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So, looks like Megaman 9 is coming to...

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Posts

  • cytorakcytorak Registered User regular
    edited July 2008
    Is there any difference between the Anniversary Collections. I have a PS2, 360, and a Wii, so I could buy any version. Any recommendations?

    cytorak on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited July 2008
    I would say go with the ps2 version.

    the gamecube one has fucked up controls, and I never fully trust the 360's backwards compatibility if I can help it.

    Kuribo's Shoe on
    xmassig2.gif
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    cytorak wrote: »
    Is there any difference between the Anniversary Collections. I have a PS2, 360, and a Wii, so I could buy any version. Any recommendations?

    They all suck.

    PS2 has loads and the shitty remixed music, but no reversed controls.

    GCN has less loads but almost none of the shitty remixed music and reversed controls.

    XBOX has some really weird graphical and audio glitches.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • EmperorSethEmperorSeth Registered User regular
    edited July 2008
    cytorak wrote: »
    Is there any difference between the Anniversary Collections. I have a PS2, 360, and a Wii, so I could buy any version. Any recommendations?

    They all suck.

    PS2 has loads and the shitty remixed music, but no reversed controls.

    GCN has less loads but almost none of the shitty remixed music and reversed controls.

    XBOX has some really weird graphical and audio glitches.

    You can turn the remixed music off, so the PS2's were no big deal. Besides, the ones for MM6 were excellent, I thought.

    EmperorSeth on
    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2008
    So hey is MM9 WiiWare exclusive or not? I keep hearing different things now.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited July 2008
    I think it'll be confusing until E3.

    But I think it'll be coming to all three platforms.

    Kuribo's Shoe on
    xmassig2.gif
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2008
    Well it will make a difference.... since my Wii filled up I vowed not to buy a new game until the storage problem was resolved.... but for MM9 I may make an exception and "clean out the fridge."

    AbsoluteZero on
    cs6f034fsffl.jpg
  • toxk_02toxk_02 Registered User regular
    edited July 2008
    So hey is MM9 WiiWare exclusive or not? I keep hearing different things now.
    http://arstechnica.com/journals/thumbs.ars/2008/06/27/megaman-9-to-be-the-first-game-to-hit-wiiware-xbla-and-psn
    Update: Capcom pinged us to let us know that the game is currently slated "for WiiWare only" and that the information indicating otherwise in the E3 roster was a mistake on its part.

    Wouldn't be surprised if they changed their minds.

    toxk_02 on
    OTP.jpg
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited July 2008
    Well it will make a difference.... since my Wii filled up I vowed not to buy a new game until the storage problem was resolved.... but for MM9 I may make an exception and "clean out the fridge."

    I feel the same way

    though I'm really loath to give nintendo any sort of money for downloadable content, it is Capcom we're talking about here

    Kuribo's Shoe on
    xmassig2.gif
  • randombattlerandombattle Registered User regular
    edited July 2008
    toxk_02 wrote: »
    So hey is MM9 WiiWare exclusive or not? I keep hearing different things now.
    http://arstechnica.com/journals/thumbs.ars/2008/06/27/megaman-9-to-be-the-first-game-to-hit-wiiware-xbla-and-psn
    Update: Capcom pinged us to let us know that the game is currently slated "for WiiWare only" and that the information indicating otherwise in the E3 roster was a mistake on its part.
    Wouldn't be surprised if they changed their minds.
    Yeah it's WiiWare only for now unless Capcom changes that.

    randombattle on
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    I never asked for this!
  • SilvoculousSilvoculous Registered User regular
    edited July 2008
    In attempting to use the Start button trick on the Yellow Devil, I managed to use it on myself when one of his eye bullets hit me (and sent me careening across the room as a result). I beat him though.

    Man, I'd totally forgotten that you have to fight your doppelganger in this game too, and he's not a joke like in MM3.

    Edit: Oh. All you have to do is stand still and shoot.

    Silvoculous on
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited July 2008
    People who are being a bit dissapointed already need to realize one thing. This isnt really an epic game release. Its major fanservice to the truely oldschool. Its not going to blow away the gaming market (although I would like if it did, I wouldnt mind a full set of 8 bit games being made... I mean they should be so easy to make now they could be pumped out in short order and still be quality). It is however going to be sweet for a most likely cheap thrill.

    SSBB did get way overhyped and too much info released. People expected a gift from God and only got a smile from Jesus. Don't make that same mistake again :D.

    Kai_San on
  • slash000slash000 Registered User regular
    edited July 2008
    I agree with you, Kai.

    This isn't an epic release, and it shouldn't be.

    It's awesome fanservice and I think it sounds great so far.

    slash000 on
  • RegReg Registered User regular
    edited July 2008
    Even with it's archaic graphics, MM9 is a heavily talked about game. I think that says a lot.

    Reg on
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited July 2008
    I should prolly research this, but has there been any release date info?

    That short vid looked like it said 9/2008? Thats a pretty long time from now for a NES game :(

    And I would hope this would be near simultaneous US/JAP release. I mean, if its loyal to MM2 there prolly little to no text.

    I am personally insanely excited, but I dont expect anything rediculous. Just a new REAL megaman. I played MM1-4 a rediculous amount, 5-6 a pretty decent amount. 2 got the most play, with a hard difficulty mega buster only clear almost being a weekly occurance at one point. Me and my friend even had a challenge system where if you died the other person got to choose which robot master you fought, and whoever beat the most won.

    Kai_San on
  • SilvoculousSilvoculous Registered User regular
    edited July 2008
    Kai_San wrote: »
    with a hard difficulty mega buster only clear almost being a weekly occurance at one point.

    Doing this right now, actually.

    Crash Man took me two energy tanks. The rest were pie.

    Silvoculous on
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    edited July 2008
    So what's your favorite post-Robot Master Wily fortress boss?

    Besides the iconic Yellow Devil, I liked the tower boss in Megaman 5.

    Wearingglasses on
  • bloodatonementbloodatonement Registered User regular
    edited July 2008
    I'm gonna go with this guy. Not the toughest boss, but i love the chase before the fight.
    mm2dragon.gif

    Oh, and the MM&B Monkey
    monkeybutt.gif

    bloodatonement on
    Zdy0pmg.jpg
    Steam ID: Good Life
  • RegReg Registered User regular
    edited July 2008
    I'm gonna go with this guy. Not the toughest boss, but i love the chase before the fight.
    mm2dragon.gif

    The Mecha Dragon about made me crap my pants when I first encountered him as a kid in the '80s. I just hopping along on the blocks, all of a sudden, I got this big freakin' dragon on my back.

    Reg on
  • slash000slash000 Registered User regular
    edited July 2008
    Yeah, I was intimidated by the dragon for quite a while. It was so huge, and there were so few place to stand on the tiny white blocks against the stark black background.

    Once I stopped getting so damn nervous when fighting the dragon, I realized, he's not actually all that difficult.

    slash000 on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited July 2008
    Gutsdozer.

    Least favorite? The wall cannons with destructible walls that you need the Crash Bombs for.

    Delzhand on
  • KupiKupi Registered User regular
    edited July 2008
    Two design elements that I hope don't come back:

    1) Gaps that are only just wide enough to leap. As in, you need to jump when only Mega Man's left leg is touching the near platform to make it, and even at that you only land with one leg on the far platform. I don't think they did it in the NES games but that kind of thing is all over the Game Boy versions.
    2) Blind drops into a gap that is half open space, half spikes. It's just trial and error, and that's no fun.

    Other that that, though, bring it on.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    So Kupi, I hear you are going to live LP MM9 the second it comes up on Wiiware. :P

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • bloodatonementbloodatonement Registered User regular
    edited July 2008
    Kupi wrote: »
    Two design elements that I hope don't come back:

    1) Gaps that are only just wide enough to leap. As in, you need to jump when only Mega Man's left leg is touching the near platform to make it, and even at that you only land with one leg on the far platform. I don't think they did it in the NES games but that kind of thing is all over the Game Boy versions.
    2) Blind drops into a gap that is half open space, half spikes. It's just trial and error, and that's no fun.

    Other that that, though, bring it on.

    I'm still kinda bummed that they canceled the GB MMAC. I only played 1, and I liked the combo of bosses from different games.

    One design element I hope they do bring back: Passwords that aren't words but dots.

    bloodatonement on
    Zdy0pmg.jpg
    Steam ID: Good Life
  • RegReg Registered User regular
    edited July 2008
  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited July 2008
    My favorite post-8 bosses boss (at least for the X series) would have to be the Sigma stage 2 boss from Mega man X. Can't get more fun then finding out:
    "Waitaminute... The room is the boss!?"

    darunia106 on
    pHWHd2G.jpg
  • chevluhchevluh Registered User regular
    edited July 2008
    Reg wrote: »
    I gotta admit, it can be fun to play MM games without knowing a bosses weakness. I'm playing Mega Man ZX Advent and so far I've already tamed 3 bosses without looking on the net for their Kryptonite.
    Well, Advent inherits the weakness system of Zero and ZX, which is quite unlike the classic or X series, simpler and more generic. People who've played a Zero game or ZX won't even have to guess the weaknesses, they'll be able to tell. That's too bad, in a sense.

    Though I think getting the bosses' movement patterns and being able to escape them is more important in ZXA.

    chevluh on
  • JaysonFourJaysonFour Classy Monster Kitteh Registered User regular
    edited July 2008
    That cannon wall boss in 2 was just the lamest thing ever. You had to 1) make it to the boss room with a full tank of Clash Bombs, and 2) figure out the only pattern that results in you getting to each cannon and still having enough bombs to win.

    My favorite? MM4, Cossack Castle Stage 2. You had to get in the thing to get a chance at hitting it, but it essentially made sure you were going to take a few hits.

    Another stupid move- Weapon Tanks. One or two might be useful, but do you REALLY need four of the damn things?

    JaysonFour on
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    I can has cheezburger, yes?
  • SorensonSorenson Registered User regular
    edited July 2008
    darunia106 wrote: »
    My favorite post-8 bosses boss (at least for the X series) would have to be the Sigma stage 2 boss from Mega man X. Can't get more fun then finding out:
    "Waitaminute... The room is the boss!?"
    Sigma Boss 2 was a nice one to shake things up, but nothing quite beats the reveal for Sigma Form 2 when that music kicks in and Sigma's head floats upward and you finally see it taking up a good 30% of the room.

    "Look at the size of that thing!"

    EDIT: Especially if you were playing in Mono where all the audio had that distinct echo to it. Holy crap did that work well in that situation.

    Sorenson on
  • Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited July 2008
    I wouldnt mind a few pixel perfect jumps. Bring back some of that old school difficulty, even if it was unfair.

    Dr Mario Kart on
  • slash000slash000 Registered User regular
    edited July 2008
    I wouldnt mind a few pixel perfect jumps. Bring back some of that old school difficulty, even if it was unfair.

    There were only a few in the MM classics that I can think of.

    Most of the good tough platforming involved disappearing platforms. Of which we've already seen in screenshots of MM9! So yay!

    slash000 on
  • Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited July 2008
    cytorak wrote: »
    Is there any difference between the Anniversary Collections. I have a PS2, 360, and a Wii, so I could buy any version. Any recommendations?

    They all suck.

    PS2 has loads and the shitty remixed music, but no reversed controls.

    GCN has less loads but almost none of the shitty remixed music and reversed controls.

    XBOX has some really weird graphical and audio glitches.

    You can turn the remixed music off, so the PS2's were no big deal. Besides, the ones for MM6 were excellent, I thought.

    The main problem was the imput delay (at least on the GCN version). Like it was most noticeable when you tried to manually rapid fire and well, didnt suck at it. But it heavilly affected jumping and if you deny its exsistence, play quick mans level on the collection then on the NES and tell me its fine.
    Kai_San wrote: »
    with a hard difficulty mega buster only clear almost being a weekly occurance at one point.

    Doing this right now, actually.

    Crash Man took me two energy tanks. The rest were pie.

    Energy tanks?

    WTF is an energy tank? Id rather use weapons over those things. If you actually want a challenge you never use an E tank D:

    Kai_San on
  • RegReg Registered User regular
    edited July 2008
    You know, I'm not sure which I loath more, appearing/disappearing blocks or spikes. I guess I can hate both since many times the blocks appear ABOVE spikes or some other one-hit-hill death device. In some instances I don't even use all the blocks. I'll use Rush/Item 2/Magnet Beam whatever item I've got to help me clear jumps in the game.

    Reg on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2008
    I so hate disappearing blocks... but I put up with them for the awesomeness.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • Cameron_TalleyCameron_Talley Registered User regular
    edited July 2008
    The Disappearing blocks in Mega Man aren't too bad.

    The ones in Two can eat a dick. Fuck them.

    Cameron_Talley on
    Switch Friend Code: SW-4598-4278-8875
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    Kai_San wrote: »
    cytorak wrote: »
    Is there any difference between the Anniversary Collections. I have a PS2, 360, and a Wii, so I could buy any version. Any recommendations?

    They all suck.

    PS2 has loads and the shitty remixed music, but no reversed controls.

    GCN has less loads but almost none of the shitty remixed music and reversed controls.

    XBOX has some really weird graphical and audio glitches.

    You can turn the remixed music off, so the PS2's were no big deal. Besides, the ones for MM6 were excellent, I thought.

    The main problem was the input delay (at least on the GCN version). Like it was most noticeable when you tried to manually rapid fire and well, didnt suck at it. But it heavilly affected jumping and if you deny its exsistence, play quick mans level on the collection then on the NES and tell me its fine.
    Kai_San wrote: »
    with a hard difficulty mega buster only clear almost being a weekly occurance at one point.

    Doing this right now, actually.

    Crash Man took me two energy tanks. The rest were pie.

    Energy tanks?

    WTF is an energy tank? Id rather use weapons over those things. If you actually want a challenge you never use an E tank D:

    There is suck all over the MMAC, and you're right, the first time I failed Quick Man's level in years was on the MMAC, but it was the PS2 version I noticed the delay on. It's probably on the GCN version as well.

    The VC versions of MM and MM2 are apparently amazing when compared side by side with the AC.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • TimestonesTimestones Registered User regular
    edited July 2008
    It should be noted that another problem with MMAC people keep neglecting is that MM7's ending is more or less cut in half.

    Timestones on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    http://www.inside-games.jp/news/301/30127.html

    1000 points, or ten fun bucks for you and I.

    Can't beat that with a stick.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • The WolfmanThe Wolfman Registered User regular
    edited July 2008
    http://www.inside-games.jp/news/301/30127.html

    1000 points, or ten fun bucks for you and I.

    Can't beat that with a stick.

    Cue bitching of paying 1000 points for an NES game in 3, 2, 1...

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • KING LITERATEKING LITERATE Registered User regular
    edited July 2008
    You know, the Battle Network series isn't so bad if you come at it with the right mindset.

    Just my two cents.

    KING LITERATE on
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