the law says "No attacking an enemy 2 or more squares from you" (I don't know the exact text of the law, but that's the idea), keep in mind that this also includes knockback from critical hits.
If you knock your opponent back, it counts as having attacked someone 2 squares away, and you get nailed for that.
Wow, that sucks. Atleast the rewards arn't once in a lifetime deals. I'm pretty happy with the law system as of right now.
Yeah, normally I wouldn't worry about it, but in this case it was during a clan trial, which you auto-fail if you break the law.
I had that happen to me on the same trial. Naturally it was on the last enemy.
I must be awful then, I can't get through the first fight without a death!
That would be an issue if death mattered. So long as you have one character standing at the end of it all, you're fine.
Gil is abundant, and subclasses are pretty much worthless for some time. Make use of the Item ability set for a much easier time.
Like every game ever made by the Japanese people, FFTA2 has appalling AI. Every move is determined by a roll of the die; opponents will frequently pass up easy kills, will wander past characters in critical health, and will generously spread out their damage rather than assault one character, so that you have a much easier time healing. They also have an awful habit of using a seemingly random ability, rather than one that makes sense. MP-draining and silencing characters without spells. Blowing every drop of MP on the biggest, baddest AoE spell... on one target. Using a low-accuracy attack on an enemy with single-digit health remaining. The stupidity never ends.
It's fun, but I selected hard mode and I would have expected the opponents to at least try to win.
I must be awful then, I can't get through the first fight without a death!
That would be an issue if death mattered. So long as you have one character standing at the end of it all, you're fine.
Gil is abundant, and subclasses are pretty much worthless for some time. Make use of the Item ability set for a much easier time.
Like every game ever made by the Japanese people, FFTA2 has appalling AI. Every move is determined by a roll of the die; opponents will frequently pass up easy kills, will wander past characters in critical health, and will generously spread out their damage rather than assault one character, so that you have a much easier time healing. They also have an awful habit of using a seemingly random ability, rather than one that makes sense. MP-draining and silencing characters without spells. Blowing every drop of MP on the biggest, baddest AoE spell... on one target. Using a low-accuracy attack on an enemy with single-digit health remaining. The stupidity never ends.
It's fun, but I selected hard mode and I would have expected the opponents to at least try to win.
I'm on hard mode and sometimes I see the AI use an ability that has a 0% chance to work. The AI's incompetence annoys me since I enjoy a good challenge.
Yeah, I figured the AI might be a bit different than Advance Wars and Fire Emblem. I wasn't able to bait the chicken monster into attacking my grouped white and black mage; instead it just kept dive bombing Luso. I don't really know what I lost from him dying, but it probably doesn't matter too much.
I pine for the days of enemy units in my strategy RPGs clustering around my healers and pounding their poor faces into the grave.
Fire Emblem's AI has never been particularly impressive either, but it worked because the game's rule and move set is simple enough that "Move to weakest unit in range; attack" is a strategy that can at least score a few kills. That just doesn't work for Tactics Advance 2; there are several moves available to each unit, and considerations beyond "Which unit will take the most damage?". It's a game that's crying out for a more comprehensive AI. Or an AI at all, for that matter.
Yeah, I figured the AI might be a bit different than Advance Wars and Fire Emblem. I wasn't able to bait the chicken monster into attacking my grouped white and black mage; instead it just kept dive bombing Luso. I don't really know what I lost from him dying, but it probably doesn't matter too much.
Posts
I had that happen to me on the same trial. Naturally it was on the last enemy.
Gil is abundant, and subclasses are pretty much worthless for some time. Make use of the Item ability set for a much easier time.
Like every game ever made by the Japanese people, FFTA2 has appalling AI. Every move is determined by a roll of the die; opponents will frequently pass up easy kills, will wander past characters in critical health, and will generously spread out their damage rather than assault one character, so that you have a much easier time healing. They also have an awful habit of using a seemingly random ability, rather than one that makes sense. MP-draining and silencing characters without spells. Blowing every drop of MP on the biggest, baddest AoE spell... on one target. Using a low-accuracy attack on an enemy with single-digit health remaining. The stupidity never ends.
It's fun, but I selected hard mode and I would have expected the opponents to at least try to win.
I'm on hard mode and sometimes I see the AI use an ability that has a 0% chance to work. The AI's incompetence annoys me since I enjoy a good challenge.
I'm playing on normal and it's kinda easy but not too easy- I'm assuming it gets harder.
I'm not doing 5 hours of gameplay over again anyways, so if I do another playthrough I'll do it on hard.
Hard mode hasn't been too tough for me, so I'd say go for it.
Fire Emblem's AI has never been particularly impressive either, but it worked because the game's rule and move set is simple enough that "Move to weakest unit in range; attack" is a strategy that can at least score a few kills. That just doesn't work for Tactics Advance 2; there are several moves available to each unit, and considerations beyond "Which unit will take the most damage?". It's a game that's crying out for a more comprehensive AI. Or an AI at all, for that matter.
Death has no consequence. None. Nil.
As you command. Hrm.. What name should I use now.. I used Hitler last time and it mildly amused me. "Hitler Clemens" of the Clan Jewphoria.
Given that FFTA2 is out, and FFIV is coming next month, we should probably lock this one and start a separate FFIV thread.