I'd certainly be interested. I've always loved the music from the series but don't have the knowledge to extract it. Baring actual files, instructions would be nice.
So, the next update won't be up until as soon as I can tomorrow (or, I guess, later today, as it's 1AM) as they take a surprisingly long time to write, but...
EDIT: And I would also be interested in the musics or instructions to extracting them as well.
My favorite thing to do in this game is flank lines of infantry and repeatedly charge with cavalry, watching the number of men in a unit plummet as they crash together. It's like FOX's When Buildings Collapse III.
When I eventually have time in my backlog to play another campaign, which faction would be best for this? I went with the English for a short campaign on the first time through. I know, I'm so original.
I'd certainly be interested. I've always loved the music from the series but don't have the knowledge to extract it. Baring actual files, instructions would be nice.
I absolutely love the song in Rome you get for beating the campaign. The song is called Forever and it was written by Jeff and Angela van Dyck.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I'd certainly be interested. I've always loved the music from the series but don't have the knowledge to extract it. Baring actual files, instructions would be nice.
I absolutely love the song in Rome you get for beating the campaign. The song is called Forever and it was written by Jeff and Angela van Dyck.
Man, yeah that song is pretty good. Much better than the credits song on Medieval II, though the Kingdoms one is an improvement. Angela van Dyck's voice is very nice to listen to. I believe she was also the one that sang the Celtic-ish main menu song on the Brittania campaign. Her voice there is haunting.
Also, I'm in the process of uploading the files to Rapidshare, but this will take a while because my connection is sloooooow. I don't believe it's against the rules to post the songs, since they're not really warez and there's no official soundtrack out, but I'll still write up the extraction instructions later just in case.
My favorite thing to do in this game is flank lines of infantry and repeatedly charge with cavalry, watching the number of men in a unit plummet as they crash together. It's like FOX's When Buildings Collapse III.
When I eventually have time in my backlog to play another campaign, which faction would be best for this? I went with the English for a short campaign on the first time through. I know, I'm so original.
France has arguably the best heavy cavalry in the game. Poland is also good. Any of the Catholic factions can get order cavalry (Templars, Hospitalliers, ect.) which are elite as well.
If you want eastern factions, The Byzantines have Kataphractoi, and many eastern provinces have Armenian heavy cavalry recruitable as mercenaries.
I forget if the Golden Horde is playable in vanilla, but their lancers are on par with the heaviest western knights.
Assassins like spies. They like to insert knives into places that knives don't normally go.
Novgorod is proving to be real, serious pain in the rear right now. I'd advise taking the two remaining Lithuanian territories bordering the sea; it would provide a large, unified Teutonic region that's easier to defend than a thin snake of territories as you currently have. The Novgorod invaders past Riga are worrisome, and if a plucky crusader doesn't soon arrive to give them a thrashing I would advise taking them out right now. I'm not sure how confident you are in battles, but a reasonable mixture of hard infantry, decent archers, and a unit or two of cavalry should be more than enough to murder them utterly. It will be a hard fight, but the alternative isn't pretty.
Once you've secured the two surrounded Lithuanian territories, it might be worthwhile suing for peace. The Lithuanian territories that will remain are so southward that the Mongols are sure to obliterate them if Poland proves to be resilient, which I have no doubt it will be.
Your coffers have grown immeasurably. I would recommend reinforcing the walls of border territories, as it does make them extremely hard to capture via siege. Ensure that you have peasant units garrisoning them, but otherwise maintain the strongly cohesive army you've built thus far.
On that note, how do your armies currently stand? In my experience in Total War games there tends to be a few dud units that aren't worth training, and some that should be trained at all costs. What's the current composition of your armed forces? I ask because I can then suggest in armchair general fashion what might be the best soldiers to train for the glory of the Teutonic Order.
On that note, how do your armies currently stand? In my experience in Total War games there tends to be a few dud units that aren't worth training, and some that should be trained at all costs. What's the current composition of your armed forces? I ask because I can then suggest in armchair general fashion what might be the best soldiers to train for the glory of the Teutonic Order.
You are doing great though.
It's mostly pikemen, Prussian archers, sword brethren, Order spearmen, and Christ Knights with militia in some of the smaller settlements since they're somewhat better than nothing and free to garrison.
I've been shying away from units like the clergymen because they don't seem to be good at anything but getting hit with melee weapons and falling over dead.
Some of these archives (the ones with multiple parts) have been split using hjsplit. You can use the same software to put them back together again. Hjsplit can be downloaded here.
Some of these archives (the ones with multiple parts) have been split using hjsplit. You can use the same software to put them back together again. Hjsplit can be downloaded here.
Can someone rehost these to a none shitty and restrictive host?
Well, it appears you took my advice and went straight for the jugular...and it seems to have paid off. With your two full strength Order Spearmen, you should be able to hold the gate if it's breeched and you have archers to harass them on their way there. The money coming in from Vilnius should help out but with that decisive blow to Lithuania, I would say they should be put on the back burner. Note that Minsk is their other large, stone walled city and does have gold mines, but taking it would most likely push what looks to be your already stressed supply lines to collapse. If you can spare the forces, their last castle at Lida south of there would help you resupply your troops, even if it can only build Order Spearmen.
Honestly, those Novgorodian armies are your biggest threat right now. With the newfound cash, you should be able to quickly build an army at Marienburg and Thorn to deal with them, assuming you have a general there. With your outlying settlements being taken, this is getting interesting. Thank god Poland seems to have gotten themselves into a war with the Mongols, because a war on that front would be catastrophic.
Looks like the next few turns you will be mopping up the inner circle of Lithuania settlements and preparing an army to face the men from Novgorod.
While Novgorod are a difficult faction to face in the open as they have decent cavalry, some decent heavy infantry and horse archers. Not an exciting prospect for the Order but you have the edge in almost every area apart from horse archers and ranged troops.
Basically, outnumber their cavalry with you elite armored knights, smash them from the field and then pin your infantry against theirs and flank with your knights. They'll break like dry sticks.
If horse archers are numerous - invest in some Prussian archers and use them to duke it out with the horse archers. Otherwise they can inflict some casualties on your cavalry. Basically, work towards having two strong mailed fists of cavalry on either side of your infantry and then overwhelm and smash any cavalry opposition then work on the infantry. Christ Knights are good but Teutonic Knights are better - treat them right and almost no faction in this scenario can stand up against you on a field.
It's time to give those backstabbing Russians what they deserve. Show no mercy!
I got Kingdoms when it came out, but I have been so caught up in mods that I am ashamed to say I never played any of the new campaigns. I just started up an Americas campaign as Apacheans, and it's pretty awesome. In the faction description it mentions that they can use enemy's technology. How exactly does that mechanic work? It sounds cool.
It's time to give those backstabbing Russians what they deserve. Show no mercy!
I got Kingdoms when it came out, but I have been so caught up in mods that I am ashamed to say I never played any of the new campaigns. I just started up an Americas campaign as Apacheans, and it's pretty awesome. In the faction description it mentions that they can use enemy's technology. How exactly does that mechanic work? It sounds cool.
It's a lot less cool than it sounds.
I believe, and only believe since I haven't played with the Americas campaign much because I find the setting rather uninteresting, that once the Apachean tribes fight a colonizing faction (Spain, England, or France), they'll gain access to a couple new buildings that, when built, allow them to produce units that make use of horses and guns.
Still, it means they can put up a much better fight against those things than the other native factions can.
It's time to give those backstabbing Russians what they deserve. Show no mercy!
I got Kingdoms when it came out, but I have been so caught up in mods that I am ashamed to say I never played any of the new campaigns. I just started up an Americas campaign as Apacheans, and it's pretty awesome. In the faction description it mentions that they can use enemy's technology. How exactly does that mechanic work? It sounds cool.
You have to defeat a certain number of enemies with them. So to get horses you have to win some battles against European armies with knights, same with muskets.
Some of these archives (the ones with multiple parts) have been split using hjsplit. You can use the same software to put them back together again. Hjsplit can be downloaded here.
I believe, and only believe since I haven't played with the Americas campaign much because I find the setting rather uninteresting
Download the soundtrack from "The Fountain" and have it in the background while playing as New Spain in the Americas. Imagine your the conquistador searching for the tree of life and you'll get a lot of fun out of that campaign.
If anyone wants, I can reupload the soundtrack to somewhere that doesn't suck. I haven't the slightest idea what free filehosting service is the best, and I just used Rapidshare because that seems to be what everybody is using.
It's time to give those backstabbing Russians what they deserve. Show no mercy!
I got Kingdoms when it came out, but I have been so caught up in mods that I am ashamed to say I never played any of the new campaigns. I just started up an Americas campaign as Apacheans, and it's pretty awesome. In the faction description it mentions that they can use enemy's technology. How exactly does that mechanic work? It sounds cool.
It's a lot less cool than it sounds.
I believe, and only believe since I haven't played with the Americas campaign much because I find the setting rather uninteresting, that once the Apachean tribes fight a colonizing faction (Spain, England, or France), they'll gain access to a couple new buildings that, when built, allow them to produce units that make use of horses and guns.
Still, it means they can put up a much better fight against those things than the other native factions can.
I'd give it another try.
I found it fun because I'm *always* outnumbered and get the same rush you get when using small, elite armies against the hordes of a crappy one.
Kinda like RTW: Barbarian Invasion when I get 3 20 stack barbarian horde ganged one one of my 20 stackers and wind up winning or when I defended Constantinople from the entire Goth horde tribe (about 6-7 stacks) with a 15 unit garrison.
If anyone wants, I can reupload the soundtrack to somewhere that doesn't suck. I haven't the slightest idea what free filehosting service is the best, and I just used Rapidshare because that seems to be what everybody is using.
I didn't mean to sound like a dick, nice job on extracting all the music, this is a quality soundtrack. Thanks!
Well, I've been playing as Sicily, mostly because they are tiny and I've never played as them before. I just took Jerusalem and found the Holy Grail. Things are looking up for this little empire.
Well, I've been playing as Sicily, mostly because they are tiny and I've never played as them before. I just took Jerusalem and found the Holy Grail. Things are looking up for this little empire.
When you found the grail it's a miracle you weren't rendered unconcious by your brain attempting to make a thousand monty python jokes at once.
Some of these archives (the ones with multiple parts) have been split using hjsplit. You can use the same software to put them back together again. Hjsplit can be downloaded here.
And all that.
And for Pancake too while I'm at it. Hearts should be a part of any lets play.
.
Totally surrounded I think the Danish king killed about 100 of my mixed heavy and light infantry before we got him down.
Reminds me of original Medieval where the enemy king alone would regularly defeat 300-500 strong infantry armies that I would send against him. Those where the days, doing nothing for 45-60 minutes on fast forward as the opposition superman very, very slowly chewed through all your troops as you stared on in incredulity.
Yeah, this has been great stuff.
This game really does make you behave like a murderous bastard. It just occurred to me that I've been systematically murdering old men just because they are preaching a different religion to my own.
Asher on
I put models on Instagram now: asher_paints
0
Kane Red RobeMaster of MagicArcanusRegistered Userregular
edited June 2008
Ah, it is good to see the Hochmeister take to the field of battle once again. If I may make one request though, I always enjoy watching my (or in this case your) territory grow on the political map in these sorts of games. Having never played a Total War since Shogun, can someone enlighten me as to how the map works now?
Ah, it is good to see the Hochmeister take to the field of battle once again. If I may make one request though, I always enjoy watching my (or in this case your) territory grow on the political map in these sorts of games. Having never played a Total War since Shogun, can someone enlighten me as to how the map works now?
It doesn't work that differently than other turn-based games of its type.
The map is divided up into a bunch of regions and at the beginning, most are under control of a given faction, but there are neutral rebel regions as well. All armies move around like they do in Civ and, well, most turn-based games. To engage in a battle, instead of just being in the same region, two armies have to make actual contact on the map and any adjacent armies are brought into the battle as reinforcements. Turns also are no longer taken simultaneously.
But anyway, about the map, every region has a large settlement, either a town (which can be a very small village all the way up to a massive city) or a castle (which can be a dinky little wooden thing all the way up to massive citadels). There are sometimes smaller settlements in a region that you cannot attack or do anything at all to, really, but to gain control of a region, you have to take the main settlement, which can be done in a variety of ways.
But there's a lot more to things like every region has different levels of different religions and capturing a pagan region with a Catholic faction, for instance, can cause quite a bit of religious unrest unless you can convert the populace either before or after you take it, settlements grow over time and a crappy, relatively unprofitable region with a tiny village as its main settlement can become a largely profitable region with a large, sprawling city given enough time, and so on.
It's a bit more involved than Shogun was, but it is, overall, less complicated than a lot of other turn-based games since the emphasis is still on crushing your enemies.
Posts
EDIT: And I would also be interested in the musics or instructions to extracting them as well.
My favorite thing to do in this game is flank lines of infantry and repeatedly charge with cavalry, watching the number of men in a unit plummet as they crash together. It's like FOX's When Buildings Collapse III.
When I eventually have time in my backlog to play another campaign, which faction would be best for this? I went with the English for a short campaign on the first time through. I know, I'm so original.
I absolutely love the song in Rome you get for beating the campaign. The song is called Forever and it was written by Jeff and Angela van Dyck.
Man, yeah that song is pretty good. Much better than the credits song on Medieval II, though the Kingdoms one is an improvement. Angela van Dyck's voice is very nice to listen to. I believe she was also the one that sang the Celtic-ish main menu song on the Brittania campaign. Her voice there is haunting.
Also, I'm in the process of uploading the files to Rapidshare, but this will take a while because my connection is sloooooow. I don't believe it's against the rules to post the songs, since they're not really warez and there's no official soundtrack out, but I'll still write up the extraction instructions later just in case.
France has arguably the best heavy cavalry in the game. Poland is also good. Any of the Catholic factions can get order cavalry (Templars, Hospitalliers, ect.) which are elite as well.
If you want eastern factions, The Byzantines have Kataphractoi, and many eastern provinces have Armenian heavy cavalry recruitable as mercenaries.
I forget if the Golden Horde is playable in vanilla, but their lancers are on par with the heaviest western knights.
Fuck their ability to raise unrest by 40%.
Assassins like spies. They like to insert knives into places that knives don't normally go.
Novgorod is proving to be real, serious pain in the rear right now. I'd advise taking the two remaining Lithuanian territories bordering the sea; it would provide a large, unified Teutonic region that's easier to defend than a thin snake of territories as you currently have. The Novgorod invaders past Riga are worrisome, and if a plucky crusader doesn't soon arrive to give them a thrashing I would advise taking them out right now. I'm not sure how confident you are in battles, but a reasonable mixture of hard infantry, decent archers, and a unit or two of cavalry should be more than enough to murder them utterly. It will be a hard fight, but the alternative isn't pretty.
Once you've secured the two surrounded Lithuanian territories, it might be worthwhile suing for peace. The Lithuanian territories that will remain are so southward that the Mongols are sure to obliterate them if Poland proves to be resilient, which I have no doubt it will be.
Your coffers have grown immeasurably. I would recommend reinforcing the walls of border territories, as it does make them extremely hard to capture via siege. Ensure that you have peasant units garrisoning them, but otherwise maintain the strongly cohesive army you've built thus far.
On that note, how do your armies currently stand? In my experience in Total War games there tends to be a few dud units that aren't worth training, and some that should be trained at all costs. What's the current composition of your armed forces? I ask because I can then suggest in armchair general fashion what might be the best soldiers to train for the glory of the Teutonic Order.
You are doing great though.
It's mostly pikemen, Prussian archers, sword brethren, Order spearmen, and Christ Knights with militia in some of the smaller settlements since they're somewhat better than nothing and free to garrison.
I've been shying away from units like the clergymen because they don't seem to be good at anything but getting hit with melee weapons and falling over dead.
Rome: Total War Soundtrack: http://rapidshare.com/files/125168755/Rome_-_Total_War.rar.html
Medieval II: Total War Soundtrack Part 1: http://rapidshare.com/files/125195804/Medieval_II_-_Total_War.rar.001.html
Medieval II: Total War Soundtrack Part 2: http://rapidshare.com/files/125215859/Medieval_II_-_Total_War.rar.002.html
Medieval II: Total War Soundtrack Part 3: http://rapidshare.com/files/125276331/Medieval_II_-_Total_War.rar.003.html
Medieval II: Total War Kingdoms Soundtrack Part 1: http://rapidshare.com/files/125289113/Medieval_II_-_Total_War_Kingdoms.rar.001.html
Medieval II: Total War Kingdoms Soundtrack Part 2: http://rapidshare.com/files/125298992/Medieval_II_-_Total_War_Kingdoms.rar.002.html
Some of these archives (the ones with multiple parts) have been split using hjsplit. You can use the same software to put them back together again. Hjsplit can be downloaded here.
Can someone rehost these to a none shitty and restrictive host?
Honestly, those Novgorodian armies are your biggest threat right now. With the newfound cash, you should be able to quickly build an army at Marienburg and Thorn to deal with them, assuming you have a general there. With your outlying settlements being taken, this is getting interesting. Thank god Poland seems to have gotten themselves into a war with the Mongols, because a war on that front would be catastrophic.
Good luck!
While Novgorod are a difficult faction to face in the open as they have decent cavalry, some decent heavy infantry and horse archers. Not an exciting prospect for the Order but you have the edge in almost every area apart from horse archers and ranged troops.
Basically, outnumber their cavalry with you elite armored knights, smash them from the field and then pin your infantry against theirs and flank with your knights. They'll break like dry sticks.
If horse archers are numerous - invest in some Prussian archers and use them to duke it out with the horse archers. Otherwise they can inflict some casualties on your cavalry. Basically, work towards having two strong mailed fists of cavalry on either side of your infantry and then overwhelm and smash any cavalry opposition then work on the infantry. Christ Knights are good but Teutonic Knights are better - treat them right and almost no faction in this scenario can stand up against you on a field.
It was a stick.
I got Kingdoms when it came out, but I have been so caught up in mods that I am ashamed to say I never played any of the new campaigns. I just started up an Americas campaign as Apacheans, and it's pretty awesome. In the faction description it mentions that they can use enemy's technology. How exactly does that mechanic work? It sounds cool.
It's a lot less cool than it sounds.
I believe, and only believe since I haven't played with the Americas campaign much because I find the setting rather uninteresting, that once the Apachean tribes fight a colonizing faction (Spain, England, or France), they'll gain access to a couple new buildings that, when built, allow them to produce units that make use of horses and guns.
Still, it means they can put up a much better fight against those things than the other native factions can.
You have to defeat a certain number of enemies with them. So to get horses you have to win some battles against European armies with knights, same with muskets.
So, if you capture a British castle as the French, you can make British units.
Thanks a bunch. Downloading now (So very slowly).
Download the soundtrack from "The Fountain" and have it in the background while playing as New Spain in the Americas. Imagine your the conquistador searching for the tree of life and you'll get a lot of fun out of that campaign.
It was a stick.
I'd give it another try.
I found it fun because I'm *always* outnumbered and get the same rush you get when using small, elite armies against the hordes of a crappy one.
Kinda like RTW: Barbarian Invasion when I get 3 20 stack barbarian horde ganged one one of my 20 stackers and wind up winning or when I defended Constantinople from the entire Goth horde tribe (about 6-7 stacks) with a 15 unit garrison.
Lots and lots of bodies...
Margaret Thatcher
I didn't mean to sound like a dick, nice job on extracting all the music, this is a quality soundtrack. Thanks!
But yeah.. Rapidshare seems to blow. Pretty hard.
When you found the grail it's a miracle you weren't rendered unconcious by your brain attempting to make a thousand monty python jokes at once.
"You chose . . . Wisely"
It all looks so squished, but it's actually normal looking.
And
Reminds me of original Medieval where the enemy king alone would regularly defeat 300-500 strong infantry armies that I would send against him. Those where the days, doing nothing for 45-60 minutes on fast forward as the opposition superman very, very slowly chewed through all your troops as you stared on in incredulity.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
No you don't, liar.
Can't wait for the next part.
This game really does make you behave like a murderous bastard. It just occurred to me that I've been systematically murdering old men just because they are preaching a different religion to my own.
It doesn't work that differently than other turn-based games of its type.
The map is divided up into a bunch of regions and at the beginning, most are under control of a given faction, but there are neutral rebel regions as well. All armies move around like they do in Civ and, well, most turn-based games. To engage in a battle, instead of just being in the same region, two armies have to make actual contact on the map and any adjacent armies are brought into the battle as reinforcements. Turns also are no longer taken simultaneously.
But anyway, about the map, every region has a large settlement, either a town (which can be a very small village all the way up to a massive city) or a castle (which can be a dinky little wooden thing all the way up to massive citadels). There are sometimes smaller settlements in a region that you cannot attack or do anything at all to, really, but to gain control of a region, you have to take the main settlement, which can be done in a variety of ways.
But there's a lot more to things like every region has different levels of different religions and capturing a pagan region with a Catholic faction, for instance, can cause quite a bit of religious unrest unless you can convert the populace either before or after you take it, settlements grow over time and a crappy, relatively unprofitable region with a tiny village as its main settlement can become a largely profitable region with a large, sprawling city given enough time, and so on.
It's a bit more involved than Shogun was, but it is, overall, less complicated than a lot of other turn-based games since the emphasis is still on crushing your enemies.