Obsidian Conflict is a cooperative modification created for Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.
Features
- Coop Half-Life 2 Support.
- Customizable Hud and Flashlight
- New NPCs
- Scoring System
- New Weapons
- Cloaking Module
- Player Armor
- New Maps
- Advanced Customizability for Mappers.
- Custom per map Sound Scripts, Configuration Files and Soundscapes.
- Out of Hammer map modification via scripts.
- Gamemodes Including Iron Helix, Team Coop, Coop Lives and Fort.
It took me nearly 2 weeks to remember this mod after I noticed the Synergy thread. As much as I like Synergy's gameplay, level of custom stuff and options, and weapons, 90% of the maps for it are horrible. Obsidian Conflict has a lot of competent mappers mapping for it (which isn't to say that there aren't any bad ones), and a few interesting features a la Sven Co-op. If anything, Obsidian Conflict gets my vote as the most competent Sven Co-op clone since Sven Co-op.
There's honestly not a lot of good screens, since most of them just look like HL2 singleplayer, or variations of it.
That's honestly debatable. Synergy has a few more customizable things, but generally I've found that the maps for Obsidian far outclass Synergy maps. With the possible exception of the puzzle maps, which get boring after a while anyway.
If I could stay on a server long enough to do anything without the game booting me for apparently not connecting to the VAC servers, I'd probably enjoy the Ice Climbers map.
Posts
This rings a bell to me. ;-)
This looks pretty interesting though.
Is it better than Synergy?
I haven't fired it up since i redownloaded it last night, but the only particular weapon I remember is Uzis.
Also, in regards to the maps, I've found that most Synergy maps are centered around basic geometry, DARKNESS LOL, and LOTS OF SHIT AT ONCE LOL.
A lot of the Obsidian maps have better pacing, and are usually all-around more fun.
Some of them have scripts that set difficulty based on the current number of players, but those are rarer with customs.
There is no Valve folder in the program files. Just Steam. That is the default.
EDIT: And there seems to be exactly one server. At 343 latency. And it's full.
I don't think I ever messed with the MP3 player much.
Also, Valve used to be the default folder. Steam has jumped between Valve/Steam and just /Steam like 4 times in the past.
And regarding the servers, I think we had that problem a long time ago. We mostly hosted our own games.
Connect to servers THROUGH THE CONSOLE, the server interface is a bit bugged.
To join a server, simply copy the IP address and type in console:
if there's a password, beforehand type this:
On my last computer there was a Valve folder. On this one there isn't. So he's not totally off.