You at least seem to be deriving some enjoyment from assembling not-so-random death squads. I just started playing today, so what gives red mages these uber abilities?
Only Viera can take the support ability Blood Price, which doubles MP costs and removes it from the caster's HP instead.
Summoners have excellent magick growth and can use elemental attacks with a very wide area of effect. The MP cost is negated by Blood Price. With this, Summoners can use any of their skills on turn one.
Red Mages can cast spells twice in one turn, using the ability Double Cast. Since MP is not an issue, each Red Mage can use two summons every turn.
Mages can equip robes that absorb elemental damage, healing the unit instead of damaging it. Utilising the wide AoE of the summons, Viera can cast the summons on themselves and their party, assuming all absorb the element of the summon. Not only will they not take damage, they will be healed substantially. This more than - more than - compensates for the HP cost of using so much MP-intensive magic with Blood Price.
Six characters are dealing heavy, wide-AoE damage and wide-AoE healing, two times every turn.
When a Red Mage uses Double Cast to blow shit up with magic, as far as the laws are concerned whatever skill you cast twice is Double Cast. To elaborate, whatever you use is considered a Viera action command with no MP cost. You can not violate any laws forbidding MP use, elemental damage, and so on. I'd imagine it's also immune to AoE being outlawed, perhaps even laws regarding positioning, since Double Cast is a single-panel, target-self skill.
This sounds like it's massively far into the end-game. I think I got one double-cast item at 70 hours in.
Frankly, this sounds more like you read the FAQs and noticed this possibility than you actually assembled the team in-game.
People who have problems with specific item types becoming available, when going to the bazaar don't just work your way from the top of the list (where the swords are) to the bottom (where the other things are) or you'll use up all your loot unlocking nothing but swords. Skip around a bit in the list and you'll find those staves you desire.
People who have problems with specific item types becoming available, when going to the bazaar don't just work your way from the top of the list (where the swords are) to the bottom (where the other things are) or you'll use up all your loot unlocking nothing but swords. Skip around a bit in the list and you'll find those staves you desire.
And make sure that you're not selling your loot for more money. That loot is needed for items.
I sometimes save, buy a few of the best items to see how good they actually are, and then reload and shop properly. Especially when there are S-class or A-class items available.
okay, so I don't know what the fuck was going on..
I took a mission, admittedly, I glazed over the text and I jumped right into it. So I'm fighting these bunny things and I kill all but 2 and then 2 more show up. Okay, I guess there's more in queue to get their ass kicked? So I'm killing bunnies, for fucking EVER and by around the 30th bunny I killed, I was confused as to what I'm supposed to be doing.
I got the bright idea that maybe i'm supposed to talk to that NPC Guest that invited himself along and hadn't done shit the entire time, and I see that he will accept whatever it is I was tasked to get. Except I don't know what it was I was supposed to get, I can't check my mission info while i'm in it, I guess that's too much to ask. So I figured, fuck, I've killed dozens of these furry fucks, I must have the item by now.
nope. nope nope nope. Whatever it was I was supposed to get, I didn't get it and I failed the mission.
Fuck you bunny things, you and your multiplying like...rabbits.
I know I'm really late here but this post is hilarious. I mean we're all guilty of skimming the story in games so I don't think anyone can really blame you. But it's funny that this particular mission is really easy and takes about five minutes to do.
That said, it took me about an hour! I failed it twice. The first time I killed way more than two white bunnies because I didn't understand the blatantly obvious clue. The second time I thought that I was supposed to not only kill a white bunny, but also get the item "rabbit pelt" when the white rabbit died. So I got one white rabbit pelt right away, and then killed about a dozen more white rabbits without getting a pelt. I was furious. Third time, I Googled the mission name, facepalmed, and did it in five minutes.
I think the reason that mission is confusing is because there are already two white bunnies on the map when you start, so it's confusing when the game keeps having more white bunnies show up. I mean it's like it's telling you, "the two we put here in the first place might not be enough to accomplish what you're supposed to do, so here are some more."
The game is testing you by adding in more bunnies.
You can ask the guest at any time to see what the mission requirements are, so you're not screwed if you accepted the mission and quicksaved in the battle only to come back two days later.
I wonder why there's no "defend" option for your turn. In the original FFT if there wasn't anything for one of your characters to do on his/her turn, you could at least "defend" so you're not a sitting duck. I find myself wishing for that a lot, especially for my healer who just stands around a lot towards the beginning of the battle.
I don't remember if FFTA had "defend."
Since this game is so easy, though, it's not too much of a problem.
I wonder why there's no "defend" option for your turn. In the original FFT if there wasn't anything for one of your characters to do on his/her turn, you could at least "defend" so you're not a sitting duck. I find myself wishing for that a lot, especially for my healer who just stands around a lot towards the beginning of the battle.
I don't remember if FFTA had "defend."
Since this game is so easy, though, it's not too much of a problem.
Defend was an ability. You had to equip it. It wasn't default in FFT or FFTA.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Question ... I never played the original FFT ... Is the PSP version any good?
Get it.
I've yet to play Disgaea, but Final Fantasy Tactics is the next best thing to Tactics Ogre.
FFT is a pale shadow when compared to this beautiful game.
Everything that FFT lacks (coherent story, balanced gameplay, characters worth giving a damn about, fun) FFTA2 has in spades.
You didn't care about Delita?
Or the fact that the entire game was basically telling you how Ramza got fucked over by history?
FFTA2 is ridiculously watered down from FFT. There's practically no story. They boast of "50 classes to choose from" but they're ridiculously limited and can only be applied to certain character races. Further more, some of the classes are just race specific copy and paste jobs. Even more so, many "advanced" classes are just slightly tweaked versions of others. Like Archer > Hunter.
Units themselves are artificially limited because you can only learn skills by having certain weapons equipped. That means the game can control your growth by limiting what weapons you can get and because you also have to forge the stupid things by using "loot". There's even the possibility of handicapping your own party because you need one more skill that requires equipping a weaker weapon or piece of armor.
Laws may have been toned down, but they still fucking suck. I lost a major battle last night because the laws decided to completely nullify my magic users. How am I supposed to grow my characters when the game randomly decides that I can't use them? Sure, I can break the law, but then I'd miss out on some random drops that I need to make new weapons to make my characters grow.
The game is more of a collect-a-thon than a strategy game.
This game lacks 3D. Not in the "ohhh I need teh shiney" type of complaint, but in the "It sure would be nice if I could fucking rotate this battle field to see what I'm doin" type of ordeal.
The game draws back most of the strategy that was in FFT. No casting times. No Faith/Brave stats either to dictate spell strength or AI behavior. You can't see an enemy white mage charging to heal a group of enemy units and position your own unit to take advantage.
Poison and the like still seem completely worthless.
Clan trials are a complete joke.
That's my list of complaints thus far.
The good?
It's still a decent strategy game at the core. It's just not the best and doesn't hold up to it's roots.
The 2D graphics augmented by 3D effects are great. The death animation for characters with Doom cast on them is fucking awesome.
The music is superb.
I'm glad that they fixed enemy scales. I hated how everything was the same size as my units in FFTA on the GBA.
In the end it's just not very deep. It doesn't allow the level of customization that FFT did. The story is almost non-existent. The dialog is worse. Yeah, I'd rather have badly translated brief dialog than really good repetitive dialog.
Again, I'm not saying it's a bad game. It's still a regression from Tactics Ogre/Final Fantasy Tactics. There's just absolutely no way one can argue that it's the superior game outside of "I simply prefer it". I'll give that to you. But mechanically? It's not.
Seemed like I couldn't get another Viera for the life of me.
Those are the bunny chicks, right? I started off with one, and then got another about four hours in.
EDIT
For as much bitching as I just did, I'm about to boot it up for another couple hours of play time. Always the sign of a decent strategy game.
All the differences between this game and Tactics Ogre just makes me really want Atlus to make a DS Tactics Ogre. I loved Knights of Lodis so much.
Did you play the original Tactics Ogre?
Perhaps any of the other Ogre Battle games?
I ask because, while Knights of Lodis was good, it was missing some of that Ogre Battle charm. Same problem with Ogre Battle 64.
And don't hold your breath. Rumor has it that Matsuno is working on a game for the Wii, and another rumor is that that game is an Ogre Battle game. But I wouldn't get too excited. Square owns the property, and we all know how they view "niche" games.
What do I have to do to get recruits? I'm 9 hours in, level 11, and still working with your six starting characters and the first character you're given by the story. Do I need to get clan titles or clan stats or something? (Only have two titles, and my clan stats are something like 8, 14, 9, 8. I haven't really been doing trials.)
What do I have to do to get recruits? I'm 9 hours in, level 11, and still working with your six starting characters and the first character you're given by the story. Do I need to get clan titles or clan stats or something? (Only have two titles, and my clan stats are something like 8, 14, 9, 8. I haven't really been doing trials.)
Once you get a certain distance into the story, you can randomly come across recruits on the map. Not sure at what point this happens.
Also, at some point, you get a quest (called Clan Tryouts or something) that is repeatable every 20 or so days that gets you a clan member. I'm only probably 2 or 3 story missions ahead of you and I have access to this quest, so try getting a little further.
Units themselves are artificially limited because you can only learn skills by having certain weapons equipped. That means the game can control your growth by limiting what weapons you can get and because you also have to forge the stupid things by using "loot". There's even the possibility of handicapping your own party because you need one more skill that requires equipping a weaker weapon or piece of armor.
The Bazaar means I don't have to wait until I get to a certain point in the game to unlock items X, Y and Z. Also, auctions seem to unlock even more items.
Training items make you weaker than other items. It's...like you're making a short-term sacrifice for long-term gain!
[quest]Laws may have been toned down, but they still fucking suck. I lost a major battle last night because the laws decided to completely nullify my magic users. How am I supposed to grow my characters when the game randomly decides that I can't use them? Sure, I can break the law, but then I'd miss out on some random drops that I need to make new weapons to make my characters grow.[/quote]While I dislike how slowly new characters join your clan, you can easily adjust characters to a non-caster orientation before the fight. Or just fuck the law. People bitch incessantly about how easy the game is, but go on to whine that they lost because of an increase to challenge.
The law is not perfect (charm, outlawing random shit like missing) and I really wish the game had more people come in early so you didn't have to go through the hoops of regearing several clan members to satisfy the law.
All the differences between this game and Tactics Ogre just makes me really want Atlus to make a DS Tactics Ogre. I loved Knights of Lodis so much.
Did you play the original Tactics Ogre?
Perhaps any of the other Ogre Battle games?
I ask because, while Knights of Lodis was good, it was missing some of that Ogre Battle charm. Same problem with Ogre Battle 64.
And don't hold your breath. Rumor has it that Matsuno is working on a game for the Wii, and another rumor is that that game is an Ogre Battle game. But I wouldn't get too excited. Square owns the property, and we all know how they view "niche" games.
But Matsuno is not with Square anymore, so there's no way he could be working on a TO/OB game when SE owns the IP.
The Bazaar means I don't have to wait until I get to a certain point in the game to unlock items X, Y and Z. Also, auctions seem to unlock even more items.
But I've yet to unlock more than one staff for my black mage. I need one more skill for him to become a Time Mage. He can't because I have to buy an item. That item doesn't exist yet because I haven't gotten the random drop.
I've yet to see an auction house.
Training items make you weaker than other items. It's...like you're making a short-term sacrifice for long-term gain!
That may work for you, but not for me.
:- /
While I dislike how slowly new characters join your clan, you can easily adjust characters to a non-caster orientation before the fight.
But that's cumbersome, and defeats the purpose of having classes if there's a section of the game that might require you drastically change up your party in order to meet some random requirement.
What if you have a party consisting of three Nu Mou Black Mages and you get a Law stating that actions by Nu Mou are illegal? You'd have to strip them of everything that makes them a decent fighter, and make them close range and only physically attack someone without any modifiers.
That's a bunch of bullshit.
But Matsuno is not with Square anymore, so there's no way he could be working on a TO/OB game when SE owns the IP.
Sure he could.
They could outsource it to him.
The DS and the Wii are pefect for an Ogre Battle game. But that's beside the point.
While I dislike how slowly new characters join your clan, you can easily adjust characters to a non-caster orientation before the fight.
But that's cumbersome, and defeats the purpose of having classes if there's a section of the game that might require you drastically change up your party in order to meet some random requirement.
What if you have a party consisting of three Nu Mou Black Mages and you get a Law stating that actions by Nu Mou are illegal? You'd have to strip them of everything that makes them a decent fighter, and make them close range and only physically attack someone without any modifiers.
That's a bunch of bullshit.
Just break the law. Oh no, you won't get your fortieth char bow. Boo hoo.
While I dislike how slowly new characters join your clan, you can easily adjust characters to a non-caster orientation before the fight.
But that's cumbersome, and defeats the purpose of having classes if there's a section of the game that might require you drastically change up your party in order to meet some random requirement.
What if you have a party consisting of three Nu Mou Black Mages and you get a Law stating that actions by Nu Mou are illegal? You'd have to strip them of everything that makes them a decent fighter, and make them close range and only physically attack someone without any modifiers.
That's a bunch of bullshit.
Just break the law. Oh no, you won't get your fortieth char bow. Boo hoo.
I can't regen any fallen characters, lose the modifier I get to choose at the beginning of the match, and lose out on loot that I need to make weapons so my clan can actually grow in stats.
While I dislike how slowly new characters join your clan, you can easily adjust characters to a non-caster orientation before the fight.
But that's cumbersome, and defeats the purpose of having classes if there's a section of the game that might require you drastically change up your party in order to meet some random requirement.
What if you have a party consisting of three Nu Mou Black Mages and you get a Law stating that actions by Nu Mou are illegal? You'd have to strip them of everything that makes them a decent fighter, and make them close range and only physically attack someone without any modifiers.
That's a bunch of bullshit.
Just break the law. Oh no, you won't get your fortieth char bow. Boo hoo.
I can't regen any fallen characters, lose the modifier I get to choose at the beginning of the match, and lose out on loot that I need to make weapons so my clan can actually grow in stats.
You typically lose out on crappy items. The loot you get for beating a level tends to be much better quality than the bonus loot you get for not breaking the law.
You know how I handle the No Action by Nu Mou law? I bring my Nu Mou black mage w/ white magic support along. I keep him near my troops. If shit starts to go bad, I'd rather win the fight than care about the extra 3 shitty items or keeping my clan privilege. Especially if it's the difference between winning and losing. My Nu Mou is still there. He still gets the xp and the ap. He's just the "In case of emergency, break glass," guy.
While I dislike how slowly new characters join your clan, you can easily adjust characters to a non-caster orientation before the fight.
But that's cumbersome, and defeats the purpose of having classes if there's a section of the game that might require you drastically change up your party in order to meet some random requirement.
What if you have a party consisting of three Nu Mou Black Mages and you get a Law stating that actions by Nu Mou are illegal? You'd have to strip them of everything that makes them a decent fighter, and make them close range and only physically attack someone without any modifiers.
That's a bunch of bullshit.
Just break the law. Oh no, you won't get your fortieth char bow. Boo hoo.
I can't regen any fallen characters, lose the modifier I get to choose at the beginning of the match, and lose out on loot that I need to make weapons so my clan can actually grow in stats.
1. Even your beginning party is diverse. You have one each of the main races and two humes. The only racial law that can really fuck you over is No Humes, which I haven't encountered yet, and I'm able to recruit now.
2.How often do you really need to revive characters?
3.The loot is a nice bonus, but nothing special. Most of the special loot I've gotten is from drops or the quest rewards. Same with the bonus equipment.
4.I'm pretty sure the loot is random, and repeatable. You win the law bonus >90% of the time, so it's not like you never get the stuff. You're just whining at this point.
With the laws in this game you have two options: creatively take a party that is able to satisfy the law, or say fuck it and put in your heavyweights to win. Most of the time you don't even have to change that much off of your "default strategy".
Is that all that Tinker does? I have my one Mog setup as that figuring it would lead me to some guns.
You typically lose out on crappy items. The loot you get for beating a level tends to be much better quality than the bonus loot you get for not breaking the law.
You know how I handle the No Action by Nu Mou law? I bring my Nu Mou black mage w/ white magic support along. I keep him near my troops. If shit starts to go bad, I'd rather win the fight than care about the extra 3 shitty items or keeping my clan privilege. Especially if it's the difference between winning and losing. My Nu Mou is still there. He still gets the xp and the ap. He's just the "In case of emergency, break glass," guy.
True.
But my point is that this shit is retarded to begin with. It shouldn't be there. Sounds like you feel somewhat the same.
I would enjoy the game more without laws. Yes. I don't mind the learning from items at all. I don't even mind that I need to trade loot for items. It does sometimes drive me nuts that I have no idea what item I'm trading my loot for and what abilities I'm going to get for it.
But, I really enjoy the game and there's no point in complaining about it when it doesn't make that much difference in the end. If I hated it that much, I'd just go play FFT instead.
I've always been a "hoarder" when it comes to items or ingredients in RPGs. Given that the Bazaar system in A2 requires that I use items in order to level up, I'm concerned about using something when I shouldn't.
My question is to those who have played fairly deep into the game: do I run the risk of using an ingredient (such as a metal) to create a very low level sword and never being able to get that ingredient again? I'd hate to acquire "Dagger of No Stabbies" early on in the game only to discover that one of the unrecoverable ingredients is a requirement for the "Double-Ended Ramrod Spear" in the endgame.
Sorry for bumping my own post-but has anybody gotten far enough to answer this?
I've always been a "hoarder" when it comes to items or ingredients in RPGs. Given that the Bazaar system in A2 requires that I use items in order to level up, I'm concerned about using something when I shouldn't.
My question is to those who have played fairly deep into the game: do I run the risk of using an ingredient (such as a metal) to create a very low level sword and never being able to get that ingredient again? I'd hate to acquire "Dagger of No Stabbies" early on in the game only to discover that one of the unrecoverable ingredients is a requirement for the "Double-Ended Ramrod Spear" in the endgame.
Sorry for bumping my own post-but has anybody gotten far enough to answer this?
It's hard to say, but I think it's a no. All the translated Japan info says nothing about this kind of thing. And personally, most of the loot seems easy to come by, and repeatable.
I've always been a "hoarder" when it comes to items or ingredients in RPGs. Given that the Bazaar system in A2 requires that I use items in order to level up, I'm concerned about using something when I shouldn't.
My question is to those who have played fairly deep into the game: do I run the risk of using an ingredient (such as a metal) to create a very low level sword and never being able to get that ingredient again? I'd hate to acquire "Dagger of No Stabbies" early on in the game only to discover that one of the unrecoverable ingredients is a requirement for the "Double-Ended Ramrod Spear" in the endgame.
Sorry for bumping my own post-but has anybody gotten far enough to answer this?
I haven't played that far really, but I'd assume that you won't have that problem since the weapons and materials are ranked. In the early game, youre only dealing with rank E and maybe D materials (some materials can work for multiple ranks), so all of your awesome late game weapons would require awesome late game materials (rank A)
Is that all that Tinker does? I have my one Mog setup as that figuring it would lead me to some guns.
The tinker is all about buffs/debuffs that have a random chance of affecting your team or the enemy's. Not very useful IMO - I'm only using one for the timebeing so I can eventually try a juggler
I would enjoy the game more without laws. Yes. I don't mind the learning from items at all. I don't even mind that I need to trade loot for items. It does sometimes drive me nuts that I have no idea what item I'm trading my loot for and what abilities I'm going to get for it.
But, I really enjoy the game and there's no point in complaining about it when it doesn't make that much difference in the end. If I hated it that much, I'd just go play FFT instead.
True.
I'm just comparing it to FFT simply because it's a "sequel". And also, I'm comparing it to every other strat game I've played because it's a strat game.
Do units on higher tiles have increased attack/defense? It seems like it would make sense, but I haven't found much of a difference while experimenting.
Oh my gosh they made the laws entirely optional, removed the randomness of them and tailored them to each encounter, and simply reward you for following them and you're all still complaining?
Oh my gosh they made the laws entirely optional and simply reward you for following them and you're all still complaining?
You people are never happy.
If you follow the law, you get rewarded. If you break the law, you can't revive KO'd teammates. Personally I have no problem with the new law system but I can see how people would still rather not have to deal with it at all
Posts
This sounds like it's massively far into the end-game. I think I got one double-cast item at 70 hours in.
Frankly, this sounds more like you read the FAQs and noticed this possibility than you actually assembled the team in-game.
FFT is a pale shadow when compared to this beautiful game.
Everything that FFT lacks (coherent story, balanced gameplay, characters worth giving a damn about, fun) FFTA2 has in spades.
I know I'm really late here but this post is hilarious. I mean we're all guilty of skimming the story in games so I don't think anyone can really blame you. But it's funny that this particular mission is really easy and takes about five minutes to do.
That said, it took me about an hour! I failed it twice. The first time I killed way more than two white bunnies because I didn't understand the blatantly obvious clue. The second time I thought that I was supposed to not only kill a white bunny, but also get the item "rabbit pelt" when the white rabbit died. So I got one white rabbit pelt right away, and then killed about a dozen more white rabbits without getting a pelt. I was furious. Third time, I Googled the mission name, facepalmed, and did it in five minutes.
I think the reason that mission is confusing is because there are already two white bunnies on the map when you start, so it's confusing when the game keeps having more white bunnies show up. I mean it's like it's telling you, "the two we put here in the first place might not be enough to accomplish what you're supposed to do, so here are some more."
You can ask the guest at any time to see what the mission requirements are, so you're not screwed if you accepted the mission and quicksaved in the battle only to come back two days later.
I don't remember if FFTA had "defend."
Since this game is so easy, though, it's not too much of a problem.
Seemed like I couldn't get another Viera for the life of me.
The PSP version of FFT is very good. There's a little bit of slow down here and there but otherwise it's near flawless.
Defend was an ability. You had to equip it. It wasn't default in FFT or FFTA.
Get it.
I've yet to play Disgaea, but Final Fantasy Tactics is the next best thing to Tactics Ogre.
You didn't care about Delita?
Or the fact that the entire game was basically telling you how Ramza got fucked over by history?
FFTA2 is ridiculously watered down from FFT. There's practically no story. They boast of "50 classes to choose from" but they're ridiculously limited and can only be applied to certain character races. Further more, some of the classes are just race specific copy and paste jobs. Even more so, many "advanced" classes are just slightly tweaked versions of others. Like Archer > Hunter.
Units themselves are artificially limited because you can only learn skills by having certain weapons equipped. That means the game can control your growth by limiting what weapons you can get and because you also have to forge the stupid things by using "loot". There's even the possibility of handicapping your own party because you need one more skill that requires equipping a weaker weapon or piece of armor.
Laws may have been toned down, but they still fucking suck. I lost a major battle last night because the laws decided to completely nullify my magic users. How am I supposed to grow my characters when the game randomly decides that I can't use them? Sure, I can break the law, but then I'd miss out on some random drops that I need to make new weapons to make my characters grow.
The game is more of a collect-a-thon than a strategy game.
This game lacks 3D. Not in the "ohhh I need teh shiney" type of complaint, but in the "It sure would be nice if I could fucking rotate this battle field to see what I'm doin" type of ordeal.
The game draws back most of the strategy that was in FFT. No casting times. No Faith/Brave stats either to dictate spell strength or AI behavior. You can't see an enemy white mage charging to heal a group of enemy units and position your own unit to take advantage.
Poison and the like still seem completely worthless.
Clan trials are a complete joke.
That's my list of complaints thus far.
The good?
It's still a decent strategy game at the core. It's just not the best and doesn't hold up to it's roots.
The 2D graphics augmented by 3D effects are great. The death animation for characters with Doom cast on them is fucking awesome.
The music is superb.
I'm glad that they fixed enemy scales. I hated how everything was the same size as my units in FFTA on the GBA.
In the end it's just not very deep. It doesn't allow the level of customization that FFT did. The story is almost non-existent. The dialog is worse. Yeah, I'd rather have badly translated brief dialog than really good repetitive dialog.
Again, I'm not saying it's a bad game. It's still a regression from Tactics Ogre/Final Fantasy Tactics. There's just absolutely no way one can argue that it's the superior game outside of "I simply prefer it". I'll give that to you. But mechanically? It's not.
Those are the bunny chicks, right? I started off with one, and then got another about four hours in.
EDIT
For as much bitching as I just did, I'm about to boot it up for another couple hours of play time. Always the sign of a decent strategy game.
But I am appreciating that this game is different and does things differently. I keep reminding myself that Im playing FFT.
Did you play the original Tactics Ogre?
Perhaps any of the other Ogre Battle games?
I ask because, while Knights of Lodis was good, it was missing some of that Ogre Battle charm. Same problem with Ogre Battle 64.
And don't hold your breath. Rumor has it that Matsuno is working on a game for the Wii, and another rumor is that that game is an Ogre Battle game. But I wouldn't get too excited. Square owns the property, and we all know how they view "niche" games.
I'd totally pay $60 for another Ogre Battle.
Also, at some point, you get a quest (called Clan Tryouts or something) that is repeatable every 20 or so days that gets you a clan member. I'm only probably 2 or 3 story missions ahead of you and I have access to this quest, so try getting a little further.
Training items make you weaker than other items. It's...like you're making a short-term sacrifice for long-term gain!
[quest]Laws may have been toned down, but they still fucking suck. I lost a major battle last night because the laws decided to completely nullify my magic users. How am I supposed to grow my characters when the game randomly decides that I can't use them? Sure, I can break the law, but then I'd miss out on some random drops that I need to make new weapons to make my characters grow.[/quote]While I dislike how slowly new characters join your clan, you can easily adjust characters to a non-caster orientation before the fight. Or just fuck the law. People bitch incessantly about how easy the game is, but go on to whine that they lost because of an increase to challenge.
The law is not perfect (charm, outlawing random shit like missing) and I really wish the game had more people come in early so you didn't have to go through the hoops of regearing several clan members to satisfy the law.
But Matsuno is not with Square anymore, so there's no way he could be working on a TO/OB game when SE owns the IP.
But I've yet to unlock more than one staff for my black mage. I need one more skill for him to become a Time Mage. He can't because I have to buy an item. That item doesn't exist yet because I haven't gotten the random drop.
I've yet to see an auction house.
That may work for you, but not for me.
:- /
But that's cumbersome, and defeats the purpose of having classes if there's a section of the game that might require you drastically change up your party in order to meet some random requirement.
What if you have a party consisting of three Nu Mou Black Mages and you get a Law stating that actions by Nu Mou are illegal? You'd have to strip them of everything that makes them a decent fighter, and make them close range and only physically attack someone without any modifiers.
That's a bunch of bullshit.
Sure he could.
They could outsource it to him.
The DS and the Wii are pefect for an Ogre Battle game. But that's beside the point.
I can't regen any fallen characters, lose the modifier I get to choose at the beginning of the match, and lose out on loot that I need to make weapons so my clan can actually grow in stats.
I have to concur with this.
My brief stint with a moogle tinker consisted of:
"Hm, Silver Disc, sounds neat, targets everybody, wow!"
"wait, WTF?!"
- reloads previous save.
Seriously, what's good about this guy? I was trying to get something that could use guns, since my lewtz seem to never make decent swords :P
Tinker could be good with a team of ribbon wearers. Or if you have a team of magic users, it wouldn't matter if you blinded them all.
You know how I handle the No Action by Nu Mou law? I bring my Nu Mou black mage w/ white magic support along. I keep him near my troops. If shit starts to go bad, I'd rather win the fight than care about the extra 3 shitty items or keeping my clan privilege. Especially if it's the difference between winning and losing. My Nu Mou is still there. He still gets the xp and the ap. He's just the "In case of emergency, break glass," guy.
1. Even your beginning party is diverse. You have one each of the main races and two humes. The only racial law that can really fuck you over is No Humes, which I haven't encountered yet, and I'm able to recruit now.
2.How often do you really need to revive characters?
3.The loot is a nice bonus, but nothing special. Most of the special loot I've gotten is from drops or the quest rewards. Same with the bonus equipment.
4.I'm pretty sure the loot is random, and repeatable. You win the law bonus >90% of the time, so it's not like you never get the stuff. You're just whining at this point.
With the laws in this game you have two options: creatively take a party that is able to satisfy the law, or say fuck it and put in your heavyweights to win. Most of the time you don't even have to change that much off of your "default strategy".
My black mage's hit went down to 70% when he was blinded. I think it does.
True.
But my point is that this shit is retarded to begin with. It shouldn't be there. Sounds like you feel somewhat the same.
But, I really enjoy the game and there's no point in complaining about it when it doesn't make that much difference in the end. If I hated it that much, I'd just go play FFT instead.
Sorry for bumping my own post-but has anybody gotten far enough to answer this?
PSN: PalaceBrother
It's hard to say, but I think it's a no. All the translated Japan info says nothing about this kind of thing. And personally, most of the loot seems easy to come by, and repeatable.
I haven't played that far really, but I'd assume that you won't have that problem since the weapons and materials are ranked. In the early game, youre only dealing with rank E and maybe D materials (some materials can work for multiple ranks), so all of your awesome late game weapons would require awesome late game materials (rank A)
edit:
The tinker is all about buffs/debuffs that have a random chance of affecting your team or the enemy's. Not very useful IMO - I'm only using one for the timebeing so I can eventually try a juggler
True.
I'm just comparing it to FFT simply because it's a "sequel". And also, I'm comparing it to every other strat game I've played because it's a strat game.
Do units on higher tiles have increased attack/defense? It seems like it would make sense, but I haven't found much of a difference while experimenting.
You people are never happy.
If you follow the law, you get rewarded. If you break the law, you can't revive KO'd teammates. Personally I have no problem with the new law system but I can see how people would still rather not have to deal with it at all
Darn it you moogle stop hasting the enemy.