(Inspired by
this thread)
With the D&D4E juggernaut slouching roughly towards Bethlehem, this thread is for all the great -- but overlooked -- RPG's out there. I'll throw out a few, and you take it from there.
Dread -- the First Book of Pandemonium
Barker meets Lovecraft, with a healthy dose of Woo. A modern horror game that literally kicks demon ass non-stop. (If fantasy is more your thing,
Gates & Gorgons is based on the Dread ruleset and freely available
here.)
Agon -- Prove the Glory of Your Name!
I've pimped this before, and now I'm pimping it again, For Great Truth. Heroic roleplaying in the age of Greek heroes. D&D with all of teh slaying and none of teh bullshit. IMO a landmark design, and possibly one of the indirect inspirations for D&D4E.
Metal Öpera -- Quest for the Power of Metal!
Awesome beer-and-pretzels heavy metal RPG. You do indeed quest for the power of metal, and you do indeed rock hard. With the right crowd, this is a hoot!
So what great games have I missed?
Posts
In the world of Conspiracy X supernatural is actually result of psychic pheneoma called Seepage. Seepage is psychic noise that generates from despair, fear and natural superstition. When there is enough Seepage in the area, it forms some kind psychic pheneoma that can range from simple pyrokinesis to mutation. Some people attract this power naturally towards them. These people are called focis, and they are world's weird magnets. For example, it is "normal" for foci get a call which is to wrong number. But the caller is actually his ex-girlfriend, who has supposedly died 8 years ago.
Life of foci is pretty weird, and it gets even weirder when lots of seepage pour into concentrated area. When this happens, more weird things happens, and focis can perform miraclous rituals. Unfortunately, seepage can also mutate them. For example, thanks to foci, weird things start to happen in the village, and thanks to this, local people start to believe that there is werewolf outside. Even more seepage concentrates on the area thanks to their fears, and soon it mutates either foci or someone around him into a werewolf. Or to be precise, into a rampant madman who thanks to Seepage looks like werewolf to anyone who is capable of perceiving psychic pheneoma. He might be stronger thanks to seepage, but he is still a man under the psychic illusion.
Foci's complete opposite is void, who can't perceive psychic pheneoma at all. He can't be affected by it, and for him, everything always has a logical explanation. When others see a werewolf, void sees only a madman who is completely naked. Who has probably taken too much cocaine or some other shit.
The basic setting of Teenagers from Outer Space revolves around aliens making contact with Earth and becoming infatuated with Earth's "teen culture". So much, in fact, that many aliens move to Earth, and enroll their children in Earth schools. As you may well expect, wacky hijinks ensue.
Welcome to the world of Teenagers From Outer Space: the amazingly weird roleplaying game that lets you become a character in your very own (or even somebody else's) Japanese Animation Comedy Show! Complete with everything you'll need to create Silly Superpowers, Gonzo Gadgets, Bikini Battlesuits, Mecha Mayhem, Magical Girlfriends and the ever popular sex-changing Boy/Girl Gun, this new edition of the original award winning game is guaranteed to change the way you look at anime (and roleplaying) forever!
I Played this a loooong time ago. It was one of my first Rules-lite RPGs.
I don't recall any anime connection back then but it was before anime became such a phenominon.
also for this list: pretty much everything from r-talsorian games
There wasn't one. Cute game, but I was never able to play it with my group.
From the company's site: http://www.humanoids-publishing.com/news/pressr.php?id=33&idx=0
"Focused on a clan of supremely powerful warriors, the story of the Metabarons, is a galaxy-spanning space opera teeming with wild concepts, alien worlds, powerful weapons and fantastic interplanetary vehicles. The comic book series of The Metabarons was named one of the "Best Comics You Don’t Read" by Warren Ellis in his column, "Come In Alone," for on-line service Comic Book Resources."
More info about the Metabarons here: http://en.wikipedia.org/wiki/Metabarons
Little Fears in these threads.
It is real neat game, but the subject is little touchy, especially if you are old enough to have have childrens. World of Darkness: Innocents (which is actually stand-alone game) is also pretty good horror game about children, but it isn't that easy to run either. And it is in many ways even more fucked up than Little Fears.
What a coincidence, considering that I just yesterday ordered Dark Matter Campaign Setting, Millenium's End GM Companion, Ultramodern Firearms and GURPS Cops from Nobleknight Games.
I don't doubt that you're right -- it really could be touchy. I suppose if I were playing it, I would try to steer away from anything that'd be outright offensive (I don't want to deal with creepy adults hurting kids IRL or in my games), but I like the idea of a game based on kids being awesome and fighting make-believe monsters.
Also glad to see Teenagers from Outer Space, I hadn't heard that one in a loooong time, not since before my Uncle who owned a general purpose comic book/tabletop rpg/wargame/TCG shop closed his doors back in '01. I used to spend hours at his place reading through all kinds of shit, both comic books and rpg rulebooks, and that's one that immediately brought back some memories. Never did play it but enjoyed the hell out of reading the book, though.
Edit: Also, oh my god, Talsorian's site has managed to get fuglier in the last half-decade or so. I didn't think that was possible!
A question if I may. I'm trying to recall the name of a WWII supers game. Don't have much more to go on than that, except the blurb begins with something about the first ubermensch (german super) flying in to the olympics to declare Germany superiority.
Godlike?
That'd be the one, thank you. Is it any good?
Haven't played it, but it is pretty interesting and well written take on superhero genre. Basically it is World War II where some people have incredible powers. Outcome is same as before (allies win), but there is lots of new pulpy stuff going on the background thanks to talents (term for superbeing in Godlike). Being talent isn't actually that great, because you are recruited to army, and given most insane and dangerous missions possible. Not to mention that you aren't bulletproof at all, and you are always sniper's first target.
I made a TD for iphone and windows phone!
I host a podcast about movies.
I host a podcast about movies.
I first discovered Fading Suns by playing the Emperor of the Fading Suns computer game (a game that, by the way, is actually pretty good, if you get the right fan patches to rebalance it a little).
It's a highly political game set in a far future. Basically humanity has finally united under a single Emperor, who ruled everyone... except for the tiny problem that upon the date of his coronation he was assassinated, and nobody knows by who... and frankly, anyone or everyone could'/ve been in on it. You've got five major noble houses, two alien races (one a race of murderous Symbiotes, one who I know nothing about), the Church (with Inquisition, natch...), and the League (an economic powerhouse that seeks to build up its political and economic power and then leverage that into military power, if i recall correctly, and take over).
I, personally, think the setting is awesome. INNS, if you're reading this, you'd love it, I think.
I can't speak to the mechanics of the system, but I've never heard complaints from my friends who've played it... then again, they don't complain about mechanics very often, so...
It was a fantastic RPG where each player was essentially the personification of some concept, from Pillows to Hate. Their main goal was to protect their concept from pretty much being eaten by evil guys from beyond creation. The setting had a lot in common with fantasy like Sandman. It was diceless, too, with the players' actions generally succeeding unless opposed by another god, since their skill level is far above anything humans can do.
It's nifty, and it's a big departure from the super-mechanical, low-power, D&D.
edit: Oh, apparantly Eos is picking it up. You can see their pre-page here.
Not at all. Does better Dune than Dune RPG.
Yay, EOS Press. We will probably see book in six years, if even then. :P
Also, Amber, the Diceless RPG had some revolutionary ideas.
Oh, and TORG had some great stuff about cinematic fights - i.e. when people swing on chandeliers, give them +4 to hit because it's cool rather than -4 because it's hard.
http://forums.penny-arcade.com/showpost.php?p=5414740&postcount=11
Torg had cool setting, but I was never able to play game. Mechanics felt pretty "ho-hum", with few neat ideas, and lots of poor or average ideas.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Looking through my bookcase o' games, I see Nobilis, Nephilim, Fading Suns, Aeon (Plastic covered ringbound edition, now called Trinity), WotC's edition of Talislanta, Toon, Killer...
Damn, some of this stuff is old now.
I don't have Torg anymore, but I still have the swirly blue/red d20 that came with it.
Oooh. Looks a little like that Demon game White Wolf brought out, 'cept more arty.
It's lovely and fucked up game. System isn't that great, but it is easy to change with your own system. Unfortunately, finding the rulebook can be bitch, and except to pay big sums for it (60 dollars or more). First edition is actually easier to find, tho.
Carol of the All Games Considered podcast did a lengthy review of it and it sounded really awesome, but I've not gotten around to picking up any of the books or reading the trial game .pdf. So I was wondering how it is. Post-Apoc is a setting I've always dreamed of playing in, but there are woefully few games in that setting.
I have read the 1st edition books, but not actually played the game. What I can say.... interesting setting, but how it was presented in sourcebooks left me cold (i.e. too much poorly written fiction with font that is hard to read). I didn't like metaplot aspect at all, especially as in this case it ruined / turned setting into something completely different by end of the 1st edition.
Mutants & Masterminds 2nd Edition is pretty clean and coherent so far as superhero games go. Although I think that some archetypes are too feat focused.
"Laugh while you can, monkey-boy!"
~ Dr. Emilio Lizardo
Combat system is pretty weak and unforgiven. Big bonus for characters that go mental in a belivable way, with a good GM it almost seems like the only natural way to go.
"Go up, thou bald head." -2 Kings 2:23
"Go up, thou bald head." -2 Kings 2:23