With FFTA2, though, you can put together a death squad almost by accident.
I fixed together a six-Red Mage party to try and get more challenge out of the game, but ho ho, turns out Red Mages are invulnerable, have infinite mana from round one, absurd damage output, and are immune to almost every law due to what I can only assume is a technical oversight.
If anyone has a hard-on for game-breaking, I believe that one would be difficult to beat.
With FFTA2, though, you can put together a death squad almost by accident.
I fixed together a six-Red Mage party to try and get more challenge out of the game, but ho ho, turns out Red Mages are invulnerable, have infinite mana from round one, absurd damage output, and are immune to almost every law due to what I can only assume is a technical oversight.
If anyone has a hard-on for game-breaking, I believe that one would be difficult to beat.
With FFTA2, though, you can put together a death squad almost by accident.
I fixed together a six-Red Mage party to try and get more challenge out of the game, but ho ho, turns out Red Mages are invulnerable, have infinite mana from round one, absurd damage output, and are immune to almost every law due to what I can only assume is a technical oversight.
If anyone has a hard-on for game-breaking, I believe that one would be difficult to beat.
You at least seem to be deriving some enjoyment from assembling not-so-random death squads. I just started playing today, so what gives red mages these uber abilities?
Edit: Wait, there's a story character named Adelle? I renamed Luso Adell.
Serves me right for not reading the instruction booklet, ugh.
I'm not sure I get the second cooking quest. It wants two green things, two servings, two per serving. So a total of four green things. The only green monster that appears is a Malboro, and then nothing else.
You need to kill precisely 4 Malboros. The # of onions and tomatoes you kill is irrelevant, so kill everything until 4 Ms have spawned and been dealt with, then go talk to the guy.
Oh really? that helps a lot, I reset like 4 times because the tomatos status effects either crippled my entire team or I killed one accidentally
You at least seem to be deriving some enjoyment from assembling not-so-random death squads. I just started playing today, so what gives red mages these uber abilities?
Only Viera can take the support ability Blood Price, which doubles MP costs and removes it from the caster's HP instead.
Summoners have excellent magick growth and can use elemental attacks with a very wide area of effect. The MP cost is negated by Blood Price. With this, Summoners can use any of their skills on turn one.
Red Mages can cast spells twice in one turn, using the ability Double Cast. Since MP is not an issue, each Red Mage can use two summons every turn.
Mages can equip robes that absorb elemental damage, healing the unit instead of damaging it. Utilising the wide AoE of the summons, Viera can cast the summons on themselves and their party, assuming all absorb the element of the summon. Not only will they not take damage, they will be healed substantially. This more than - more than - compensates for the HP cost of using so much MP-intensive magic with Blood Price.
Six characters are dealing heavy, wide-AoE damage and wide-AoE healing, two times every turn.
When a Red Mage uses Double Cast to blow shit up with magic, as far as the laws are concerned whatever skill you cast twice is Double Cast. To elaborate, whatever you use is considered a Viera action command with no MP cost. You can not violate any laws forbidding MP use, elemental damage, and so on. I'd imagine it's also immune to AoE being outlawed, perhaps even laws regarding positioning, since Double Cast is a single-panel, target-self skill.
You at least seem to be deriving some enjoyment from assembling not-so-random death squads. I just started playing today, so what gives red mages these uber abilities?
Only Viera can take the support ability Blood Price, which doubles MP costs and removes it from the caster's HP instead.
Summoners have excellent magick growth and can use elemental attacks with a very wide area of effect. The MP cost is negated by Blood Price. With this, Summoners can use any of their skills on turn one.
Red Mages can cast spells twice in one turn, using the ability Double Cast. Since MP is not an issue, each Red Mage can use two summons every turn.
Mages can equip robes that absorb elemental damage, healing the unit instead of damaging it. Utilising the wide AoE of the summons, Viera can cast the summons on themselves and their party, assuming all absorb the element of the summon. Not only will they not take damage, they will be healed substantially. This more than - more than - compensates for the HP cost of using so much MP-intensive magic with Blood Price.
Six characters are dealing heavy, wide-AoE damage and wide-AoE healing, two times every turn.
When a Red Mage uses Double Cast to blow shit up with magic, as far as the laws are concerned whatever skill you cast twice is Double Cast. To elaborate, whatever you use is considered a Viera action command with no MP cost. You can not violate any laws forbidding MP use, elemental damage, and so on. I'd imagine it's also immune to AoE being outlawed, perhaps even laws regarding positioning, since Double Cast is a single-panel, target-self skill.
I will have to look into this. Because that sounds awesome.
That sounds like you actively tried to make a broken team. It doesn't sound like you just threw together a team of six red mages to make the game more challenging.
I've noticed this anti japan AI trend with mumbly lately.
I've love him to tell me a western tactical or strat game or RPG where the AI was good.
There aren't any.
You can either make a game where the computer cheats on higher difficulty like Civ or MoO or AC or you can make it simple but have a significant penalty for death (FE, TO, XCOM)
Hell AI in general is bad. They don't play like people. I fail to see where this is a Japan only issue.
This game is supposed to be easy. It's about doing a whole bunch of easy quests and grinding out some evil characters if you want. It's not entirely mindless (You can have quite a bit of fun doing certain harder missions right when they come up) but its not supposed to be taxing either.
While I agree that picking on Japan isn't that fair, there are plenty of Western games where the AI is actually pretty decent. I was under the impression that Gal Civ II and Sins of the Solar Empire were recent strategy games with decent AI. At the higher levels, sure you can give the computer "cheat-like" abilities, but even without them, it can hold its own against most normal players.
Anyway, thanks to the recommendations from everyone here, I started the game on Hard. While the first enemy/boss kicked my ass a few times, oddly enough, the rest of the game so far has been decently challenged. I shudder to think how brain-dead things would be if I actually played on Normal.
That sounds like you actively tried to make a broken team. It doesn't sound like you just threw together a team of six red mages to make the game more challenging.
This. How could Double Cast not sound broken to anyone? However, it takes 999 AP to learn and it is an A-ability which means you can only have one other A-set. As for laws, it is banned by Color Magic. I think I got fouled once by using Madeen when holy damage was banned but I'm not sure.
I've noticed this anti japan AI trend with mumbly lately.
I've love him to tell me a western tactical or strat game or RPG where the AI was good.
There aren't any.
You can either make a game where the computer cheats on higher difficulty like Civ or MoO or AC or you can make it simple but have a significant penalty for death (FE, TO, XCOM)
Hell AI in general is bad. They don't play like people. I fail to see where this is a Japan only issue.
This game is supposed to be easy. It's about doing a whole bunch of easy quests and grinding out some evil characters if you want. It's not entirely mindless (You can have quite a bit of fun doing certain harder missions right when they come up) but its not supposed to be taxing either.
While I agree that picking on Japan isn't that fair, there are plenty of Western games where the AI is actually pretty decent. I was under the impression that Gal Civ II and Sins of the Solar Empire were recent strategy games with decent AI. At the higher levels, sure you can give the computer "cheat-like" abilities, but even without them, it can hold its own against most normal players.
Anyway, thanks to the recommendations from everyone here, I started the game on Hard. While the first enemy/boss kicked my ass a few times, oddly enough, the rest of the game so far has been decently challenged. I shudder to think how brain-dead things would be if I actually played on Normal.
Gal Civ II was pretty easy to outthink in my opinion. Haven't tried the other one.
My friend started a non hard game. I played a mission for him (that I had played just twenty minutes ago) to see what the differences are. I'm pretty sure that the only real difference is HP and maybe some other stats. They don't seem much (any) smarter.
I'm not very far in the game, but so far it's pretty easy. I'm playing on normal and have just beaten that early mission against the bandits. Before I get too much further, does the game actually get more difficult? If not, then I might as well restart now. I wasn't sure if it was just because it was the beginning of the game, or if it was because of the difficulty setting.
Edit: Wow, from what I read I better go ahead and restart. Good thing I'm not very far.
That sounds like you actively tried to make a broken team. It doesn't sound like you just threw together a team of six red mages to make the game more challenging.
This. How could Double Cast not sound broken to anyone? However, it takes 999 AP to learn and it is an A-ability which means you can only have one other A-set. As for laws, it is banned by Color Magic. I think I got fouled once by using Madeen when holy damage was banned but I'm not sure.
I'm pretty sure if it counts as a no MP abiltiy, it would also be banned by the law that forbids actions that don't use MP.
I just love the laws that I can only describe as racist.
"No Actions by Nu Mou"
"No Harming Humes"
Were those in the first game? They're hilarious.
Yeah. And the law system was many times harsher in the first game (in some cases you could get a game over for breaking a law if you did so with the main character) which made those laws even more fun. Thankfully with planning you could avoid those laws but it was still an annoyance.
Overall, the law system is much less of a burden this time around. There's only one law, compared to three by the end of FFTA. And the penalty is a slap on the wrist, compared to the old system. If you think an upcoming battle will be too hard to follow the law, then just say "screw it" and see if you can make it without Phoenix Downs.
I'm not very far in the game, but so far it's pretty easy. I'm playing on normal and have just beaten that early mission against the bandits. Before I get too much further, does the game actually get more difficult? If not, then I might as well restart now. I wasn't sure if it was just because it was the beginning of the game, or if it was because of the difficulty setting.
Edit: Wow, from what I read I better go ahead and restart. Good thing I'm not very far.
Make no mistake, there are some rather difficult missions on normal. It's not a linear ramp up in difficulty though. I've had some missions where I barely make it out with one or two characters still up on normal. It seems to mostly be the occasional side quest that slaps your team around. Story quests seem rather tame. Fighting multiple Bangaa that can hit twice in one attack for 80-90 damage a pop is not.
I'm not very far in the game, but so far it's pretty easy. I'm playing on normal and have just beaten that early mission against the bandits. Before I get too much further, does the game actually get more difficult? If not, then I might as well restart now. I wasn't sure if it was just because it was the beginning of the game, or if it was because of the difficulty setting.
Edit: Wow, from what I read I better go ahead and restart. Good thing I'm not very far.
Make no mistake, there are some rather difficult missions on normal. It's not a linear ramp up in difficulty though. I've had some missions where I barely make it out with one or two characters still up on normal. It seems to mostly be the occasional side quest that slaps your team around. Story quests seem rather tame. Fighting multiple Bangaa that can hit twice in one attack for 80-90 damage a pop is not.
I had an epic battle earlier today. I had to guard some thief from a clan that was after him. They had the usual assortment of basic units: white mage, black mage, archer, soldier and some other melee. It was on this crazy map that is basically one wall of a canyon. There's a narrow top and a narrow bottom, and it's very hard to move between them. We trade blows, and eventually units. My gadgeteer and gladiator, their black mage, warrior, and monk. I'm down to black/white mage, green/red mage, and Luso, currently a Soldier. Their archer is hiding way up in the canyon, focusing and shooting my black mage when he gets the chance. My soldier is having a hard time getting to the enemy, the map being what it is. My green mage is the absolute fucking champ. She only has sleep and silence at this point, and they both hit way more than I thought they would. I manage to keep the archer and soldier mostly asleep, and the white mage silenced, until I kill the archer. However, she gets my black mage first. Now its soldier/white mage versus soldier/green mage. Again, sleep comes through. I manage to string together enough sleeps and silences to wear the white mage down. At this point the soldier does some apparently dumb stuff. He power breaks my soldier, magic breaks my mage, and speed breaks them both. I thought this was the AI being dumb until I realize that he's done all that and he's still alive. Both my guys are slow and impotent now. He kills the green mage while I pathetically scratch away at his health. Luso manages to down him maybe 1-2 turns before he could have killed me.
Posts
If anyone has a hard-on for game-breaking, I believe that one would be difficult to beat.
Ah, now I see.
You're demented.
You at least seem to be deriving some enjoyment from assembling not-so-random death squads. I just started playing today, so what gives red mages these uber abilities?
Edit: Wait, there's a story character named Adelle? I renamed Luso Adell.
Serves me right for not reading the instruction booklet, ugh.
I had the same problem, just keep killing 'em.
Once they're all dead/tombstoned you'll win. Just keep killing the ones that spawn.
Oh really? that helps a lot, I reset like 4 times because the tomatos status effects either crippled my entire team or I killed one accidentally
Summoners have excellent magick growth and can use elemental attacks with a very wide area of effect. The MP cost is negated by Blood Price. With this, Summoners can use any of their skills on turn one.
Red Mages can cast spells twice in one turn, using the ability Double Cast. Since MP is not an issue, each Red Mage can use two summons every turn.
Mages can equip robes that absorb elemental damage, healing the unit instead of damaging it. Utilising the wide AoE of the summons, Viera can cast the summons on themselves and their party, assuming all absorb the element of the summon. Not only will they not take damage, they will be healed substantially. This more than - more than - compensates for the HP cost of using so much MP-intensive magic with Blood Price.
Six characters are dealing heavy, wide-AoE damage and wide-AoE healing, two times every turn.
When a Red Mage uses Double Cast to blow shit up with magic, as far as the laws are concerned whatever skill you cast twice is Double Cast. To elaborate, whatever you use is considered a Viera action command with no MP cost. You can not violate any laws forbidding MP use, elemental damage, and so on. I'd imagine it's also immune to AoE being outlawed, perhaps even laws regarding positioning, since Double Cast is a single-panel, target-self skill.
I will have to look into this. Because that sounds awesome.
While I agree that picking on Japan isn't that fair, there are plenty of Western games where the AI is actually pretty decent. I was under the impression that Gal Civ II and Sins of the Solar Empire were recent strategy games with decent AI. At the higher levels, sure you can give the computer "cheat-like" abilities, but even without them, it can hold its own against most normal players.
Anyway, thanks to the recommendations from everyone here, I started the game on Hard. While the first enemy/boss kicked my ass a few times, oddly enough, the rest of the game so far has been decently challenged. I shudder to think how brain-dead things would be if I actually played on Normal.
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Gal Civ II was pretty easy to outthink in my opinion. Haven't tried the other one.
My friend started a non hard game. I played a mission for him (that I had played just twenty minutes ago) to see what the differences are. I'm pretty sure that the only real difference is HP and maybe some other stats. They don't seem much (any) smarter.
Edit: Wow, from what I read I better go ahead and restart. Good thing I'm not very far.
(this applies to me as well)
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I'm pretty sure if it counts as a no MP abiltiy, it would also be banned by the law that forbids actions that don't use MP.
"No Actions by Nu Mou"
"No Harming Humes"
Were those in the first game? They're hilarious.
Yeah. And the law system was many times harsher in the first game (in some cases you could get a game over for breaking a law if you did so with the main character) which made those laws even more fun. Thankfully with planning you could avoid those laws but it was still an annoyance.
If you have FFTA stick it in the GBA slot when you boot up FFTA2. This will give you the clan ability Libra, which shows traps.
Make no mistake, there are some rather difficult missions on normal. It's not a linear ramp up in difficulty though. I've had some missions where I barely make it out with one or two characters still up on normal. It seems to mostly be the occasional side quest that slaps your team around. Story quests seem rather tame. Fighting multiple Bangaa that can hit twice in one attack for 80-90 damage a pop is not.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I can have an army of Moogles riding Chocobos.
This is the best game ever.
3DS: 1607-3034-6970
This post may have just bought me this game.
Goddammit I was trying so damn hard to avoid this too...
Check your old GBA.
NintendoID: Nailbunny 3DS: 3909-8796-4685
I just get this image of a Chocobo with a monocle and top hat sitting on his comically undersized mount.
Clan Boners, DEPLOY!
or the gba player under your gamecube - that's where mine was
I had an epic battle earlier today. I had to guard some thief from a clan that was after him. They had the usual assortment of basic units: white mage, black mage, archer, soldier and some other melee. It was on this crazy map that is basically one wall of a canyon. There's a narrow top and a narrow bottom, and it's very hard to move between them. We trade blows, and eventually units. My gadgeteer and gladiator, their black mage, warrior, and monk. I'm down to black/white mage, green/red mage, and Luso, currently a Soldier. Their archer is hiding way up in the canyon, focusing and shooting my black mage when he gets the chance. My soldier is having a hard time getting to the enemy, the map being what it is. My green mage is the absolute fucking champ. She only has sleep and silence at this point, and they both hit way more than I thought they would. I manage to keep the archer and soldier mostly asleep, and the white mage silenced, until I kill the archer. However, she gets my black mage first. Now its soldier/white mage versus soldier/green mage. Again, sleep comes through. I manage to string together enough sleeps and silences to wear the white mage down. At this point the soldier does some apparently dumb stuff. He power breaks my soldier, magic breaks my mage, and speed breaks them both. I thought this was the AI being dumb until I realize that he's done all that and he's still alive. Both my guys are slow and impotent now. He kills the green mage while I pathetically scratch away at his health. Luso manages to down him maybe 1-2 turns before he could have killed me.
have you been trading your items in at the bazaar?
Try to get categories with rods
I have. Still don't have it yet. It's buggin' me.
edit: read some reviews at gamerankings ... sounds really good. I may have to pick this up. Wish I had a DS so I could try out FFTA2 as well.
Damn my lack of money and handhelds!