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Yet another Name That Game!

DjiemDjiem Registered User regular
edited June 2008 in Games and Technology
Hey guys, I'm trying to find two old adventure games for the PC, but I don't remember the name of either one. Maybe you could help.

The first one takes place in space, in the future. It's in first person perspective and mostly controlled with the mouse. There's a man and a woman in some sort of spaceship or spacestation, and your protagonist apparently got into a huge accident because you're basically just a brain in a jar with a cybernetic camera for an eye. You help them solve puzzles by selecting items and such if I recall, and they'll do all the manual work (since all you can do now is communicate basic commands). I remember that it was full of cinematics, like, most of the game seemed like live footage. At one point, you had to solve a puzzle so that a bunch of lights all crossed and became a thin laser that destroyed an alien jumping through it. If you failed to do it fast enough, it was just normal light and the alien would kill both your teammates.

I remember less stuff from the second game, but it was a point&click game kinda like the King Quest games. It's set in the present (or a little in the past) and is mostly focused on an explorer trying to solve mysteries in temples and such and revocer treasures (as far as I remember). The game starts pretty abruptly in some office and there's a cobra threatening a man behind his desk. Some woman asks you to help, and the game starts. You had a time limit to do the correct sequence of actions that would lead you to stuff the cobra in a big box without touching it with your bare hands. At one point, you're exploring a barely lit temple in which all rooms look similar (it's a huge labyrinth). That's pretty much all I remember.

Thanks!

Djiem on

Posts

  • AroducAroduc regular
    edited June 2008
    #2 is Riddle of Master Lu

    Aroduc on
  • l_gl_g Registered User regular
    edited June 2008
    Daedalus Encounter is #1

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • AroducAroduc regular
    edited June 2008
    4 minutes. Good enough for government work.

    Aroduc on
  • W2W2 Registered User regular
    edited June 2008
    Aroduc wrote: »
    #2 is Riddle of Master Lu

    Heh, I was going to say that but damn you were quick.

    I remember (as a feeble-minded child) being stuck for-fucking-ever on that one puzzle where you have to escape the room by putting the code into the keypad and your only clue is a periodic table.

    W2 on
  • DjiemDjiem Registered User regular
    edited June 2008
    Holy shit!
    You guys are awesome, these are indeed the names I was looking for.

    I asked at midnight and it took 4 mins. Wow.

    Djiem on
  • AroducAroduc regular
    edited June 2008
    W2 wrote: »
    Aroduc wrote: »
    #2 is Riddle of Master Lu

    Heh, I was going to say that but damn you were quick.

    I remember (as a feeble-minded child) being stuck for-fucking-ever on that one puzzle where you have to escape the room by putting the code into the keypad and your only clue is a periodic table.

    That one was fucking retarded. Titanium (Ti) plus Xenon (Xe) combined and backwards is Exit! See. Isn't it obvious!?

    No. You fucking idiots. No it is not.

    Aroduc on
  • W2W2 Registered User regular
    edited June 2008
    Aroduc wrote: »
    W2 wrote: »
    Aroduc wrote: »
    #2 is Riddle of Master Lu

    Heh, I was going to say that but damn you were quick.

    I remember (as a feeble-minded child) being stuck for-fucking-ever on that one puzzle where you have to escape the room by putting the code into the keypad and your only clue is a periodic table.

    That one was fucking retarded. Titanium (Ti) plus Xenon (Xe) combined and backwards is Exit! See. Isn't it obvious!?

    No. You fucking idiots. No it is not.

    Heh, it's slightly more obvious now but as a kid it was just fiendish. And this was before we even had an internet connection so I couldn't exactly find a walkthrough.

    W2 on
  • DjiemDjiem Registered User regular
    edited June 2008
    W2 wrote: »
    Aroduc wrote: »
    W2 wrote: »
    Aroduc wrote: »
    #2 is Riddle of Master Lu

    Heh, I was going to say that but damn you were quick.

    I remember (as a feeble-minded child) being stuck for-fucking-ever on that one puzzle where you have to escape the room by putting the code into the keypad and your only clue is a periodic table.

    That one was fucking retarded. Titanium (Ti) plus Xenon (Xe) combined and backwards is Exit! See. Isn't it obvious!?

    No. You fucking idiots. No it is not.

    Heh, it's slightly more obvious now but as a kid it was just fiendish. And this was before we even had an internet connection so I couldn't exactly find a walkthrough.

    There's worse.
    I always hated games like Elvira where you could block yourself from ever finishing it because you lost or used an item early in the game and it was needed at the end, like a match or some seemingly insignificant shit.

    Djiem on
  • l_gl_g Registered User regular
    edited June 2008
    Djiem wrote: »
    There's worse.
    I always hated games like Elvira where you could block yourself from ever finishing it because you lost or used an item early in the game and it was needed at the end, like a match or some seemingly insignificant shit.

    Nothing like good old dead-ending.

    DO NOT EAT THE PIE WHEN YOU ARE HUNGRY, KING GRAHAM!

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • GlalGlal AiredaleRegistered User regular
    edited June 2008
    It's even worse when you can use two different items to solve a puzzle at the start, except one of them will be destroyed in the process, and you'll need that item later on. Of course, since it solved a puzzle earlier in the game you assume it was the correct course of action to take.
    Hellooooooooo Zak McKracken.

    Glal on
  • KelorKelor Registered User regular
    edited June 2008
    My favourite unwinnable puzzle was this one.

    VogonShip.jpg

    For those of you who haven't played the Hitchhiker's Guide game, you need to obtain a babelfish. How?
    Firstly, eat the nuts. If you don't, you will die of protein loss.

    Take off your gown, and hang it up on the hook.

    Get the towel and put it over the drain.

    Wait until Ford is asleep, then nick his satchel and put it in front of the panel.

    Put the junk mail on the satchel, then press the dispenser button.

    A babel fish will land in your ear, and you will be able to understand all languages. Useful for foreign films!

    Press the switch and note which word it asks you to type (first, second or third word of the second verse), and then wait.

    At one point, any time from now, you will get a message telling you how careless talk costs lives. This will happen when you type something into the game that the interpreter does not recognise. Don't panic, this is just a part of the game.

    And Douglas Adam's response to it being too hard? "What should you tell them? Tell them to fuck off!"


    The BBC actually have a flash version of it up now if you want to hate yourself.

    Kelor on
  • GlalGlal AiredaleRegistered User regular
    edited June 2008
    The best part is that it's timed, and if you don't do it you get interrogated, then tossed out of the ship by the Vogons, without being able to understand a single word of it. Class.

    Glal on
  • WillethWilleth Registered User regular
    edited June 2008
    Kelor wrote: »
    My favourite unwinnable puzzle was this one.

    VogonShip.jpg

    For those of you who haven't played the Hitchhiker's Guide game, you need to obtain a babelfish. How?
    Firstly, eat the nuts. If you don't, you will die of protein loss.

    Take off your gown, and hang it up on the hook.

    Get the towel and put it over the drain.

    Wait until Ford is asleep, then nick his satchel and put it in front of the panel.

    Put the junk mail on the satchel, then press the dispenser button.

    A babel fish will land in your ear, and you will be able to understand all languages. Useful for foreign films!

    Press the switch and note which word it asks you to type (first, second or third word of the second verse), and then wait.

    At one point, any time from now, you will get a message telling you how careless talk costs lives. This will happen when you type something into the game that the interpreter does not recognise. Don't panic, this is just a part of the game.

    And Douglas Adam's response to it being too hard? "What should you tell them? Tell them to fuck off!"


    The BBC actually have a flash version of it up now if you want to hate yourself.

    That actually makes sense to me. :P

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • KelorKelor Registered User regular
    edited June 2008
    Willeth wrote: »
    That actually makes sense to me. :P

    Not so much when it's a text based interface and you have to guesswork your way through the whole thing. At the age of 7.

    Kelor on
  • GlalGlal AiredaleRegistered User regular
    edited June 2008
    And you start that scene with "you cannot hear, see, feel or smell anything" or some such nonsense.

    Glal on
  • CyvrosCyvros Registered User regular
    edited June 2008
    Kelor wrote: »
    And Douglas Adam's response to it being too hard? "What should you tell them? Tell them to fuck off!"

    You may be interested in this BBC interview with Steve Meretzky, co-author of the game. Especially this bit (it includes that quote):
    I've seen HHGTTG referred to as a particularly hard Infocom game. Do you think some of the puzzles were too crazy or obtuse and hence too difficult? Why do you think that happened?

    Douglas and I both felt that adventure games were becoming a little too easy; that the original Zork had been much harder than more recent offerings, and the 24/7 obsessive brain-racking was what made these games so addictive. We might have overreacted and gone too far in the other direction; certainly, Infocom's testing staff was strongly urging that the game be made easier. On the other hand, the game's most difficult puzzle, the Babel Fish puzzle, became a revered classic, so it's possible that, while some people were turned off by the level of difficulty, others were attracted by it. My feeling was, and continues to be, that people who find the game too hard can get hints, while people who find the game too easy are screwed because there's no way for them to make it harder.

    Another factor may have been the abbreviated testing schedule for the game, because an already-aggressive schedule was made even more so by Douglas' spell of procrastination. More time in testing generally results in an easier game, because the inclination is that if even a single tester found a puzzle too hard it should be made easier.

    How did the infamous Babel Fish puzzle originate?

    Douglas had the basic idea, and I added some refinements (like the Upper-Half-Of-The-Room Cleaning Robot). More interesting is how close the puzzle came to being removed from the game; most of Infocom's testing group thought it was too hard. I was going into a meeting with them just as Douglas was leaving for the airport at the end of his final trip to Infocom, and I asked him, "What should I tell them about the Babel Fish puzzle?" He said, "What should you tell them? Tell them to f*** off!" So the puzzle stayed... and its very difficulty became a cult thing. Infocom even sold T-shirts that said "I got the Babel Fish."
    Another factor may have been the abbreviated testing schedule for the game, because an already-aggressive schedule was made even more so by Douglas' spell of procrastination. More time in testing generally results in an easier game, because the inclination is that if even a single tester found a puzzle too hard it should be made easier.

    If any of you has that shirt, I will sell you what remains of my soul. It's probably worth three pop tarts and an apple, but I'll sell it.

    Cyvros on
  • CherrnCherrn Registered User regular
    edited June 2008
    There's a PC game I played once upon a time. It was a point and click adventure game, in the early era of crappy CGI. I remember being able to pick out team members like in Maniac Mansion, and some of them were vampires for whatever reason.

    It's not Bloodnet, but it had a similar style.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
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