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So, looks like Megaman 9 is coming to...

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Posts

  • LynxLynx Registered User regular
    edited July 2008
    Delzhand wrote: »
    Aw, you beat me by like... 1 minute!

    Anyway, I resolved to actually sit down and power through Megaman X6 tonight. I just... I couldn't do it. The game is that bad.

    1) Commander Yammark - leaps of faith over spike pits killed me three or four times, but the boss was a joke.
    2) Ground Scaravich - This stage is impossible for normal Megaman. You literally cannot beat it without the Falcon Armor. The boss is a joke.
    3) Blaze Heatnix - This is where I gave up - the giant mechaniloid with four weak points, only half the screen is rising lava? Oh, and beating Yammark first causes metal flies to swarm you, and they reflect normal shots? Sorry, I'm done.

    This game is just terrible, there's no way around it.

    The last four X games (X6-8 and Command Mission). . .they shouldn't exist. All the classic games, Zero games, ZX games and Legends games are awesome. And so is the X series. . .up until 6. Ugh.

    I have no comment on the Battle Network/Star Force games as I just didn't like the gameplay.

    Lynx on
  • The WolfmanThe Wolfman Registered User regular
    edited July 2008
    Delzhand wrote: »
    elkatas wrote: »
    Delzhand wrote: »
    2) Ground Scaravich - This stage is impossible for normal Megaman.

    Really? It is usually second boss I beat. :)
    Delzhand wrote: »
    3) Blaze Heatnix - This is where I gave up - the giant mechaniloid with four weak points, only half the screen is rising lava? Oh, and beating Yammark first causes metal flies to swarm you, and they reflect normal shots? Sorry, I'm done.

    Those nightmares are random, and have nothing to do with beating Yanmark.

    The faq I was using said they were.

    In the Ground Scaravich stage, in the first area you get teleported to, no matter how many times I tried in the randomly generated area, there was always a part with a large pit and a low hanging ceiling block. You can't dash wall jump because it blocks you. How do you do this without the air dash?

    The nightmare stages aren't random, they're set by whatever stage you last left. For instance, if you enter the magma stage and then leave, then it'll be the ice stage that's a nightmare version (just as an example, I don't know off hand the actual stages that are changed). You don't even have to beat the boss, just what stage you last were in.

    As for that area you're having trouble with, if I remember right, the Falcon armor you start the game with has the air dash built in. You're right, the stages are laid out like shit, and I wouldn't doubt it's impossible for base X to get through. But there's really no reason to use X without any armor. Not that it's an excuse, but there ya go.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • CaffeinatedGuyCaffeinatedGuy Registered User regular
    edited July 2008
    awesome can't wait

    CaffeinatedGuy on
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  • elkataselkatas Registered User regular
    edited July 2008
    As for that area you're having trouble with, if I remember right, the Falcon armor you start the game with has the air dash built in. You're right, the stages are laid out like shit, and I wouldn't doubt it's impossible for base X to get through. But there's really no reason to use X without any armor. Not that it's an excuse, but there ya go.

    There are only two jumps that you can't handle with base X. The secret place in Shark's level, and final jump before Gate. I always used standard X over Falcon because the buster is so much wider.

    elkatas on
    Hypnotically inclined.
  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited July 2008
    Lynx wrote: »
    Delzhand wrote: »
    Aw, you beat me by like... 1 minute!

    Anyway, I resolved to actually sit down and power through Megaman X6 tonight. I just... I couldn't do it. The game is that bad.

    1) Commander Yammark - leaps of faith over spike pits killed me three or four times, but the boss was a joke.
    2) Ground Scaravich - This stage is impossible for normal Megaman. You literally cannot beat it without the Falcon Armor. The boss is a joke.
    3) Blaze Heatnix - This is where I gave up - the giant mechaniloid with four weak points, only half the screen is rising lava? Oh, and beating Yammark first causes metal flies to swarm you, and they reflect normal shots? Sorry, I'm done.

    This game is just terrible, there's no way around it.

    The last four X games (X6-8 and Command Mission). . .they shouldn't exist. All the classic games, Zero games, ZX games and Legends games are awesome. And so is the X series. . .up until 6. Ugh.

    I have no comment on the Battle Network/Star Force games as I just didn't like the gameplay.

    Speaking of Command Mission, what's the general consensus of it? I know the X storyline is nothing really strong, but I've played Command Mission up to the end of the first chapter and thought it was a fairly fun jrpg, it's no Dragon Quest or Chrono Trigger but it's fun.

    All I'm saying is, does the game start sucking big time later on? Or was it just hated because it's a later gen X game?

    darunia106 on
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  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    edited July 2008
    What I hated in X6 was playing as Zero, and traversing the areas where you need to hang on lines by pressing up. Of course, they had to make a diving, noncancellable move with Up+attack while jumping, which results in bottomless pit doom. :x

    Wearingglasses on
  • GraviijaGraviija Registered User regular
    edited July 2008
    I wonder if MM9 will be 16:9. You know, if that was the only real difference between it and the other games, I'd be fine with it. But seeing as how they are really, really sticking with the 8-bit thing, I doubt it.

    And my opinion on the X games - 1, 2, and 3 are gaming perfection. 4 is good. Everything after is just not worth talking about.

    Graviija on
  • BlueBlueBlueBlue Registered User regular
    edited July 2008
    1 is the only one I don't like. At least as far as the MM line goes.

    BlueBlue on
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  • The WolfmanThe Wolfman Registered User regular
    edited July 2008
    What I hated in X6 was playing as Zero, and traversing the areas where you need to hang on lines by pressing up. Of course, they had to make a diving, noncancellable move with Up+attack while jumping, which results in bottomless pit doom. :x

    Oh man, I'll tell you the exact moment X6 really jumped the shark and screwed the pooch.

    Sigma stage 2.

    The entire first half of the level is covered in spikes, wall to wall. If you've kept your armor collecting up to date, your first thought would be "Hey! I'll use the Shadow armor! It's impervious to spikes!" So you totally breeze through the spikes. And then, when you reach the mid boss High Max, what once was an almost invicible boss is wrecked by the Shadow armor. "Dude!" you think, "This level must have been tailor made for this armor.".

    Next room. Wide pit with a giant block in the middle. Impossible to cross without an air dash.

    Take a guess what feature the Shadow armor is lacking.

    Go on, guess.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    edited July 2008
    Oh God, that too. I stopped playing X6 at the exact point and with the exact reasons.

    Wearingglasses on
  • elkataselkatas Registered User regular
    edited July 2008
    Next room. Wide pit with a giant block in the middle. Impossible to cross without an air dash.

    Not exactly true. With proper enchancements, you can get Shadow armor over that gap just by jumping. But yeah, under normal circumstances, good luck. My own personal combination for Gate's fortress is:

    Shadow Armor
    Power Up (makes so that you always shoot fully charged shot. Turns Shadow Armor into close combat monster)
    Super Jump (increases length of jump)
    Super Dash (increases speed of dash)
    Energy Tank (extra tank)

    elkatas on
    Hypnotically inclined.
  • DjiemDjiem Registered User regular
    edited July 2008
    MMX6 is just retarded. Every boss or level segment is either WAY too easy, or WAY too hard. There's absolutely no balance.

    Djiem on
  • UltrachristUltrachrist Registered User regular
    edited July 2008
    What I hated in X6 was playing as Zero, and traversing the areas where you need to hang on lines by pressing up. Of course, they had to make a diving, noncancellable move with Up+attack while jumping, which results in bottomless pit doom. :x

    Oh man, I'll tell you the exact moment X6 really jumped the shark and screwed the pooch.

    Sigma stage 2.

    The entire first half of the level is covered in spikes, wall to wall. If you've kept your armor collecting up to date, your first thought would be "Hey! I'll use the Shadow armor! It's impervious to spikes!" So you totally breeze through the spikes. And then, when you reach the mid boss High Max, what once was an almost invicible boss is wrecked by the Shadow armor. "Dude!" you think, "This level must have been tailor made for this armor.".

    Next room. Wide pit with a giant block in the middle. Impossible to cross without an air dash.

    Take a guess what feature the Shadow armor is lacking.

    Go on, guess.

    I got to that point with my shadow armor, tried that jump off and on for a good hour, deemed it impossible and shut the game off and haven't bought a single new mega man game since.

    Ultrachrist on
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  • Cameron_TalleyCameron_Talley Registered User regular
    edited July 2008
    Dusda wrote: »
    Just watched the footage. Don't get me wrong, I'm psyched about them keeping the 8-bit style and all, but...what they've made looks indistinguishable from the previous games, at least from what I could see in the video.

    And this is a bad thing? Personally, I'm Psyched to get was is essentially the first new NES game that isn't a pirate or a homebrew since Wario's Woods in 1994....

    Cameron_Talley on
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  • SkutSkutSkutSkut Registered User regular
    edited July 2008
    X5 still has the hardest Devil to me. It's either use the armor made for him and have one hell of a time getting to him, or get to him the easy way and get raped repeatedly.

    SkutSkut on
  • Penguin_OtakuPenguin_Otaku Registered User regular
    edited July 2008
    I wish it were being made with MM7 graphics, but hey. At least its coming out finally and I think its awesome that, in a sense, Capcom is coming full circle and going back to its roots to finish the series. I just am curious about the plot (if there will be one) and what else they might add to make it neat.

    Penguin_Otaku on
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  • TigTig Registered User regular
    edited July 2008
    It would be amazing if they did a limited NES cartridge print run of this game. Instant ebay gold.

    Tig on
  • RegReg Registered User regular
    edited July 2008
    I thought X8 was a good game. Made up for the suck fest that was X6 and X7. And outside of X being emo at the start of X7, the game sucked even more because of this:

    http://www.youtube.com/watch?v=EnZeA0rMu6A

    Reg on
  • DaedalusDaedalus Registered User regular
    edited July 2008
    Tig wrote: »
    It would be amazing if they did a limited NES cartridge print run of this game. Instant ebay gold.

    just because it has NES-style sprites does not mean that it is being coded in 6502 asm, or indeed that it could be done on the NES at all.

    Daedalus on
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    edited July 2008
    Reg wrote: »
    I thought X8 was a good game. Made up for the suck fest that was X6 and X7. And outside of X being emo at the start of X7, the game sucked even more because of this:

    http://www.youtube.com/watch?v=EnZeA0rMu6A

    What about it? Besides looking sluggish and not very action-packed.

    Wearingglasses on
  • slash000slash000 Registered User regular
    edited July 2008
    I liked X7 reasonably well enough. I don't get why everyone hates it so much. I thought it was at least better than X5 and x6.

    X8 is good fun though.

    slash000 on
  • The WolfmanThe Wolfman Registered User regular
    edited July 2008
    X8 deserves a pass if only for the excellent voice work.

    Well, Command Mission deserves the credit for being the first game with the cast. But thank god Capcom saw that they were great and brought them back for X8 and MHX.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • PureauthorPureauthor Registered User regular
    edited July 2008
    Reg wrote: »
    I thought X8 was a good game. Made up for the suck fest that was X6 and X7. And outside of X being emo at the start of X7, the game sucked even more because of this:

    http://www.youtube.com/watch?v=EnZeA0rMu6A

    What about it? Besides looking sluggish and not very action-packed.

    If that footage is what I think it is, it's a clip of X7's most infamous boss.

    Pureauthor on
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  • RegReg Registered User regular
    edited July 2008
    Reg wrote: »
    I thought X8 was a good game. Made up for the suck fest that was X6 and X7. And outside of X being emo at the start of X7, the game sucked even more because of this:

    http://www.youtube.com/watch?v=EnZeA0rMu6A

    What about it? Besides looking sluggish and not very action-packed.

    BURN TO THE GROUND BURN BURN BURN TO THE GROUND BURN BURN:x

    Reg on
  • Cameron_TalleyCameron_Talley Registered User regular
    edited July 2008
    Daedalus wrote: »
    Tig wrote: »
    It would be amazing if they did a limited NES cartridge print run of this game. Instant ebay gold.

    just because it has NES-style sprites does not mean that it is being coded in 6502 asm, or indeed that it could be done on the NES at all.

    Agreed, however, I would bet that within a few months (maybe weeks) of the Games Wii Ware release, some enterprising Hacker will have the thing running on the NES.

    Cameron_Talley on
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  • DelzhandDelzhand Hard to miss. Registered User regular
    edited July 2008
    Daedalus wrote: »
    Tig wrote: »
    It would be amazing if they did a limited NES cartridge print run of this game. Instant ebay gold.

    just because it has NES-style sprites does not mean that it is being coded in 6502 asm, or indeed that it could be done on the NES at all.

    Agreed, however, I would bet that within a few months (maybe weeks) of the Games Wii Ware release, some enterprising Hacker will have the thing running on the NES.

    Better yet - we'll see someone using the wireless NES controller mod for the Wii, running it on the NES-Wii casemod, plugged into a 20 year old TV.

    Delzhand on
  • DjiemDjiem Registered User regular
    edited July 2008
    BUBUBURNBURNTOBUBUBURNTOTHEGROUNDBURNBURNBUBUBUBUBUUBBURNTOTHEGROUND!

    I completely forgot about that.

    Djiem on
  • urahonkyurahonky Registered User regular
    edited July 2008
    Reg wrote: »
    Reg wrote: »
    I thought X8 was a good game. Made up for the suck fest that was X6 and X7. And outside of X being emo at the start of X7, the game sucked even more because of this:

    http://www.youtube.com/watch?v=EnZeA0rMu6A

    What about it? Besides looking sluggish and not very action-packed.

    BURN TO THE GROUND BURN BURN BURN TO THE GROUND BURN BURN:x

    Oh Jesus... I'm glad I stopped playing MMX games at 3.

    urahonky on
  • Cameron_TalleyCameron_Talley Registered User regular
    edited July 2008
    Delzhand wrote: »
    Daedalus wrote: »
    Tig wrote: »
    It would be amazing if they did a limited NES cartridge print run of this game. Instant ebay gold.

    just because it has NES-style sprites does not mean that it is being coded in 6502 asm, or indeed that it could be done on the NES at all.

    Agreed, however, I would bet that within a few months (maybe weeks) of the Games Wii Ware release, some enterprising Hacker will have the thing running on the NES.

    Better yet - we'll see someone using the wireless NES controller mod for the Wii, running it on the NES-Wii casemod, plugged into a 20 year old TV.

    Wireless? bah! NES Controllers are meant to be wired!

    http://www.retrousb.com/index.php?productID=121

    We are all assuming, of course, that they are going to allow Gamecube controllers to work. At this point, has it even been said if Classic controllers will work? They may just stick to the Wiimote only. Though that would suck.

    Cameron_Talley on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited July 2008
    So the video on GoNintendo/Joystiq has been posted?

    I've gone fro "Day One" to "Second One"

    Edit: I'm a bit ashamed to admit that the only original MM game I own is MM5, but my box & manual are in near-mint condition so I'm pleased. :)

    Edit 2: And I haven't bought a PSP game in months but I seem to remember seeing Megaman Powered Up at Circuit City the other day for $10. I might swing by and grab it.

    maximumzero on
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  • DaedalusDaedalus Registered User regular
    edited July 2008
    Mega Man Powered Up almost had me buying a PSP. Almost.

    Daedalus on
  • The WolfmanThe Wolfman Registered User regular
    edited July 2008
    Powered Up wins hard due to the feature of letting you play the full game as any of the bosses. And Roll. And Proto Man.

    If you technically count each character as a full game, that's 11 games right there.

    So sad we'll never see PU2. R.I.P playable Air Man.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    Daedalus wrote: »
    Mega Man Powered Up almost had me buying a PSP. Almost.

    I generally have an inherent distrust of the PSP after getting burned by buying one at launch.

    I still have one that works after my first one broke, entirely for playing AC!D2 and Powered Up.

    Xenogears of Bore on
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  • Penguin_OtakuPenguin_Otaku Registered User regular
    edited July 2008
    I always got a PSP for Powered up and MHX alone. Sad to hear they didn't make it.

    Penguin_Otaku on
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  • Cameron_TalleyCameron_Talley Registered User regular
    edited July 2008
    Watching the footage that was released today, I think it's awesome that Capcom still knows how to make some kick-ass NES music....

    Cameron_Talley on
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  • Penguin_OtakuPenguin_Otaku Registered User regular
    edited July 2008
    Where is today's footagE?

    Penguin_Otaku on
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  • Cameron_TalleyCameron_Talley Registered User regular
    edited July 2008
    Cameron_Talley on
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  • slash000slash000 Registered User regular
    edited July 2008
    That's some short footage. But it's enough to really showcase the fact that this really is true to the 8-bit NES style. :^:

    slash000 on
  • DjiemDjiem Registered User regular
    edited July 2008
    We saw way too much of SSBB before it came out and that burned me a lot on the game. I do hope this little footage is all we get of MM9 before it's available for download.

    Djiem on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited July 2008
    Powered Up wins hard due to the feature of letting you play the full game as any of the bosses. And Roll. And Proto Man.

    If you technically count each character as a full game, that's 11 games right there.

    So sad we'll never see PU2. R.I.P playable Air Man.
    Can't beat Air Man! ;)

    This is nitpicking, but given how smooth the image of Mega Man rotating around his Z axis was on the real NES in Mega Man 5 (Gyro Man, Crystal Man stages), I'm rather disappointed with how choppily Mega Man goes around those tube-shaped magnet platforms in 9.

    IceBurner on
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