I also wanted some clarification on some rules things. The Construction stuff I'm not sure about, is it just for the system or the empire or...? The rules didn't make the way construction works entirely clear to me. And what's all this MoS MoF stuff (the second one might be a stupid question but I didn't quite get it)
Superprojects are built in a specific system, and if the system is captured they'll be destroyed or captured. For some things, you can choose to have the bonus apply only to that system, but doubled. Margin of Success/Failure is a Fate term referring to how much you beat/lost the check roll.
For the four basic rolls you have a 1/12 chance of doing something even with a zero stat in it. That's, like, a 1/3 chance of getting something if you just roll. Your choice to have all those zeroes, but whatevs
For the four basic rolls you have a 1/12 chance of doing something even with a zero stat in it. That's, like, a 1/3 chance of getting something if you just roll. Your choice to have all those zeroes, but whatevs
And points don't accrue in SMII btw.
I must have read the wiki while it was in the process of being edited. I'll go back and read it again.
Some stuff, like getting a positive in research or a good MoS in other stuff will lower the check for the next turn, which is kind of like accruing points. Rolling a 1 for science two turns in a row for example will get you a level 1 tech.
You can construct any of the stats, as for eactly what it's called and how it works in RP is up to you. If we do a SMIII I might come up with 50 generic type buildings but I figured you guys could use some creative thinking.
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INeedNoSaltwith blood on my teethRegistered Userregular
edited June 2008
Also I kind of assumed that for abilities that aren't relevant to specific systems you would not be able to 'specialize' a construct, is that correct (I mean how would a specialized Expansion building work, would it only apply if you hit adjacent territories or something?)
You can construct any of the stats, as for eactly what it's called and how it works in RP is up to you. If we do a SMIII I might come up with 50 generic type buildings but I figured you guys could use some creative thinking.
Cool, gotcha. I'll work on all that, plus the system, shortly.
Also I kind of assumed that for abilities that aren't relevant to specific systems you would not be able to 'specialize' a construct, is that correct (I mean how would a specialized Expansion building work, would it only apply if you hit adjacent territories or something?)
As I'm pretty sure I put on the wiki, you can specialize any of the military stats, culture, or construction.
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INeedNoSaltwith blood on my teethRegistered Userregular
So it seems like Formaxyl-42 is still incapable of inventing its own stuff. Guess it'll just have to continue the strategy of absorbing from others. Will update the wiki soon.
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Expansion (4d3-8=0)+2 = 2
The WARGH are not currently researching anything.
The WARGH have exhausted all resources in their home system.
Rolls
Science (Expansion 1): -1+9 8
Expansion: 3+4 7
Resources: 0+0 0
Construction (Defence 1): 2+9 11
I also wanted some clarification on some rules things. The Construction stuff I'm not sure about, is it just for the system or the empire or...? The rules didn't make the way construction works entirely clear to me. And what's all this MoS MoF stuff (the second one might be a stupid question but I didn't quite get it)
dude with this dice mechanic there's no reason for me to roll anything but expansion
on average i will accrue two points every round
for the others on average i will accrue zero points
the WARGH basically have nothing to do until expansion is over
And points don't accrue in SMII btw.
I must have read the wiki while it was in the process of being edited. I'll go back and read it again.
WARGH science (engines) (4d3-8=-2) hahaha
WARGH construction (defense, system specific) (4d3-8=1)
Cool, gotcha. I'll work on all that, plus the system, shortly.
As I'm pretty sure I put on the wiki, you can specialize any of the military stats, culture, or construction.
...
Ok now
sorry.
Democrats Abroad! || Vote From Abroad
Resources 1 (4d3-8+1=2)
Expansion 1 (4d3-8+1=3)
Construction 1 Espionage based super project "Nir Training Facility" (4d3-8+1=2)
Democrats Abroad! || Vote From Abroad
Expansion Level 1 check lowered to 0
Contact with The Combine
The Combine gets:
System 144
Expansion Level 1 Tech
Space Relay Level 1 on Sol, once Sol description entered
Contact with The Prime Collective
The Ardek gets:
Expansion Level 1 Tech
Orbital Factories Level 1 on 163, once description entered
Formaxyl-42 gets:
Research failure! Culture Level 1 check raised to 8
System 11
Anandans get:
Defense Level 1 Tech
Messiah Station Level 1 on 41, once description entered
Contact with Assh Serai
Varggath get:
System 20
Defense Level 1 Tech check lowered to 0
Codettans get:
Science Level 1 Tech
2 TUs of Wormhole Bubbles (+3 Intelligence)
System 157
Concordance gets:
Culture Level 1 Tech check lowered to 0
WARGH gets:
Expansion Level 1 Tech check raised to 8
One (1) lump of coal
Tvashtri :
Science Tech Level 1
Assh Serai gets:
Espionage Tech Level 1
Contact with Anandans
Dolphoids get:
Science Level 1 Tech
1 TU Alien Ruins (+2 Culture)
Virii get:
System 131
System 134
Survey Level 1 Tech check lowered to 0
10 TUs Survey Maps of the Ancients (+5 Resources, Unique)
CIIP gets:
Expansion Level 1 Tech
System 154
Defense Level 1 on 172, once description entered
Remember to check the stats page and make sure we match up.
Turn 2 rolls are due Noon on Saturday, the 28th.
and end up right next to it the first round.
Awesome.
Woohoo, Cultural Tech Advancement! Not much else, though...
"Go up, thou bald head." -2 Kings 2:23
Invoking Phase 3 Aspect (Space Flight and Nuclear Weapons) to reroll Research.
Research Reroll (Aspect) (4d3-3=2)
And being worse off for it.
Expansion: 5 (added too much bonus)
Research (Expansion 2): 2
ResourceS: -1
Construction (Defense 1, Sol Specific): 3
Mehhh
Anyway, next turn:
The fish still want to get out of here, so start researching Expansive. I guess that's Engines?
(Doh another 2x "3" roll, sigh)
Research (Engines) = 6
Resources = 3
Expansion = 3
Construction (Construction) = 5
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