an S-E rep recently stated that we should wait for TGS for FF:CC news. something about the game being more "relevant" to the japanese market or something
Hope for DQ9? I mean, DQ4DS came out months ahead of FF4 in japan, yet we're getting FF4 next week and DQ4 all the way at the end of the year :x
Supposedly, SE has announced that all future FF/DQ releases will be simultaneous. But who knows?
What? Releasing DQ and FF games at the same time? I can't imagine that's smart from a public safety factor. Unless I'm reading that wrong.
Nono, in the US and Japan at the same time. They'd be absolutely stupid to release them together. Hell, before the merger, when Square and Enix were still in competition with each other, Square moved the FF9 release date like half a dozen times just to avoid releasing it in the same 2 week period as DQ7 in Japan.
yeah, redefine it as "bored person sitting on the couch while his/her mom/dad/aunt/uncle/friend plays one game he got tired of about four hundred years ago"
"I think that there's probably one other element to it, and that's that our view of how we use E3 has changed. For a very long time, E3 was an event where - and certainly Nintendo included - catered specifically to the core gamer. Now we look at more … an opportunity for us to introduce new concepts and new types of play that we intend to bring to the broader audience, particularly because of the media that gathers at E3 now.
So while attending an E3 event like this, they might be given the impression that Nintendo is no longer focusing on the games that appeal to the core gamer, in fact we're still working on many of those titles, but it's just not the type of event where we'll be showcasing that anymore."
"I think that there's probably one other element to it, and that's that our view of how we use E3 has changed. For a very long time, E3 was an event where - and certainly Nintendo included - catered specifically to the core gamer. Now we look at more … an opportunity for us to introduce new concepts and new types of play that we intend to bring to the broader audience, particularly because of the media that gathers at E3 now.
So while attending an E3 event like this, they might be given the impression that Nintendo is no longer focusing on the games that appeal to the core gamer, in fact we're still working on many of those titles, but it's just not the type of event where we'll be showcasing that anymore."
Well, it is in a way, since Miyamoto is sort of recanting their definition of the core gamer, stating that their show wasn't really targeted at them.
Their stance does make sense, though. E3 is the most well known event of its kind, so showing off their more casual oriented games is going to get a lot more attention from that particular demographic than, say, at Leizpig.
What seems a bit messed up to me is: if E3 has no focus on core gamers, they don't usually do much at TGS these days, and don't hold their own massive conference anymore....where DO they focus on their core games? A Thursday press conference at a randomly chosen Holiday Inn?
What seems a bit messed up to me is: if E3 has no focus on core gamers, they don't usually do much at TGS these days, and don't hold their own massive conference anymore....where DO they focus on their core games? A Thursday press conference at a randomly chosen Holiday Inn?
They do hold their own conferences. Last time they held it a bit before TGS I believe.
What seems a bit messed up to me is: if E3 has no focus on core gamers, they don't usually do much at TGS these days, and don't hold their own massive conference anymore....where DO they focus on their core games? A Thursday press conference at a randomly chosen Holiday Inn?
What confuses me is why they wouldn't focus on the core gamer during E3. I'm pretty sure soccer mom's don't F5 video game blogs for 3 days straight for E3 news.
What seems a bit messed up to me is: if E3 has no focus on core gamers, they don't usually do much at TGS these days, and don't hold their own massive conference anymore....where DO they focus on their core games? A Thursday press conference at a randomly chosen Holiday Inn?
What confuses me is why they wouldn't focus on the core gamer during E3. I'm pretty sure soccer mom's don't F5 video game blogs for 3 days straight for E3 news.
No, but supposedly the NYtimes and BBC were there.
Shigeru Miyamoto only recently made a remark that E3 is no longer a place to introduce new games for the core gamer. Additionally, it has been discovered that the legendary video game mastermind provided a response about making franchises such as Zelda and Mario more accessible. Unfortunately, it looks like those who have been hoping that the next Zelda would ramp up the difficulty won’t find the next Zelda game to be any tougher. If anything, the next Zelda title could be even less hardcore than we’re accustomed to. “Frankly, some of the so-called ‘franchise games’ are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, we’ve got the Touch Generations series. Now, we’re not necessarily going to make our “franchise†games in that style, but we’ll take what we know and have learned — the philosophy behind those games — and incorporate it into franchise games. That’s a philosophy that’s very strong at Nintendo.â€
What seems a bit messed up to me is: if E3 has no focus on core gamers, they don't usually do much at TGS these days, and don't hold their own massive conference anymore....where DO they focus on their core games? A Thursday press conference at a randomly chosen Holiday Inn?
What confuses me is why they wouldn't focus on the core gamer during E3. I'm pretty sure soccer mom's don't F5 video game blogs for 3 days straight for E3 news.
No, but supposedly the NYtimes and BBC were there.
The BBC have run multiple reports on the Nintendo conference, so I'd say they were right.
Am I the only one who finds the way Reggie talks about the 'core' gamer, and well in general, nowadays just insulting? I was watching his interview on Game Trailers and the way he responded to the questions asked about core gamers was apalling. Somehow saying new Zelda and Mario games coming in the future, where talking 2+ years, is supposed to please 'core' gamers? Announcing Animal Crossing was supposed to please core gamers? Give me a break.
Now I understand why the E3 conference annoyed me the way it did. It wasn't the fact that there were barely any games catering to the core audience, it was the simple fact that they were insulting their 'core' gamers by talking down to them.
So far, an example of that approach they're talking about was Phantom Hourglass.
There was nothing wrong with the way Phantom Hourglass did it.
People are being hysterical again.
Who'd have thought Nintendo would announce the much demanded Wii voice chat and STILL come away from E3 with such a trashed reputation. It's not like they were rolling in hardcore gamer goodwill before this mess. Stupid fuckers screwed up big time.
Fixed that for ya. Miyamoto has talked about accessibility and how everyone should be able to play game for .... what? Eight years? Perhaps even more. And this philosophy has always been very visible in his own games, except for Sunshine, which he personally thought was too hard, and therefore, failure in his eyes.
I am a hardcore gamer, and as such I detest games that casual gamers, who are not as good as me, can play. Fuck better controls, fuck voicechat, Nintendo didn't release another Mario game or some new complex IP that scares off these dirty, mouth-breathing casuals.
How dare you, Nintendo.
Seriously, some people need to get a grip. You're the ones giving gamers a bad name.
Seriously, some people need to get a grip. You're the ones giving gamers a bad name.
Indeed. I really despise whole fucking term, because it reminds about insecure teenagers who use term to feel somewhat special. "Look, I'm hardcore, you are just loser". It's a fucking marketing phrase, nothing else.
Accessibility doesn't even need to mean easier games. It can simply mean games with intuitive controls instead of ones you have to take hours getting used to.
Frankly, I'm all in favour of that approach.
I am a hardcore gamer, and as such I detest games that casual gamers, who are not as good as me, can play. Fuck better controls, fuck voicechat, Nintendo didn't release another Mario game or some new complex IP that scares off these dirty, mouth-breathing casuals.
How dare you, Nintendo.
Seriously, some people need to get a grip. You're the ones giving gamers a bad name.
Don’t be retarded. It’s a perfectly valid criticism that Nintendo is making its all ready ridiculously simplistic games simpler and totally ignoring the sub section of people who want things such as a challenge or complexity in their games. There is a market for these two things, they should be able to make both as other companies such as Microsoft are demonstrating. Welp according to Miyamoto this isn’t the case, you should aim for the lowest common denominator in all your games.
Can you imagine a film director saying that? They’d be laughed off the fucking internet it’d be such a dumb comment. Going back to my first analogy, can you imagine someone saying “The Wire/The Shield/ Spooks/ Arrested Development etc are too difficult for Mr average to understand, all further series should be understood easily by everyone”? I’d rightly tell them to fuck right off. But I guess if you’re a game designer that makes you the most genius man in the industry and hordes of basement dwellers will run to defend your company because they’re so invested in its success.
Accessibility doesn't even need to mean easier games. It can simply mean games with intuitive controls instead of ones you have to take hours getting used to.
Frankly, I'm all in favour of that approach.
Limed for great truth.
Nintendo's best games have all been of the "ridiculously easy to pick up, hard to master" variety. You can play SM64 or Starfox 64 using only 2 buttons and have a good time. Or you could equally try to max out their play mechanics on the highest levels, which is genuine challenge for anyone.
I really hope Nintendo doesn't forget this design principle when bringing their "core" IPs to Wii. They've got it wrong before: I thought Wind Waker was retardedly easy all the way through, which seriously marked the game down for me. They just need to remember accessibility != patronisingly easy.
It’s a perfectly valid criticism that Nintendo is making its all ready ridiculously simplistic games simpler and totally ignoring the sub section of people who want things such as a challenge or complexity in their games. There is a market for these two things, they should be able to make both as other companies such as Microsoft are demonstrating. Welp according to Miyamoto this isn’t the case, you should aim for the lowest common denominator in all your games.
I have a Wii and honestly I agree with this. I love a few of these games, but they really are simplistic and tend to be easier. (Tend being the key term here.) And there's nothing wrong with that, it's just something a player has to decide before they invest time and money into it.
Better they focus on making good simple games than spreading their attention around. EA Games published that new Sim City Societies and look at how that panned out.
Strayth on
That's right.
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
It’s a perfectly valid criticism that Nintendo is making its all ready ridiculously simplistic games simpler and totally ignoring the sub section of people who want things such as a challenge or complexity in their games. There is a market for these two things, they should be able to make both as other companies such as Microsoft are demonstrating. Welp according to Miyamoto this isn’t the case, you should aim for the lowest common denominator in all your games.
I have a Wii and honestly I agree with this. I love a few of these games, but they really are simplistic and tend to be easier. (Tend being the key term here.) And there's nothing wrong with that, it's just something a player has to decide before they invest time and money into it.
Better they focus on making good simple games than spreading their attention around. EA Games published that new Sim City Societies and look at how that panned out.
I think Nintendo saves their challenging gameplay for Mario and Zelda titles (and other well established franchises). You can't tell me 100%-ing Mario Galaxy is a walk in the park... ditto for Twilight Princess.
Posts
I might put together a summary thread...
In the mean time, I did a writeup of 'The games of E3 2008 you might have missed' if anyone is interested.
Lewie, the new Wario Land isn't WiiWare. It's a fullblown retail title.
This describes Nintendo's conference quite well.
Wow, really?
Fucking A
Yes, really.
Even though I know what's coming, I still laugh. Heartily.
I
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Nono, in the US and Japan at the same time. They'd be absolutely stupid to release them together. Hell, before the merger, when Square and Enix were still in competition with each other, Square moved the FF9 release date like half a dozen times just to avoid releasing it in the same 2 week period as DQ7 in Japan.
You guys seem to forget, Nintendo's entire point this cycle is to redefine the term "gamer".
Source
A comment worthy of thumbs up.
Several got warped into a bunch
Videogames are toys, so it doesn't really matter.
That's not really backpedaling. They are just confirming suspicions that E3 is no longer Nintendo's big stage for core games.
Their stance does make sense, though. E3 is the most well known event of its kind, so showing off their more casual oriented games is going to get a lot more attention from that particular demographic than, say, at Leizpig.
Yes and no. Last time they had secret conference during 10th of October. Lot of titles + first wiiware titles were announced there.
They do hold their own conferences. Last time they held it a bit before TGS I believe.
What confuses me is why they wouldn't focus on the core gamer during E3. I'm pretty sure soccer mom's don't F5 video game blogs for 3 days straight for E3 news.
No, but supposedly the NYtimes and BBC were there.
Were probably others as well.
But E3 just needs to die. It's a waste of time.
Now I understand why the E3 conference annoyed me the way it did. It wasn't the fact that there were barely any games catering to the core audience, it was the simple fact that they were insulting their 'core' gamers by talking down to them.
Lowest common denominator, why make The Wire when you can create Big Brother for a fraction of the cost with a thousand times the profit?
There was nothing wrong with the way Phantom Hourglass did it.
People are being hysterical again.
Fixed that for ya. Miyamoto has talked about accessibility and how everyone should be able to play game for .... what? Eight years? Perhaps even more. And this philosophy has always been very visible in his own games, except for Sunshine, which he personally thought was too hard, and therefore, failure in his eyes.
How dare you, Nintendo.
Seriously, some people need to get a grip. You're the ones giving gamers a bad name.
Indeed. I really despise whole fucking term, because it reminds about insecure teenagers who use term to feel somewhat special. "Look, I'm hardcore, you are just loser". It's a fucking marketing phrase, nothing else.
Frankly, I'm all in favour of that approach.
Don’t be retarded. It’s a perfectly valid criticism that Nintendo is making its all ready ridiculously simplistic games simpler and totally ignoring the sub section of people who want things such as a challenge or complexity in their games. There is a market for these two things, they should be able to make both as other companies such as Microsoft are demonstrating. Welp according to Miyamoto this isn’t the case, you should aim for the lowest common denominator in all your games.
Can you imagine a film director saying that? They’d be laughed off the fucking internet it’d be such a dumb comment. Going back to my first analogy, can you imagine someone saying “The Wire/The Shield/ Spooks/ Arrested Development etc are too difficult for Mr average to understand, all further series should be understood easily by everyone”? I’d rightly tell them to fuck right off. But I guess if you’re a game designer that makes you the most genius man in the industry and hordes of basement dwellers will run to defend your company because they’re so invested in its success.
Limed for great truth.
Nintendo's best games have all been of the "ridiculously easy to pick up, hard to master" variety. You can play SM64 or Starfox 64 using only 2 buttons and have a good time. Or you could equally try to max out their play mechanics on the highest levels, which is genuine challenge for anyone.
I really hope Nintendo doesn't forget this design principle when bringing their "core" IPs to Wii. They've got it wrong before: I thought Wind Waker was retardedly easy all the way through, which seriously marked the game down for me. They just need to remember accessibility != patronisingly easy.
I have a Wii and honestly I agree with this. I love a few of these games, but they really are simplistic and tend to be easier. (Tend being the key term here.) And there's nothing wrong with that, it's just something a player has to decide before they invest time and money into it.
Better they focus on making good simple games than spreading their attention around. EA Games published that new Sim City Societies and look at how that panned out.
I think Nintendo saves their challenging gameplay for Mario and Zelda titles (and other well established franchises). You can't tell me 100%-ing Mario Galaxy is a walk in the park... ditto for Twilight Princess.