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When games are too difficult.

The Last GentThe Last Gent Registered User regular
edited June 2008 in Games and Technology
Just random thoughts shooting around in my head, my apologies if they're unstructured. I decided on a whim to download Kid Icarus on the VC, after playing the Brawl demo. "How hard can it actually be? Really?" I thought. After all, I usually like challenging games.

Yeah.

First level took a few tries, but I did it. Second level, I spent an entire week on, we're talking multiple attempts every day. Third level, it's been 3 days, and I'm seriously debating putting it down, and kind of regretting the 5 bucks, as I can honestly say it's starting to become hard to the point of no longer being any fun. Yeah, the music is catchy, the controls are tight, the levels inventive, but it's hard to get excited if all you're doing is repeatedly running through the same level 562543735 times desperately trying to make it a little bit farther and not get nailed by those damn snakes that fall from the ceiling, or those one eyed flying things.

Now, I usually like challenges, though I'd describe my skill level as medium to low-medium, typically on the losing end of multiplayer bouts. But this was too much for me, suddenly it's a chore instead of a game.

I think some of it boils down to game design making it monotonous and repetitive more than anything else, like in the harder modes of Guitar Hero 3, which I'm not very good at. My issue with the hard mode there is not the gameplay itself, but the fact that in Hard or Expert, you have to play every single song in a tier to progress. When I was doing medium, I was comforted by the fact that fail or not, I could opt out of one song, and if things got dire near the end of a tier, I'd have 2 songs I could alternate between at the end to cut the monotony, only needing to beat one. But in hard mode, you end up having to listen to "Story of my Life" 50 times because it's the only one left, and you can't beat it, but now you HAVE to, and lo and behold, it stops being fun. So far, it hasn't really killed too much of the fun for me, but I get the impression that I'll hit that anti-fun barrier eventually as I progress higher through the story mode.

So, discuss, I guess. When does a game become so difficult it stops being a challenge and just becomes a chore? What do you think causes this? Got any examples of what games did this for you?

(p.s. I'm leaving for work, so I won't be replying again for awhile)

The Last Gent on
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Posts

  • TubeTube Registered User admin
    edited June 2008
    A game is too difficult when the difficulty is not completely reliant on player skill and when it involves repeated attempts due to circumstances the player could not reasonably forsee and adapt to.

    Tube on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited June 2008
    For instance, Battle Toads.

    KrunkMcGrunk on
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  • HtR-LaserHtR-Laser Registered User regular
    edited June 2008
    I hear you on the Guitar Hero tiers. I understand that it's an accomplishment to get through these modes, but there's also the fact that there are some songs I just don't like, and trying to get through them is really unappealing. Now that I'm much less of a powergamer, though, I don't find myself nearly as frustrated by difficulty as I was back when I'd play for 4 hours a day.
    For instance, Battle Toads.

    Nah. It was overly reliant on memorization, but nothing was unfair after you experience it once.

    HtR-Laser on
  • astroboyastroboy Registered User regular
    edited June 2008
    EDIT: oops

    astroboy on
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  • WitchsightWitchsight Registered User regular
    edited June 2008
    Ive made un unwritten pact with myself to never replay a game on hard mode again. Since RE4. Every now and then i feel the urge to break it...
    But why Witchsight, you may say, why dont you want to challenge yourself at games you loved?

    Well for exactly that reason... i really enjoyed the game if im going to replay it. Putting it on hard seems like a grand idea, but AT SOME POINT, i am going to say, fuck this is hard as tits... and get pissed at my beloved vidjagame. And that makes me sad more than anything.

    Witchsight on
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  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited June 2008
    Specifically to shooters, a game is too difficult when it all they do is increase the health/damage done of enemies to insane levels rather than adapt the AI or just throw more of them at you.

    Minerva: Metastasis was guilty of this, and so, surprisingly, was Bioshock on hard. You'd spend more bullets killing an enemy than you would be able to refill within a reasonable timescale. And you guys know my accuracy. Eventually I wound down Bioshock to normal, because, fuck it, plugging an enemy with a full clip of tommy gun should kill them. It just should. It was just no fun to chase them around gradually wearing them down.

    Flippy_D on
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  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited June 2008
    A game is too difficult when the difficulty is not completely reliant on player skill and when it involves repeated attempts due to circumstances the player could not reasonably forsee and adapt to.

    See: Early text and graphical adventure games, where having three hundred ways of making the game literally unwinnable and forcing complete restarts were considered a feature. Fuck you, Sierra.

    Zxerol on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited June 2008
    Requisite TMNT for the NES mention here.

    Kagera on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited June 2008
    Flippy_D wrote: »
    Specifically to shooters, a game is too difficult when it all they do is increase the health/damage done of enemies to insane levels rather than adapt the AI or just throw more of them at you.

    Minerva: Metastasis was guilty of this, and so, surprisingly, was Bioshock on hard. You'd spend more bullets killing an enemy than you would be able to refill within a reasonable timescale. And you guys know my accuracy. Eventually I wound down Bioshock to normal, because, fuck it, plugging an enemy with a full clip of tommy gun should kill them. It just should. It was just no fun to chase them around gradually wearing them down.

    Reason #63504 that Crysis is awesome.

    Harder difficulties are like, harder for a real reason, not just Health/damage shit.

    Also, yeah, when a game is really hard because it's difficult, that's good. When a game is hard because it's cheap, that's bad.

    Khavall on
  • Captain ElevenCaptain Eleven The last card is a kronk Registered User regular
    edited June 2008
    It took until the 3rd post until Battletoads was mentioned?

    Damn, my money was on the OP.

    Captain Eleven on
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  • l_gl_g Registered User regular
    edited June 2008
    Oh come on, we love R-Type.

    Especially those levels where you can get trapped behind obstacles you don't know are coming.
    Or that level in R-Type 3 where you have to fly through the stage backwards.

    Sometimes I wonder if the reason why people beat R-Type is because they are so angry at it that it just wouldn't do to let the game get away without a sound beating.

    l_g on
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  • bowenbowen Sup? Registered User regular
    edited June 2008
    I did that Battletoad level on the first try when I was about 7. It wasn't too hard. Wusses.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • skarsolskarsol Registered User regular
    edited June 2008
    I remember Kid Icarus as being one of the best NES games in my childhood. I wish games had that same level of difficulty now. :(

    Try Blaster Master. :P

    skarsol on
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  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited June 2008
    For instance, Battle Toads.

    Battletoads was simple, man first time for every level. That hover board shit, to easy if you ask me. I marched back to that store and demanded my money back even.
    ...I don't think a game has ever caused me to cry before...

    Dixon on
  • HamjuHamju Registered User regular
    edited June 2008
    Hey guys, remember F-ZeroGX story mode?

    Fuck that shit.

    Hamju on
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  • KyanilisKyanilis Bellevue, WARegistered User regular
    edited June 2008
    Kagera wrote: »
    Requisite TMNT for the NES mention here.

    I had that bomb level memorized as a child. I was the only one that could get through that entire game easily. I was a god among children.

    Also, battletoads took me some time, but I managed to play through it too. God damn that snake level.

    Kyanilis on
  • STATE OF THE ART ROBOTSTATE OF THE ART ROBOT Registered User regular
    edited June 2008
    Armored Core: Last Raven was just too hard from the start. I could barely pass the first mission and then after that it was just stupid hard. Enemy AC's would hit you for 3k damage and move way faster than you. Impossible gaps that would require like the best booster and generator to pass, never mind this is the second mission in the game and you have nowhere near that amount of cash, and a control scheme that is just plain bad makes it too difficult IMO.

    STATE OF THE ART ROBOT on
  • RaslinRaslin Registered User regular
    edited June 2008
    Kyanilis wrote: »
    Kagera wrote: »
    Requisite TMNT for the NES mention here.

    I had that bomb level memorized as a child. I was the only one that could get through that entire game easily. I was a god among children.

    Also, battletoads took me some time, but I managed to play through it too. God damn that snake level.

    ?

    I thought there were only three levels in battletoads

    Raslin on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2008
    Battletoads is stupidly hard.

    Also impossible to beat co-op without cheating.

    Xenogears of Bore on
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  • piLpiL Registered User regular
    edited June 2008
    l_g wrote: »
    Oh come on, we love R-Type.

    Especially those levels where you can get trapped behind obstacles you don't know are coming.
    Or that level in R-Type 3 where you have to fly through the stage backwards.

    Sometimes I wonder if the reason why people beat R-Type is because they are so angry at it that it just wouldn't do to let the game get away without a sound beating.

    That was my motivation. It felt pretty good when I succeeded too, and I'm not really that good at shumps. It became rote memorization and luck, and I doubt I could do it now if I wanted.

    piL on
  • KyanilisKyanilis Bellevue, WARegistered User regular
    edited June 2008
    Raslin wrote: »
    Kyanilis wrote: »
    Kagera wrote: »
    Requisite TMNT for the NES mention here.

    I had that bomb level memorized as a child. I was the only one that could get through that entire game easily. I was a god among children.

    Also, battletoads took me some time, but I managed to play through it too. God damn that snake level.

    ?

    I thought there were only three levels in battletoads

    Try 12. But most people gave up after the 3rd level.

    Kyanilis on
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited June 2008
    Kyanilis wrote: »
    Raslin wrote: »
    Kyanilis wrote: »
    Kagera wrote: »
    Requisite TMNT for the NES mention here.

    I had that bomb level memorized as a child. I was the only one that could get through that entire game easily. I was a god among children.

    Also, battletoads took me some time, but I managed to play through it too. God damn that snake level.

    ?

    I thought there were only three levels in battletoads

    Try 12. But most people gave up after the 3rd level.

    That was the joke my friend

    Dixon on
  • ZombiemamboZombiemambo Registered User regular
    edited June 2008
    A game is too difficult when the difficulty is not completely reliant on player skill and when it involves repeated attempts due to circumstances the player could not reasonably forsee and adapt to.

    ...C...Contra?

    Zombiemambo on
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  • RonTheDMRonTheDM Yes, yes Registered User regular
    edited June 2008
    Mario Sunshine secret zones had a way of getting me back in the day. I have since polished my 3D mario skills. This video makes it look simple:

    http://www.youtube.com/watch?v=DYUEArg5xTQ

    It ... it isn't.

    RonTheDM on
  • bowenbowen Sup? Registered User regular
    edited June 2008
    That looked ridiculously easy.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • RonTheDMRonTheDM Yes, yes Registered User regular
    edited June 2008
    That was just a high quality video of I think one of the first secret zones, there are many other ones, and they get much worse. All the other videos of them are really crappy quality.

    RonTheDM on
  • MangarooMangaroo LondonRegistered User regular
    edited June 2008
    makes me feel like picking up sunshine - i thought it was galaxy at the beginning of that video

    Mangaroo on
  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    edited June 2008
    A game is too difficult/frustrating for me when it inserts an unskippable segment, required to progress in the game, that features one or more of the following:

    * Completely different gameplay from the main game, often poorly executed (i.e. the minigame of DOOM)
    * Timed segments requiring precision platforming. HATE.
    * Instadeath if your reflexes are off, bonus hate points if you could not have predicted the instadeath the first time
    * A lengthy section of challenges, all of which you must repeat if you fail/die even once
    * A lengthy unskippable cutscene before the difficult challenge, of course with no ability to save after the cutscene

    These things have caused me to abandon a number of games that I otherwise loved, such as Dark Cloud II and Okami. I'm getting picky in my old age and I don't have the patience for things that make me want to throw my controller through the TV. I wish more games were like Super Mario Galaxy; flexible enough that you don't have to complete that one section that you just can't get.

    SwashbucklerXX on
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  • RookRook Registered User regular
    edited June 2008
    Flippy_D wrote: »
    Specifically to shooters, a game is too difficult when it all they do is increase the health/damage done of enemies to insane levels rather than adapt the AI or just throw more of them at you.

    Minerva: Metastasis was guilty of this, and so, surprisingly, was Bioshock on hard. You'd spend more bullets killing an enemy than you would be able to refill within a reasonable timescale. And you guys know my accuracy. Eventually I wound down Bioshock to normal, because, fuck it, plugging an enemy with a full clip of tommy gun should kill them. It just should. It was just no fun to chase them around gradually wearing them down.

    That's a Half-Life 2 thing, rather than a Minerva thing, isn't it? And to be fair, adding in more enemies is going to be limited be the system, greatly increase the time needed with map making, not going to be suitable for all situations, and would no doubt would be a nightmare play testing/balancing. Same thing with increasing the AI, if people could make AI smarter, they would. Most of the time increased AI just means cheap stuff like superhuman accuracy, psychic knowledge, unlimited energy/powerups etc.

    And complaining about harder difficulty levels being hard is fairly dumb in my opinion.

    Rook on
  • tsmvengytsmvengy Registered User regular
    edited June 2008
    Mario Sunshine secret zones had a way of getting me back in the day. I have since polished my 3D mario skills. This video makes it look simple:

    *snip* Video of ridiculous SMS level

    It ... it isn't.

    Fuck that. FUCK THAT.

    tsmvengy on
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  • slash000slash000 Registered User regular
    edited June 2008
    RE: Guitar Hero games

    If you're ever tired of playing the same songs that you can't beat, you can always just use a cheat, unlock every song, and play any songs in any order in Quick Play mode.

    slash000 on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2008
    Throw in rubberband AI in racing games for the list of things that make me say FUCK YOU and drop the controller in disgust.

    PeregrineFalcon on
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  • NerdtendoNerdtendo Registered User regular
    edited June 2008
    A game is too difficult/frustrating for me when it inserts an unskippable segment, required to progress in the game, that features one or more of the following:

    * Completely different gameplay from the main game, often poorly executed (i.e. the minigame of DOOM)
    * Timed segments requiring precision platforming. HATE.
    * Instadeath if your reflexes are off, bonus hate points if you could not have predicted the instadeath the first time
    * A lengthy section of challenges, all of which you must repeat if you fail/die even once
    * A lengthy unskippable cutscene before the difficult challenge, of course with no ability to save after the cutscene

    These things have caused me to abandon a number of games that I otherwise loved, such as Dark Cloud II and Okami. I'm getting picky in my old age and I don't have the patience for things that make me want to throw my controller through the TV. I wish more games were like Super Mario Galaxy; flexible enough that you don't have to complete that one section that you just can't get.

    I'm playing through Dark Cloud 2 right now, and I haven't run into anything like which you've mentioned, except for the optional spheda minigame (which is loads of fun anyways).

    Aside from that, I love ass rapingly difficult gameplay. But only when it's fair. I like to know that the reason why I failed is because I fucked up, not because the game was all like "reaction time slower than 1/20th of a second? Fuck you."

    Nerdtendo on
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  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited June 2008
    Rook wrote: »
    That's a Half-Life 2 thing, rather than a Minerva thing, isn't it?
    ....
    And complaining about harder difficulty levels being hard is fairly dumb in my opinion.
    Wrong on both accounts.

    Minerva Metastatis on hard mode gave enemies approx. 15 times their normal health. Try 5 headshots with a magnum to kill one bad guy. Then try realising that you're fighting 10 of those bad guys in areas with no cover whatsoever, and they have unlimited grenades.

    'Fairly dumb' my ass. Harder difficulty should be about responding to player skill, not just ratcheting everything up to stupid. Call of Duty 4 on Veteran is hard as shit, but it's fair. Metastasis is not.

    F-zero GX was actually fine by me. I never beat hard mode, but I'm fine with that because I know it's my driving ability not being good enough, rather than the game being super-cheap.

    Flippy_D on
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  • TavTav Irish Minister for DefenceRegistered User regular
    edited June 2008
    oh god that first level of Driver haunted me for years

    Tav on
  • AkatsukiAkatsuki Registered User regular
    edited June 2008
    I find that Ninja Gaiden (not Black) reached a point where the difficulty was cheap and the lack of a retry option just made it worse. Made me give up near the end. Ikaruga and F-Zero GX though, that's kind of toughness I like.

    Akatsuki on
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  • CantidoCantido Registered User regular
    edited June 2008
    tsmvengy wrote: »
    Mario Sunshine secret zones had a way of getting me back in the day. I have since polished my 3D mario skills. This video makes it look simple:

    *snip* Video of ridiculous SMS level

    It ... it isn't.

    Fuck that. FUCK THAT.

    no u.

    Those levels made Mario Sunshine worth it. They are fucking GLORIOUS.

    Cantido on
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  • EggyToastEggyToast Jersey CityRegistered User regular
    edited June 2008
    Yeah, the OP shouldn't be surprised that an old NES game is stupidly difficult -- the vast majority of old NES games were just cheap. I mean, this was at a time where many developers created arcade games with the sole purpose of eating quarters, so cheap kills made perfect sense.

    It's also why the GameGenie became so popular ;)

    But yeah, it's one of the things I love about most modern games. They're *fair*. And I don't mean "easy", but literally fair -- most deaths at least make sense, you don't generally run out of lives and have to restart the game, and typically the game is set up to keep you moving forward. That's *excellent*. I love playing a game and generally not being "stuck" anymore. Most stupidly difficult sections are reserved for extra content, like hidden bosses or levels that don't affect the story.

    And yes, as Zxerol points out, it's why I have no interest in ever going back to play old PC click adventures that I missed out on. I'm not nearly masochistic enough to wish to play most old video games. My youth was spent renting stupid NES games, thinking I was simply bad at them, only to realize as I got older that they were just dumb and cheap.

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  • NerdtendoNerdtendo Registered User regular
    edited June 2008
    Akatsuki wrote: »
    I find that Ninja Gaiden (not Black) reached a point where the difficulty was cheap and the lack of a retry option just made it worse. Made me give up near the end. Ikaruga and F-Zero GX though, that's kind of toughness I like.

    Lemme guess... ghost fish?

    Nerdtendo on
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  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2008
    some of the shit in ninja gaiden was pretty retarded

    why would you put the ghost fish in

    who thought that was a good idea

    Evil Multifarious on
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