Hopefully our first attack will destroy the majority of what he has going on, but with 121 archers he will have more than 1 left over when we are done most likely. So you all saw this is a level 1 port, but it is also around 100k gold each hit. So it will only take up a maximum of 1 ship which is nice if you are just attacking him for gold like I am.
My ETA from 43:11 to JoyVille is 4 hours, 40 minutes 47 seconds.
Are you sending it now? If so I have to send at 12:20. Or I can just send from 43:11 also, which will stop me from having to think. 80 Swordsmen and 20 Archers @ 43:11. Anyone else on 43:11 want some money?
The nice thing is he won't be able to abandon the colony while attacks are on their way to or fro, so as long as we spread out our attacks once we break through, we'll be able to just keep pillaging til the gold is gone.
Edit: Mans sent; ETA 10.06.2008 20:26:34
40 swords, 20 phalanx, 10 gunners to help out.
My bands of merry men arrive at 20:22:00 in game time.
80 Swords, 50 phalanx, 30 archers, random other stuff. Not enough for a decisive win, so definatly relying on your backup.
20:22:00? I've sent mine off and it says 15:43:42. That could be bad. I'll have to withdraw them and hang back. Odd though, we're sending from the same island.
My bands of merry men arrive at 20:22:00 in game time.
80 Swords, 50 phalanx, 30 archers, random other stuff. Not enough for a decisive win, so definatly relying on your backup.
20:22:00? I've sent mine off and it says 15:43:42. That could be bad. I'll have to withdraw them and hang back. Odd though, we're sending from the same island.
15:43 is like 2 minutes ago. That was prolly the time for them to load on ships?
My ETA from 43:11 to JoyVille is 4 hours, 40 minutes 47 seconds.
Are you sending it now? If so I have to send at 12:20. Or I can just send from 43:11 also, which will stop me from having to think. 80 Swordsmen and 20 Archers @ 43:11. Anyone else on 43:11 want some money?
Not with the level 16 wall. 1 Gunsmen will work, 1 Gryo will work, 1 Archer might, but defiantly nothing less than that.
You sure? To the best of my knowledge the extra waves join in with the main forces and don't actually do anything till the 20 min tick. Although I admit I havent extensively tested it.
With multiple people joining, only the strongest (as measured at the end of the battle) will get to pillage from the initial fight, so no, his slinger wouldn't work here.
4h 40min trip and a 9h 21m duration for the attack. I think it'll last more than 20min so I don't think we should worry too much. I decided to hit it from both my colonies and the attacks will land in 4h 40min. Now's the time cause the getting is good. Also I don't mind taking the first 20min of the battle on my own troops since I'm the one asking for this help in destroying him.
With multiple people joining, only the strongest (as measured at the end of the battle) will get to pillage from the initial fight, so no, his slinger wouldn't work here.
Okay, so if I have 6 armies hit, and Turtle has 6, and he has the largest, but I have the 2nd largest, and there's some other guys in between: who gets loot?
With multiple people joining, only the strongest (as measured at the end of the battle) will get to pillage from the initial fight, so no, his slinger wouldn't work here.
Doh. Thanks for the heads up guys. I'm recalling those slingers.
I play on the Alpha server and thought i'd share a trick i figured out.
How to make a new city and lose almost nothing if attacked.
When I build a new colony I keep a steady stream of building materials and marble coming in while building 'trading post'.
lots of asshats in Ikariam like to attack the new colony and pillage whatever materials you are starting with etc... so I upgrade my trading post asap.
I take mine to lvl 8 - you can do what you like.
At this point take whatever materials it is you are trying to save from being captured and put it in as 'sell' then set a ridiculously high price. (99 is the highest).
You will notice that materials at your trading post cant be looted and arnt counted towards your storage limit. It takes some monitoring but has been very effective to limit the damage done when founding a new colony.
You do the same for Gold too, but opposite. Try to buy a bunch of stuff at 1 gold ea. The trading post will 'reserve' your gold for the transaction and you save some $$ - works great if your getting strapped or just founding your first colony.
With multiple people joining, only the strongest (as measured at the end of the battle) will get to pillage from the initial fight, so no, his slinger wouldn't work here.
Okay, so if I have 6 armies hit, and Turtle has 6, and he has the largest, but I have the 2nd largest, and there's some other guys in between: who gets loot?
In a one player scenario, I'd get 6 loots.
The one player with the largest total army left at the end is the only one who gets to loot from this round. I suggest sending waves of single gunsmen later when the battle is about to end, timed to arrive after the battle.
With multiple people joining, only the strongest (as measured at the end of the battle) will get to pillage from the initial fight, so no, his slinger wouldn't work here.
Okay, so if I have 6 armies hit, and Turtle has 6, and he has the largest, but I have the 2nd largest, and there's some other guys in between: who gets loot?
In a one player scenario, I'd get 6 loots.
The one player with the largest total army left at the end is the only one who gets to loot from this round. I suggest sending waves of single gunsmen later when the battle is about to end, timed to arrive after the battle.
Hurm, things that would have been useful to know 30 minutes ago! (Cause my army is split in half, would have been better to combine it beforehand if this is true so as not to waste an attack on no loot) Oh well. One of my other cities is 5 hours away, I guess I'll send some waves from there.
With multiple people joining, only the strongest (as measured at the end of the battle) will get to pillage from the initial fight, so no, his slinger wouldn't work here.
Okay, so if I have 6 armies hit, and Turtle has 6, and he has the largest, but I have the 2nd largest, and there's some other guys in between: who gets loot?
In a one player scenario, I'd get 6 loots.
The one player with the largest total army left at the end is the only one who gets to loot from this round. I suggest sending waves of single gunsmen later when the battle is about to end, timed to arrive after the battle.
Hurm, things that would have been useful to know 30 minutes ago! (Cause my army is split in half, would have been better to combine it beforehand if this is true so as not to waste an attack on no loot) Oh well. One of my other cities is 5 hours away, I guess I'll send some waves from there.
It doesn't waste an attack with no loot; all attacks that combine to generate a single combat report (which these will, as they are reinforcements) count as just one attack for bashing purposes.
I play on the Alpha server and thought i'd share a trick i figured out.
How to make a new city and lose almost nothing if attacked.
When I build a new colony I keep a steady stream of building materials and marble coming in while building 'trading post'.
lots of asshats in Ikariam like to attack the new colony and pillage whatever materials you are starting with etc... so I upgrade my trading post asap.
I take mine to lvl 8 - you can do what you like.
At this point take whatever materials it is you are trying to save from being captured and put it in as 'sell' then set a ridiculously high price. (99 is the highest).
You will notice that materials at your trading post cant be looted and arnt counted towards your storage limit. It takes some monitoring but has been very effective to limit the damage done when founding a new colony.
You do the same for Gold too, but opposite. Try to buy a bunch of stuff at 1 gold ea. The trading post will 'reserve' your gold for the transaction and you save some $$ - works great if your getting strapped or just founding your first colony.
This advice is outdated; goods in the trading post can be pillaged now; I am uncertain whether gold can. At the least, putting gold there will make you look less appealing of a target from the score-linker. But putting lots of goods in a trading port just saves raiders the effort of spying your warehouse.
Is that only for loot or does it apply to the gold as well Darian? We don't really care about the loot from the level 1 trade port. We do however care about the money.
With multiple people joining, only the strongest (as measured at the end of the battle) will get to pillage from the initial fight, so no, his slinger wouldn't work here.
Okay, so if I have 6 armies hit, and Turtle has 6, and he has the largest, but I have the 2nd largest, and there's some other guys in between: who gets loot?
In a one player scenario, I'd get 6 loots.
The one player with the largest total army left at the end is the only one who gets to loot from this round. I suggest sending waves of single gunsmen later when the battle is about to end, timed to arrive after the battle.
Hurm, things that would have been useful to know 30 minutes ago! (Cause my army is split in half, would have been better to combine it beforehand if this is true so as not to waste an attack on no loot) Oh well. One of my other cities is 5 hours away, I guess I'll send some waves from there.
It doesn't waste an attack with no loot; all attacks that combine to generate a single combat report (which these will, as they are reinforcements) count as just one attack for bashing purposes.
I play on the Alpha server and thought i'd share a trick i figured out.
How to make a new city and lose almost nothing if attacked.
When I build a new colony I keep a steady stream of building materials and marble coming in while building 'trading post'.
lots of asshats in Ikariam like to attack the new colony and pillage whatever materials you are starting with etc... so I upgrade my trading post asap.
I take mine to lvl 8 - you can do what you like.
At this point take whatever materials it is you are trying to save from being captured and put it in as 'sell' then set a ridiculously high price. (99 is the highest).
You will notice that materials at your trading post cant be looted and arnt counted towards your storage limit. It takes some monitoring but has been very effective to limit the damage done when founding a new colony.
You do the same for Gold too, but opposite. Try to buy a bunch of stuff at 1 gold ea. The trading post will 'reserve' your gold for the transaction and you save some $$ - works great if your getting strapped or just founding your first colony.
This advice is outdated; goods in the trading post can be pillaged now; I am uncertain whether gold can. At the least, putting gold there will make you look less appealing of a target from the score-linker. But putting lots of goods in a trading port just saves raiders the effort of spying your warehouse.
The U_N dude who has been wanging me used the "1 unit 1 second later" technique on me, and he got multiple pillages. He sent 1 big attack, and 2 single units in 2 separate attacks seconds later, and got 3 pillages.
BTW, he attacked me again last night. That makes 7 pillages in 24 hours, though only 6 attacks are showing in my combat log. One of the single unit attacks never showed up in the log for some reason, but the pillage does show in my town manager. I'm going to report him for bashing, but I don't know how to do that. Any advice?
It doesn't waste an attack with no loot; all attacks that combine to generate a single combat report (which these will, as they are reinforcements) count as just one attack for bashing purposes.
Will see. Will be a good experiment if nothing else.
Yea, one of my target search methods now is the trading post. Hmm, need some marble...5k for 40g...I have a counteroffer! Do you accept payment in...GYROCOPTERS!? Moo hoo ha ha.
"He who fights monsters should look to it that he himself does not become a monster...For when you gaze into the Abyss, the Abyss also gazes into you."
"Ónen i-Estel mellyn, ú-chebin estel anim"
yes its worth it (especially the higher up troops like gunners)
and yes its for all towns. After an upgrade look at another towns workshop and you'll see the upgrade you just did is at the next level in that workshop too.
Okay, my looting fleet is arriving at 00:08 - 00:28, so I claim those 20 minutes! :P~
Actually, looting fleets don't interfere with each other at all. They can land 10 seconds apart, as long as no battle is going on, and each will get a normal full loot.
Reporting bashing: Take a screen shot of the town log(s) showing the more than 6 pillages, then a screenshot of the military screen showing the list of attacks. Email those to the GO for the server along with your account name.
Okay, my looting fleet is arriving at 00:08 - 00:28, so I claim those 20 minutes! :P~
Actually, looting fleets don't interfere with each other at all. They can land 10 seconds apart, as long as no battle is going on, and each will get a normal full loot.
Yeah, but there might be a few archers left over still since the game likes to screw me by only killing half the defenders.
Field of Research: Military
Name: Governor
Description: If we employ a civil servant, we can then not only pillage another town, but also use and manage it. In no time we will be using the wealth of others for our own gain and will let our own towns rise up with use of their resources.
Field of Research: Military
Name: Governor
Description: If we employ a civil servant, we can then not only pillage another town, but also use and manage it. In no time we will be using the wealth of others for our own gain and will let our own towns rise up with use of their resources.
Field of Research: Military
Name: Governor
Description: If we employ a civil servant, we can then not only pillage another town, but also use and manage it. In no time we will be using the wealth of others for our own gain and will let our own towns rise up with use of their resources.
Allows: Occupation
Brokez0rz
yeah i figured it still waz... i hope they get this working soon.
So I'm actually hoping to lose a few guys in this large scale effort of ours simply because my gold upkeep is way too high right now. -22k in a time of troop movements.
I'll send from my capital in like 45-60min which will give them almost one hour alone with the enemy before my others arrive to help. The problem is I don't really want to lose a ton from my capital. Maybe I'll just send the swordsmen.
Posts
80 Swords, 50 phalanx, 30 archers, random other stuff. Not enough for a decisive win, so definatly relying on your backup.
Sent 6 waves, so I fully expect a 500k payout... or else!
Will I be able to use the "1 slinger on his own 1 second after the main attack" technique on this one?
Are you sending it now? If so I have to send at 12:20. Or I can just send from 43:11 also, which will stop me from having to think. 80 Swordsmen and 20 Archers @ 43:11. Anyone else on 43:11 want some money?
Not with the level 16 wall. 1 Gunsmen will work, 1 Gryo will work, 1 Archer might, but defiantly nothing less than that.
Edit: Mans sent; ETA 10.06.2008 20:26:34
40 swords, 20 phalanx, 10 gunners to help out.
20:22:00? I've sent mine off and it says 15:43:42. That could be bad. I'll have to withdraw them and hang back. Odd though, we're sending from the same island.
Yes.
15:43 is like 2 minutes ago. That was prolly the time for them to load on ships?
You sure? To the best of my knowledge the extra waves join in with the main forces and don't actually do anything till the 20 min tick. Although I admit I havent extensively tested it.
Okay, so if I have 6 armies hit, and Turtle has 6, and he has the largest, but I have the 2nd largest, and there's some other guys in between: who gets loot?
In a one player scenario, I'd get 6 loots.
Doh. Thanks for the heads up guys. I'm recalling those slingers.
And yeah, got the ETA wrong. It's 20:24:30.
I play on the Alpha server and thought i'd share a trick i figured out.
How to make a new city and lose almost nothing if attacked.
lots of asshats in Ikariam like to attack the new colony and pillage whatever materials you are starting with etc... so I upgrade my trading post asap.
I take mine to lvl 8 - you can do what you like.
At this point take whatever materials it is you are trying to save from being captured and put it in as 'sell' then set a ridiculously high price. (99 is the highest).
You will notice that materials at your trading post cant be looted and arnt counted towards your storage limit. It takes some monitoring but has been very effective to limit the damage done when founding a new colony.
You do the same for Gold too, but opposite. Try to buy a bunch of stuff at 1 gold ea. The trading post will 'reserve' your gold for the transaction and you save some $$ - works great if your getting strapped or just founding your first colony.
The one player with the largest total army left at the end is the only one who gets to loot from this round. I suggest sending waves of single gunsmen later when the battle is about to end, timed to arrive after the battle.
Hurm, things that would have been useful to know 30 minutes ago! (Cause my army is split in half, would have been better to combine it beforehand if this is true so as not to waste an attack on no loot) Oh well. One of my other cities is 5 hours away, I guess I'll send some waves from there.
It doesn't waste an attack with no loot; all attacks that combine to generate a single combat report (which these will, as they are reinforcements) count as just one attack for bashing purposes.
This advice is outdated; goods in the trading post can be pillaged now; I am uncertain whether gold can. At the least, putting gold there will make you look less appealing of a target from the score-linker. But putting lots of goods in a trading port just saves raiders the effort of spying your warehouse.
i dont read the forms there much... lol
The U_N dude who has been wanging me used the "1 unit 1 second later" technique on me, and he got multiple pillages. He sent 1 big attack, and 2 single units in 2 separate attacks seconds later, and got 3 pillages.
BTW, he attacked me again last night. That makes 7 pillages in 24 hours, though only 6 attacks are showing in my combat log. One of the single unit attacks never showed up in the log for some reason, but the pillage does show in my town manager. I'm going to report him for bashing, but I don't know how to do that. Any advice?
Will see. Will be a good experiment if nothing else.
PS3 FriendNameThing: Caerus | Steam: clayburnp
"Ónen i-Estel mellyn, ú-chebin estel anim"
I don't know if they fixed upgrades yet, but i think they have, and in that case it is definitely worth it.
and yes its for all towns. After an upgrade look at another towns workshop and you'll see the upgrade you just did is at the next level in that workshop too.
Actually, looting fleets don't interfere with each other at all. They can land 10 seconds apart, as long as no battle is going on, and each will get a normal full loot.
Reporting bashing: Take a screen shot of the town log(s) showing the more than 6 pillages, then a screenshot of the military screen showing the list of attacks. Email those to the GO for the server along with your account name.
Edit: See this thread for full details and instructions.
Yeah, but there might be a few archers left over still since the game likes to screw me by only killing half the defenders.
Brokez0rz
Or something like that.