Well, they've had most of the episodes to set it up. Wonder how fast they can actually build.
And I'm not seeing any text, outside of 'Borealis' and something like 3 = . . = . |07
I suppose... hmm.
What would it mean if half the borealis was on Earth, and the other half (portal tech, natch) was touching the Combine Homeworld. Some sort of rent? Due to the way it crashed/portal'd?
Basically, you see it on the monitors in Episode 2. The way the source engine works is that models themselves have to exist somewhere in that level in order for you to see them on the monitor like that. So you use noclip (basically cheat to allow yourself to go wherever you want on the map) to find the actual location that's being shown on the monitor.
As for how the ship got there, it's explained in Ep2 that the Borealis disappeared during a teleportation trial. Looks like Aperture Science messed up and the ship ended up... wherever the heck it ended up.
The events with the Borealis may also end up tying some things together with Portal.
Basically, you see it on the monitors in Episode 2. The way the source engine works is that models themselves have to exist somewhere in that level in order for you to see them on the monitor like that. So you use noclip (basically cheat to allow yourself to go wherever you want on the map) to find the actual location that's being shown on the monitor.
As for how the ship got there, it's explained in Ep2 that the Borealis disappeared during a teleportation trial. Looks like Aperture Science messed up and the ship ended up... wherever the heck it ended up.
The events with the Borealis may also end up tying some things together with Portal.
do you know what level its in? I can't remember when the vid clip shows
Basically, you see it on the monitors in Episode 2. The way the source engine works is that models themselves have to exist somewhere in that level in order for you to see them on the monitor like that. So you use noclip (basically cheat to allow yourself to go wherever you want on the map) to find the actual location that's being shown on the monitor.
As for how the ship got there, it's explained in Ep2 that the Borealis disappeared during a teleportation trial. Looks like Aperture Science messed up and the ship ended up... wherever the heck it ended up.
The events with the Borealis may also end up tying some things together with Portal.
do you know what level its in? I can't remember when the vid clip shows
It's the level before the Strider battle, where Eli talks about the G-Man and Magnusson reminds you about a certain microwave casserole.
Basically, you see it on the monitors in Episode 2. The way the source engine works is that models themselves have to exist somewhere in that level in order for you to see them on the monitor like that. So you use noclip (basically cheat to allow yourself to go wherever you want on the map) to find the actual location that's being shown on the monitor.
As for how the ship got there, it's explained in Ep2 that the Borealis disappeared during a teleportation trial. Looks like Aperture Science messed up and the ship ended up... wherever the heck it ended up.
The events with the Borealis may also end up tying some things together with Portal.
do you know what level its in? I can't remember when the vid clip shows
In Episode 2 when you reach White Forest base Alyx gives the data package that she's been carrying to Dr. Kleiner. Judith Mossman attached it with the message that she sent. The data she sent was information about the Borealis, co-ordinates, schematics etc. and the video footage of the ship in its resting place after the teleport (possibly taken some time ago before the combine discovered it and got to work on it). You can see the video footage on the monitors after Kleiner and Eli Vance have finished watching Mossman's transmission
It's basically an artifact of the way they decided to make all 'live feeds' - instead of simply recording one 'take', as it were, they add the entire scene in a remote, mostly unreachable, part of the map, and then have the game send a trigger to start playing at the right time. This results in slightly different feeds each time the scene is run.
Or so the commentary tells me, filtered through the mists of time.
On a similar note, this leads to one of the cooler things to do in Episode 1. After the opening cinematic, walk Alyx to her satellite receiver. jump on top of the screen, look down and zoom in.
you'll see a reverse video miniature of the feed. The game is, at least ostenisbly, simulating the projector.
Tamin on
0
SteevLWhat can I do for you?Registered Userregular
edited July 2008
In other news, Penny Arcade Adventures is $10 this weekend. Excellent deal, chances are almost everyone in this thread has it already though.
In fact, the very existence of this piece makes me doubt that any of it will be in the final game. Seriously, Valve dont do this shit.
Unless the content of it isn't spoilerific at all. The other piece of art I thought looked like Combine homeworld.
I think shit is gonna go down in Episode 3.
Valve releasing it doesn't necessarily mean it's not in the game. It does mean that it's not what we think it is. I mean, remember that "Oh no, DOG!" teaser for Episode 1? And it came out a few days before the game. They expect us to expect that the Borealis is in the arctic and that's were we're going. Hell if I know what we're actually seeing in that concept. Maybe they're on to the fact that we're on to them and it is, in fact, exactly what it looks like. Maybe it's a random concept, unrelated to anything in production, and the entirety of Valve is currently laughing at every one of us. Maybe, just maybe, I am actually a mole sent to the forums to fuck with your heads, but even I am unaware of my own identity.
Now begins the miserable torment of knowing that new Half-Life exists in some form somewhere and I am not playing it.
It's basically an artifact of the way they decided to make all 'live feeds' - instead of simply recording one 'take', as it were, they add the entire scene in a remote, mostly unreachable, part of the map, and then have the game send a trigger to start playing at the right time. This results in slightly different feeds each time the scene is run.
Or so the commentary tells me, filtered through the mists of time.
That's not really what it is, having it actually happen in the level is just a hell of a lot more efficient than a pre-rendered cutscene. They do make one "take" in FacePoser, exactly the same way they make every other conversational scene in the game. The scenes on the monitors are actually more likely to be the same every time than scenes where the player's present (because unless explicitly told to ignore the player NPCs often make eye contact with you if you're nearby)
It's basically an artifact of the way they decided to make all 'live feeds' - instead of simply recording one 'take', as it were, they add the entire scene in a remote, mostly unreachable, part of the map, and then have the game send a trigger to start playing at the right time. This results in slightly different feeds each time the scene is run.
Or so the commentary tells me, filtered through the mists of time.
That's not really what it is, having it actually happen in the level is just a hell of a lot more efficient than a pre-rendered cutscene. They do make one "take" in FacePoser, exactly the same way they make every other conversational scene in the game. The scenes on the monitors are actually more likely to be the same every time than scenes where the player's present (because unless explicitly told to ignore the player NPCs often make eye contact with you if you're nearby)
Also, it gives you the *freedom* to alter as many ways as you want so it has the possibility of being different every time (like some floating camera angle work or something), but I don't think they ever do it.
EDIT: Redundant comment repeats what has already been said again.
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
You guys are right about where, but to be a bit more specific, the chapter in Ep2 is "Our Mutual Fiend" and at the part where
After you save the secondary silo and they decide to watch Mossman's message on the monitors. As others said, Source shows remote objects on projectors/televisions/monitors/surfaces by having a virtual camera on the level viewing it. So at any point of a HL2 game you witness something on a TV screen, you can noclip through the walls and find whatever it was. For example, you can go see Breen's office at the beginning of HL2 by noclipping.
You can also use the same trick in the last level of Portal to check out the ending scene a bit more.
KungFu on
Theft 4 Bread
0
darunia106J-bob in gamesDeath MountainRegistered Userregular
edited July 2008
Why did I buy it from Greenhouse!? Why why why why why why why why why!? :x
In fact, the very existence of this piece makes me doubt that any of it will be in the final game. Seriously, Valve dont do this shit.
Unless the content of it isn't spoilerific at all. The other piece of art I thought looked like Combine homeworld.
I think shit is gonna go down in Episode 3.
Valve releasing it doesn't necessarily mean it's not in the game. It does mean that it's not what we think it is. I mean, remember that "Oh no, DOG!" teaser for Episode 1? And it came out a few days before the game. They expect us to expect that the Borealis is in the arctic and that's were we're going. Hell if I know what we're actually seeing in that concept. Maybe they're on to the fact that we're on to them and it is, in fact, exactly what it looks like. Maybe it's a random concept, unrelated to anything in production, and the entirety of Valve is currently laughing at every one of us. Maybe, just maybe, I am actually a mole sent to the forums to fuck with your heads, but even I am unaware of my own identity.
Now begins the miserable torment of knowing that new Half-Life exists in some form somewhere and I am not playing it.
Don't forget the teaser that came with ep1 for ep2 where we saw alyx hanging on a rail and we listen to her father talk like she was completely and truly dead as well as stuff with vortigaunts putting her in a cave and the g-man looking at her corpse
Posts
You think she's......................?
edit: Oh wait that isn't even a deck
Ignore this post
Still kinda looks like Alyx though
Gah I need to look at these things closer before I comment on them
And I'm not seeing any text, outside of 'Borealis' and something like 3 = . . = . |07
I suppose... hmm.
What would it mean if half the borealis was on Earth, and the other half (portal tech, natch) was touching the Combine Homeworld. Some sort of rent? Due to the way it crashed/portal'd?
eheheh. Ah, I though that was a 'T', but the N's looked like square-root symbols, and so I became confused.
I don't see any people in the picture. Where do you see this person at? And wouldn't it be Mossman if anyone since she was there?
Mossman's
It has been a while since I played. Im mixing things up and shit.
Since when?
We don't actually know if she is. Not for sure.
Uh I'm pretty sure I said right there to ignore that post
I was seeing things
Yeah, but you said "still kinda looks like Alyx" implying that whatever you may had seen was a person.
ps a pic of in-game Borealis in Ep2 (use noclip to get to it)
where the heck is that located?
Somewhere in the map where you see it on the monitors.
And holy shit, how did it end there! O_o
As for how the ship got there, it's explained in Ep2 that the Borealis disappeared during a teleportation trial. Looks like Aperture Science messed up and the ship ended up... wherever the heck it ended up.
The events with the Borealis may also end up tying some things together with Portal.
do you know what level its in? I can't remember when the vid clip shows
Or so the commentary tells me, filtered through the mists of time.
On a similar note, this leads to one of the cooler things to do in Episode 1. After the opening cinematic, walk Alyx to her satellite receiver. jump on top of the screen, look down and zoom in.
I think I'll wait. I've got plenty of stuff on the table right now. No need to rush anything.
This, same here
Now begins the miserable torment of knowing that new Half-Life exists in some form somewhere and I am not playing it.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
That's not really what it is, having it actually happen in the level is just a hell of a lot more efficient than a pre-rendered cutscene. They do make one "take" in FacePoser, exactly the same way they make every other conversational scene in the game. The scenes on the monitors are actually more likely to be the same every time than scenes where the player's present (because unless explicitly told to ignore the player NPCs often make eye contact with you if you're nearby)
Also, it gives you the *freedom* to alter as many ways as you want so it has the possibility of being different every time (like some floating camera angle work or something), but I don't think they ever do it.
EDIT: Redundant comment repeats what has already been said again.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
Yeah, me too, I prefer to wait until Season 1 is released. And I'll buy it on a Weekend sale too!
No I mean the first season of the PA Adventures games once the rest come out.
You can also use the same trick in the last level of Portal to check out the ending scene a bit more.
Don't forget the teaser that came with ep1 for ep2 where we saw alyx hanging on a rail and we listen to her father talk like she was completely and truly dead as well as stuff with vortigaunts putting her in a cave and the g-man looking at her corpse
"We've done running..."
I thought he said "we're done running."
I've tried but can't seem to find how to register and whenever I enter my name into the steam preview thing it says I own no steam games
just wondering if anyone has any tips or knows of another place to get steam sigs made?
Add me to you Steam Friends list and I'll get you sorted out.
Thanks