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[Flame On!] Team Fortress 2: Try it for FREE! Info in the OP

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Posts

  • MonstyMonsty Registered User regular
    edited June 2008
    I just snagged a new beast of a video card and will probably return it...TF2 is the only game I was trying to improve FPS on, and it didn't go up at all. It seems my fucking processor(which I can BARELY upgrade) is my bottleneck. God damn Source engine. Most CPU-intense one around, I swear it. Everything else I run is amazing, but I'm "done" with those games. Not interested. I want a better TF2 experience.

    So I can up the quality(which I don't care that much about), but I'm still stuck with choppiness. So yeah, everything on low goes the same damn speed as everything maxed out. Fuck my old comp. I don't have enough cash to buy new everything quite yet. Time to enjoy a fat restocking fee.

    *Sniffle*

    Time to cheer myself up with some good old-fashioned vent harassment(listening/watching, not doing) since I'm not too "mature" to enjoy such things on some level.
    Mature is synonymous with boring, in my experience.

    Monsty on
  • tofutofu Registered User regular
    edited June 2008
    What are some good engie scripts? I'm tired of using the menus.

    tofu on
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited June 2008
    So I'm going to be able to play again by Tuesday night, if all goes well. And so far it hasn't!

    I JUST WANT TO HEAL YOU, IS THAT SO MUCH TO ASK?

    Mandalorian Rooster on
  • JesuitsJesuits Registered User regular
    edited June 2008
    tofu wrote: »
    What are some good engie scripts? I'm tired of using the menus.

    Wait, what? Can't see how build shortcuts would help at all. But, if it's scripts in general you're after, there's an automatic pistol script that lets you fire as fast as possible by holding a button down as opposed to going apeshit on your mouse. Too tired to find it at the moment, though.

    Jesuits on
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  • Eric_ResEric_Res Registered User regular
    edited June 2008
    Jesuits wrote: »
    tofu wrote: »
    What are some good engie scripts? I'm tired of using the menus.

    Wait, what? Can't see how build shortcuts would help at all. But, if it's scripts in general you're after, there's an automatic pistol script that lets you fire as fast as possible by holding a button down as opposed to going apeshit on your mouse. Too tired to find it at the moment, though.

    I want this script and I fucking want it NOW.

    Eric_Res on
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  • TVs_FrankTVs_Frank Registered User regular
    edited June 2008
    Jesuits wrote: »
    tofu wrote: »
    What are some good engie scripts? I'm tired of using the menus.

    Wait, what? Can't see how build shortcuts would help at all. But, if it's scripts in general you're after, there's an automatic pistol script that lets you fire as fast as possible by holding a button down as opposed to going apeshit on your mouse. Too tired to find it at the moment, though.

    I use script shortcuts for building things and it helps out a lot.
    //Half-Life_Maniac 21/9/2007
    
    bind "f1" "build 3" //Build sentry
    bind "f2" "build 0" //Build dispenser
    bind "f3" "build 1" //Build teleporter entrance
    bind "f4" "build 2" //Build teleporter exit
    bind "f6" "destroy 0" //Detonate sentry
    bind "f7" "destroy 3" //Detonate dispenser
    

    Thats a simple one for placing buildings. An extra second or two saved can make a difference IMO and I don't have the patience to memorize the original key combos for building them. The TF2 Wiki has more.

    TVs_Frank on
  • tofutofu Registered User regular
    edited June 2008
    Jesuits wrote: »
    tofu wrote: »
    What are some good engie scripts? I'm tired of using the menus.

    Wait, what? Can't see how build shortcuts would help at all.
    You must not play engineer often.

    Thanks, Frank. I think I'm going to use the one that automatically destroys your old buildings for you.

    tofu on
  • martymarty Registered User regular
    edited June 2008
    I love going engy commando on well or badlands. A few of you may know why

    "Building a sentry!"
    "What the fuck is a level 1 doing back here"

    marty on
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  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited June 2008
    I keep hearing this, but are demomen overpowered to you guys? I don't think they are.
    Not overpowered, but pound for pound I think they might be the 'cheapest' class. In honesty, Demo and Soldier are so much easier to play than any other class. I barely play anything but sniper, but I nearly bested my kill record in one match on well as a Demo, and I play a very passable soldier. The reason demomen are more annoying despite sharing much in common with the soldier is those fucking stickies, and the fact that so often demomen aren't anywhere near you when they kill you. Demomen could be made much fairer just by removing crit stickies. Quicker than crit rockets, less obvious, yet inflict enough damage to kill most classes outright and have a large explosive radius that is of a uniform strength no matter what bit of the radius clips you. Secondly, demomen should either get a speed OR health nerf. Not both. I think health would be slightly better. Nothing makes me seethe more than letting off a fully-charged shot and a follow-up and having his shit-eating grin being the last thing I see (snipers really can't do much vs. a demoman that's within a certain range). Almost nothing. Additionally, unlike soldiers, demomen so often just hang back and bombard the area with stickies and pipes that I don't quite see the logic for having SO much hp on them.

    Anyway.
    Do you have your spoken dialogue set to German as well? Or is it because mine is set that way that the demo plays it that way too?
    The latter. Demos are client-side, which is why they're so lightweight. It's just numbers underneath it.
    You sat still while scoped more than I expected... is this purposeful or were did you have your hand off the keyboard.
    Hand on mouse, perfectly still. Gets you in the zone and you notice the tiniest movement. I've become aware that I no longer 'aim for the head', as it were. Rather, I know where the head should be, in relation to the body. Get me? So I can jump from anywhere on a specific target (leg, arm, torso) straight to the head, by memory.
    Also, I know that if you hit crouch for a minimal amount of time, you won't slow down, and others won't see you as crouched, and I saw you using this as a tactic to avoid enemy sniper fire... Do you know if it actually changes the location of your hitboxes? or are you assuming?
    More of a nervous twitch than an evasionary tactic. Plus, with my ping, it doesn't really matter, even if it does change the hitboxes (which again I doubt, as most weapons are hitscan).

    Flippy_D on
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  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited June 2008
    Flippy_D wrote: »
    Demo and Soldier are so much easier to play than any other class. [Crit stickies are] quicker than crit rockets, less obvious, yet inflict enough damage to kill most classes outright and have a large explosive radius that is of a uniform strength no matter what bit of the radius clips you.

    Soldiers/Demo tend to be more forgiving accuracy-wise, yes. But with prediction (rockets and 'nades aren't as fast as bullets) and the class-specific tactics that all 9 classes use, its hardly fair to call them easier. I can play Demo or Soldier fairly well, but 9/10 I'll lose to the people who stick to said class.

    And that is just a myth about the crit explosive radius. I have survived (barely) crit rockets if I'm hit by the very very edge. I'm left with ~15 health, but I lived. A direct hit, or a close hit, will kill a medic though. And while I've never survived a crit sticky, I imagine this would probably work the same way. Its just that since crit stickies do more damage, they'll always kill an unboosted medic. According to www.tf2wiki.net crit rockets do 270, and crit stickies do 336-353.

    Mandalorian Rooster on
  • MonstyMonsty Registered User regular
    edited June 2008
    Demoman is my favorite class. I cherish demo. Any movement to remove crit stickies while sustaining all(or most) other rules of the class is completely supported by me.

    I have so much fun as those bastards, but I really think the way a crit sticky works is horseshit. I understand and I agree with the haters, I think. I really believe demos wouldn't be complained about nearly as often if they took away those glowing fucking nightmares.

    As for a health or speed nerf--I don't play enough to know what would be better. Once again, it's probably a valid complaint. I still love how they play, though. Someone more wise than me should chime in.

    I need to give my liver a rest.

    Monsty on
  • savooipeerdsavooipeerd Registered User regular
    edited June 2008
    jonxp wrote: »
    WHO IS RESPONSIBLE FOR THIS?

    That would be me, and I'm glad at least someone noticed. Too bad HoNC night fell flat anyway because the server is broken, and PMAvers hasn't been on Steam in days it seems.

    And yes, crit stickies are cheap as hell, but still not as broken as the crit wrench.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • martymarty Registered User regular
    edited June 2008
    I love watching a demotard walk up to me casually laying stickies as though I'm gonna let him do that without a fight, firing a rocket at his feet launching him and sacking him again in the air. Of course I can only do this in 30 seconds before my wireless thinks my internet sucks and wants another one. (OLOL 30 SECOND INTERNET FIND)

    It's very easy to deal with a demoman - CLOSE THE FUCKING RANGE. Seriously, I see way too many people backing off and this makes it easier for them, because they have to only click and right click now without moving their mouse for fuckall.
    Close the distance - and see them try and squirm their way out by doing the feet shit routine or whatever, but its just as dangerous for them to explode so close to themselves that most end up suiciding.

    marty on
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  • schussschuss Registered User regular
    edited June 2008
    Shabooty wrote: »
    I keep hearing this, but are demomen overpowered to you guys? I don't think they are.

    As a pyro, they are. Crit stickies are sort of an issue (as I don't believe sentries can crit, so why should stickies?), but demo's have about 50 too much health. It takes an extended time to take them down as a pyro if you're not critting, more than it should for class that's supposed to be easily killed at close range.
    I think soldiers are fine right now, as they should be tanks, but demos can too easily escape with their lives vs. the risk a pyro has to take to kill them.

    schuss on
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited June 2008
    Seriously? Outside of spies and snipers, demos are probably the easiest to kill. Like Marty said, just close the distance. They might get a crit nade to take you out, but most of time they'll either miss since you're so close and they can't aim or start doing the stupid stickies at their feet thing, which never works. If you're a pyro, demos have pretty much no chance once you're close enough.

    Asiina on
  • FellhandFellhand Registered User regular
    edited June 2008
    I keep hearing this, but are demomen overpowered to you guys? I don't think they are.

    Demoman just requires the lowest amount of skill to play. The grenades do way too much damage in comparison to the other classes (I think stickys are fine). You can just run around and spam grenades and rack up kills and assists as long as you generally face the right direction. Even then, if you bounce them you don't even need to face the right way. It's probably the most forgiving class when you make a mistake too.

    I'm not saying on the PA servers we don't have skilled demos. A lot of you guys are very good and have worked hard to play the class very well. I just think of it this way: I suck at playing demoman. I'm good at medic and decent at engy, but even if I switch to demo and just run around like a fool spamming nades I can still rack up a decent amount of kills, and you all know I suck at explosion jumping.

    Fellhand on
  • ZekZek Registered User regular
    edited June 2008
    Demos are fine besides the fact that crit stickies are bullshit. Give stickies an arming time that starts when they hit the floor, maybe buff the pipes to compensate, and they'll be fine.

    Zek on
  • FellhandFellhand Registered User regular
    edited June 2008
    Asiina wrote: »
    Seriously? Outside of spies and snipers, demos are probably the easiest to kill. Like Marty said, just close the distance. They might get a crit nade to take you out, but most of time they'll either miss since you're so close and they can't aim or start doing the stupid stickies at their feet thing, which never works. If you're a pyro, demos have pretty much no chance once you're close enough.

    How are you closing distance? Are you a scout or are they just standing still? Whenever I try to close they just run away and spamspamspam nades. Usually they'll get a crit in the spam that kills me or the splash damage will do the job.

    Fellhand on
  • FellhandFellhand Registered User regular
    edited June 2008
    schuss wrote: »
    Shabooty wrote: »
    I keep hearing this, but are demomen overpowered to you guys? I don't think they are.

    As a pyro, they are. Crit stickies are sort of an issue (as I don't believe sentries can crit, so why should stickies?), but demo's have about 50 too much health. It takes an extended time to take them down as a pyro if you're not critting, more than it should for class that's supposed to be easily killed at close range.
    I think soldiers are fine right now, as they should be tanks, but demos can too easily escape with their lives vs. the risk a pyro has to take to kill them.

    I'm glad you brought up the crit thing. It does bother me that the sentry gun doesn't crit or that the heal gun doesn't 'crit' and suddenly heal a little bit more health and charge a little more. You bring up the hitpoint thing and I was thinking of that last night after I f10ed. I think their run speed is too high too. They should be more like a soldier or heavy and not like a pyro.

    Fellhand on
  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited June 2008
    The Medigun crits. When it does, I can heal you from no health to fully overhealed in about 2 seconds.

    Mandalorian Rooster on
  • davinciedavincie Registered User regular
    edited June 2008
    The Medigun crits. When it does, I can heal you from no health to fully overhealed in about 3 seconds.

    I just figured that was when you are healing people who haven't been in combat for a while.

    davincie on
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  • FellhandFellhand Registered User regular
    edited June 2008
    The Medigun crits. When it does, I can heal you from no health to fully overhealed in about 2 seconds.

    I'll try to pay closer attention, but I don't think I've actually seen this.

    Fellhand on
  • IcemopperIcemopper Registered User regular
    edited June 2008
    Flippy_D wrote: »
    You sat still while scoped more than I expected... is this purposeful or were did you have your hand off the keyboard.
    Hand on mouse, perfectly still. Gets you in the zone and you notice the tiniest movement. I've become aware that I no longer 'aim for the head', as it were. Rather, I know where the head should be, in relation to the body. Get me? So I can jump from anywhere on a specific target (leg, arm, torso) straight to the head, by memory.

    Yeah I think I do the same thing, just couldn't put it to words. But I get too jerky when it comes down to the wire, and I end up over-twitching.

    Sometimes I over-twitch and hit a passing scout in the face, which is awesome.

    Icemopper on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited June 2008
    Fellhand wrote: »
    I keep hearing this, but are demomen overpowered to you guys? I don't think they are.

    Demoman just requires the lowest amount of skill to play.

    Eh... we can agree to disagree. I've got 70-odd hours of demoman under my belt (believe it or not it's my most played class, although everyone seems to think of me as a heavy or sniper) and I wouldn't say it's any easier than the other options available.

    But defensively? Yeah, demomen are broken. To steal the phrase Flippy used, pound for pound, a demoman can lock down an area more effectively than any other class- even engineers, in some instances.

    The Goldrush cart covered in stickies? You're fucked. I can just stand on a rock dodging like crazy and re-stickying the cart every time I detonate them, usually resulting in two or three kills per attacking wave. Best part is, I knew this'd happen even when the public's experience of the Payload gamemode only consisted of a couple of quotes in a few articles.

    Edcrab on
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  • Mandalorian RoosterMandalorian Rooster Registered User regular
    edited June 2008
    davincie wrote: »
    The Medigun crits. When it does, I can heal you from no health to fully overhealed in about 2 seconds.

    I just figured that was when you are healing people who haven't been in combat for a while.

    I'd heard this too, but I've had it happen to people I just saw get hurt. And because they're crits, they don't happen often. I've only "noticed" it a few times, but so much is going on in TF2 that you don't often watch the rate you heal at.

    Mandalorian Rooster on
  • davinciedavincie Registered User regular
    edited June 2008
    davincie wrote: »
    The Medigun crits. When it does, I can heal you from no health to fully overhealed in about 2 seconds.

    I just figured that was when you are healing people who haven't been in combat for a while.

    I'd heard this too, but I've had it happen to people I just saw get hurt. And because they're crits, they don't happen often. I've only "noticed" it a few times, but so much is going on in TF2 that you don't often watch the rate you heal at.

    I've only noticed when healing people out of combat, but then again when in combat the shooting would make it less noticable.

    davincie on
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  • kdrudykdrudy Registered User regular
    edited June 2008
    My tactic when other classes close the distance on my Demo, rush them with a 'nade to the face. If I'm going down, so are you. Half the time I kill myself and not you though, but it's fun all the same.

    Also, nothing feels better then dropping a running scout in two grenades.

    kdrudy on
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  • martymarty Registered User regular
    edited June 2008
    Fellhand wrote: »
    Asiina wrote: »
    Seriously? Outside of spies and snipers, demos are probably the easiest to kill. Like Marty said, just close the distance. They might get a crit nade to take you out, but most of time they'll either miss since you're so close and they can't aim or start doing the stupid stickies at their feet thing, which never works. If you're a pyro, demos have pretty much no chance once you're close enough.

    How are you closing distance? Are you a scout or are they just standing still? Whenever I try to close they just run away and spamspamspam nades. Usually they'll get a crit in the spam that kills me or the splash damage will do the job.

    Soldiers: Rjump ( Make sure you do it for distance and not for sheer height, otherwise you'll be surprised by what's been layed at your feet whilst you were airborne)

    scout: double jump like crazy, if you can get them to start doing the feetfucking, then you've won, because now they're not looking at you, they're just trying to catch you in the radius of a sticky. So what do you do? Double round them and shoot their face in.

    Pyro: Get a few shotgun blasts in. Try and make them call for medic or seek health. Flank them or surprise them from above. If they start doing the feet thing, shotgun them to death.

    marty on
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  • AsiinaAsiina ... WaterlooRegistered User regular
    edited June 2008
    I was just talking about Pyro, since that's what Schuss brought up, but yah, that works too.

    If you come running straight at a demo from far away where he can see you coming, well, you're not playing pyro right. It's about seeing someone, running away, and then coming at them from behind or to the side so they only see you once you're already in range. This really applies to all classes a pyro can fight.

    Asiina on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited June 2008
    ...interesting.

    No matter how bad it gets on the PA servers, they're not as bad as a pub.

    On Dustbowl, we failed to win offensively, even though they had no engineers.

    Possibly it's because we had five goddamn snipers and two spies D:


    THE HORROR

    Edcrab on
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  • FellhandFellhand Registered User regular
    edited June 2008
    Edcrab wrote: »
    No matter how bad it gets on the PA servers, they're not as bad as a pub.

    I just don't bother with pubs anymore. There's no point and I'd rather just sit in the que to play with you guys.

    Fellhand on
  • Sara LynnSara Lynn I can handle myself. Registered User regular
    edited June 2008
    Demo is my most played class and pretty much getting close to me is going to kill me. Most everyone knows to zig zag when they come towards a Demo (or anyone really) and honestly that spells death for most Demos. I'm guilty of doing the stupid stickies at the feet thing, cause I might as well try to do something. Every once and awhile I'll actually hit someone in the face with a grenade but I guarantee you it is always by pure luck. I'm terrible at aiming which is probably why I'm also a pretty ineffective scout.

    Even if I've got like 17hours into Demoman, I know I'm probably still a terrible one. I never get past the middle of the scoreboard, and I get most of my kills in Goldrush from stickying the damn cart. I played the class first cause I thought it would be the easiest, and I've just stuck with it out of comfort.

    I never played an online FPS before, and I think for people like that Demo is a good thing to start out as, cause you can hang back and watch and spam grenades a bit.

    Also here are some screenshots so this isn't some TF2 Journal entry. Keep in mind I cheat and 'sharpen' my images in Photoshop, my game doesn't look this nice okay.
    screenie.jpg
    screenie2.jpg
    screenie3.jpg

    Sara Lynn on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited June 2008
    I know this has been mentioned a thousand times before, but PA players tend to destroy pubbers because it's such a baptism of fire. Yet it's just not fun to demolish the opposition and still lose because teamwork is apparently for other people o_O

    Edcrab on
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  • martymarty Registered User regular
    edited June 2008
    Sara Lynn wrote: »
    Demo is my most played class and pretty much getting close to me is going to kill me. Most everyone knows to zig zag when they come towards a Demo (or anyone really) and honestly that spells death for most Demos. I'm guilty of doing the stupid stickies at the feet thing, cause I might as well try to do something. Every once and awhile I'll actually hit someone in the face with a grenade but I guarantee you it is always by pure luck. I'm terrible at aiming which is probably why I'm also a pretty ineffective scout.

    Even if I've got like 17hours into Demoman, I know I'm probably still a terrible one. I never get past the middle of the scoreboard, and I get most of my kills in Goldrush from stickying the damn cart. I played the class first cause I thought it would be the easiest, and I've just stuck with it out of comfort.

    I never played an online FPS before, and I think for people like that Demo is a good thing to start out as, cause you can hang back and watch and spam grenades a bit.

    Also here are some screenshots so this isn't some TF2 Journal entry. Keep in mind I cheat and 'sharpen' my images in Photoshop, my game doesn't look this nice okay.
    screenie.jpg
    screenie2.jpg
    screenie3.jpg

    Poor sentry, I never knew you as well as I should have

    cineri gloria sera venit

    marty on
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  • Alex WilderAlex Wilder Registered User regular
    edited June 2008
    I pub 32 man goldrush if there is no one on PA or the server is full. Since no one really cares about team work or the objective of the map I just try to kill everyone. It gives you good practice at shooting nades and rockets.

    I think it has made me much better at bouncing people with my rockets and shooting nades. The only thing that really pisses me off about it is the ubers at the beginning of the round. Of course this also pisses me off on PA sometimes. On offense at the beginning of goldrush or dustbowl uber the demo not the heavies. I mean you know there are a couple level 3 sentries don't send the slow ass heavy out there to take them out. A good demo uber run can take out 2 engy nests.

    Alex Wilder on
    Time is a flat circle
  • nexuscrawlernexuscrawler Registered User regular
    edited June 2008
    Edcrab wrote: »
    I know this has been mentioned a thousand times before, but PA players tend to destroy pubbers because it's such a baptism of fire. Yet it's just not fun to demolish the opposition and still lose because teamwork is apparently for other people o_O

    It keeps those of us who are modestly decent players from feeling too bad. The Pa servers are dangerous to ones ego.

    Speaking o which what are some basic tweaks one can do to your settings to improve play?

    nexuscrawler on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited June 2008
    Edcrab wrote: »
    I know this has been mentioned a thousand times before, but PA players tend to destroy pubbers because it's such a baptism of fire. Yet it's just not fun to demolish the opposition and still lose because teamwork is apparently for other people o_O

    I held back an entire enemy teams push on granarys middle cp with my medic for like fifteen minutes or more simply by staying back from the forward line and sending my whole team in buffed. I didn't follow them in, I just overbuffed and let the heal trail peter out halfway down the corridor and backed up.
    Just that little bit of extra health was enough.
    If people backed up, I healed them and sent them back in.
    I got an uber a few times and tried to use it but they were all useless. I gave them fair warning and shit but after a while I just abandoned them three quarters through the uber to use the rest of the invincibility to run back to safety.

    When I died to a scattergun crit by the time I respawned I got out the door before our final point was lost.

    I pretty much only play medic on pa now.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Sara LynnSara Lynn I can handle myself. Registered User regular
    edited June 2008
    I don't really mind how terrible pubs are, I just hate their attitude. The game is such serious business to some people, they don't laugh and they just sound like their knuckles are white. That is super lame.

    Also, dnilb, I will try to not stand still as much. I didn't realize I was, really, must just be a habit from something somewhere.

    Sara Lynn on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited June 2008
    Sara Lynn wrote: »
    I don't really mind how terrible pubs are, I just hate their attitude. The game is such serious business to some people, they don't laugh and they just sound like their knuckles are white. That is super lame.

    Heh, I get like that a lot of the time- I don't think there's a single PAer I haven't bitched at at least once in my illustrious career. But I'm an easily pissed-off pissant and I don't like losing.

    What I don't get is how pubbers can take such affront for so damn long over such small things. This is why anyone who likes friendly-fire in unmoderated public servers is pretty much insane- I still have flashbacks over my CS days.

    Edcrab on
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  • EdgieEdgie TampaRegistered User regular
    edited June 2008
    I've been playing on the /v/ 4chan server when not at PA. People pipe all sorts of stupid shit in, you get to voteban people for bragging about how they muted someone, *AND* you get to call people fags and use phrases like demonnigger, skill rocket/skill gun, and so on and so forth.

    Honestly, it's like super laid-back TF2 with people who generally know how to play the game.

    Edgie on
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