No, it wasn't training, but I suppose it doesn't matter. I five-starred all the side projects anyway. I thought I remembered messing up the Armor All commercial. Perhaps I'm just combining multiple mistakes.
you can't get a single strike in commercials. you missed something
But the thing is, it happens between targets. I complete the Drift Turn Right (it turns green), and then halfway to the Action Button I get a strike out of nowhere and fail. The Action Button target doesn't even turn red like it ran out of time.
Max22 on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited August 2008
I think there's a close in there somewhere, really fast and faint out of the drift turn.
you can't get a single strike in commercials. you missed something
But the thing is, it happens between targets. I complete the Drift Turn Right (it turns green), and then halfway to the Action Button I get a strike out of nowhere and fail. The Action Button target doesn't even turn red like it ran out of time.
Is this the "Batman" commercial? If so, I had the same problem because I was crossing the yellow line on the road.
Okay, so I loaded a high score replay off Xbox Live, and it turns out you have to take the drift in the center of the street and stay more-or-less center until the Turbo. The game gives you exactly no indication of this, so if you routinely take tight corners to keep up, you'll be screwed at this for seemingly no reason.
While much more improved over the arbitrary seeming bullshit in the first Stuntman, Ignition was still fairly frustrating. The best tactic in Ignition is to look for the path that provides the most objects to drive near to string the combos together. Generally speaking, if you find you might be cutting corners to make up lost time, it means you're probably doing something wrong (though some stunts do have a frustratingly small window of success).
Also, there are, for most scenes, areas the game considers out of the view of the cameras. If you find yourself cutting corners, that's probably what happens.
As an example, in the volcano disaster movie, there's the one scene where you have to drive on the wrong side of the road while threading vehicles heading toward you. But the correct side of the road is relatively clear and easy (at last the median is...) and results in a failure if the scene even if there is time remaining to perform the next stunt.
Also, there are, for most scenes, areas the game considers out of the view of the cameras. If you find yourself cutting corners, that's probably what happens.
As an example, in the volcano disaster movie, there's the one scene where you have to drive on the wrong side of the road while threading vehicles heading toward you. But the correct side of the road is relatively clear and easy (at last the median is...) and results in a failure if the scene even if there is time remaining to perform the next stunt.
Thing is, that gives you an "Out of the shot" admonition, while this just said "Too many strikes", which was odd because driving in that one particular strip of the road wasn't an objective with a Time Gate or anything. The rest of the game's just so awesome that this one choice on this one level kind of baffled me.
Best thing I can say about Ignition is that it's like the PS2 version if the PS2 version didn't suck. Made it to the first Snowmobile level in that one before calling it quits for good. Also, [NOW LOADING]
The only thing I really liked about the Bond level, was that all the ice made it real easy to string combos. Powerslides between every stunt...
Though, I'd rather do the crazy ass scenes in Whoopin' and a Hollerin' II over and over than the Bond stuff.
You talking about the demo level right? The one where theres three consecutive nitros followed by a huge ass jump??
I don't think so. I place the stunt exhibitions into a special place (right next to the unlicensed explosives and a willingness to use them...). Those were truly aggravating.
I believe I was thinking of the Bond-lite scenes (about half) where you had to drive a car on ice for some reason. Once I got used to the physics, I could string combos by merely initiating a small slide between objects and stunt flags.
For an early movie, Whoopin' and a Hollerin' II had some incredibly difficult scenes. Like the armoured car chase scene. They all seemed to involve lots of narrow spaces right after sudden direction changes. The only reason later films provided more of a challenge was simply the sheer size and number of stunts. But by then, I'd gotten comfortable with the physics.
Also, there are, for most scenes, areas the game considers out of the view of the cameras. If you find yourself cutting corners, that's probably what happens.
As an example, in the volcano disaster movie, there's the one scene where you have to drive on the wrong side of the road while threading vehicles heading toward you. But the correct side of the road is relatively clear and easy (at last the median is...) and results in a failure if the scene even if there is time remaining to perform the next stunt.
Thing is, that gives you an "Out of the shot" admonition, while this just said "Too many strikes", which was odd because driving in that one particular strip of the road wasn't an objective with a Time Gate or anything. The rest of the game's just so awesome that this one choice on this one level kind of baffled me.
Best thing I can say about Ignition is that it's like the PS2 version if the PS2 version didn't suck. Made it to the first Snowmobile level in that one before calling it quits for good. Also, [NOW LOADING]
I eventually completed every film in the first Stuntman at 100%. And despite how the Bond-lite movie in that game was filled with scenes that could cause lots of yelling and throwing of controllers (specifically the final stunt for people who've played it), the movie that caused me to put the game down for a while was the Indiana Jones clone. That shit was fucking retarded.
*I mean really... Two moving semi trailers to drive under as well as having precious few seconds to line up the pier jump so you don't drive off the side and never knowing it was coming up that magical first time you finally reached it...
I'm not sure you follow my meaning.
I was referring to the ice level on the marketplace demo of the game. It basically has you driving an aston knock-off shooting rockets and all that jazz at stuff.
I'm not sure you follow my meaning.
I was referring to the ice level on the marketplace demo of the game. It basically has you driving an aston knock-off shooting rockets and all that jazz at stuff.
Never played the XBL demo, only the full game. But yeah, I'm sure that scene is in the game. One of the few where you had to pay attention enough to actively trigger stuff. Lots of chaos. About half of the Bond scenes are just like that (let's face it) vague description, but I think I know which one you mean. Where the only way out of the base is to jump over a canyon while avoiding falling chunks of snow?
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Yeah, I tried a bunch of times and eventually got it, but it was more luck than judgement.
the bond film in general wasn't so great
Though, I'd rather do the crazy ass scenes in Whoopin' and a Hollerin' II over and over than the Bond stuff.
Also, there are, for most scenes, areas the game considers out of the view of the cameras. If you find yourself cutting corners, that's probably what happens.
As an example, in the volcano disaster movie, there's the one scene where you have to drive on the wrong side of the road while threading vehicles heading toward you. But the correct side of the road is relatively clear and easy (at last the median is...) and results in a failure if the scene even if there is time remaining to perform the next stunt.
You talking about the demo level right? The one where theres three consecutive nitros followed by a huge ass jump??
Best thing I can say about Ignition is that it's like the PS2 version if the PS2 version didn't suck. Made it to the first Snowmobile level in that one before calling it quits for good. Also, [NOW LOADING]
I don't think so. I place the stunt exhibitions into a special place (right next to the unlicensed explosives and a willingness to use them...). Those were truly aggravating.
I believe I was thinking of the Bond-lite scenes (about half) where you had to drive a car on ice for some reason. Once I got used to the physics, I could string combos by merely initiating a small slide between objects and stunt flags.
For an early movie, Whoopin' and a Hollerin' II had some incredibly difficult scenes. Like the armoured car chase scene. They all seemed to involve lots of narrow spaces right after sudden direction changes. The only reason later films provided more of a challenge was simply the sheer size and number of stunts. But by then, I'd gotten comfortable with the physics.
I eventually completed every film in the first Stuntman at 100%. And despite how the Bond-lite movie in that game was filled with scenes that could cause lots of yelling and throwing of controllers (specifically the final stunt for people who've played it), the movie that caused me to put the game down for a while was the Indiana Jones clone. That shit was fucking retarded.
*I mean really... Two moving semi trailers to drive under as well as having precious few seconds to line up the pier jump so you don't drive off the side and never knowing it was coming up that magical first time you finally reached it...
I was referring to the ice level on the marketplace demo of the game. It basically has you driving an aston knock-off shooting rockets and all that jazz at stuff.
By the way, Gamertags, anyone?
Never played the XBL demo, only the full game. But yeah, I'm sure that scene is in the game. One of the few where you had to pay attention enough to actively trigger stuff. Lots of chaos. About half of the Bond scenes are just like that (let's face it) vague description, but I think I know which one you mean. Where the only way out of the base is to jump over a canyon while avoiding falling chunks of snow?