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Final Fantasy Tactics A2: I fought the belts and the belts won.

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Posts

  • MumblyfishMumblyfish Registered User regular
    edited June 2008
    With FFTA2, though, you can put together a death squad almost by accident.
    I fixed together a six-Red Mage party to try and get more challenge out of the game, but ho ho, turns out Red Mages are invulnerable, have infinite mana from round one, absurd damage output, and are immune to almost every law due to what I can only assume is a technical oversight.

    If anyone has a hard-on for game-breaking, I believe that one would be difficult to beat.

    Mumblyfish on
  • poshnialloposhniallo Registered User regular
    edited June 2008
    Mumblyfish wrote: »
    With FFTA2, though, you can put together a death squad almost by accident.
    I fixed together a six-Red Mage party to try and get more challenge out of the game, but ho ho, turns out Red Mages are invulnerable, have infinite mana from round one, absurd damage output, and are immune to almost every law due to what I can only assume is a technical oversight.

    If anyone has a hard-on for game-breaking, I believe that one would be difficult to beat.

    Ah, now I see.

    You're demented.

    poshniallo on
    I figure I could take a bear.
  • TeriferinTeriferin Registered User regular
    edited June 2008
    Mumblyfish wrote: »
    With FFTA2, though, you can put together a death squad almost by accident.
    I fixed together a six-Red Mage party to try and get more challenge out of the game, but ho ho, turns out Red Mages are invulnerable, have infinite mana from round one, absurd damage output, and are immune to almost every law due to what I can only assume is a technical oversight.

    If anyone has a hard-on for game-breaking, I believe that one would be difficult to beat.

    You at least seem to be deriving some enjoyment from assembling not-so-random death squads. I just started playing today, so what gives red mages these uber abilities?

    Edit: Wait, there's a story character named Adelle? I renamed Luso Adell. D:

    Serves me right for not reading the instruction booklet, ugh.

    Teriferin on
    teriferin#1625
  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    What in the fuck is this undead mission? It's bullshit. Is there something I'm supposed to do to keep them from getting reinforcements?

    captaink on
  • WerewulfyWerewulfy Registered User regular
    edited June 2008
    captaink wrote: »
    What in the fuck is this undead mission? It's bullshit. Is there something I'm supposed to do to keep them from getting reinforcements?

    I had the same problem, just keep killing 'em.

    Once they're all dead/tombstoned you'll win. Just keep killing the ones that spawn.

    Werewulfy on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited June 2008
    Simon Moon wrote: »
    captaink wrote: »
    I'm not sure I get the second cooking quest. It wants two green things, two servings, two per serving. So a total of four green things. The only green monster that appears is a Malboro, and then nothing else.

    You need to kill precisely 4 Malboros. The # of onions and tomatoes you kill is irrelevant, so kill everything until 4 Ms have spawned and been dealt with, then go talk to the guy.

    Oh really? that helps a lot, I reset like 4 times because the tomatos status effects either crippled my entire team or I killed one accidentally

    Spoit on
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  • MumblyfishMumblyfish Registered User regular
    edited June 2008
    Teriferin wrote: »
    You at least seem to be deriving some enjoyment from assembling not-so-random death squads. I just started playing today, so what gives red mages these uber abilities?
    Only Viera can take the support ability Blood Price, which doubles MP costs and removes it from the caster's HP instead.

    Summoners have excellent magick growth and can use elemental attacks with a very wide area of effect. The MP cost is negated by Blood Price. With this, Summoners can use any of their skills on turn one.

    Red Mages can cast spells twice in one turn, using the ability Double Cast. Since MP is not an issue, each Red Mage can use two summons every turn.

    Mages can equip robes that absorb elemental damage, healing the unit instead of damaging it. Utilising the wide AoE of the summons, Viera can cast the summons on themselves and their party, assuming all absorb the element of the summon. Not only will they not take damage, they will be healed substantially. This more than - more than - compensates for the HP cost of using so much MP-intensive magic with Blood Price.

    Six characters are dealing heavy, wide-AoE damage and wide-AoE healing, two times every turn.

    When a Red Mage uses Double Cast to blow shit up with magic, as far as the laws are concerned whatever skill you cast twice is Double Cast. To elaborate, whatever you use is considered a Viera action command with no MP cost. You can not violate any laws forbidding MP use, elemental damage, and so on. I'd imagine it's also immune to AoE being outlawed, perhaps even laws regarding positioning, since Double Cast is a single-panel, target-self skill.

    Mumblyfish on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited June 2008
    Mumblyfish wrote: »
    Teriferin wrote: »
    You at least seem to be deriving some enjoyment from assembling not-so-random death squads. I just started playing today, so what gives red mages these uber abilities?
    Only Viera can take the support ability Blood Price, which doubles MP costs and removes it from the caster's HP instead.

    Summoners have excellent magick growth and can use elemental attacks with a very wide area of effect. The MP cost is negated by Blood Price. With this, Summoners can use any of their skills on turn one.

    Red Mages can cast spells twice in one turn, using the ability Double Cast. Since MP is not an issue, each Red Mage can use two summons every turn.

    Mages can equip robes that absorb elemental damage, healing the unit instead of damaging it. Utilising the wide AoE of the summons, Viera can cast the summons on themselves and their party, assuming all absorb the element of the summon. Not only will they not take damage, they will be healed substantially. This more than - more than - compensates for the HP cost of using so much MP-intensive magic with Blood Price.

    Six characters are dealing heavy, wide-AoE damage and wide-AoE healing, two times every turn.

    When a Red Mage uses Double Cast to blow shit up with magic, as far as the laws are concerned whatever skill you cast twice is Double Cast. To elaborate, whatever you use is considered a Viera action command with no MP cost. You can not violate any laws forbidding MP use, elemental damage, and so on. I'd imagine it's also immune to AoE being outlawed, perhaps even laws regarding positioning, since Double Cast is a single-panel, target-self skill.

    I will have to look into this. Because that sounds awesome.

    Vincent Grayson on
  • ScrabbleDudeScrabbleDude Registered User regular
    edited June 2008
    That sounds like you actively tried to make a broken team. It doesn't sound like you just threw together a team of six red mages to make the game more challenging.

    ScrabbleDude on
  • KungFuKungFu Registered User regular
    edited June 2008
    I just picked this game up today and chose Hard Mode in effort to not have an easy game. An easy SRPG would make me very sad.

    KungFu on
    Theft 4 Bread
  • JCRooksJCRooks Registered User regular
    edited June 2008
    I've noticed this anti japan AI trend with mumbly lately.

    I've love him to tell me a western tactical or strat game or RPG where the AI was good.

    There aren't any.

    You can either make a game where the computer cheats on higher difficulty like Civ or MoO or AC or you can make it simple but have a significant penalty for death (FE, TO, XCOM)

    Hell AI in general is bad. They don't play like people. I fail to see where this is a Japan only issue.

    This game is supposed to be easy. It's about doing a whole bunch of easy quests and grinding out some evil characters if you want. It's not entirely mindless (You can have quite a bit of fun doing certain harder missions right when they come up) but its not supposed to be taxing either.

    While I agree that picking on Japan isn't that fair, there are plenty of Western games where the AI is actually pretty decent. I was under the impression that Gal Civ II and Sins of the Solar Empire were recent strategy games with decent AI. At the higher levels, sure you can give the computer "cheat-like" abilities, but even without them, it can hold its own against most normal players.

    Anyway, thanks to the recommendations from everyone here, I started the game on Hard. While the first enemy/boss kicked my ass a few times, oddly enough, the rest of the game so far has been decently challenged. I shudder to think how brain-dead things would be if I actually played on Normal.

    JCRooks on
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  • ChenChen Registered User regular
    edited June 2008
    That sounds like you actively tried to make a broken team. It doesn't sound like you just threw together a team of six red mages to make the game more challenging.
    This. How could Double Cast not sound broken to anyone? However, it takes 999 AP to learn and it is an A-ability which means you can only have one other A-set. As for laws, it is banned by Color Magic. I think I got fouled once by using Madeen when holy damage was banned but I'm not sure.

    Chen on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2008
    JCRooks wrote: »
    I've noticed this anti japan AI trend with mumbly lately.

    I've love him to tell me a western tactical or strat game or RPG where the AI was good.

    There aren't any.

    You can either make a game where the computer cheats on higher difficulty like Civ or MoO or AC or you can make it simple but have a significant penalty for death (FE, TO, XCOM)

    Hell AI in general is bad. They don't play like people. I fail to see where this is a Japan only issue.

    This game is supposed to be easy. It's about doing a whole bunch of easy quests and grinding out some evil characters if you want. It's not entirely mindless (You can have quite a bit of fun doing certain harder missions right when they come up) but its not supposed to be taxing either.

    While I agree that picking on Japan isn't that fair, there are plenty of Western games where the AI is actually pretty decent. I was under the impression that Gal Civ II and Sins of the Solar Empire were recent strategy games with decent AI. At the higher levels, sure you can give the computer "cheat-like" abilities, but even without them, it can hold its own against most normal players.

    Anyway, thanks to the recommendations from everyone here, I started the game on Hard. While the first enemy/boss kicked my ass a few times, oddly enough, the rest of the game so far has been decently challenged. I shudder to think how brain-dead things would be if I actually played on Normal.

    Gal Civ II was pretty easy to outthink in my opinion. Haven't tried the other one.

    My friend started a non hard game. I played a mission for him (that I had played just twenty minutes ago) to see what the differences are. I'm pretty sure that the only real difference is HP and maybe some other stats. They don't seem much (any) smarter.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • CBG BlenderCBG Blender Registered User, ClubPA regular
    edited June 2008
    I'm not very far in the game, but so far it's pretty easy. I'm playing on normal and have just beaten that early mission against the bandits. Before I get too much further, does the game actually get more difficult? If not, then I might as well restart now. I wasn't sure if it was just because it was the beginning of the game, or if it was because of the difficulty setting.

    Edit: Wow, from what I read I better go ahead and restart. Good thing I'm not very far.

    CBG Blender on
  • TheGreat2ndTheGreat2nd Registered User regular
    edited June 2008
    Lukin wrote: »
    Pata wrote: »
    It's amazing how many people have trouble with that mission. :lol:

    "One rabbit per serving, making two ser--GRAH FUCK WORDS GIMME MY SWORD"
    :lol:
    (this applies to me as well)

    TheGreat2nd on
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  • PataPata Registered User regular
    edited June 2008
    Chen wrote: »
    That sounds like you actively tried to make a broken team. It doesn't sound like you just threw together a team of six red mages to make the game more challenging.
    This. How could Double Cast not sound broken to anyone? However, it takes 999 AP to learn and it is an A-ability which means you can only have one other A-set. As for laws, it is banned by Color Magic. I think I got fouled once by using Madeen when holy damage was banned but I'm not sure.

    I'm pretty sure if it counts as a no MP abiltiy, it would also be banned by the law that forbids actions that don't use MP.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • WerewulfyWerewulfy Registered User regular
    edited June 2008
    I just love the laws that I can only describe as racist.

    "No Actions by Nu Mou"
    "No Harming Humes"

    Were those in the first game? They're hilarious.

    Werewulfy on
  • SlicerSlicer Registered User regular
    edited June 2008
    Werewulfy wrote: »
    I just love the laws that I can only describe as racist.

    "No Actions by Nu Mou"
    "No Harming Humes"

    Were those in the first game? They're hilarious.

    Yeah. And the law system was many times harsher in the first game (in some cases you could get a game over for breaking a law if you did so with the main character) which made those laws even more fun. Thankfully with planning you could avoid those laws but it was still an annoyance.

    Slicer on
  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    Overall, the law system is much less of a burden this time around. There's only one law, compared to three by the end of FFTA. And the penalty is a slap on the wrist, compared to the old system. If you think an upcoming battle will be too hard to follow the law, then just say "screw it" and see if you can make it without Phoenix Downs.

    captaink on
  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    Is there an ability to destroy or disable traps? I had a mission to destroy some, but I ended up just tripping all of them.

    captaink on
  • ScrabbleDudeScrabbleDude Registered User regular
    edited June 2008
    How do I get the Ranger class? There are missions available for trap detection but I have no clue how to get a Ranger.

    ScrabbleDude on
  • OhtsamOhtsam Registered User regular
    edited June 2008
    You know most of the music in this game I've heard in the original ffta and ff12 but damn its still fantastic

    Ohtsam on
  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    How do I get the Ranger class? There are missions available for trap detection but I have no clue how to get a Ranger.

    If you have FFTA stick it in the GBA slot when you boot up FFTA2. This will give you the clan ability Libra, which shows traps.

    captaink on
  • Steel AngelSteel Angel Registered User regular
    edited June 2008
    I'm not very far in the game, but so far it's pretty easy. I'm playing on normal and have just beaten that early mission against the bandits. Before I get too much further, does the game actually get more difficult? If not, then I might as well restart now. I wasn't sure if it was just because it was the beginning of the game, or if it was because of the difficulty setting.

    Edit: Wow, from what I read I better go ahead and restart. Good thing I'm not very far.

    Make no mistake, there are some rather difficult missions on normal. It's not a linear ramp up in difficulty though. I've had some missions where I barely make it out with one or two characters still up on normal. It seems to mostly be the occasional side quest that slaps your team around. Story quests seem rather tame. Fighting multiple Bangaa that can hit twice in one attack for 80-90 damage a pop is not.

    Steel Angel on
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  • PataPata Registered User regular
    edited June 2008
    I just realized.

    I can have an army of Moogles riding Chocobos.

    This is the best game ever.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • BlackjackBlackjack Registered User regular
    edited June 2008
    I read that as Chocobos Riding Moogles and spent a minute trying to figure out how that would work.

    Blackjack on
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  • PataPata Registered User regular
    edited June 2008
    Very badly for the Moogles.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    edited June 2008
    Pata wrote: »
    I just realized.

    I can have an army of Moogles riding Chocobos.

    This is the best game ever.

    This post may have just bought me this game.

    Goddammit I was trying so damn hard to avoid this too...

    Folken Fanel on
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  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited June 2008
    I can't fucking find my old FFTA cart. :|

    Arikado on
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  • NailbunnyPDNailbunnyPD Registered User regular
    edited June 2008
    Arikado wrote: »
    I can't fucking find my old FFTA cart. :|

    Check your old GBA. :wink:

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  • Zetetic ElenchZetetic Elench Registered User regular
    edited June 2008
    Blackjack wrote: »
    I read that as Chocobos Riding Moogles and spent a minute trying to figure out how that would work.

    I just get this image of a Chocobo with a monocle and top hat sitting on his comically undersized mount.

    Zetetic Elench on
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  • SushisourceSushisource Registered User regular
    edited June 2008
    So I am loving this game so far.

    Clan Boners, DEPLOY!

    Sushisource on
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  • SaraLunaSaraLuna Registered User regular
    edited June 2008
    Arikado wrote: »
    I can't fucking find my old FFTA cart. :|

    Check your old GBA. :wink:

    or the gba player under your gamecube - that's where mine was

    SaraLuna on
  • captainkcaptaink TexasRegistered User regular
    edited June 2008
    I'm not very far in the game, but so far it's pretty easy. I'm playing on normal and have just beaten that early mission against the bandits. Before I get too much further, does the game actually get more difficult? If not, then I might as well restart now. I wasn't sure if it was just because it was the beginning of the game, or if it was because of the difficulty setting.

    Edit: Wow, from what I read I better go ahead and restart. Good thing I'm not very far.

    Make no mistake, there are some rather difficult missions on normal. It's not a linear ramp up in difficulty though. I've had some missions where I barely make it out with one or two characters still up on normal. It seems to mostly be the occasional side quest that slaps your team around. Story quests seem rather tame. Fighting multiple Bangaa that can hit twice in one attack for 80-90 damage a pop is not.

    I had an epic battle earlier today. I had to guard some thief from a clan that was after him. They had the usual assortment of basic units: white mage, black mage, archer, soldier and some other melee. It was on this crazy map that is basically one wall of a canyon. There's a narrow top and a narrow bottom, and it's very hard to move between them. We trade blows, and eventually units. My gadgeteer and gladiator, their black mage, warrior, and monk. I'm down to black/white mage, green/red mage, and Luso, currently a Soldier. Their archer is hiding way up in the canyon, focusing and shooting my black mage when he gets the chance. My soldier is having a hard time getting to the enemy, the map being what it is. My green mage is the absolute fucking champ. She only has sleep and silence at this point, and they both hit way more than I thought they would. I manage to keep the archer and soldier mostly asleep, and the white mage silenced, until I kill the archer. However, she gets my black mage first. Now its soldier/white mage versus soldier/green mage. Again, sleep comes through. I manage to string together enough sleeps and silences to wear the white mage down. At this point the soldier does some apparently dumb stuff. He power breaks my soldier, magic breaks my mage, and speed breaks them both. I thought this was the AI being dumb until I realize that he's done all that and he's still alive. Both my guys are slow and impotent now. He kills the green mage while I pathetically scratch away at his health. Luso manages to down him maybe 1-2 turns before he could have killed me.

    captaink on
  • SushisourceSushisource Registered User regular
    edited June 2008
    Also what the fuck do I need to get the second level of black mage spells. My guys are level ~17 ish and I still do not have that shit.

    Sushisource on
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  • OhtsamOhtsam Registered User regular
    edited June 2008
    Also what the fuck do I need to get the second level of black mage spells. My guys are level ~17 ish and I still do not have that shit.

    have you been trading your items in at the bazaar?
    Try to get categories with rods

    Ohtsam on
  • SushisourceSushisource Registered User regular
    edited June 2008
    Ohtsam wrote: »
    Also what the fuck do I need to get the second level of black mage spells. My guys are level ~17 ish and I still do not have that shit.

    have you been trading your items in at the bazaar?
    Try to get categories with rods

    I have. Still don't have it yet. It's buggin' me.

    Sushisource on
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  • FrostyFrosty Registered User regular
    edited June 2008
    Wow, tinker, I love how you seem to be good for nothing but blinding your teammates and hasting all of the enemies. Thanks dude

    Frosty on
  • BamelinBamelin Registered User regular
    edited June 2008
    Question ... I never played the original FFT ... Is the PSP version any good?

    edit: read some reviews at gamerankings ... sounds really good. I may have to pick this up. Wish I had a DS so I could try out FFTA2 as well.

    Bamelin on
  • Zetetic ElenchZetetic Elench Registered User regular
    edited June 2008
    Yeah, apart from the removal of "Blame yourself or God," the PSP version sounds amazing.

    Damn my lack of money and handhelds!

    Zetetic Elench on
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