The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

UFC 2009: Undisputed [NSF...]

OrganichuOrganichu poopspeesRegistered User regular
edited March 2010 in Games and Technology
Jack Thompson disclaimer: THIS GAME ALLOWS AND ENCOURAGES YOU- WHILE CONTROLLING A VISUAL AND AURAL REPRESENTATION OF A HUMAN BEING- TO HURT A VISUAL AND AURAL REPRESENTATION OF A HUMAN BEING.

---

The UFC (Ultimate Fighting Championship) is the largest and most popular MMA (Mixed Martial Arts) organization in North America. Its market share has gained it a sort of iPod esque appellation; often times people use 'UFC' to connote any sort of mixed martial arts contest. Because of its deep penetration (:winky:) into mainstream entertainment, the UFC is prime and fertile ground for a well funded next gen game.

There have been several MMA games in the past, all of which have been, in my opinion, ugly third trimester abortions. The graphics have aged terribly and the game play was disgustingly shallow- inadequate to connote the expansive nature of striking in MMA and absolutely abysmal at illustrating the depth and tactics that go into ground fighting. While they might satiate a casual MMA fan looking to play a boxing game with some throws and ground button mashing, they'd do nothing to placate an actual fan.

Preface out of the way, meet UFC: 2009, Undisputed!

Release Date (estimate for preordering at Gamestop): May 26, 2009.
Tentative Roster: 80 plus fighters spanning all weight classes.


Images:
949120_20080622_screen006.jpg
949120_20080622_screen007.jpg
949120_20080622_screen009.jpg

Here's a demo fight with Rampage and Griffin:

http://www.gametrailers.com/player/usermovies/233453.html

http://www.gametrailers.com/player/usermovies/233435.html

My main complaint:

-striking looks a little robotic and jerky, especially on the ground.

My main sources of excitement:

-when on the ground, I see hips being shifted and the fighters (on the bottom) sliding one way or the other. From the smoothness and continued nature of this motion, it SEEMS like you can manually control movement on the ground with analog sticks and not button mashing. I'm very very excited about this and it will make a huge difference in the end game, I think, if true.

-it looks like there are different 'modes' of combat. Probably a button to clinch, and then a shoulder button to switch from swan clinch to the short clinch etc. This could be amazingly good or bad depending on whether it's handled well.

Thoughts? Opinions?




edit: d'oh, no HTML. Give me a few seconds.

Organichu on
«13456727

Posts

  • AshendarkAshendark Registered User regular
    edited June 2008
    I believe you wanted to link this?
    http://www.gametrailers.com/player/35471.html

    edit: Looks decent, some of the animation is a little choppy though. If the controls work well this could be fun.

    Ashendark on
    Ashendark.gif
  • darleysamdarleysam On my way to UKRegistered User regular
    edited June 2008
    That video is so ragingly gay. They're cuddling on the canvas.

    There is no way I would be able to play that in front of anyone and keep a straight face.

    darleysam on
    forumsig.png
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited June 2008
    I've recently started following MMA in the form of IFL, DREAM, and Strikeforce thanks to my TV picking up hdnet for free.

    I've played UFC games in the past and what I've hated is the submission combos, and how easy it was to have a match ended on you because there wasn't much of a way to counter the submissions.

    An MMA game that didn't suck would be muchly appreciated by me, especially if it lets me beat the shit out of Jason Miller over and over and over, that cocky shit has it coming, I tell you what.


    yes, the ground work in MMA is pretty gay looking if you're only focusing on the fact that they're lying on top of each other and totally discounting the fact that they're elbowing and punching each other in the face, and if you're insecure about your own sexual orientation. Lets refrain from the name calling though.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • OrganichuOrganichu poops peesRegistered User regular
    edited June 2008
    Thanks, yeah didn't realize that simply linking the URL embedded it. Sweet feature.

    In any case, that actually wasn't the video I'd hoped to link. I'm updating the OP now with the two videos I was looking for earlier.

    darleysam: thankfully years of BJJ have placed my comfort level with penis somewhere above "bearish homosexual" and slightly- marginally, really- below "that girl from the ideepthroat videos".

    Organichu on
  • davidbarrydavidbarry Registered User regular
    edited June 2008
    Looks promising. Definitely some choppy moments here and there. The control scheme is going to make or break this one. Hopefully they take a page from the Fight Night/Skate handbook and try to focus the controls around the analog sticks.

    I'm trying to wrap my head around how a decent grappling control scheme would work (especially when you consider two human players fighting each other). They've certainly got their work cut out for them.

    davidbarry on
    davidbarry.jpg
  • OrganichuOrganichu poops peesRegistered User regular
    edited June 2008
    davidbarry wrote: »
    Looks promising. Definitely some choppy moments here and there. The control scheme is going to make or break this one. Hopefully they take a page from the Fight Night/Skate handbook and try to focus the controls around the analog sticks.

    I'm trying to wrap my head around how a decent grappling control scheme would work (especially when you consider two human players fighting each other). They've certainly got their work cut out for them.

    Yeah, that is in my opinion the biggest determinant regarding whether this will be a good game. If it's just "press B more times than your opponent to choke him out", or "press Lb then A then Y, Y, Y, X and A.. faster than your opponent presses them... and you'll successfully sweep from half", I'll seriously cry.

    Organichu on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited June 2008
    949120_20080622_screen007.jpg

    At long last technology has come far enough to accurately depict a dude's "Treasure Trail". Truly this is a grand day to be a gamer.

    Lets hope this will be a solid game, cause it does look very nice.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • taliosfalcontaliosfalcon Registered User regular
    edited June 2008
    Axen wrote: »
    949120_20080622_screen007.jpg

    At long last technology has come far enough to accurately depict a dude's "Treasure Trail". Truly this is a grand day to be a gamer.

    Lets hope this will be a solid game, cause it does look very nice.
    I hate you so much for making me google wtf that was supposed to mean.

    taliosfalcon on
    steam xbox - adeptpenguin
  • MarvellousMMarvellousM United StatesRegistered User regular
    edited June 2008
    An MMA game that didn't suck would be muchly appreciated by me, especially if it lets me beat the shit out of Jason Miller over and over and over, that cocky shit has it coming, I tell you what.
    Check out his fight with George St. Pierre at UFC 58 if you can, good stuff.

    I'd love if this game did a good job of the ground game, that's something that's been lacking from the other MMA games that have been released over here, even the Pride one which is probably the best we've seen in the West.

    MarvellousM on
  • ZombiemamboZombiemambo Registered User regular
    edited June 2008
    Axen wrote: »
    949120_20080622_screen007.jpg

    At long last technology has come far enough to accurately depict a dude's "Treasure Trail". Truly this is a grand day to be a gamer.

    Lets hope this will be a solid game, cause it does look very nice.
    I hate you so much for making me google wtf that was supposed to mean.

    Hehehehe.

    Zombiemambo on
    JKKaAGp.png
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited June 2008
    An MMA game that didn't suck would be muchly appreciated by me, especially if it lets me beat the shit out of Jason Miller over and over and over, that cocky shit has it coming, I tell you what.
    Check out his fight with George St. Pierre at UFC 58 if you can, good stuff.

    I'd love if this game did a good job of the ground game, that's something that's been lacking from the other MMA games that have been released over here, even the Pride one which is probably the best we've seen in the West.

    Seem like that would be the hardest part to translate into a video game.

    I would love a UFC game, but all of the possible maneuvers, counters, and submissions from various ground positions would be damn near impossible to nail correctly.

    KrunkMcGrunk on
    mrsatansig.png
  • MyNameIsWalrusMyNameIsWalrus Registered User regular
    edited June 2008
    This game has been in development for quite some time, no? It sure looks nice, but as others have pointed out the controls will probably make or break the game. Hopefully they can get it right this time. It's a little sad that the best MMA game (I've only played a few) I can remember playing is the MMA mode in Fire Pro Wrestling...

    I'm looking forward to this, don't let me down Yukes. :x

    MyNameIsWalrus on
  • OrganichuOrganichu poops peesRegistered User regular
    edited June 2008
    This game has been in development for quite some time, no?

    Too long.:winky:

    Organichu on
  • CreativeNameHereCreativeNameHere Registered User regular
    edited July 2008
    I'm cautiously optimistic about this game.

    Right now all I have for a pseudo-mma game fix is Fire Pro Advance 2, Def Jam FFNY, and Fight Night 3 (kind of). So this would hit the spot.

    CreativeNameHere on
  • Dyvim TvarDyvim Tvar Registered User regular
    edited July 2008
    Sure it looks fine, but it would be instantly fifty times more awesome if it were a UWFi game.

    Dyvim Tvar on
    Everyone is different. Everyone is special.
  • CreativeNameHereCreativeNameHere Registered User regular
    edited July 2008
    I'd buy it but unfortunately most people have no idea what UWFi is.

    You seem like the type to know who's in my avatar. Bonus points if you do.

    CreativeNameHere on
  • Dyvim TvarDyvim Tvar Registered User regular
    edited July 2008
    Do I have to name both or just the incredibly sensual killer of cancer that is Kenta Kobashi?

    Dyvim Tvar on
    Everyone is different. Everyone is special.
  • CreativeNameHereCreativeNameHere Registered User regular
    edited July 2008
    Well done my good man.

    The other is kind of hard to see so it's ok if you can't tell. Hint: he's wrestled in two of the major US companies in the 90's.

    CreativeNameHere on
  • Dyvim TvarDyvim Tvar Registered User regular
    edited July 2008
    I'm not as up on my 90's AJPW as I should be. I was more of a AJW and general junior action fan, so if it's not Vader then I'm most likely stumped.

    Steering somewhat back on topic, I will totally buy this game if Cro Cop is in it. Day one purchase if I can high kick Chuck Liddell square in his ridiculous face.

    Dyvim Tvar on
    Everyone is different. Everyone is special.
  • mspencermspencer PAX [ENFORCER] Council Bluffs, IARegistered User regular
    edited July 2008
    I don't think I'd pick this one up, but if they made one little change it'd be an instant purchase.

    What change? [vidurl=http://www.youtube.com/watch?v=i1E8s2_WH1Q&feature=related](hint)[/vidurl]

    mspencer on
    MEMBER OF THE PARANOIA GM GUILD
    XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
    QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
  • CreativeNameHereCreativeNameHere Registered User regular
    edited July 2008
    You got it. It's Vader.

    I doubt Cro Cop is in since he's out of the UFC for the time being.

    CreativeNameHere on
  • Dyvim TvarDyvim Tvar Registered User regular
    edited July 2008
    Well it's apparantly shooting for a roster of around 80, and if wrestling games have taught me anything at all, it's that rosters get finalised very early. Presumably to make them as redundant as humanly possible come release time.

    Dyvim Tvar on
    Everyone is different. Everyone is special.
  • OrganichuOrganichu poops peesRegistered User regular
    edited July 2008
    If anyone's curious, here's the most recent trailer (from E3 '08):

    lololololz @ 'thwap' sounds when strikes connect

    Organichu on
  • OrganichuOrganichu poops peesRegistered User regular
    edited July 2008
    I just caught another video (won't bother linking because it was mostly boring) that had two interesting points.

    -Big chief admitted that their 'biggest competitor' is FN:R3. Said that controls aren't completely ironed out but that 'a punch will always be a punch'. It also said that 'practitioners of different styles will have access to different positions'. So perhaps purely stand up fighters will be able to throw up a loose, sloppy guard while other fighters more suited to the ground will be able to work from rubber.

    -When asked about the 'method' for submissions, they were extremely vague. They said there is a point where the two players will need to struggle to determine whether the victim taps. They did not specify if it was a 'press this button at this time' mechanism or button mashing or what.

    Organichu on
  • DrunkMcDrunkMc Registered User regular
    edited July 2008
    Organichu wrote: »
    I just caught another video (won't bother linking because it was mostly boring) that had two interesting points.

    -Big chief admitted that their 'biggest competitor' is FN:R3. Said that controls aren't completely ironed out but that 'a punch will always be a punch'. It also said that 'practitioners of different styles will have access to different positions'. So perhaps purely stand up fighters will be able to throw up a loose, sloppy guard while other fighters more suited to the ground will be able to work from rubber.

    -When asked about the 'method' for submissions, they were extremely vague. They said there is a point where the two players will need to struggle to determine whether the victim taps. They did not specify if it was a 'press this button at this time' mechanism or button mashing or what.

    This could be interesting, but as people have said, this game is going to be all about the controls. This game has to be hell for developers as you have a Boxing game with a Wrestling game with a Ju-Jitsu game. Also, if you've seen a decent amount of MMA fights, you'll know EVERYONE has a puncher's chance. I've seen people bloodied and beaten get a lucky punch and knock the other fresh guy out.

    How do you do that without making it look "cheap".

    Grappling; how do you make it exciting to control? Half the time you see the guy just doing small ground and pound to pass the guy's guard. Again, how do you make us WANT to do that and how do you get the feeling of, that ain't easy into the controls.

    I'll be VERY interested in the reviews for this game to see if it's worth it. Though, it may be worth a rental if I can beat the shit out of Matt Sera for a weekend. Man I hate that fuckhead.

    DrunkMc on
  • OrganichuOrganichu poops peesRegistered User regular
    edited July 2008
    Ah yes, I forgot that they did mention the KO mechanic. There is no lifebar, no hud, etc. (it's obvious that they're not on the screen so I figure them stressing this point means there isn't even an option to active them) He said that knockouts are determined by a 'variety' of factors, including mass, speed, placement, etc.

    His example was if a guy rushes in and shoots for the legs and you execute a perfectly timed rising knee, you can easily end the fight with the first blow of the match.

    Organichu on
  • DrunkMcDrunkMc Registered User regular
    edited July 2008
    Organichu wrote: »
    Ah yes, I forgot that they did mention the KO mechanic. There is no lifebar, no hud, etc. (it's obvious that they're not on the screen so I figure them stressing this point means there isn't even an option to active them) He said that knockouts are determined by a 'variety' of factors, including mass, speed, placement, etc.

    His example was if a guy rushes in and shoots for the legs and you execute a perfectly timed rising knee, you can easily end the fight with the first blow of the match.

    Fucking sweet. It'd be cool to have visual indications of fighters getting tired and hurt (panting, bleeding, sluggish movement) instead of bars at the top. That would def. cut down on the "I HAD FULL ENERGY! THAT"S BULLSHIT" complaints.

    And sometimes you get japped in the jaw, you go down. Ooooooooooooooooooo, I'm going ot beat Matt Sera bloody for payback of hearing him yell "ALL DAY!!! WE CAN DO THIS ALL DAY!!!" throughout the Ultimate Fighter.

    DrunkMc on
  • DissociaterDissociater Registered User regular
    edited July 2008
    I've been waiting for this game for a looooong time. In fact, as I recall, the first video they released was of rampage vs Iceman. And they had Chuck beating rampage because this was actually before they even fought.

    Dissociater on
  • NaloutoNalouto Registered User regular
    edited July 2008
    UFC for the Dreamcast was a huge party game for me and my friends at the time, the counter/grapple system was really easy to get into, and the ground game was a fun back and forth, if this game delivers some nice slo-mo knockdown detail, a little blood, and controls anywhere near that of a Fight Night game, I'll probably be all over this.


    but also..
    darleysam wrote: »
    That video is so ragingly gay. They're cuddling on the canvas.

    There is no way I would be able to play that in front of anyone and keep a straight face.

    Nalouto on
    :winky:
  • OrganichuOrganichu poops peesRegistered User regular
    edited January 2009
    Organichu on
  • CherrnCherrn Registered User regular
    edited January 2009
    I hope this is good. I've never actually been into UFC, but I can appreciate a fighter based in realism. I played a lot of UFC on the Dreamcast, but I do think it fell short in some areas.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • OrganichuOrganichu poops peesRegistered User regular
    edited March 2009
    There have been some new gameplay videos, each focusing on a certain aspect of fighting, I'll link them:

    Judo
    Boxing
    BJJ
    Wrestling
    Techniques
    Muay Thai
    Kickboxing

    Organichu on
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    edited March 2009
    Organichu wrote: »
    There have been some new gameplay videos, each focusing on a certain aspect of fighting, I'll link them:

    Judo
    Boxing
    BJJ
    Wrestling
    Techniques
    Muay Thai
    Kickboxing


    Its awesome that they have different stances/modes for different fighting paradigms. The only way it could be better is if a fighter could be conversant in more than one school (say a Judo/BJJ grappler) with some way of switching between the two mid fight. Most fighters aren't pure X (boxing, kickboxing etc) fighters and it'd be cool if you could switch to a form you weren't as strong in depending on the style of fight.

    PantsB on
    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • OrganichuOrganichu poops peesRegistered User regular
    edited March 2009
    PantsB wrote: »
    Organichu wrote: »
    There have been some new gameplay videos, each focusing on a certain aspect of fighting, I'll link them:

    Judo
    Boxing
    BJJ
    Wrestling
    Techniques
    Muay Thai
    Kickboxing


    Its awesome that they have different stances/modes for different fighting paradigms. The only way it could be better is if a fighter could be conversant in more than one school (say a Judo/BJJ grappler) with some way of switching between the two mid fight. Most fighters aren't pure X (boxing, kickboxing etc) fighters and it'd be cool if you could switch to a form you weren't as strong in depending on the style of fight.

    Yeah that distinction was unclear to me in the 'fighting techniques' video. The language used, IIRC, is "each fighter is given one striking and one grappling art', and I don't know if that means they're just significantly stronger there, or if those are literally the only moves they have. I mean, does that mean Rampage literally can't throw a kick? That'd be dumb.

    Organichu on
  • CantidoCantido Registered User regular
    edited March 2009
    M coworker left to join UFC, I saw him on Youtube. Ben...Saunders? He used to work at Blockbuster. He would chase shoplifters. Live tag was JKD Warrior :D

    Cantido on
    3DS Friendcode 5413-1311-3767
  • JohnnyCacheJohnnyCache Starting Defense Place at the tableRegistered User regular
    edited March 2009
    Cantido wrote: »
    M coworker left to join UFC, I saw him on Youtube. Ben...Saunders? He used to work at Blockbuster. He would chase shoplifters. Live tag was JKD Warrior :D

    sounds about right.

    He's done pretty well.

    Do we know anything about a build a fighter feature for this?

    JohnnyCache on
  • David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    edited March 2009
    Organichu wrote: »
    Yeah that distinction was unclear to me in the 'fighting techniques' video. The language used, IIRC, is "each fighter is given one striking and one grappling art', and I don't know if that means they're just significantly stronger there, or if those are literally the only moves they have. I mean, does that mean Rampage literally can't throw a kick? That'd be dumb.

    The Technique video actually shows Rampage kicking Liddel, so boxing doesn't seem to exclude kicks.

    With a tag line like "So you wanna be a fighter?" I really hope they make a UFC themed ad inspired by Bugsy Malone.

    So you wanna be a boxer

    David_T on
    13iepvv6o8ip.png
  • MithrusMithrus Registered User regular
    edited March 2009
    Definitely anticipating this. I still remember playing Ultimate Fighting Championship on the Dreamcast with my brothers. The controls in that game were pretty butchered from what I remember. To do a lot of moves, you have to do the equivalent of pressing A+B or X+Y on the 360 controller. It felt weird because you had to take your hand off the controller grip and rotate it counter-clockwise. I'm sure Undisputed will be a little more advanced, though.

    And May 26, that's a good time. One week before my birthday. I've already called doing the review for it over at the site in my sig.

    What has me bummed, is that only I'll only get to play as my second favourite fighter (GSP). Bless his Canadian heart (I'm Canadian, yay!), but if Dana White wasn't such a bitch, Emelianenko Fedor might actually be in the UFC, and thus, in this game. For those who don't know who Fedor is, get your heads out of your asses and realise that this guy is actually the greatest fighter there is on this planet. I think his record is something like 33 wins and 1 loss. This loss has been debated though, because the rules of the fight said that if cut, you lose. Not like he can really help getting cut and he would have destroyed the dude regardless, but the fight was called right then and there. Still don't believe he's the shit? Watch this six part series of videos on YouTube:

    http://www.youtube.com/watch?v=6jgDmhY0K4g

    To see the most badass thing ever, forward to 3:30 in the third video (second in the spoiler).

    I <3 Fedor.

    Mithrus on
    getwriters.jpg
    Send a pm my way if you're interested.
  • DissociaterDissociater Registered User regular
    edited March 2009
    Organichu wrote: »
    PantsB wrote: »
    Organichu wrote: »
    There have been some new gameplay videos, each focusing on a certain aspect of fighting, I'll link them:

    Judo
    Boxing
    BJJ
    Wrestling
    Techniques
    Muay Thai
    Kickboxing


    Its awesome that they have different stances/modes for different fighting paradigms. The only way it could be better is if a fighter could be conversant in more than one school (say a Judo/BJJ grappler) with some way of switching between the two mid fight. Most fighters aren't pure X (boxing, kickboxing etc) fighters and it'd be cool if you could switch to a form you weren't as strong in depending on the style of fight.

    Yeah that distinction was unclear to me in the 'fighting techniques' video. The language used, IIRC, is "each fighter is given one striking and one grappling art', and I don't know if that means they're just significantly stronger there, or if those are literally the only moves they have. I mean, does that mean Rampage literally can't throw a kick? That'd be dumb.

    I hope that they have some good damage models in the game. Those videos didn't really convey the impact of being hit. I also hope they include wear and tear on certain body parts over the course of a fight. Like throwing a lot of leg kicks in a fight would hurt the other fighter's mobility.

    Dissociater on
  • EQDuffyEQDuffy Registered User regular
    edited March 2009
    Mithrus wrote: »
    I <3 Fedor.

    Same, and it's disappointing that every time I bring him up even to my friends who watch UFC they have no clue who he is, let alone how dominating he is. I still don't understand why Zuffa can't just pay the guy, unless they're thinking ahead three or four years to his 10th title defense and how boring that might get for the masses.

    EQDuffy on
Sign In or Register to comment.