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So, looks like Megaman 9 is coming to...

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Posts

  • EmperorSethEmperorSeth Registered User regular
    edited September 2008
    And it will! Seriously, there are maybe 3 places in the original 6 games that unnerve me more than this game. I'd say...fighting Elecman, the entire second half of Iceman's stage, and the disappearing blocks on Heatman's level. And 1.5 out of 3 of those are negated with the the right boss weapon.

    So far, I'm 7/8 of the way through the bosses. The only holdout? Tornadoman, of course. Anyone find any of the other levels harder? The only one that comes close is Plugman.

    EmperorSeth on
    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • GuekGuek Registered User regular
    edited September 2008
    Opium wrote: »
    I was thinking about getting this game but I just read about the DLC bullshit and am now so disgusted that I'm going to boycott it instead. This is just pathetic.

    why don't you just boycott the dlc instead...?

    the dlc isn't really anything to write home about anyway

    Guek on
  • MugenmidgetMugenmidget Registered User regular
    edited September 2008
    Guek wrote: »
    Opium wrote: »
    I was thinking about getting this game but I just read about the DLC bullshit and am now so disgusted that I'm going to boycott it instead. This is just pathetic.

    why don't you just boycott the dlc instead...?

    the dlc isn't really anything to write home about anyway
    There were rumors about Proto Man being playable before DLC was talked about and the supposed "return" to being more basic (by removing slide and charge). I can't speak for Capcom at all (obviously) but I get the feeling that the blame might not fall on Inti Creates. Seems like someone higher up (Inafune or another executive) just got the bright idea to chop out parts of the game for a quick buck.

    But maybe part of the business plan was by having these things separate they could get new customers into the mix. A die hard Mega Man fan would pay 20 bucks for this game and not really question it, but at 10 dollars it's a greater impulse buy. And by having the components removed and sold separately, die hards might still give them the extra money they expected in the first place...

    As a consumer, I'd rather just look at it as one great big coupon. Because Proto Man isn't THAT cool!

    Mugenmidget on
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  • mystic_knightmystic_knight Registered User regular
    edited September 2008
    Because Proto Man isn't THAT cool!

    No, he is.

    mystic_knight on
  • MugenmidgetMugenmidget Registered User regular
    edited September 2008
    Spend two dollars and make me cry, then! :-(

    Mugenmidget on
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  • mystic_knightmystic_knight Registered User regular
    edited September 2008
    I plan on it.


    (I have 200 points sitting around anyway, so it's not a big deal to me at all)

    mystic_knight on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited September 2008
    So has anyone had any luck with the "beat any stage without jumping more than 50 times" challenge? I can't find a stage in which that seems viable. I managed to do the "get through a stage without getting hit/firing a shot" in Splash Woman's stage.

    Delzhand on
  • VrayVray Registered User regular
    edited September 2008
    Because Proto Man isn't THAT cool!

    The guy wears sunglasses beneath his shaded helmet. He must have a cool output reading of at least fifty-eight Megafonzies.

    Vray on
  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited September 2008
    Vray wrote: »
    Because Proto Man isn't THAT cool!

    The guy wears sunglasses beneath his shaded helmet. He must have a cool output reading of at least fifty-eight Megafonzies.

    Also, his Japanese name is Blues, he has a cape/scarf that's constantly flapping even on a windless day, there's an awesome tune that plays whenever he appears, and you are never ever sure if he's a good guy or a bad guy.

    You can't handle his coolness.

    darunia106 on
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  • agoajagoaj Top Tier One FearRegistered User regular
    edited September 2008
    Delzhand wrote: »
    So has anyone had any luck with the "beat any stage without jumping more than 50 times" challenge? I can't find a stage in which that seems viable. I managed to do the "get through a stage without getting hit/firing a shot" in Splash Woman's stage.

    Probably want to use the rush jet for some of the crazier jumping sections.

    agoaj on
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  • King RiptorKing Riptor Registered User regular
    edited September 2008
    And it will! Seriously, there are maybe 3 places in the original 6 games that unnerve me more than this game. I'd say...fighting Elecman, the entire second half of Iceman's stage, and the disappearing blocks on Heatman's level. And 1.5 out of 3 of those are negated with the the right boss weapon.

    So far, I'm 7/8 of the way through the bosses. The only holdout? Tornadoman, of course. Anyone find any of the other levels harder? The only one that comes close is Plugman.

    Tornadoman's stage was cake. Once I realized that none of the spikes were lethal unless I was stupid it just became a slightly less annoying version of Cloudman's level from 7.


    Actually I'd say the level design for this game is far easier than previous installments.

    Except Hornet Man. Fuck you mid boss.

    fuck you.

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • EmperorSethEmperorSeth Registered User regular
    edited September 2008
    And it will! Seriously, there are maybe 3 places in the original 6 games that unnerve me more than this game. I'd say...fighting Elecman, the entire second half of Iceman's stage, and the disappearing blocks on Heatman's level. And 1.5 out of 3 of those are negated with the the right boss weapon.

    So far, I'm 7/8 of the way through the bosses. The only holdout? Tornadoman, of course. Anyone find any of the other levels harder? The only one that comes close is Plugman.

    Tornadoman's stage was cake. Once I realized that none of the spikes were lethal unless I was stupid it just became a slightly less annoying version of Cloudman's level from 7.


    Actually I'd say the level design for this game is far easier than previous installments.

    Except Hornet Man. Fuck you mid boss.

    fuck you.

    Wait, the spikes aren't lethal? How aren't they lethal? Even so, the spinning platforms o' doom killed me a good dozen times at least. And this is from someone who finds Gutsman's difficult really overrated.

    EmperorSeth on
    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • JaysonFourJaysonFour Classy Monster Kitteh Registered User regular
    edited September 2008
    ..whew. It took me a few tries, but I finally got to Wily. Then I got my ass handed to me because this is the ONE game Capcom doesn't have Weapon Tanks in. I ended up at the Wilysaurus with three E-Tanks and no Concrete Shot. Looks like I have to restart the Fortress... anyways, I figured out a lot of the patterns for the bosses. I've also included some fighting tips and strategies for the Fortress. They're in order based on weakness, and all have been spoilered to keep the game secret for those who want to figure it out for themselves.

    First Boss:
    Jewel Man: This guy's AI is a Flash Man or Crash Man ripoff. He runs back and forth sideways, occasionally using his Jewel Satelite to try and defend himself. Get to a corner of the room and just keep shooting. You'll get shots through his shield and destroy him eventually. If you have Black Hole Bombs, fire one off, then trigger it when he gets close. The black holes will eat the jewels as soon as he spawns them.

    Second Boss:
    Plug Man: He likes to bounce around, and his Plug Ball is a Search Snake ripoff. Take an E-Tank into the battle with full energy in Jewel Satellite. Get close to him, then spam the Satellite. The Satellite stops the Plug Ball cold. If your energy runs low, chug the E-Tank and keep spamming until he's dead.

    Third Boss:
    Tornado Man: This guy can be a royal pain. He likes to hover in midair and use the Tornado Blow to spam tornados that hit no matter what. Part of the challenge here is that you have to watch the spikes up top when you jump- the Tornado Blow will increase your jumping height. Watch your head or wait until he gets on the ground and spam Plug Ball.

    Fourth Boss:
    Magma Man: The Magma Bazooka is a three-way shot, with shots going straight ahead and at 45 degrees up and down. Distance is the key here- the farther away you are, the easier it is to avoid the shots. This guy is easier than he looks. Make sure you have a full load of Tornado Blow, and a few spare E-Tanks. Spam the Blow in his general direction, and when he stops to blow his top, grease him with the Mega Buster. It's easier than it looks.

    Fifth Boss:
    Hornet Man: He likes to fly around and spawn mini-hornets that follow you around. The Magma Bazooka actually does damage based on how many shots hit the enemy. Get in close and fire away- the more flames that hit him, the more damage he takes. Plus the Magma Bazooka one-hits the hornets he spawns. Congrats, you've gotten the "Tool Weapon" of this Mega Man game. The Hornet Chaser will grab items on screen and bring them back to you. That includes Bolts, 1-ups, E-Tanks, M-Tanks, life and weapon energy pellets... oh, and you also get the Rush Jet.

    Sixth Boss:
    Splash Woman: The first woman boss is a pushover with the Hornet Seeker. She'll float to the top of the room, calling fish in as she goes. Up at the top, she'll rain down Laser Trident shots at you, following your move. After a few shots, she'll try to crash down on your head. Spam Hornet Seeker. The Laser Trident is the explosive weapon this game- it's the one that will remove destroyable blocks in your path.

    Seventh Boss:
    Concrete Man: As said by someone else, Concrete Man is a clone of Hard Man with a splash of Chill Penguin. He likes to throw his weight around- literally, as in body slams from above and shoulder charges across the ground. Keep your distance from him and his Concrete Shot- it'll stick you in place for a few seconds, and if you don't wiggle out of it quick, well... you'll end up a stain on the ground as he slams you for big damage. Use the Laser Trident and attack from a distance, or as he's recovering from a charge or body slam.

    Eighth Boss:
    Galaxy Man: This Astro Man wannabe floats up to the top of his room and drops a Black Hole Bomb. It slowly drifts down, trying to track your movements until it gets right above you. Then, it triggers, creating a mini-black hole that tries to drag you in. Galaxy Man will teleport right under the black hole- that's when you turn and smack him with Concrete Shot. He'll poof away up top again, but not before dive-bombing the room once (slap him with Concrete Shot again). The Black Hole Bombs draw in enemies and shots- but you have to hit the weapon fire button twice- once to launch, once to trigger it.

    Hint:
    This is a tough Skull Fortress- once you start, you're in for the long haul. There's no turning back, so make sure that you have everything from the shop you need. Use stuff sparingly- you'll want as much stuff as possible in the last few stages.

    Fortress Level 1:
    The platforms with propellers can be activated by using the Tornado Blow. They'll drift upwards, hover, then float back down. Don't collect the Large Weapon energy capsules if you don't need them- you might have to start the stage over after dying and it's impossible if you don't have enough Tornado Blow. Inside the castle, you can freeze those goddamn lava beams with Concrete Shot for about five seconds. The first lava beam puzzle is easy- use Concrete Shot to freeze the beam and run across it to the ladder before the beam goes molten again. The second can be done twice- first to bag an E-Tank if you need it, or you can skip it if you don't need it. Get onto the middle platform and wait for the beam to fire. Once it's done, jump to the right, turn, and hit the beam with Concrete Shot to freeze it. Jump up top, turn right, and slap the next beam with concrete. Quickly jump up and freeze the third beam and leap to a ladder. Take the ladders on the far right to progress. The level boss is a multi-part fight- four robots push balls lined with insta-kill spikes on them across passages. You can knock the balls back by using any weapon. The goal is to push the balls back until they hit the robots. This is a difficult battle, but just use your Arm Cannon, and try not to get hit. If the balls get all the way to the right, they'll simply return to the halfway point in the passage, so don't worry about one falling on you. However, the robots WILL also be shooting at you- the robots with two spikes on thier heads are more accurate and faster with thier shots.

    Fortress Level 2:
    This boss is a multi-part battle against a massive robotic shark-ship. You'll face the tail section first. The only weapon it has is a trio of homing missle bays. Pull out the Magma Bazooka and get to a point where you can hit the bays while they're open. Shots while it's closed have no effect. After it's wrecked, you'll proceed to the middle, where two torpedo bays launch shark-shaped torpedos at you. Pull Out the Black Hole Bombs and fire one, triggering it when it's directly under a torpedo bay. The black hole will damage the bay and also draw all the torpedos in while it's active. When both are gone, proceed to the front. This is the easy part: the shark's mouth will open to reveal a cannon with a shot that's big and moves fast. Break out the Laser Trident to smack it down, and aim for the cannon- it's only vulnerable when visible.

    Fortress Level 3:
    This level has lots of robots that create holographic platforms- as in, the kind you think are real but then go right through into a spike pit. Blow these guys away with the Tornado Blow ASAP. Some of the jumps are difficult, and there are ball cannons and Mettuars just waiting to knock you off. The boss here is another chucklefuck relative of the Yellow Devil line, but it's not as bad as the original. It IS, however, hard to kill if you don't know its pattern. Each blob is a four square by four square entity- they'll exchange pieces until the yellow is up in the air and the green is at Mega Man's eye level. Once this is done, the yellow sinks to the ground, the green goes up in the air, and the pattern begins again. Break out the Black Hole Bombs and watch the capsule in the yellow blob. Fire off a Black Hole Bomb near it and when it flies out, trigger the bomb and it'll take a good-sized smack. Repeat until dead.

    Fortress Level 4:
    Time for one last hurrah. Collect the weapon energy lying about for your Concrete Shot- you're going to need every bit. Consider walking through some of the beams- it's imperative that you use save enough Concrete Shot to deal with the Teleporter Room and the final(?) boss. There is an enemy in this level that a Capcom programmer has earned a special place in video game history for- the Mettuar that looks like a 1-Up. There are three 1-ups in a part of the stage- the one on the left is legit, the other two are Mettuars and should be treated as such. This stage features the Teleporter Room, a feature of every Mega Man game since MM2. Pick a pod, fight a boss. Pull out your boss weapons and go to town. Make every Concrete Shot count against Galaxy Man- you'll need lots of Concrete to deal with the Final Boss.

    Against the Wilysaurus Rex (my name for it), the thing is at first... invulnerable. The trick is the eggs it pukes up- shoot them back at the Wilysaurus until you hit it enough times with them in the jaw. Now break out the Concrete Shot and aim for the cannon. Chug E-Tanks when needed, save your M-Tank until you don't have any weapons energy left that can hit it. I don't know if there's another boss beyond this, it's as far as I've gotten.

    Anyways, I could use a bit of help myself...

    1) Where's a good place to grind for bolts?

    2) That space in the lower right corner underneath the Rush Jet... what goes there, and where do I find it?

    3) What items should I take into the last stages? I'm thinking of maxing out on 1-ups, E-Tanks, M-Tanks, and everything else I can hold.

    JaysonFour on
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    I can has cheezburger, yes?
  • slash000slash000 Registered User regular
    edited September 2008
    JaysonFour wrote: »
    ..whew. It took me a few tries, but I finally got to Wily. Then I got my ass handed to me because this is the ONE game Capcom doesn't have Weapon Tanks in. Anyways, I could use a bit of help myself...

    1) Where's a good place to grind for bolts?

    2) That space in the lower right corner underneath the Rush Jet... what goes there, and where do I find it?

    3) What items should I take into the last stages? I'm thinking of maxing out on 1-ups, E-Tanks, M-Tanks, and everything else I can hold.



    The "one game" Capcom doesn't have Weapon Tanks? I don't remember there being many weapon tanks in the original games...


    Anyway, MM9 has the M Tank. Refills every weapon completely and your health when you use it. It's really all you need in terms of refilling your ammo. Don't forget, either, that you can respawn enemies by moving back and forth in levels and repeatedly killing them to refill ammo if necessary. Although it can be time consuming.

    If you want to make the final Wily stage easier, max out your E-Tanks, make sure you have an M-Tank for the battle, and if you like, get a 1/2 damage item (although I never used it I imagine it would prove useful). Getting a spike-resistor should be very helpful in one specific part of the Wily castle too.

    I probably made this harder on myself than I needed to, but I used Rush Coil against the final version of Wily.
    Where he's disappearing/reappearing with his little pod all over the screen. I just kept Rush Coil handy both to dodge incoming shots as well as getting good height to put shots in at Wily no matter where on the screen he appears.
    If Wily has a big weakness in this form I'd like to know for the next time I play this game though.




    I ground for bolts in Galaxy Man's stage, but I donno if that's a good place to do it. I just took the Jewel Satellites, found a good place to force the triples of UFOs to constantly respawn (make megaman walk back/forth where they spawn) and let the jewels do the work. But that probably wasn't the best way to do it. But I didn't need many bolts before the Castle anyway.

    slash000 on
  • CherrnCherrn Registered User regular
    edited September 2008
    Is the DLC available on the PS3 version?

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Shady3011Shady3011 Registered User regular
    edited September 2008
    slash000 wrote: »
    I probably made this harder on myself than I needed to, but I used Rush Coil against the final version of Wily.
    Where he's disappearing/reappearing with his little pod all over the screen. I just kept Rush Coil handy both to dodge incoming shots as well as getting good height to put shots in at Wily no matter where on the screen he appears.
    If Wily has a big weakness in this form I'd like to know for the next time I play this game though.
    He does. It's Plug Ball.
    Cherrn wrote: »
    Is the DLC available on the PS3 version?

    DLC will be available for all consoles.

    Shady3011 on
  • King RiptorKing Riptor Registered User regular
    edited September 2008

    Wait, the spikes aren't lethal? How aren't they lethal? Even so, the spinning platforms o' doom killed me a good dozen times at least. And this is from someone who finds Gutsman's difficult really overrated.

    They aren't Lethal in the sense that none of them will ever hit you unless you jump directly into them. '

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • Dodge AspenDodge Aspen Registered User regular
    edited September 2008
    Vray wrote: »
    Because Proto Man isn't THAT cool!

    The guy wears sunglasses beneath his shaded helmet. He must have a cool output reading of at least fifty-eight Megafonzies.

    Sigged. Aaaaayyyyyy. Thanks. I've been looking for a new one for awhile.

    Question: What the hell is the point of Roll's outfit change or whatever that 200 screw item is? And is removing Mega Man's helmet just to make the game harder?

    Dodge Aspen on
    Xbox - Dodge Mega
    Switch - SW-3699-5063-5018

  • MugenmidgetMugenmidget Registered User regular
    edited September 2008
    Proto Man might be appealing to some as a rebel without a cause, but scope out his rampant DISRESPECT:

    http://www.youtube.com/watch?v=dI8RPO87vSc

    Mugenmidget on
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  • RestartRestart Registered User regular
    edited September 2008
    All my respect for ProtoMan just went down the tubes. What a sleaze!

    Restart on
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  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited September 2008
    ProtoMan is a facist pig? What has the world come to?!

    Mustachio Jones on
  • see317see317 Registered User regular
    edited September 2008
    ProtoMan is a facist pig? What has the world come to?!
    He's not a facist, he just misses the days when you could own slaves.

    see317 on
  • .la1n.la1n Registered User regular
    edited September 2008
    Proto Man might be appealing to some as a rebel without a cause, but scope out his rampant DISRESPECT:

    youtube video here


    Oh...my...god. The years have not been kind.

    .la1n on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited September 2008
    JaysonFour wrote: »

    Anyways, I could use a bit of help myself...

    1) Where's a good place to grind for bolts?

    2) That space in the lower right corner underneath the Rush Jet... what goes there, and where do I find it?

    3) What items should I take into the last stages? I'm thinking of maxing out on 1-ups, E-Tanks, M-Tanks, and everything else I can hold.

    First of all, I'd like to say any strategy reliant on E-tanks is weaksauce. :P With that out of the way:

    1) I like to activate the Jewel Satellite near the end of Plug Man's stage where all the floating guys come out of tubes around a TV. If you stand on the ground and go all the way right without jumping, you'll scroll the leftmost pipes offscreen, and all three guys will just keep spawning over your head, dying, and dropping powerups on you.

    2) I don't think there's actually anything there, unless it's DLC.

    3) A single M-tank is generally all I need to beat Wily. I'll use boss weakness against the redux bosses, which generally takes me about half a life bar and a lot of weapon energy. The first form of wily isn't so tough, I'll use up what's left of my Laser Trident on form 2, and use the M-tank when I get low on life. Then just use the Hornets on Wily's last form. I don't think it does much more damage, but it makes it easier. I'm working on a non-M-tank strategy, but it's going to be significantly tougher. Might involve using the mega buster on Concrete Man and Splash Woman to avoid running out of w-energy...

    Delzhand on
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited September 2008
    Proto Man might be appealing to some as a rebel without a cause, but scope out his rampant DISRESPECT:

    http://www.youtube.com/watch?v=dI8RPO87vSc

    Ahaha oh man. This is a million times more hilarious (and disappointing) if you listen to The Protomen.

    Silas Brown on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited September 2008
    maximumzero on
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    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2008
    Just got it last night(Wii). Managed to kill Galaxy Man on my first try, and Splash Woman on my third. Tried Jewel Man's stage and got all kinds of frustrated.

    Some of those challenges just look plain crazy.

    cj iwakura on
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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited September 2008
    I wonder which console this will sell best on... I also wonder how soon we will have sales figures.

    AbsoluteZero on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited September 2008
    I wonder which console this will sell best on... I also wonder how soon we will have sales figures.

    I also wonder how soon we'll see Megaman 10.

    maximumzero on
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    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2008
    I wonder which console this will sell best on... I also wonder how soon we will have sales figures.

    I wonder, could it be the one it was released first on and the one which had all the hype around it, or the two with shitty controls and muddy pictures, hmm.

    The real challenge is if Wii can beat HD combined.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited September 2008
    I also wonder how soon we'll see Megaman 10.

    Oh now you've done it.

    20060224h.jpg

    Silas Brown on
  • Mr PeepersMr Peepers Registered User regular
    edited September 2008
    I still can't believe they made that mistake.

    Its even harder to believe that it sparked debate.

    Mr Peepers on
  • SilvoculousSilvoculous Registered User regular
    edited September 2008
    I still can't believe that the existence of X2-6 didn't disprove that right at the get-go.

    Silvoculous on
  • JaltosJaltos Registered User regular
    edited September 2008
    I think the best order for bosses is:
    Concrete man, galaxy man, jewel man, plug man, Tornado man, magma man, hornet man, spash woman.
    Order spoiler:
    It's only good if you're actually able to kill the elephants without any powerups.

    Lategame spoiler:
    For the Wily Stages bosses, I take the P-buster on the 4 robots with spike balls, P-buster on the tail of the shark (If you're good enough, you can shoot down the missiles when they're flying towards you), Magma cannon charged for the belly of the shark (YES, MAGMA CANNON CAN BE CHARGED A LA HEATMAN!) and Trident lazer for the mouth. At that point I try to use maximum 2-3 E-Tanks. Any more and there's gonna be loss. For the Demons, I use Black hole. I don't try to use the + trick where entering the menu makes the black hole disapear, but instead try to steadily dodge everything.

    For the boss revisit, I use their weakness to end the fight as fast as possible, because I get annoyed easily by them at that point.

    Last boss Spoiler:
    Wily Form 1 is simply a game of ping-pong. Don't waste your bullets on it. For Wily form 2, I don't even TRY to use concrete shots. I just try to make him stomp far from me by going under him tot the right, then turning to the left before he himself go to the right, thus dodging his stomp (His firebreath still gets me though) I usually P-shot his face.
    Form 3 is really easy. 1 E-tank is all anyone should need. When he does his blue balls attack, just run to a corner, and jump over the first balls. If you think the last ones will hit you, move over them during your jump. And for it's electric 6-ball attack, just run away from him, and when the attack is near you, jump far from Wily, then do a 180 in mid-air and aim to go over the first lightning ball. This way, I get damaged about 2-3 times during the fight. Also, use your weapons on him when you can. Bees when he's too high, Spark when he's near, and charged magma when he's at ground level, but a litle far.

    My time record for completing this game is 1:12:21. And I spent about half an hour trying to get the "don't shoot one bullet" in tornado man's stage (I kept dying at the first magnet platforms till I was on my last life, then do a stupid error 3 steps before the boss room and had to restart all the stage again.). It really is a memory game. When you know what to expect, the game is easy.

    Jaltos on
  • redfield85redfield85 Registered User regular
    edited September 2008
    So, I beat three bosses so far. Go me. I love how I tried like two times in a row to beat Hornet Man with full health and I lose. Then I go and have like a little less than half of health left and beat him using the gravity power thing to stop the bees, then I switch back to the regular buster and beat him. I was proud to have beaten him then.

    redfield85 on
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  • mystic_knightmystic_knight Registered User regular
    edited September 2008
    Jaltos wrote: »
    I think the best order for bosses is:
    Concrete man, galaxy man, jewel man, plug man, Tornado man, magma man, hornet man, spash woman.
    Order spoiler:
    It's only good if you're actually able to kill the elephants without any powerups.

    Lategame spoiler:
    For the Wily Stages bosses, I take the P-buster on the 4 robots with spike balls, P-buster on the tail of the shark (If you're good enough, you can shoot down the missiles when they're flying towards you), Magma cannon charged for the belly of the shark (YES, MAGMA CANNON CAN BE CHARGED A LA HEATMAN!) and Trident lazer for the mouth. At that point I try to use maximum 2-3 E-Tanks. Any more and there's gonna be loss. For the Demons, I use Black hole. I don't try to use the + trick where entering the menu makes the black hole disapear, but instead try to steadily dodge everything.

    For the boss revisit, I use their weakness to end the fight as fast as possible, because I get annoyed easily by them at that point.

    Last boss Spoiler:
    Wily Form 1 is simply a game of ping-pong. Don't waste your bullets on it. For Wily form 2, I don't even TRY to use concrete shots. I just try to make him stomp far from me by going under him tot the right, then turning to the left before he himself go to the right, thus dodging his stomp (His firebreath still gets me though) I usually P-shot his face.
    Form 3 is really easy. 1 E-tank is all anyone should need. When he does his blue balls attack, just run to a corner, and jump over the first balls. If you think the last ones will hit you, move over them during your jump. And for it's electric 6-ball attack, just run away from him, and when the attack is near you, jump far from Wily, then do a 180 in mid-air and aim to go over the first lightning ball. This way, I get damaged about 2-3 times during the fight. Also, use your weapons on him when you can. Bees when he's too high, Spark when he's near, and charged magma when he's at ground level, but a litle far.

    My time record for completing this game is 1:12:21. And I spent about half an hour trying to get the "don't shoot one bullet" in tornado man's stage (I kept dying at the first magnet platforms till I was on my last life, then do a stupid error 3 steps before the boss room and had to restart all the stage again.). It really is a memory game. When you know what to expect, the game is easy.
    Using Cum Shot on his second form is easy. Just wait for him to try and cush you and he sits there for long enough to take 1/2 of his health. I got Quick Draw X my first time beating him because his 2nd form went down so easily.

    mystic_knight on
  • Conan-sanConan-san Registered User regular
    edited September 2008
    Got it this morning from Euro Wii Shop (When do they update, I was able to get it at 5a GMT) and by about 7a thrashed Galaxy Man (I know that's not something to be proud of, he's rather weak all said) and got a Time Attack time of about 3:20 on him which I think is good given that I had no idea of his weakness up untill I hit him with it.

    Conan-san on
  • UltrachristUltrachrist Registered User regular
    edited September 2008
    The PSN demo stops right when you get to the boss and the music starts! ARR!

    Stage seemed easy aside from a certain elephant :x

    Ultrachrist on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited September 2008
    Just finished all eight. Galaxy and Splash were definitely the easiest to beat without special weapons.

    I never want to play the Plug Man stage ever again.


    If I hadn't been playing the Anniversary Collection recently, I don't think I'd be doing half as well as I am.

    cj iwakura on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2008
    Plugman's Stage is pretty easy.

    Hornet Man's just using the Mega Buster gives me fits though.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
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