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[GAME ON] Chromehounds: Guns with Mech Parts

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  • The Burnin8orThe Burnin8or Registered User regular
    edited August 2006
    Ruis wrote:
    Kortez wrote:
    Ruis wrote:
    Squad Vindication is still running pretty strong, we have 4-6 players on nightly.

    Sure is. And I still love the game. The only tactic I think is cheap is massive pile rush on the base of 3 or more players. There is almost no way to stop 3 well coordinated pile mechs from taking out a base, the hitpoints on the base just aren't there.

    Heat seeking missiles are really no problem. They just arent. So many ways around them.

    The huge NA makers are the best defence against pile whores. Last night I was running a commander with Torpe, when I saw the other team moving towards our base fast. I checked the map and told Torpe to where to position himself. Next thing ya know, bot the pile whores ran straight into him, or his volley of high explosive rounds at least. I also hear that mine layers can cripple pile scouts pretty fast as well.

    Yeah, that was the battle I got taken out by the other 2 guys on the squad . . :cry:

    It was funny though, they took me out right before they got to the base. So I spawn as the little guy and go out runing towards them, and the blue one decided he had to kill me, and started firing down at me and trying to walk over me. And kept missing. I think I was finally killed due to the explosion of Torpe's barrage hitting him, and not from the action of the guy himself . . :lol:

    The Burnin8or on
  • RuisRuis Registered User regular
    edited August 2006
    Kortez wrote:
    Ruis wrote:
    The huge NA makers are the best defence against pile whores. Last night I was running a commander with Torpe, when I saw the other team moving towards our base fast. I checked the map and told Torpe to where to position himself. Next thing ya know, bot the pile whores ran straight into him, or his volley of high explosive rounds at least. I also hear that mine layers can cripple pile scouts pretty fast as well.

    I agree that knowing when and where is the best defense. Mines are great, but a good pile team is going to swoop down on you from multiple directions faster than you have a chance to lay a field, I blame this on the reload timer for mines which is STUPID high. I mean honestly, what's the POINT of dropping mines if you can't just lay your field in a minute and get on with the match. At best you've going to get 2-3 sets layed before some maniac is screaming at your base if they dont bother with a combas and why should they. Thing is most pile teams ARE NOT skilled. They come in one group all together and yes indeed... they do scream hit me with a HE volley.

    You want to run a good pile team, load one guy with an NA and the rest with the 6 pile setup. Choose the base closest to the enemy bases, the commander bot rushes down the line while the others fan out as much as possible, when the commander spots the base he calls the number. Commander assaults with machine guns presumably first, the defenders will be faced with ignoring his hits on the base (which isn't insignificant ... 4 machine guns do pretty good on a base) or commiting to gun cams to try and hit him. That's when the others come zipping in, no two from the same direction. 1-2 volleys a piece of 6 piles from 3 or more hounds = dead base.

    I only say this because I've seen a japanese team do it to me. Probably how the top heavy gunner is where he is since heavy gunner points are earned from base hits.

    Wow, that sounds scarily effective. Though, I don't think the top heavy gunner is a piler. I've tried a piling bases and you don't really get much exp for it. But bombarding a base from even 500 away is enough to net you a level.

    On a different not, I think that pile scouts are going to keep losing effectiveness as we see more powerful NA makers developed. The newest one has a range of 1200 and here is an exremely lightweight one captured from sal kar as well.

    Edit: Bunin8or, I completely forgot about that other guy.

    Ruis on
  • The Burnin8orThe Burnin8or Registered User regular
    edited August 2006
    Ruis wrote:
    Kortez wrote:
    Ruis wrote:
    The huge NA makers are the best defence against pile whores. Last night I was running a commander with Torpe, when I saw the other team moving towards our base fast. I checked the map and told Torpe to where to position himself. Next thing ya know, bot the pile whores ran straight into him, or his volley of high explosive rounds at least. I also hear that mine layers can cripple pile scouts pretty fast as well.

    I agree that knowing when and where is the best defense. Mines are great, but a good pile team is going to swoop down on you from multiple directions faster than you have a chance to lay a field, I blame this on the reload timer for mines which is STUPID high. I mean honestly, what's the POINT of dropping mines if you can't just lay your field in a minute and get on with the match. At best you've going to get 2-3 sets layed before some maniac is screaming at your base if they dont bother with a combas and why should they. Thing is most pile teams ARE NOT skilled. They come in one group all together and yes indeed... they do scream hit me with a HE volley.

    You want to run a good pile team, load one guy with an NA and the rest with the 6 pile setup. Choose the base closest to the enemy bases, the commander bot rushes down the line while the others fan out as much as possible, when the commander spots the base he calls the number. Commander assaults with machine guns presumably first, the defenders will be faced with ignoring his hits on the base (which isn't insignificant ... 4 machine guns do pretty good on a base) or commiting to gun cams to try and hit him. That's when the others come zipping in, no two from the same direction. 1-2 volleys a piece of 6 piles from 3 or more hounds = dead base.

    I only say this because I've seen a japanese team do it to me. Probably how the top heavy gunner is where he is since heavy gunner points are earned from base hits.

    Wow, that sounds scarily effective. Though, I don't think the top heavy gunner is a piler. I've tried a piling bases and you don't really get much exp for it. But bombarding a base from even 500 away is enough to net you a level.

    On a different not, I think that pile scouts are going to keep losing effectiveness as we see more powerful NA makers developed. The newest one has a range of 1200 and here is an exremely lightweight one captured from sal kar as well.

    Edit: Bunin8or, I completely forgot about that other guy.

    Yeah, I have a pile scout I have used in single player vs. CPU matches, and I don't think I ever got any heavy gunner experience from killing a base with it. Also, it takes more than 1-2 hits from 6 piles to drop a base, unless there is a pile that does more damage that I don't have. When I've rolled with my 6 pile scout, it usually takes between 4-6 volleys, and that's with a single machine gun being fired while the piles reload. Regardless, 2+ 6 pile scouts attacking your base at the same time is bad, and the attack from different directions tactic is a good idea.

    The thing I don't get is why don't more of them use NA jammers. On the one I have, I configured it with one for the sole purpose of avoiding a commander, but I don't think I have ever seen someone online using a pile scout with an NA jammer . . . ?

    The Burnin8or on
  • ChorazinChorazin Lancaster, PARegistered User regular
    edited August 2006
    NeuralFizz wrote:
    Tremor wrote:
    chrpnk wrote:
    you know what gets me? I feel like I could be playing a bigger, faster version of Armored Core, not a smaller, tankier version.

    That, and everyone who bitches when I load up piles and heatseakers.

    It's just fucking cheap to me. It takes away a lot of the tactics.

    I have completely eliminated my fear of heat seekers. On every mech I build now that goes into close range combat, I roll with no less then 2 missle counters. It only requires me to not use as much armor as I'm used to, armor that I have come to see as only marginally effective anyway. However I did run out of gas last night in a protracted sniper battle and had just enough time to twist my torso to shield me with my right arm armor until the round ended.
    I keep saying I'm going to play again, but never do. I'd be interested in joining up with all this stuff if I could find the motivation to get online again.

    I traded the game in for Dead Rising, effectively killing PROD for good anyway. I'm a nice guy like that.

    I traded my copy for Dead Rising as well, killing Bacon Robots. We're swell fellas.

    Chorazin on
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    Wii U NNID Chorazin
  • RuisRuis Registered User regular
    edited August 2006
    Ruis wrote:
    Kortez wrote:
    Ruis wrote:
    The huge NA makers are the best defence against pile whores. Last night I was running a commander with Torpe, when I saw the other team moving towards our base fast. I checked the map and told Torpe to where to position himself. Next thing ya know, bot the pile whores ran straight into him, or his volley of high explosive rounds at least. I also hear that mine layers can cripple pile scouts pretty fast as well.

    I agree that knowing when and where is the best defense. Mines are great, but a good pile team is going to swoop down on you from multiple directions faster than you have a chance to lay a field, I blame this on the reload timer for mines which is STUPID high. I mean honestly, what's the POINT of dropping mines if you can't just lay your field in a minute and get on with the match. At best you've going to get 2-3 sets layed before some maniac is screaming at your base if they dont bother with a combas and why should they. Thing is most pile teams ARE NOT skilled. They come in one group all together and yes indeed... they do scream hit me with a HE volley.

    You want to run a good pile team, load one guy with an NA and the rest with the 6 pile setup. Choose the base closest to the enemy bases, the commander bot rushes down the line while the others fan out as much as possible, when the commander spots the base he calls the number. Commander assaults with machine guns presumably first, the defenders will be faced with ignoring his hits on the base (which isn't insignificant ... 4 machine guns do pretty good on a base) or commiting to gun cams to try and hit him. That's when the others come zipping in, no two from the same direction. 1-2 volleys a piece of 6 piles from 3 or more hounds = dead base.

    I only say this because I've seen a japanese team do it to me. Probably how the top heavy gunner is where he is since heavy gunner points are earned from base hits.

    Wow, that sounds scarily effective. Though, I don't think the top heavy gunner is a piler. I've tried a piling bases and you don't really get much exp for it. But bombarding a base from even 500 away is enough to net you a level.

    On a different not, I think that pile scouts are going to keep losing effectiveness as we see more powerful NA makers developed. The newest one has a range of 1200 and here is an exremely lightweight one captured from sal kar as well.

    Edit: Bunin8or, I completely forgot about that other guy.

    Yeah, I have a pile scout I have used in single player vs. CPU matches, and I don't think I ever got any heavy gunner experience from killing a base with it. Also, it takes more than 1-2 hits from 6 piles to drop a base, unless there is a pile that does more damage that I don't have. When I've rolled with my 6 pile scout, it usually takes between 4-6 volleys, and that's with a single machine gun being fired while the piles reload. Regardless, 2+ 6 pile scouts attacking your base at the same time is bad, and the attack from different directions tactic is a good idea.

    The thing I don't get is why don't more of them use NA jammers. On the one I have, I configured it with one for the sole purpose of avoiding a commander, but I don't think I have ever seen someone online using a pile scout with an NA jammer . . . ?

    Aside from our selves I rarely see anyone running commanders. That's probably what pile scouts count on.

    Ruis on
  • The Burnin8orThe Burnin8or Registered User regular
    edited August 2006
    Ruis wrote:
    Ruis wrote:
    Kortez wrote:
    Ruis wrote:
    The huge NA makers are the best defence against pile whores. Last night I was running a commander with Torpe, when I saw the other team moving towards our base fast. I checked the map and told Torpe to where to position himself. Next thing ya know, bot the pile whores ran straight into him, or his volley of high explosive rounds at least. I also hear that mine layers can cripple pile scouts pretty fast as well.

    I agree that knowing when and where is the best defense. Mines are great, but a good pile team is going to swoop down on you from multiple directions faster than you have a chance to lay a field, I blame this on the reload timer for mines which is STUPID high. I mean honestly, what's the POINT of dropping mines if you can't just lay your field in a minute and get on with the match. At best you've going to get 2-3 sets layed before some maniac is screaming at your base if they dont bother with a combas and why should they. Thing is most pile teams ARE NOT skilled. They come in one group all together and yes indeed... they do scream hit me with a HE volley.

    You want to run a good pile team, load one guy with an NA and the rest with the 6 pile setup. Choose the base closest to the enemy bases, the commander bot rushes down the line while the others fan out as much as possible, when the commander spots the base he calls the number. Commander assaults with machine guns presumably first, the defenders will be faced with ignoring his hits on the base (which isn't insignificant ... 4 machine guns do pretty good on a base) or commiting to gun cams to try and hit him. That's when the others come zipping in, no two from the same direction. 1-2 volleys a piece of 6 piles from 3 or more hounds = dead base.

    I only say this because I've seen a japanese team do it to me. Probably how the top heavy gunner is where he is since heavy gunner points are earned from base hits.

    Wow, that sounds scarily effective. Though, I don't think the top heavy gunner is a piler. I've tried a piling bases and you don't really get much exp for it. But bombarding a base from even 500 away is enough to net you a level.

    On a different not, I think that pile scouts are going to keep losing effectiveness as we see more powerful NA makers developed. The newest one has a range of 1200 and here is an exremely lightweight one captured from sal kar as well.

    Edit: Bunin8or, I completely forgot about that other guy.

    Yeah, I have a pile scout I have used in single player vs. CPU matches, and I don't think I ever got any heavy gunner experience from killing a base with it. Also, it takes more than 1-2 hits from 6 piles to drop a base, unless there is a pile that does more damage that I don't have. When I've rolled with my 6 pile scout, it usually takes between 4-6 volleys, and that's with a single machine gun being fired while the piles reload. Regardless, 2+ 6 pile scouts attacking your base at the same time is bad, and the attack from different directions tactic is a good idea.

    The thing I don't get is why don't more of them use NA jammers. On the one I have, I configured it with one for the sole purpose of avoiding a commander, but I don't think I have ever seen someone online using a pile scout with an NA jammer . . . ?

    Aside from our selves I rarely see anyone running commanders. That's probably what pile scouts count on.

    Yeah, I've noticed that recently. I don't get that man. I feel naked when we play without a commander.

    The Burnin8or on
  • RuisRuis Registered User regular
    edited August 2006
    Ruis wrote:
    Ruis wrote:
    Kortez wrote:
    Ruis wrote:
    The huge NA makers are the best defence against pile whores. Last night I was running a commander with Torpe, when I saw the other team moving towards our base fast. I checked the map and told Torpe to where to position himself. Next thing ya know, bot the pile whores ran straight into him, or his volley of high explosive rounds at least. I also hear that mine layers can cripple pile scouts pretty fast as well.

    I agree that knowing when and where is the best defense. Mines are great, but a good pile team is going to swoop down on you from multiple directions faster than you have a chance to lay a field, I blame this on the reload timer for mines which is STUPID high. I mean honestly, what's the POINT of dropping mines if you can't just lay your field in a minute and get on with the match. At best you've going to get 2-3 sets layed before some maniac is screaming at your base if they dont bother with a combas and why should they. Thing is most pile teams ARE NOT skilled. They come in one group all together and yes indeed... they do scream hit me with a HE volley.

    You want to run a good pile team, load one guy with an NA and the rest with the 6 pile setup. Choose the base closest to the enemy bases, the commander bot rushes down the line while the others fan out as much as possible, when the commander spots the base he calls the number. Commander assaults with machine guns presumably first, the defenders will be faced with ignoring his hits on the base (which isn't insignificant ... 4 machine guns do pretty good on a base) or commiting to gun cams to try and hit him. That's when the others come zipping in, no two from the same direction. 1-2 volleys a piece of 6 piles from 3 or more hounds = dead base.

    I only say this because I've seen a japanese team do it to me. Probably how the top heavy gunner is where he is since heavy gunner points are earned from base hits.

    Wow, that sounds scarily effective. Though, I don't think the top heavy gunner is a piler. I've tried a piling bases and you don't really get much exp for it. But bombarding a base from even 500 away is enough to net you a level.

    On a different not, I think that pile scouts are going to keep losing effectiveness as we see more powerful NA makers developed. The newest one has a range of 1200 and here is an exremely lightweight one captured from sal kar as well.

    Edit: Bunin8or, I completely forgot about that other guy.

    Yeah, I have a pile scout I have used in single player vs. CPU matches, and I don't think I ever got any heavy gunner experience from killing a base with it. Also, it takes more than 1-2 hits from 6 piles to drop a base, unless there is a pile that does more damage that I don't have. When I've rolled with my 6 pile scout, it usually takes between 4-6 volleys, and that's with a single machine gun being fired while the piles reload. Regardless, 2+ 6 pile scouts attacking your base at the same time is bad, and the attack from different directions tactic is a good idea.

    The thing I don't get is why don't more of them use NA jammers. On the one I have, I configured it with one for the sole purpose of avoiding a commander, but I don't think I have ever seen someone online using a pile scout with an NA jammer . . . ?

    Aside from our selves I rarely see anyone running commanders. That's probably what pile scouts count on.

    Yeah, I've noticed that recently. I don't get that man. I feel naked when we play without a commander.

    Indeed, if your going more than a 2 on 2 you pretty much NEED a commander. I'm still working on my commander build. Just need to find a weapon I don't suck with to put on it.

    Ruis on
  • KortezKortez Sinjis Registered User regular
    edited August 2006
    Yeah, I have a pile scout I have used in single player vs. CPU matches, and I don't think I ever got any heavy gunner experience from killing a base with it. Also, it takes more than 1-2 hits from 6 piles to drop a base, unless there is a pile that does more damage that I don't have. When I've rolled with my 6 pile scout, it usually takes between 4-6 volleys, and that's with a single machine gun being fired while the piles reload. Regardless, 2+ 6 pile scouts attacking your base at the same time is bad, and the attack from different directions tactic is a good idea.

    The thing I don't get is why don't more of them use NA jammers. On the one I have, I configured it with one for the sole purpose of avoiding a commander, but I don't think I have ever seen someone online using a pile scout with an NA jammer . . . ?

    Yeah it takes 4 volleys of the 6 I have to kill a base, no machine guns. But I said 3 or more guys setup that way, 1-2 volleys a piece. So 2 guys get one volley and the 3rd gets 2 and boom. That's four with the setup I built to see how it works, that's it, base over man, base over.

    Jammers would be good but it means sacrificing at least a pile maybe more. My 6 pile scout has 260 speed, the ability to kill a base in 4 volleys, and is using one of those mini generators, but a more light/medium sal kar cockpit. If I went lower on the cockpit and lost 1 pile I might be able to squeeze a NA jammer. But as I only use the thing to test what works against them, I'm not likely to try.

    Kortez on
  • KortezKortez Sinjis Registered User regular
    edited August 2006
    Ruis wrote:
    Wow, that sounds scarily effective. Though, I don't think the top heavy gunner is a piler. I've tried a piling bases and you don't really get much exp for it. But bombarding a base from even 500 away is enough to net you a level.

    On a different not, I think that pile scouts are going to keep losing effectiveness as we see more powerful NA makers developed. The newest one has a range of 1200 and here is an exremely lightweight one captured from sal kar as well.

    Edit: Bunin8or, I completely forgot about that other guy.

    And it is, I got a front seat to watch it all from my commander and NA. As I said it's the only thing I've seen where I thought there wasn't something I could have done differently to beat it. The only way to beat that would have been to beat them to it on their end is what I've gotten with playing my pile mech against the AIs.

    Kortez on
  • KortezKortez Sinjis Registered User regular
    edited August 2006
    Ruis wrote:
    Indeed, if your going more than a 2 on 2 you pretty much NEED a commander. I'm still working on my commander build. Just need to find a weapon I don't suck with to put on it.

    I agree. It's a HUGE advantage to know where they are and to isolate anyone who strays from his pack. Or if they get too aggressive to just circle around back and take out the base.

    Kortez on
  • RuisRuis Registered User regular
    edited August 2006
    Kortez wrote:
    Ruis wrote:
    Wow, that sounds scarily effective. Though, I don't think the top heavy gunner is a piler. I've tried a piling bases and you don't really get much exp for it. But bombarding a base from even 500 away is enough to net you a level.

    On a different not, I think that pile scouts are going to keep losing effectiveness as we see more powerful NA makers developed. The newest one has a range of 1200 and here is an exremely lightweight one captured from sal kar as well.

    Edit: Bunin8or, I completely forgot about that other guy.

    And it is, I got a front seat to watch it all from my commander and NA. As I said it's the only thing I've seen where I thought there wasn't something I could have done differently to beat it. The only way to beat that would have been to beat them to it on their end is what I've gotten with playing my pile mech against the AIs.

    I don't know, I think a couple reverse legged HG's with a good commander would wreck their shit. Last night I hit a pile scout with one of those and took off all his piles in a single blast. As long as they weren't co-ordinated enought o hit both sides at the same time I think it would be winnable.

    Ruis on
  • The Burnin8orThe Burnin8or Registered User regular
    edited August 2006
    Kortez wrote:
    Yeah it takes 4 volleys of the 6 I have to kill a base, no machine guns. But I said 3 or more guys setup that way, 1-2 volleys a piece. So 2 guys get one volley and the 3rd gets 2 and boom. That's four with the setup I built to see how it works, that's it, base over man, base over.

    Ahh, right sorry. Yeah, multiple mechs with multiple piles is bad if they make it to the base . .
    Kortez wrote:
    Jammers would be good but it means sacrificing at least a pile maybe more. My 6 pile scout has 260 speed, the ability to kill a base in 4 volleys, and is using one of those mini generators, but a more light/medium sal kar cockpit. If I went lower on the cockpit and lost 1 pile I might be able to squeeze a NA jammer. But as I only use the thing to test what works against them, I'm not likely to try.

    The pile scout I have has 6 piles, with 2 light armour on each side plus the NA jammer, and I think the speed is around 210-220 (I could be wrong here though). I used it once in a battle we had against other players and got taken out pretty quick (I didn't avoid contact and go for their base . .), so I've been thinking of taking the armour off and speed it up some (or add a second NA jammer). I swap out the NA jammer for a single Sal Kar machine gun when I am playing single against the computer . . .

    The Burnin8or on
  • regroxregrox Registered User regular
    edited August 2006
    Kortez wrote:
    Ruis wrote:
    The huge NA makers are the best defence against pile whores. Last night I was running a commander with Torpe, when I saw the other team moving towards our base fast. I checked the map and told Torpe to where to position himself. Next thing ya know, bot the pile whores ran straight into him, or his volley of high explosive rounds at least. I also hear that mine layers can cripple pile scouts pretty fast as well.

    I agree that knowing when and where is the best defense. Mines are great, but a good pile team is going to swoop down on you from multiple directions faster than you have a chance to lay a field, I blame this on the reload timer for mines which is STUPID high. I mean honestly, what's the POINT of dropping mines if you can't just lay your field in a minute and get on with the match. At best you've going to get 2-3 sets layed before some maniac is screaming at your base if they dont bother with a combas and why should they. Thing is most pile teams ARE NOT skilled. They come in one group all together and yes indeed... they do scream hit me with a HE volley.

    You want to run a good pile team, load one guy with an NA and the rest with the 6 pile setup. Choose the base closest to the enemy bases, the commander bot rushes down the line while the others fan out as much as possible, when the commander spots the base he calls the number. Commander assaults with machine guns presumably first, the defenders will be faced with ignoring his hits on the base (which isn't insignificant ... 4 machine guns do pretty good on a base) or commiting to gun cams to try and hit him. That's when the others come zipping in, no two from the same direction. 1-2 volleys a piece of 6 piles from 3 or more hounds = dead base.

    I only say this because I've seen a japanese team do it to me. Probably how the top heavy gunner is where he is since heavy gunner points are earned from base hits.

    Haha, was that Japanese pile team the one where they had a NEON PINK pile hound drive into our base first as a distraction, followed by brownish colored pile mechs from the north west and north east?

    I laughed and cried simultaneously :D:(

    P.S: Valhalla, join our squad :^:

    regrox on
    RegRox.png
  • The Burnin8orThe Burnin8or Registered User regular
    edited August 2006
    regrox wrote:
    Kortez wrote:
    Ruis wrote:
    The huge NA makers are the best defence against pile whores. Last night I was running a commander with Torpe, when I saw the other team moving towards our base fast. I checked the map and told Torpe to where to position himself. Next thing ya know, bot the pile whores ran straight into him, or his volley of high explosive rounds at least. I also hear that mine layers can cripple pile scouts pretty fast as well.

    I agree that knowing when and where is the best defense. Mines are great, but a good pile team is going to swoop down on you from multiple directions faster than you have a chance to lay a field, I blame this on the reload timer for mines which is STUPID high. I mean honestly, what's the POINT of dropping mines if you can't just lay your field in a minute and get on with the match. At best you've going to get 2-3 sets layed before some maniac is screaming at your base if they dont bother with a combas and why should they. Thing is most pile teams ARE NOT skilled. They come in one group all together and yes indeed... they do scream hit me with a HE volley.

    You want to run a good pile team, load one guy with an NA and the rest with the 6 pile setup. Choose the base closest to the enemy bases, the commander bot rushes down the line while the others fan out as much as possible, when the commander spots the base he calls the number. Commander assaults with machine guns presumably first, the defenders will be faced with ignoring his hits on the base (which isn't insignificant ... 4 machine guns do pretty good on a base) or commiting to gun cams to try and hit him. That's when the others come zipping in, no two from the same direction. 1-2 volleys a piece of 6 piles from 3 or more hounds = dead base.

    I only say this because I've seen a japanese team do it to me. Probably how the top heavy gunner is where he is since heavy gunner points are earned from base hits.

    Haha, was that Japanese pile team the one where they had a NEON PINK pile hound drive into our base first as a distraction, followed by brownish colored pile mechs from the north west and north east?

    I laughed and cried simultaneously :D:(

    P.S: Valhalla, join our squad (^)

    Oh man, I remember that. One of the pile mechs was blue, and he came up behind me and piled me while I was shooting at the pink one. I thought that one of you guys had shot me by accident. When it happened a second time, I turned some to see if someone was there to verify it was one of you, and briefly saw the mech, but thought since it was blue, it was one of ours (I didn't see the whole mech so I didn't realize it was another pile scout), so I kept on after the pink one. The third barrage took me out . . . :(

    And speaking of wierdly colored mechs, you should have seen Team Clown Shoes that Dig and I ran into last night :shock: . The only board they would have been camouflaged in would be the candy world from Lost Vikings . . . Not as cool as Team Hover, but much more flamboyant . . :wink:

    The Burnin8or on
  • Tyrant526Tyrant526 Registered User regular
    edited August 2006
    So is all the discussion on this page from people from Vindication?

    edit: errr, last page.

    Tyrant526 on
    Maul360.png
  • regroxregrox Registered User regular
    edited August 2006
    regrox wrote:
    Kortez wrote:
    Ruis wrote:
    The huge NA makers are the best defence against pile whores. Last night I was running a commander with Torpe, when I saw the other team moving towards our base fast. I checked the map and told Torpe to where to position himself. Next thing ya know, bot the pile whores ran straight into him, or his volley of high explosive rounds at least. I also hear that mine layers can cripple pile scouts pretty fast as well.

    I agree that knowing when and where is the best defense. Mines are great, but a good pile team is going to swoop down on you from multiple directions faster than you have a chance to lay a field, I blame this on the reload timer for mines which is STUPID high. I mean honestly, what's the POINT of dropping mines if you can't just lay your field in a minute and get on with the match. At best you've going to get 2-3 sets layed before some maniac is screaming at your base if they dont bother with a combas and why should they. Thing is most pile teams ARE NOT skilled. They come in one group all together and yes indeed... they do scream hit me with a HE volley.

    You want to run a good pile team, load one guy with an NA and the rest with the 6 pile setup. Choose the base closest to the enemy bases, the commander bot rushes down the line while the others fan out as much as possible, when the commander spots the base he calls the number. Commander assaults with machine guns presumably first, the defenders will be faced with ignoring his hits on the base (which isn't insignificant ... 4 machine guns do pretty good on a base) or commiting to gun cams to try and hit him. That's when the others come zipping in, no two from the same direction. 1-2 volleys a piece of 6 piles from 3 or more hounds = dead base.

    I only say this because I've seen a japanese team do it to me. Probably how the top heavy gunner is where he is since heavy gunner points are earned from base hits.

    Haha, was that Japanese pile team the one where they had a NEON PINK pile hound drive into our base first as a distraction, followed by brownish colored pile mechs from the north west and north east?

    I laughed and cried simultaneously :D:(

    P.S: Valhalla, join our squad (^)

    Oh man, I remember that. One of the pile mechs was blue, and he came up behind me and piled me while I was shooting at the pink one. I thought that one of you guys had shot me by accident. When it happened a second time, I turned some to see if someone was there to verify it was one of you, and briefly saw the mech, but thought since it was blue, it was one of ours (I didn't see the whole mech so I didn't realize it was another pile scout), so I kept on after the pink one. The third barrage took me out . . . :(

    And speaking of wierdly colored mechs, you should have seen Team Clown Shoes that Dig and I ran into last night :shock: . The only board they would have been camouflaged in would be the candy world from Lost Vikings . . . Not as cool as Team Hover, but much more flamboyant . . :wink:

    I also kept shooting the pink one :D
    That damn distraction worked really well.

    One of us may have shot you in the back while trying to hit the pile scout that was poking you in the rear :wink:

    Maybe we should change our squad color, since blue seems to be a popular choice with the computer and some other squads.


    Team Hover Assemble!

    Tyrant526 wrote:
    So is all the discussion on this page from people from Vindication?

    edit: errr, last page.

    Yup, Dig's the leader.

    regrox on
    RegRox.png
  • The Burnin8orThe Burnin8or Registered User regular
    edited August 2006
    regrox wrote:
    Team Hover Assemble!

    340131sh5.jpg

    That was awesome. I want to fight on that board at least once or twice everytime now, in the hope that we get to face Team Hover . . . :D

    The Burnin8or on
  • RuisRuis Registered User regular
    edited August 2006
    If anyone is still looking for a new squad, Vindication may have a few spots opening up this weekend. As soon as I hear back from people who haven't been on in a while I'll post an actual number.

    Ruis on
  • rezplayerrezplayer Registered User regular
    edited August 2006
    Looking for a squad in Morskoj and I can't move for 2 weeks.

    I play during the day and some evenings on weekdays and some weekends

    If you can't find a squad I have started Bullsn Bayonets

    GT is RezPlayer

    My timezone is MST (in AZ) and no daylight savings

    I should be on during the day today (August 17th) in this or Dead Rising, and tomorrow as well.

    rezplayer on
  • The Burnin8orThe Burnin8or Registered User regular
    edited August 2006
    Ruis wrote:
    If anyone is still looking for a new squad, Vindication may have a few spots opening up this weekend. As soon as I hear back from people who haven't been on in a while I'll post an actual number.

    Can we move Vindication to Tarakia sometime soon. I have yet to be a member of them (has Vindication fought for them at all?), and would like to grab some of their parts

    The Burnin8or on
  • RuisRuis Registered User regular
    edited August 2006
    Ruis wrote:
    If anyone is still looking for a new squad, Vindication may have a few spots opening up this weekend. As soon as I hear back from people who haven't been on in a while I'll post an actual number.

    Can we move Vindication to Tarakia sometime soon. I have yet to be a member of them (has Vindication fought for them at all?), and would like to grab some of their parts

    We're heading there after this war. After that I wanna stick somewhere for a bit to try and get the three war acheivement.

    Rezplayer: Our most active times are around 8-12pm EST. If that works for you send me a message or friend request and we'll get you in this weekend if we can.

    Ruis on
  • The Burnin8orThe Burnin8or Registered User regular
    edited August 2006
    Ruis wrote:
    Ruis wrote:
    If anyone is still looking for a new squad, Vindication may have a few spots opening up this weekend. As soon as I hear back from people who haven't been on in a while I'll post an actual number.

    Can we move Vindication to Tarakia sometime soon. I have yet to be a member of them (has Vindication fought for them at all?), and would like to grab some of their parts

    We're heading there after this war. After that I wanna stick somewhere for a bit to try and get the three war acheivement.

    Rezplayer: Our most active times are around 8-12pm EST. If that works for you send me a message or friend request and we'll get you in this weekend if we can.

    That's cool. I've been in Morskoj the longest, and already have the achievement, so I would prefer to spend time in Sal Kar or Tarakia, but it really doesn't matter to me as long as we can cycle through the countries to get parts at some point. . .

    The Burnin8or on
  • RuisRuis Registered User regular
    edited August 2006
    I SHOULD have it too, I was in Morskoj for the first 5-6 wars. For some reason the game never gave it to me though. You have Sal Kar parts right?

    Ruis on
  • The Burnin8orThe Burnin8or Registered User regular
    edited August 2006
    Ruis wrote:
    I SHOULD have it too, I was in Morskoj for the first 5-6 wars. For some reason the game never gave it to me though. You have Sal Kar parts right?

    I got some Sal Kar parts while we were there. It would be nice to hit them again to pick up a few others as well as to try and get some of the lottery parts from them though. I haven't been in Tarakia at all though (even before Vindication), so the only parts I have from them are captured parts. . . .

    The Burnin8or on
  • PepperSinclairePepperSinclaire Registered User regular
    edited August 2006
    DanWeino wrote:
    benito76 wrote:
    I'd like to get into some online mech fun if there are still any active UK players about.

    Washs Warriors has a few active guys, although G.R.A.W has taken up my time recently. I'm not sure if the remaining active guys are gonna join one of the other active squads. If we don't then maybe the Warriors should start organising certain nights to play to maximise the amount of 4+ games we can get going.

    Im not gonna be on tonight (football is on) but I probably will be tommorow and friday evening.

    Cool! Can I drop you a friend invite?

    PepperSinclaire on
    Signature pending.
  • RuisRuis Registered User regular
    edited August 2006
    Ruis wrote:
    I SHOULD have it too, I was in Morskoj for the first 5-6 wars. For some reason the game never gave it to me though. You have Sal Kar parts right?

    I got some Sal Kar parts while we were there. It would be nice to hit them again to pick up a few others as well as to try and get some of the lottery parts from them though. I haven't been in Tarakia at all though (even before Vindication), so the only parts I have from them are captured parts. . . .

    Cool, just remind me after tarakia and we'll hit up sal kar again.

    Ruis on
  • DanWeinoDanWeino Registered User regular
    edited August 2006
    benito76 wrote:
    DanWeino wrote:
    benito76 wrote:
    I'd like to get into some online mech fun if there are still any active UK players about.

    Washs Warriors has a few active guys, although G.R.A.W has taken up my time recently. I'm not sure if the remaining active guys are gonna join one of the other active squads. If we don't then maybe the Warriors should start organising certain nights to play to maximise the amount of 4+ games we can get going.

    Im not gonna be on tonight (football is on) but I probably will be tommorow and friday evening.

    Cool! Can I drop you a friend invite?

    Sure, gamertag is the same as my forum name. It's a bit late to start playing now as I have got work early tommorow, but send the invite and I'll accept it tommorow. Then we can sort out getting you in the clan and playing.

    Can anyone tell me if I remember correctly that it needs two people online to accept new members?

    DanWeino on

    steam_sig.png
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited August 2006
    DanWeino wrote:
    benito76 wrote:
    DanWeino wrote:
    benito76 wrote:
    I'd like to get into some online mech fun if there are still any active UK players about.

    Washs Warriors has a few active guys, although G.R.A.W has taken up my time recently. I'm not sure if the remaining active guys are gonna join one of the other active squads. If we don't then maybe the Warriors should start organising certain nights to play to maximise the amount of 4+ games we can get going.

    Im not gonna be on tonight (football is on) but I probably will be tommorow and friday evening.

    Cool! Can I drop you a friend invite?

    Sure, gamertag is the same as my forum name. It's a bit late to start playing now as I have got work early tommorow, but send the invite and I'll accept it tommorow. Then we can sort out getting you in the clan and playing.

    Can anyone tell me if I remember correctly that it needs two people online to accept new members?

    i think you only need one if there is only one online.

    maybe i'll be able to join you guys tomorrow,just send me a message on live. even if i'm offline,i can read it on my pc,so just send away.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • PepperSinclairePepperSinclaire Registered User regular
    edited August 2006
    DanWeino wrote:
    benito76 wrote:
    DanWeino wrote:
    benito76 wrote:
    I'd like to get into some online mech fun if there are still any active UK players about.

    Washs Warriors has a few active guys, although G.R.A.W has taken up my time recently. I'm not sure if the remaining active guys are gonna join one of the other active squads. If we don't then maybe the Warriors should start organising certain nights to play to maximise the amount of 4+ games we can get going.

    Im not gonna be on tonight (football is on) but I probably will be tommorow and friday evening.

    Cool! Can I drop you a friend invite?

    Sure, gamertag is the same as my forum name. It's a bit late to start playing now as I have got work early tommorow, but send the invite and I'll accept it tommorow. Then we can sort out getting you in the clan and playing.

    Can anyone tell me if I remember correctly that it needs two people online to accept new members?

    Invite sent, and thanks!

    PepperSinclaire on
    Signature pending.
  • RuisRuis Registered User regular
    edited August 2006
    Since it looks like the war is ending right now, I just wanted to let everyone joing the squad we'll be moving to Tarakia next war. So when you're given the option join Tarakia.

    Ruis on
  • JohnnyCacheJohnnyCache Starting Defense Place at the tableRegistered User regular
    edited August 2006
    So what squads are there, and how many members do they have? Can they still fill up more then one squad?

    JohnnyCache on
  • FrendyFrendy Registered User regular
    edited August 2006
    Some Chromehounds mech building insanity:

    vlcsnap495272zr0.png

    vlcsnap499251pv3.png

    Open the door.
    Get on the floor.
    Everybody walk the dinosaur.

    Frendy on

    Frendy.gif
  • KahnindustriesKahnindustries Registered User regular
    edited August 2006
    Ok It looks like Washs Warriors is pretty much screwed without Silkynumbnuts showing up ever. I put forward that me Klyka, Dan Weino Corrin7 and the new kid benito76 swap to that squad that just swapped to Tarakia. Or, Klyka or Dan would you do the honours of creating a new squad? I will be around this weekend to change over to a new squad if you can :)

    Seriously tho we need a stayer to be leader

    Kahnindustries on
    Kahnindustries.gif
    kahnindustries.png
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited August 2006
    Hey all. I've recently become interested in this game and I'm going to be picking it up after work today. It seems that to get the most out of it, you need to be in a squad and this seems like the place to make that happen. So consider this a request to join someone's squad...preferably one that won't demand a great deal of my time. Don't worry, being new, I fully understand that I must do my time as cannon fodder. :lol:

    My question, though, is should I go through the single player to learn the game and get parts and find a role I like before dropping myself, as it were, into the fire? Based on the types of roles I normally play, my prediciton is that I will end up liking Scout or soldier.

    I know, I know, I haven’t even played it yet... but it seems like my type of gig. I like a game I can sink in to, a game with some meat to it beyond the standard twitch fest, something I can be creative with, and something that has a small tight nit community of intelligent players (which seems evident here). So I suppose this is my hello to the CH world (and the PA forums). Perhaps I will see you this evening...

    'mute

    Unknown User on
  • ChorazinChorazin Lancaster, PARegistered User regular
    edited August 2006
    In case you fellas didn't know (and didn't see my post in the 360 thread) there is new Chromehounds content today:

    Light arms 01
    Heavy arms 02
    Light arms 03
    Light arms 04
    Spacer 01
    Light arm s05
    Spacer 02
    Generator 01
    Spacer 03
    Color Pattern 03

    100 points...each.

    Have fun!

    Chorazin on
    Twitter//@chorazin
    Google+//http://gplus.to/chorazin
    FitBit//Profile
    3DS Friend Code: 3823 8527 9997
    Wii U NNID Chorazin
  • ZonghuiZonghui Registered User regular
    edited August 2006
    Considering there is like 6 people around here that still play its kinda moot news.

    Zonghui on
  • TremorTremor Registered User regular
    edited August 2006
    Hey all. I've recently become interested in this game and I'm going to be picking it up after work today. It seems that to get the most out of it, you need to be in a squad and this seems like the place to make that happen. So consider this a request to join someone's squad...preferably one that won't demand a great deal of my time. Don't worry, being new, I fully understand that I must do my time as cannon fodder. :lol:

    My question, though, is should I go through the single player to learn the game and get parts and find a role I like before dropping myself, as it were, into the fire? Based on the types of roles I normally play, my prediciton is that I will end up liking Scout or soldier.

    I know, I know, I haven’t even played it yet... but it seems like my type of gig. I like a game I can sink in to, a game with some meat to it beyond the standard twitch fest, something I can be creative with, and something that has a small tight nit community of intelligent players (which seems evident here). So I suppose this is my hello to the CH world (and the PA forums). Perhaps I will see you this evening...

    'mute

    You are enthusiastic, I like that. However, as much as I love this game, it is a twitch fest now. The only enemy the boys and I run into are inverse leg heavy gunners with two Huge Cannons. These doing 2100 dmg PER SHOT with a gigantic blast radius. You can't defend against a blast from those guns. Every other gun can be protected from with armor plates. I have had all my weapons blown off in one shot. This is not how this game should be played.

    I am to the point where I would prefer to fight pile whores and heat seaking bitches.

    But I digress, if I havent scared you away yet, the game is good. You are just going to get rapped more often then not now that everyone uses nothing but inverse heavys, period.[/b]

    Tremor on
    TremorPAJoe.jpg
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited August 2006
    Tremor wrote:

    You are enthusiastic, I like that. However, as much as I love this game, it is a twitch fest now. The only enemy the boys and I run into are inverse leg heavy gunners with two Huge Cannons. These doing 2100 dmg PER SHOT with a gigantic blast radius. You can't defend against a blast from those guns. Every other gun can be protected from with armor plates. I have had all my weapons blown off in one shot. This is not how this game should be played.

    I am to the point where I would prefer to fight pile whores and heat seaking bitches.

    But I digress, if I havent scared you away yet, the game is good. You are just going to get rapped more often then not now that everyone uses nothing but inverse heavys, period.[/b]

    Hermm.. Sad. it seems I missed the initial fun phase of the game when everyone was still figureing things out. Perhaps I will try and rent it before
    I actually buy it...

    We need more thinking man's games... like Gladius back in the day.

    The problem with these multi-only (or centric) games is that when the community dies, so does the game...

    Still, if I end up digging it, I'll look you up Termor... Maybe I can jump in front of a few of those Huge cannons for ya ;)

    Unknown User on
  • revolverevolve Registered User regular
    edited August 2006
    hey awesome new parts for chromehounds



    negative: Each one is 100 Points.

    revolve on
    [SIGPIC][/SIGPIC]
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited August 2006
    How can my squad BECOME a PA squad? I know you PA'ers are all up on your pedestals but you can't all be snobs. I love PA too!

    We are currently looking for members who are new to chromehounds and want to have fun playing a few nights a week, nothing too serious. Mondays for sure! We are very small now so if you are interested look us up (FUDGED) or send me a message on XboxLIVE: Cannon76

    Looking for at least 8-10 new members.

    Unknown User on
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