I'm really disappointed by Flintlocks and Cannoneers. With the Flintlock, they don't have any abilities that other jobs can't do as well without needing to Prime. The Cannoneer is a little better because they don't have to prime, but basically all of their abilities suck up an extra turn anyway. It seems profoundly ridiculous to me that they have abilities like Prime which increase the power of their next attack, but only by twice, thus sort of negating any reason why you'd want to waste a turn Priming anyway.
It seems profoundly ridiculous to me that they have abilities like Prime which increase the power of their next attack, but only by twice, thus sort of negating any reason why you'd want to waste a turn Priming anyway.
But what if you're in a position where you can't hit an enemy...oh right, Cannoneer.
Yeah, that's kind of what I was thinking at first. "Oh, this will be great at the start of the battle when I'll be out of range! I can put some serious hurt down!" But Cannoneers and Flintlocks are never out of range, dammit.
The whole class would be made 100% better of their standard attack did splash damage, which would make so much sense. At least then they'd have a purpose on the field.
Back shots from any gun-toting class does significant damage. The original Bangaa that I had leveled up as a White Monk/Dragoon so his attack is pretty high. A normal back shot at level 50 does 80-120 most of the time. He has crit for 350 once before.
My party's around level 21 and I'm starting to see a bunch of recruits. Should I just accept them all so I can have them earning ap while not doing any fighting?
Back shots from any gun-toting class does significant damage. The original Bangaa that I had leveled up as a White Monk/Dragoon so his attack is pretty high. A normal back shot at level 50 does 80-120 most of the time. He has crit for 350 once before.
That really doesn't seem like that much. I can easily get more damage out of level 40-45 dual-wielders, monks, or rangers, especially against monsters using Sidewinder. At the point I'm at, 300ish damage from behind with a Sidewinder is routine against lower-level enemies, though it could very well be much less against enemies actually my level. What levels of enemies are you fighting?
Yes. Yes, you should. Unless its name is Loshgoobi or something.
Alright then! Is there a list of names out there somewhere? If there are some ones I really like I may end up resetting about a billion times until I get a good one. It is like pokemon but I don't have to use a calculator to figure out if I like it or not.
Edit: Also how about moogles? They seem to be terrible, compared to the other races. I have a fusilier, are there any other ones worth making?
Never used Moogles. Never bothered with 'em. Neither with Seeq. Vieras, Nu Mou and Grias are awesome and you should have at least one of each in your party at all times.
I haven't encountered any seeqs for hire yet but never had any intention of messing with them - usually I wait until I get impressed by something the AI does with a unit.
Probably I have to move the plot along but I always do every non-plot quest first, currently at searching for pearls or something. Trying to make a ninja but I'm stuck at 3 thief abilities.
I get nothing but Vieras and Seeqs for hire. I only have the starting Moogle, and I want another to make into a Juggler. Fusilier with Time Mage abilities = fuckawesome.
Not a lot of good moogle classes. A lot of their better classes are replicated by other races. Nu Mou have black and time mages. Moogle knights are kind of like gimpy fighters. Animists are okay, but have a completely random selection of abilities. I have a juggler/thief who is awesome, as well as a fusilier. I think that's all I will take.
I have a Berserker, and he is great. Even at a lower level than some of my melee badasses, he hits like a truck. I've finally gotten a few more claws for some good abilities. I would like to unlock Lanista for him. I have a Ranger, but he seems dumb aside from Reverse Items, which I haven't tried to exploit yet.
I'm using my moogle as a gunner, flintlock gun for the range/damage and fusiler secondary for charmshot.
Building up a good airforce of Gria at the moment, consistently getting in behind enemy mans + power break is great. My main viera's just got spellsword so can now unleash summons at the start for a few measly HPs, battles are getting a bit easier now, heh
My moogle knight kicks but! Especially early in the game, as most of the swords which contain his abilities are easy to get early, I think I have around six already.
A moogle knight with 100% Wool animist skill can be quite a good tank in the early game, gets air render quite quickly too, but once you get Ravager's, Master Monks etc they tend to lose their place in your A team.
Not a lot of good moogle classes. A lot of their better classes are replicated by other races. Nu Mou have black and time mages. Moogle knights are kind of like gimpy fighters. Animists are okay, but have a completely random selection of abilities. I have a juggler/thief who is awesome, as well as a fusilier. I think that's all I will take.
I have a Berserker, and he is great. Even at a lower level than some of my melee badasses, he hits like a truck. I've finally gotten a few more claws for some good abilities. I would like to unlock Lanista for him. I have a Ranger, but he seems dumb aside from Reverse Items, which I haven't tried to exploit yet.
My ranger basically is Mirror Items. It's the most broken thing in the game. Buy a bunch of x-pots then put item lore and mirror items on your ranger. The ranger hits 100% of the time for 400 damage, and x-pots are really not all that expensive to buy. You should easily be able to support using your ranger just off of quest gil.
There is one mission that forces you to break the law.
Which one is that?
I'm not sure which that might be, but there's several "no harming lower level" missions that you'll have to break the law for unless you've got a gang of much lower-level people.
Vincent Grayson on
0
Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
edited July 2008
The other thing to consider regarding canoneers is that the way you make their abilities worthwhile is by hitting multiple targets or multiple times. Sure, you might take 3 turns to do at attack but you'll be hitting with 4 turns worth of damage if you use the attack boost + double shot deal. If you can squeeze in the splash damage and hit a couple of enemies then you're doing 6 turns worth of damage in 4 turns.
Dealing big hits is more efficient than chipping away at people - chipping away can be wasted once you meelee monsters start wreaking havoc.
Apothe0sis on
0
Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
There is one mission that forces you to break the law.
Which one is that?
I'm not sure which that might be, but there's several "no harming lower level" missions that you'll have to break the law for unless you've got a gang of much lower-level people.
maybe if you suck.
You realise that it's no actions which harm lower levels. So, you can hurt them with r-abilities, just surround them, heal every turn and wait for them to hit you.
Know what I am frustrated they don't have in the GBA FFTs?
height advantages for archers. i miss that greatly. you get your archer up high and you can hit just about anything on that map. that needs to come back in a big way.
Know what I am frustrated they don't have in the GBA FFTs?
height advantages for archers. i miss that greatly. you get your archer up high and you can hit just about anything on that map. that needs to come back in a big way.
To be fair, archer types are pretty damn powerful as is. My sniper easily will take off over 200 hp in one action with a double shot from the side, often closer to 250 from the back at level 45ish. If she could hit the entire map from high ground, she would be an orbital weapons platform with cute bunny ears.
Is there any reason to use the boots that make you ignore terrain height over the boots that make you teleport (and thus ignore enemies as well)? Does it also affect your attacks, or are they just weaker? I ask because I think the teleportation boots were actually lower rank.
Certain classes have lower natural movement stats. Defenders, Templar, Gladiators and Dragoons can't cover much ground as compared to a Ninja or Parivir. There are like a dozen different boots that grant certain stats both movement and jump. It comes in handy when you want to balance out having your heavy hitting Defender with Ninja Tabi so he can rush in and Mow Down shit.
Woo, just managed to beat the antlion, and was able to grab the angel ring while I was at it. Now I wonder what else I've been missing from chests and whatnot.
Anyway, job question. Since the beginning of the game I've had a Hume archer, who I let just do his thing and now he's a hunter... but he's kinda just been stuck there for a while. Occasionally I'll use sonic boom or rarely hunting. His second ability is precision for blackout - any suggestions on his class, or should I let him just hang out as a hunter?
Know what I am frustrated they don't have in the GBA FFTs?
height advantages for archers. i miss that greatly. you get your archer up high and you can hit just about anything on that map. that needs to come back in a big way.
To be fair, archer types are pretty damn powerful as is. My sniper easily will take off over 200 hp in one action with a double shot from the side, often closer to 250 from the back at level 45ish. If she could hit the entire map from high ground, she would be an orbital weapons platform with cute bunny ears.
This.
I was sad until i noticed small things like...snipers get around archers bane with beso toxico. no MP and it hits the same amount.
i would have 2, maybe 3, in my party at all times if they received a height advantage.
Sul on
Who is the mortal I see every morning with more than a little bit he must be important
Nintendo Friend Code: SW-0689-9921-0006
Woo, just managed to beat the antlion, and was able to grab the angel ring while I was at it. Now I wonder what else I've been missing from chests and whatnot.
Anyway, job question. Since the beginning of the game I've had a Hume archer, who I let just do his thing and now he's a hunter... but he's kinda just been stuck there for a while. Occasionally I'll use sonic boom or rarely hunting. His second ability is precision for blackout - any suggestions on his class, or should I let him just hang out as a hunter?
Burial comes in handy if you're fighting undead. They're still really not as good as Snipers though. I think the ultimate way to go is a Viera Sniper with either archer or assassin abilities, and a Gria Hunter with the Raptor stuff. Ranged Power crush? Yes please.
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Plus, Cannons are weak as hell.
But what if you're in a position where you can't hit an enemy...oh right, Cannoneer.
The whole class would be made 100% better of their standard attack did splash damage, which would make so much sense. At least then they'd have a purpose on the field.
That really doesn't seem like that much. I can easily get more damage out of level 40-45 dual-wielders, monks, or rangers, especially against monsters using Sidewinder. At the point I'm at, 300ish damage from behind with a Sidewinder is routine against lower-level enemies, though it could very well be much less against enemies actually my level. What levels of enemies are you fighting?
Alright then! Is there a list of names out there somewhere? If there are some ones I really like I may end up resetting about a billion times until I get a good one. It is like pokemon but I don't have to use a calculator to figure out if I like it or not.
Edit: Also how about moogles? They seem to be terrible, compared to the other races. I have a fusilier, are there any other ones worth making?
Probably I have to move the plot along but I always do every non-plot quest first, currently at searching for pearls or something. Trying to make a ninja but I'm stuck at 3 thief abilities.
I have a Berserker, and he is great. Even at a lower level than some of my melee badasses, he hits like a truck. I've finally gotten a few more claws for some good abilities. I would like to unlock Lanista for him. I have a Ranger, but he seems dumb aside from Reverse Items, which I haven't tried to exploit yet.
You can get another moogle later in the game also.
But really, I think they're my least favorite this time around. All my main moogle does is serve as a quicken generator.
Building up a good airforce of Gria at the moment, consistently getting in behind enemy mans + power break is great. My main viera's just got spellsword so can now unleash summons at the start for a few measly HPs, battles are getting a bit easier now, heh
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
My ranger basically is Mirror Items. It's the most broken thing in the game. Buy a bunch of x-pots then put item lore and mirror items on your ranger. The ranger hits 100% of the time for 400 damage, and x-pots are really not all that expensive to buy. You should easily be able to support using your ranger just off of quest gil.
PSN: PalaceBrother
haha, bravo
Have you any idea how plausible that is?
This is after all, the same developer that forced you to finish a race with zero time used in FFX.
PSN: PalaceBrother
It's even more absurd if you're color blind. I basically couldn't tell which was which without bumping into one of them.
Which one is that?
I'm not sure which that might be, but there's several "no harming lower level" missions that you'll have to break the law for unless you've got a gang of much lower-level people.
Dealing big hits is more efficient than chipping away at people - chipping away can be wasted once you meelee monsters start wreaking havoc.
maybe if you suck.
You realise that it's no actions which harm lower levels. So, you can hurt them with r-abilities, just surround them, heal every turn and wait for them to hit you.
height advantages for archers. i miss that greatly. you get your archer up high and you can hit just about anything on that map. that needs to come back in a big way.
XBL: Torn Hoodie
@hoodiethirteen
To be fair, archer types are pretty damn powerful as is. My sniper easily will take off over 200 hp in one action with a double shot from the side, often closer to 250 from the back at level 45ish. If she could hit the entire map from high ground, she would be an orbital weapons platform with cute bunny ears.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Anyway, job question. Since the beginning of the game I've had a Hume archer, who I let just do his thing and now he's a hunter... but he's kinda just been stuck there for a while. Occasionally I'll use sonic boom or rarely hunting. His second ability is precision for blackout - any suggestions on his class, or should I let him just hang out as a hunter?
This.
I was sad until i noticed small things like...snipers get around archers bane with beso toxico. no MP and it hits the same amount.
i would have 2, maybe 3, in my party at all times if they received a height advantage.
Nintendo Friend Code: SW-0689-9921-0006
Burial comes in handy if you're fighting undead. They're still really not as good as Snipers though. I think the ultimate way to go is a Viera Sniper with either archer or assassin abilities, and a Gria Hunter with the Raptor stuff. Ranged Power crush? Yes please.