Woo, beat The Journey. They probably should have maybe had Monad be a NG+ only thing, since spending just a little time in there completely trivialized the last boss. Wasn't even trying to grind, I just wanted some of the cooler high-level persona's. Netted a few pieces of the best armor from Messiah, and that sucker couldn't even do more than 100 damage to me at once. Oh well, considering that people have said the fight is a bitch otherwise (and I could see being pissed off dying half way through... yeesh) I'm not really complaining.
I really want to play The Answer, but just from the opening bits of plot, it seems pretty corny and half-assed.
One month later another robot bursts out from a hidden trap door under the kitchen table and says there's a time warp going loco. Cue "Here we go agaaaaaiiiiiiinnnnn". Uh... okay there...
They get credit though for managing to turn what was originally a pretty happy and fulfilling ending into something kinda messed up.
"Ah, he's just resting his head on the lap of his hot sexbot and is drowsy from the sun. Aww..."
"Naw, we're just messing with you there. He's dead."
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Woo, beat The Journey. They probably should have maybe had Monad be a NG+ only thing, since spending just a little time in there completely trivialized the last boss. Wasn't even trying to grind, I just wanted some of the cooler high-level persona's. Netted a few pieces of the best armor from Messiah, and that sucker couldn't even do more than 100 damage to me at once. Oh well, considering that people have said the fight is a bitch otherwise (and I could see being pissed off dying half way through... yeesh) I'm not really complaining.
I really want to play The Answer, but just from the opening bits of plot, it seems pretty corny and half-assed.
One month later another robot bursts out from a hidden trap door under the kitchen table and says there's a time warp going loco. Cue "Here we go agaaaaaiiiiiiinnnnn". Uh... okay there...
They get credit though for managing to turn what was originally a pretty happy and fulfilling ending into something kinda messed up.
"Ah, he's just resting his head on the lap of his hot sexbot and is drowsy from the sun. Aww..."
"Naw, we're just messing with you there. He's dead."
Yeah I felt same way. Starting the Answer is basically a giant fuck you and a big "What the fuck?" But I cant unplay what Ive played and the ending is what it is to me now. And it does add more to the story...but...like...not a giant amount really.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
Woo, beat The Journey. They probably should have maybe had Monad be a NG+ only thing, since spending just a little time in there completely trivialized the last boss. Wasn't even trying to grind, I just wanted some of the cooler high-level persona's. Netted a few pieces of the best armor from Messiah, and that sucker couldn't even do more than 100 damage to me at once. Oh well, considering that people have said the fight is a bitch otherwise (and I could see being pissed off dying half way through... yeesh) I'm not really complaining.
I really want to play The Answer, but just from the opening bits of plot, it seems pretty corny and half-assed.
One month later another robot bursts out from a hidden trap door under the kitchen table and says there's a time warp going loco. Cue "Here we go agaaaaaiiiiiiinnnnn". Uh... okay there...
They get credit though for managing to turn what was originally a pretty happy and fulfilling ending into something kinda messed up.
"Ah, he's just resting his head on the lap of his hot sexbot and is drowsy from the sun. Aww..."
"Naw, we're just messing with you there. He's dead."
I thought it was pretty obvious that he was dead from the ending we got.
Also, yeah, the Answer is pretty much entirely unnecessary, and I say that as one of the biggest Persona fan on these boards.
Blackjack on
3DS: 1607-3034-6970
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited August 2008
It's definitely a unique challenge, as the no Compendium thing goes.
It's definitely a unique challenge, as the no Compendium thing goes.
Honestly...I didnt findit very challenging, I died maybe 3-4 times the whole game (the answer, not the journey) so I dunno. It wasnt very hard even though it was all "watch out the difficulty is upped in this mode!" I never really experienced much of that, other than the few times I died and was like..oh...so thats how you beat em. And yeah, the story really isnt that amazing on it, but still, it kept me entertained for another 30 hours so thats ok.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
Yeah, The Answer didn't quite do for me what The Journey did, but it was basically 30 more hours of fusing, dungeon crawling, and combat in my favorite RPG. I'll take it.
I couldn't play The Answer because it's pretty much nothing but the dungeon. I was hooked on The Journey because most of it is the cool social elements, and I'd have my weeks all planned out (wasn't using a guide, either). You'd only go to the tower a few days in a month, and even then you didn't have to spend all that much time there. And while exploring the Tartarus was fun sparingly, I couldn't do it for 30 hours straight. I just looked up the cinematics for The Answer on youtube instead.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I was all ready to start up the Answer after finishing Persona 3 (I didn't play the Fes version), but the combination of that obnoxious final boss, the fact that I put around 90 hours into it before finishing it, and then finding out that it's only a dungeon crawl (most boring part of P3 in my opinion) without a compendium (I probably spent about 10 hours in the compendium fusing and reading about personas) made me decide that I would have to give it some time before I checked it out.
I'll get around to it eventually I think, but it doesn't sound like I'm missing much.
I love Persona 3 to pieces, I really do, but The Answer made me realize why.
It spends as much of its time making you NOT play a JRPG as it possibly can. The turn based combat system? It gets old. Reeeaaally old, and I don't think it stands very well on its own unless you're really into that. Combine this with the fact that The Answer spends 80% of its duration giving you back story rather than front story (shut up that's a proper term)...
I do not regret YouTubing the shit out of the Answer at all.
It spends as much of its time making you NOT play a JRPG as it possibly can. The turn based combat system? It gets old. Reeeaaally old, and I don't think it stands very well on its own unless you're really into that. Combine this with the fact that The Answer spends 80% of its duration giving you back story rather than front story (shut up that's a proper term)...
That was my major problem with Persona 3. The whole sim element I thought was really well done, however the JRPG aspects I thought paled in comparison to the other Shin Megami Tensei titles. Hopefully, Persona 4 will rectify this (the fact that you can directly control everyone in battle has me hopeful).
It spends as much of its time making you NOT play a JRPG as it possibly can. The turn based combat system? It gets old. Reeeaaally old, and I don't think it stands very well on its own unless you're really into that. Combine this with the fact that The Answer spends 80% of its duration giving you back story rather than front story (shut up that's a proper term)...
That was my major problem with Persona 3. The whole sim element I thought was really well done, however the JRPG aspects I thought paled in comparison to the other Shin Megami Tensei titles. Hopefully, Persona 4 will rectify this (the fact that you can directly control everyone in battle has me hopeful).
See, things like not being able to control my party members was what I LIKED. I could rely on my party members to be useful with minimum fuss, making a combat system that otherwise slowly grinds my patience to dust over the course of the game entirely bearable. Controlling one character made things so much quicker.
Of course, I generally hate most JRPGs and disdain turn based battles sooo...
It spends as much of its time making you NOT play a JRPG as it possibly can. The turn based combat system? It gets old. Reeeaaally old, and I don't think it stands very well on its own unless you're really into that. Combine this with the fact that The Answer spends 80% of its duration giving you back story rather than front story (shut up that's a proper term)...
That was my major problem with Persona 3. The whole sim element I thought was really well done, however the JRPG aspects I thought paled in comparison to the other Shin Megami Tensei titles. Hopefully, Persona 4 will rectify this (the fact that you can directly control everyone in battle has me hopeful).
See, things like not being able to control my party members was what I LIKED. I could rely on my party members to be useful with minimum fuss, making a combat system that otherwise slowly grinds my patience to dust over the course of the game entirely bearable. Controlling one character made things so much quicker.
Of course, I generally hate most JRPGs and disdain turn based battles sooo...
Bias.
I am definitely leaving my party members to their own AI in Persona 4. Fuck controlling them all.
So hey, I learned something about Junpei's persona today.
Hermes Trismegistus was the name of an Egyptian sage who is credited as the author of the Hermetica, a collection of writings about philosophy and science that were held in wide regard in the Central Middle Ages.
It spends as much of its time making you NOT play a JRPG as it possibly can. The turn based combat system? It gets old. Reeeaaally old, and I don't think it stands very well on its own unless you're really into that. Combine this with the fact that The Answer spends 80% of its duration giving you back story rather than front story (shut up that's a proper term)...
That was my major problem with Persona 3. The whole sim element I thought was really well done, however the JRPG aspects I thought paled in comparison to the other Shin Megami Tensei titles. Hopefully, Persona 4 will rectify this (the fact that you can directly control everyone in battle has me hopeful).
See, things like not being able to control my party members was what I LIKED. I could rely on my party members to be useful with minimum fuss, making a combat system that otherwise slowly grinds my patience to dust over the course of the game entirely bearable. Controlling one character made things so much quicker.
Of course, I generally hate most JRPGs and disdain turn based battles sooo...
Bias.
I am definitely leaving my party members to their own AI in Persona 4. Fuck controlling them all.
I'm a bit torn on it. On one hand, it's a cool situation that has you relying on your party, something not usually done in RPG's. And it did make things go by faster.
On the other hand, I can list off a ton of extremely common scenarios that would always crop up that turned the AI into blithering idiots, making the game harder than it needed. The tactics system boiled down to "What function of the AI do you not want to be retarded?". I mentioned earlier, I would have had the Reaper fight finished oh so easily if I could have just controlled everybody. There's also the natural limitations that just couldn't be fixed at all with tactics, like the complete inability to use any item that's not Medicine. In a way, it deconstructs the effect it's trying to achieve. Instead of relying on your teammates, the only one you can ever truly depend on is yourself.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
In case there are others out there like me who kept checking the IS translation page and leaving disappointed with no apparent updates, I just found out that they took to the comment page. Here's the latest update:
Gemini Says:
August 29, 2008 at 12:33 am
For those not dead yet, I should have corrected all fatal bugs now. Proceeding on to logical bugs and finishing last menus. Uff. >o<
I think the time stamp reflects local Korea time. We are thirteen hours ahead of the east coast in the US right now.
It spends as much of its time making you NOT play a JRPG as it possibly can. The turn based combat system? It gets old. Reeeaaally old, and I don't think it stands very well on its own unless you're really into that. Combine this with the fact that The Answer spends 80% of its duration giving you back story rather than front story (shut up that's a proper term)...
That was my major problem with Persona 3. The whole sim element I thought was really well done, however the JRPG aspects I thought paled in comparison to the other Shin Megami Tensei titles. Hopefully, Persona 4 will rectify this (the fact that you can directly control everyone in battle has me hopeful).
See, things like not being able to control my party members was what I LIKED. I could rely on my party members to be useful with minimum fuss, making a combat system that otherwise slowly grinds my patience to dust over the course of the game entirely bearable. Controlling one character made things so much quicker.
Of course, I generally hate most JRPGs and disdain turn based battles sooo...
Bias.
I am definitely leaving my party members to their own AI in Persona 4. Fuck controlling them all.
I'm a bit torn on it. On one hand, it's a cool situation that has you relying on your party, something not usually done in RPG's. And it did make things go by faster.
On the other hand, I can list off a ton of extremely common scenarios that would always crop up that turned the AI into blithering idiots, making the game harder than it needed. The tactics system boiled down to "What function of the AI do you not want to be retarded?". I mentioned earlier, I would have had the Reaper fight finished oh so easily if I could have just controlled everybody. There's also the natural limitations that just couldn't be fixed at all with tactics, like the complete inability to use any item that's not Medicine. In a way, it deconstructs the effect it's trying to achieve. Instead of relying on your teammates, the only one you can ever truly depend on is yourself.
my most frustrating moment comes down to when my buddies decide to "stand-by" because theyy're short on SP. why the fuck won't they attack? gah!
It spends as much of its time making you NOT play a JRPG as it possibly can. The turn based combat system? It gets old. Reeeaaally old, and I don't think it stands very well on its own unless you're really into that. Combine this with the fact that The Answer spends 80% of its duration giving you back story rather than front story (shut up that's a proper term)...
That was my major problem with Persona 3. The whole sim element I thought was really well done, however the JRPG aspects I thought paled in comparison to the other Shin Megami Tensei titles. Hopefully, Persona 4 will rectify this (the fact that you can directly control everyone in battle has me hopeful).
See, things like not being able to control my party members was what I LIKED. I could rely on my party members to be useful with minimum fuss, making a combat system that otherwise slowly grinds my patience to dust over the course of the game entirely bearable. Controlling one character made things so much quicker.
Of course, I generally hate most JRPGs and disdain turn based battles sooo...
Bias.
I am definitely leaving my party members to their own AI in Persona 4. Fuck controlling them all.
I'm a bit torn on it. On one hand, it's a cool situation that has you relying on your party, something not usually done in RPG's. And it did make things go by faster.
On the other hand, I can list off a ton of extremely common scenarios that would always crop up that turned the AI into blithering idiots, making the game harder than it needed. The tactics system boiled down to "What function of the AI do you not want to be retarded?". I mentioned earlier, I would have had the Reaper fight finished oh so easily if I could have just controlled everybody. There's also the natural limitations that just couldn't be fixed at all with tactics, like the complete inability to use any item that's not Medicine. In a way, it deconstructs the effect it's trying to achieve. Instead of relying on your teammates, the only one you can ever truly depend on is yourself.
my most frustrating moment comes down to when my buddies decide to "stand-by" because theyy're short on SP. why the fuck won't they attack? gah!
Mine is when my entire party is pretty much hanging on by a hair, and Yukari was set to heal. She has mediarahan and enough mp to use it. What does she do? Medicine. WHAT!?
I think one of Persona 3's main points of difficulty, aside from the rather rigid party set-up compared to earlier games, is simply that it can be damn near impossible to dig yourself out of a hole if something goes wrong.
I just got blown away in the Answer when a random mob pulled out a weakness attack on me. I spent the rest of the fight immobile while Metis fired off Marin Karins, and my two healing characters did no healing.
I think one of Persona 3's main points of difficulty, aside from the rather rigid party set-up compared to earlier games, is simply that it can be damn near impossible to dig yourself out of a hole if something goes wrong.
I just got blown away in the Answer when a random mob pulled out a weakness attack on me. I spent the rest of the fight immobile while Metis fired off Marin Karins, and my two healing characters did no healing.
That's basically why I don't particuarly like the Persona series in general. All it takes is one little thing to go wrong and all of a sudden, you're dead. Doesn't matter if you're 10 levels above the enemies, doesn't matter if you're not actually weak against anything they can do, the RNG will just suddenly spit out a game over and that's that.
Persona 3 is a little more forgiving than I remember 2 being, but after I was tooling around the 2nd bloc of Tartarus, missed 1 hand out of four with a Maragi (or whatever) and then it just turned around and insta-killed me with Mudo, I gave it back to my friend and refused to play it anymore for about three months.
I think one of Persona 3's main points of difficulty, aside from the rather rigid party set-up compared to earlier games, is simply that it can be damn near impossible to dig yourself out of a hole if something goes wrong.
I just got blown away in the Answer when a random mob pulled out a weakness attack on me. I spent the rest of the fight immobile while Metis fired off Marin Karins, and my two healing characters did no healing.
That's basically why I don't particuarly like the Persona series in general. All it takes is one little thing to go wrong and all of a sudden, you're dead. Doesn't matter if you're 10 levels above the enemies, doesn't matter if you're not actually weak against anything they can do, the RNG will just suddenly spit out a game over and that's that.
Persona 3 is a little more forgiving than I remember 2 being, but after I was tooling around the 2nd bloc of Tartarus, missed 1 hand out of four with a Maragi (or whatever) and then it just turned around and insta-killed me with Mudo, I gave it back to my friend and refused to play it anymore for about three months.
That's basically what happened to me the last time I played.
But I'm still going to keep playing because I like it and I feel like I only just started.
I think one of Persona 3's main points of difficulty, aside from the rather rigid party set-up compared to earlier games, is simply that it can be damn near impossible to dig yourself out of a hole if something goes wrong.
I just got blown away in the Answer when a random mob pulled out a weakness attack on me. I spent the rest of the fight immobile while Metis fired off Marin Karins, and my two healing characters did no healing.
That's basically why I don't particuarly like the Persona series in general. All it takes is one little thing to go wrong and all of a sudden, you're dead. Doesn't matter if you're 10 levels above the enemies, doesn't matter if you're not actually weak against anything they can do, the RNG will just suddenly spit out a game over and that's that.
Persona 3 is a little more forgiving than I remember 2 being, but after I was tooling around the 2nd bloc of Tartarus, missed 1 hand out of four with a Maragi (or whatever) and then it just turned around and insta-killed me with Mudo, I gave it back to my friend and refused to play it anymore for about three months.
You're definitely remembering incorrectly. Persona 2 was really pretty easy. Especially compared to Persona 3. If just because you don't get a game over if your main character died in Persona 2, but also because of much higher customization options, better fusion spells, the option to avoid a fight entirely with the contact system, and non-AI teammates.
Maybe I'm just thinking of one of the other MegaTen games then. It wasn't the main character death thing though, it was that you were just flat out fucked if you didn't prepare for battles in a certain way. What was that way? Nobody knows! Maybe this boss spams pepperoni based attacks and is immune to cheese, which is great if you knew to bring a ziti persona, which would have been completely worthless for the entire area leading up to it. Or just known to equip something protecting against status effect X, despite no monsters in the area using it at all.
Basically, it boiled down to me getting extremely sick of the 'strategy' being "go into battle, die, reset and easily win fight."
I seem to have settled into a party of Aigis/Metis/Ken/Konomaru for the Answer. Which is slightly odd, since I stuck compulsively to a party of the main/Yukari/Akihiko/Mitsuru.
In fact, I hated using Ken and Konomaru in the Journey.
Edit: Upon another moment's thinking, I'm thinking this a result of a) their being nicely compatible with Metis and b) not being thrown at you underdeveloped compared to everyone else this time.
I seem to have settled into a party of Aigis/Metis/Ken/Konomaru for the Answer. Which is slightly odd, since I stuck compulsively to a party of the main/Yukari/Akihiko/Mitsuru.
In fact, I hated using Ken and Konomaru in the Journey.
Edit: Upon another moment's thinking, I'm thinking this a result of a) their being nicely compatible with Metis and b) not being thrown at you underdeveloped compared to everyone else this time.
Or it could be c) A party that has no dicernable weakness other than instant death skills. Which, let's be honest, isn't really a weakness since they fuck everybody up anyways.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Maybe I'm just thinking of one of the other MegaTen games then. It wasn't the main character death thing though, it was that you were just flat out fucked if you didn't prepare for battles in a certain way. What was that way? Nobody knows! Maybe this boss spams pepperoni based attacks and is immune to cheese, which is great if you knew to bring a ziti persona, which would have been completely worthless for the entire area leading up to it. Or just known to equip something protecting against status effect X, despite no monsters in the area using it at all.
Basically, it boiled down to me getting extremely sick of the 'strategy' being "go into battle, die, reset and easily win fight."
Well its just like how most bosses in games have ways to tell what theyre going to do and you learn to prepare for it beforehand. You try it out the first time, learn his tricks, and from your learning you now know what to do, I actually like that.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
Oh man, I just barely hobbled past the 2nd boss of the third section of the Answer. All of my characters' HP were in the single digits.
It wasn't even that bad; I was more or less taking it home when suddenly everything seemed to fall apart. I switched Metis into Orgia mode to speed things up, but a couple turns in, right as I was near finishing him, she tripped, costing her 2 Orgia attacks. Whoops. I'm out of SP and he's immune to pierce, so I'm pretty much hanging back and watching, Ken is hastily cleaning up the damage (when the fuck does he pick up the Media line?) so all I've got left is Konomaru picking away it with Agilao. Naturally, Metis has run out of steam and he launches off a heat wave, that nearly finishes me. Everybody patches up with like medicine or some shit, he fires off again, and I'm like, "okay, I think I'm done." But Metis counters and, thanks to her getting back in the game, I'm just barely able to finish him off next turn.
Heh, I actually beat it pretty easily. Me and Yukari kept the other two healed, and Ahkihiko got a frikin slew of critical hits. It was kind of long but nobody died which was cool.
I just stopped right before the action started on the night of the second full moon. I'm tired as hell and was waiting for a save point or something, but one never came. Looks like I've got a lot of cutscenes to rewatch.
I'd give tips, but I hardly made it when I did it.
Just go into super defensive mode. Use a persona that can heal and is strong against wind and set Yukari to heal (Alp I think maybe?). Then just outlast it.
Almost all of the floor bosses come in one of two flavors: 'knock down and keep down' (most of the multi enemy bosses in the first half of the tower) or 'just go into ultra defensive mode and outlast it' (the singles and most things in the second half). Basically just keep yourself strong against whatever its major attack element/type is and concentrate on keeping everybody else healthy for the latter. Some of them leave more openings than others for you to contribute something other than healing, but most tend to force you to just sit back and toss whatever your best healing spell is constantly.
And don't even bother bringing Junpei for that one. He just gets killed immediately and takes away turns that you could/should be spending healing Aki.
Well, I actually already mentioned that I beat it, and Junpei did alright. I kept him alive and he did some decent damage with Cleave. He even got a critical hit which was appreciated.
Posts
I really want to play The Answer, but just from the opening bits of plot, it seems pretty corny and half-assed.
They get credit though for managing to turn what was originally a pretty happy and fulfilling ending into something kinda messed up.
"Ah, he's just resting his head on the lap of his hot sexbot and is drowsy from the sun. Aww..."
Yeah I felt same way. Starting the Answer is basically a giant fuck you and a big "What the fuck?" But I cant unplay what Ive played and the ending is what it is to me now.
Also, yeah, the Answer is pretty much entirely unnecessary, and I say that as one of the biggest Persona fan on these boards.
3DS: 1607-3034-6970
Honestly...I didnt findit very challenging, I died maybe 3-4 times the whole game (the answer, not the journey) so I dunno. It wasnt very hard even though it was all "watch out the difficulty is upped in this mode!" I never really experienced much of that, other than the few times I died and was like..oh...so thats how you beat em. And yeah, the story really isnt that amazing on it, but still, it kept me entertained for another 30 hours so thats ok.
I'll get around to it eventually I think, but it doesn't sound like I'm missing much.
It spends as much of its time making you NOT play a JRPG as it possibly can. The turn based combat system? It gets old. Reeeaaally old, and I don't think it stands very well on its own unless you're really into that. Combine this with the fact that The Answer spends 80% of its duration giving you back story rather than front story (shut up that's a proper term)...
I do not regret YouTubing the shit out of the Answer at all.
White FC: 0819 3350 1787
That was my major problem with Persona 3. The whole sim element I thought was really well done, however the JRPG aspects I thought paled in comparison to the other Shin Megami Tensei titles. Hopefully, Persona 4 will rectify this (the fact that you can directly control everyone in battle has me hopeful).
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See, things like not being able to control my party members was what I LIKED. I could rely on my party members to be useful with minimum fuss, making a combat system that otherwise slowly grinds my patience to dust over the course of the game entirely bearable. Controlling one character made things so much quicker.
Of course, I generally hate most JRPGs and disdain turn based battles sooo...
Bias.
White FC: 0819 3350 1787
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I'm a bit torn on it. On one hand, it's a cool situation that has you relying on your party, something not usually done in RPG's. And it did make things go by faster.
On the other hand, I can list off a ton of extremely common scenarios that would always crop up that turned the AI into blithering idiots, making the game harder than it needed. The tactics system boiled down to "What function of the AI do you not want to be retarded?". I mentioned earlier, I would have had the Reaper fight finished oh so easily if I could have just controlled everybody. There's also the natural limitations that just couldn't be fixed at all with tactics, like the complete inability to use any item that's not Medicine. In a way, it deconstructs the effect it's trying to achieve. Instead of relying on your teammates, the only one you can ever truly depend on is yourself.
Gemini Says:
August 29, 2008 at 12:33 am
For those not dead yet, I should have corrected all fatal bugs now. Proceeding on to logical bugs and finishing last menus. Uff. >o<
I think the time stamp reflects local Korea time. We are thirteen hours ahead of the east coast in the US right now.
my most frustrating moment comes down to when my buddies decide to "stand-by" because theyy're short on SP. why the fuck won't they attack? gah!
PSN: super_emu
Xbox360 Gamertag: Emuchop
Mine is when my entire party is pretty much hanging on by a hair, and Yukari was set to heal. She has mediarahan and enough mp to use it. What does she do? Medicine. WHAT!?
I just got blown away in the Answer when a random mob pulled out a weakness attack on me. I spent the rest of the fight immobile while Metis fired off Marin Karins, and my two healing characters did no healing.
That's basically why I don't particuarly like the Persona series in general. All it takes is one little thing to go wrong and all of a sudden, you're dead. Doesn't matter if you're 10 levels above the enemies, doesn't matter if you're not actually weak against anything they can do, the RNG will just suddenly spit out a game over and that's that.
Persona 3 is a little more forgiving than I remember 2 being, but after I was tooling around the 2nd bloc of Tartarus, missed 1 hand out of four with a Maragi (or whatever) and then it just turned around and insta-killed me with Mudo, I gave it back to my friend and refused to play it anymore for about three months.
That's basically what happened to me the last time I played.
But I'm still going to keep playing because I like it and I feel like I only just started.
3DS: 1607-3034-6970
Basically, it boiled down to me getting extremely sick of the 'strategy' being "go into battle, die, reset and easily win fight."
In fact, I hated using Ken and Konomaru in the Journey.
Edit: Upon another moment's thinking, I'm thinking this a result of a) their being nicely compatible with Metis and b) not being thrown at you underdeveloped compared to everyone else this time.
Or it could be c) A party that has no dicernable weakness other than instant death skills. Which, let's be honest, isn't really a weakness since they fuck everybody up anyways.
Well its just like how most bosses in games have ways to tell what theyre going to do and you learn to prepare for it beforehand. You try it out the first time, learn his tricks, and from your learning you now know what to do, I actually like that.
The dog (a sheltie i think?) near the bottom of that interview is super cute.
It wasn't even that bad; I was more or less taking it home when suddenly everything seemed to fall apart. I switched Metis into Orgia mode to speed things up, but a couple turns in, right as I was near finishing him, she tripped, costing her 2 Orgia attacks. Whoops. I'm out of SP and he's immune to pierce, so I'm pretty much hanging back and watching, Ken is hastily cleaning up the damage (when the fuck does he pick up the Media line?) so all I've got left is Konomaru picking away it with Agilao. Naturally, Metis has run out of steam and he launches off a heat wave, that nearly finishes me. Everybody patches up with like medicine or some shit, he fires off again, and I'm like, "okay, I think I'm done." But Metis counters and, thanks to her getting back in the game, I'm just barely able to finish him off next turn.
God, that was close.
I'd give tips, but I hardly made it when I did it.
I just stopped right before the action started on the night of the second full moon. I'm tired as hell and was waiting for a save point or something, but one never came. Looks like I've got a lot of cutscenes to rewatch.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Yeah, I was kind of hoping to end up there at some point but nope, it was like a day of cutscenes.
Just go into super defensive mode. Use a persona that can heal and is strong against wind and set Yukari to heal (Alp I think maybe?). Then just outlast it.
Almost all of the floor bosses come in one of two flavors: 'knock down and keep down' (most of the multi enemy bosses in the first half of the tower) or 'just go into ultra defensive mode and outlast it' (the singles and most things in the second half). Basically just keep yourself strong against whatever its major attack element/type is and concentrate on keeping everybody else healthy for the latter. Some of them leave more openings than others for you to contribute something other than healing, but most tend to force you to just sit back and toss whatever your best healing spell is constantly.
And don't even bother bringing Junpei for that one. He just gets killed immediately and takes away turns that you could/should be spending healing Aki.
I saw no Elizabeth, but I did run into one awesome Pleinair.
Lack of Atlus booth makes me sad.