So hey I'm gonna start tossing out info and you guys tell me if its new or not, kay? Since I can't find a single repository for the changes from 2 to 3.
Traits are gone, most of them are now avalable as perks.
The skills 'First Aid' and 'Doctor' have been rolled into a single skill called 'Medicine'.
The skill 'Throwing' is gone, having been combined with Explosives.
All other skills have remained the same.
9 stats, better known as S.P.E.C.I.A.L.(Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
Also fun quotes.
There are fewer quests and fewer NPCs, but probably just as much dialogue as Oblivion in all the variations.
No one is safe from a player who decides to go on a psychotic rampage.
So hey I'm gonna start tossing out info and you guys tell me if its new or not, kay? Since I can't find a single repository for the changes from 2 to 3.
Traits are gone, most of them are now avalable as perks.
The skills 'First Aid' and 'Doctor' have been rolled into a single skill called 'Medicine'.
The skill 'Throwing' is gone, having been combined with Explosives.
All other skills have remained the same.
9 stats, better known as S.P.E.C.I.A.L.(Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
Also fun quotes.
There are fewer quests and fewer NPCs, but probably just as much dialogue as Oblivion in all the variations.
No one is safe from a player who decides to go on a psychotic rampage.
All old.
I do love how they kept the classic sound effect for VATS. So good.
That junk cannon makes me wonder if Beth will do different reactions based on what crap you shoot from it. The thought of using a fork or screwdriver and having the poor sap screaming and trying to pull it out of his forehead or eye socket before giving into the pain makes me smile.
Sorenson on
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firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
edited July 2008
Those videos make me feel like a kid again, with Christmas around the corner.
At one point, during the Vault 101 commercial, I actually threw my hands in the air and spazzed out a bit. The look between the father and daughter when they mention "re-population" is priceless.
I'm kind concerned with all the wasted space on the pipboy screens, especially in SD (I'll get it on the PC anyway though, so I'm going to inevitably get a mod to make the UI actually usable)
I thought the portable nuke launcher and killing people with stuffed bears was dumb but other than that it looks pretty awesome.
I disliked how they toned down the fatman explosion. It used to look like a mini nuclear explosion but not anymore.. Seems to be lacking the oomph of a real nuke.
randombattle on
I never asked for this!
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augustwhere you come from is goneRegistered Userregular
I'm kind concerned with all the wasted space on the pipboy screens, especially in SD (I'll get it on the PC anyway though, so I'm going to inevitably get a mod to make the UI actually usable)
They're making a separate UI for the PC.
august on
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admanbunionize your workplaceSeattle, WARegistered Userregular
I disliked how they toned down the fatman explosion. It used to look like a mini nuclear explosion but not anymore.. Seems to be lacking the oomph of a real nuke.
Maybe because the idea of a mini-nuke is, um, incredibly dumb?
I disliked how they toned down the fatman explosion. It used to look like a mini nuclear explosion but not anymore.. Seems to be lacking the oomph of a real nuke.
Maybe because the idea of a mini-nuke is, um, incredibly dumb?
MDK laughs in your face, sir.
Zenitram on
0
admanbunionize your workplaceSeattle, WARegistered Userregular
Maybe because the idea of a mini-nuke is, um, incredibly dumb?
MDK laughs in your face, sir.
I could've phrased that better. I don't mean that the idea is inherently stupid - it works great in tongue-in-cheek action or FPS games, but I don't think it fits well in the Fallout environment.
Not that I think Fallout is Serious Game, but I think there's a gap between its concept of realism and cartoon realism.
I don't understand the opposition to the man-portable nuke. I think people are just bemoaning it because they assume it must be stupid.
But in fact, it is awesome.
And it's not like they didn't actually try in the 50s to get a nuclear bazooka going, or that the Davey Crockett never existed, or that sci-fi has no long history of micronukes.
Really the lamest thing about it is that the explosion isn't big enough.
Maybe because the idea of a mini-nuke is, um, incredibly dumb?
MDK laughs in your face, sir.
I could've phrased that better. I don't mean that the idea is inherently stupid - it works great in tongue-in-cheek action or FPS games, but I don't think it fits well in the Fallout environment.
Not that I think Fallout is Serious Game, but I think there's a gap between its concept of realism and cartoon realism.
Its 200 years in the future after the apocalypse
People live in gigantic vaults in mountains, and you can heal destroyed limbs with a stim-injections
and for some reason a miniature nuke is what kills the realism for you?
Actually with their fission development, and prospective fusion development, coupled with the society's total disregard for radiation, or even, adapted resistance to it, I don't see the prospect of a mini Davey Crockett that unrealistic.
BlackDove on
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admanbunionize your workplaceSeattle, WARegistered Userregular
People live in gigantic vaults in mountains, and you can heal destroyed limbs with a stim-injections
and for some reason a miniature nuke is what kills the realism for you?
really?
I don't think it's a question of realism, I just don't think it fits the Fallout theme. Don't take it as an objective criticism, it's just an opinion on something I dislike.
And which Fallout theme is it violating specifically?
I think the nuke is alright, but I can see how it might seem a bit odd when Fallout takes place in a world irrevocably altered by nukes and you've got a character just trotting around with a micro-nuke launcher.
A portable nuke launcher developed in the 50s. It appeared in Metal Gear Solid 3. It's one of those tongue-in-cheeck crazy 50s inventions, which both MGS 3 and Fallout thrives on. Thus, it's practically perfect for the Fallout universe, and it easily could have been in the other games, but I guess they couldn't animate a nuke in-game back then.
Only now it's called the Fat Man, which also fits the theme.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Oh god I just finished watching that E3 Fallout trailer with the VaultTec commcercial. Oh man, that is positively priceless. I am grinning like an idiot right now, I so cannot wait to play this game.
Plus you gotta love the animated Pipboy with his dual pistol fingers "here's looking at you kid" gesture.
A portable nuke launcher developed in the 50s. It appeared in Metal Gear Solid 3. It's one of those tongue-in-cheeck crazy 50s inventions, which both MGS 3 and Fallout thrives on. Thus, it's practically perfect for the Fallout universe, and it easily could have been in the other games, but I guess they couldn't animate a nuke in-game back then.
Only now it's called the Fat Man, which also fits the theme.
Fallout is a world where nuclear fission and fusion were the focus, it would only make sense they'd come up with a better Davy Crockett. Especially in a world ravaged by first world country war. Nuclear war.
It just makes logical sense that you'd have these kinds of weapons developed.
I hope they do an actual demonstration in the coming days instead of running around and shooting shit. An RPG should probably never act like action's its main selling point, because it's always so damned wonky (Vampire: Bloodlines, Mass Effect, and now FO3) compared to pure action games.
Until they do that, here's a substantial hands-on preview where the previewer spent 5 hours with the game. He explains (the gameplay I care about) in detail:
A portable nuke launcher developed in the 50s. It appeared in Metal Gear Solid 3. It's one of those tongue-in-cheeck crazy 50s inventions, which both MGS 3 and Fallout thrives on. Thus, it's practically perfect for the Fallout universe, and it easily could have been in the other games, but I guess they couldn't animate a nuke in-game back then.
Only now it's called the Fat Man, which also fits the theme.
I just think, okay, he's got a nuke bigger than his head, should be enough to take out all the enemies in at least a few blocks.
Then he fires it at some guys like 30 feet away and it makes an explosion about as big as one would expect of a regular bomb that size, except for some reason it also makes some mushroom clouds, as if mushroom clouds happen because of nuclear fission.
I mean, if tactics is what they're going after, why not make the nuke launcher something more than the small-scale insta-fragger that we already got in Unreal Tournament.
Nuclear strikes are almost always a last resort in video games, so if I'm given a rare chance at one I kind of expect to be able to do some serious damage, not just clear out a room full of thugs.
A portable nuke launcher developed in the 50s. It appeared in Metal Gear Solid 3. It's one of those tongue-in-cheeck crazy 50s inventions, which both MGS 3 and Fallout thrives on. Thus, it's practically perfect for the Fallout universe, and it easily could have been in the other games, but I guess they couldn't animate a nuke in-game back then.
Only now it's called the Fat Man, which also fits the theme.
I just think, okay, he's got a nuke bigger than his head, should be enough to take out all the enemies in at least a few blocks.
Then he fires it at some guys like 30 feet away and it makes an explosion about as big as one would expect of a regular bomb that size, except for some reason it also makes some mushroom clouds, as if mushroom clouds happen because of nuclear fission.
I mean, if tactics is what they're going after, why not make the nuke launcher something more than the small-scale insta-fragger that we already got in Unreal Tournament.
Nuclear strikes are almost always a last resort in video games, so if I'm given a rare chance at one I kind of expect to be able to do some serious damage, not just clear out a room full of thugs.
Yeah, I have to admit, it looked fairly underwhelming for what it was supposed to be. In any other game that would just be a rocket.
I didn’t even hesitate to pick a fight when my path crossed a pair of heavily armed super mutants guarding a caged human captive in a church. That might not have been my best move - my rifle had a hard time punching through the mutants’ tough green hides, and one of them was armed with a minigun that had no trouble punching holes in me. It was time for a change in strategy: using VATS, I repeatedly targeted the right arm of the mutant holding the big gun. The crippled hulk dropped the cannon and charged with his fists, and I managed to cut him down before he reached me. Meanwhile, his buddy was picking up the discarded minigun, which was bad news, since I was now completely out of stimpacks. A tense shootout followed as I ducked in and out of cover, taking VATS shots at my opponent, but a concussion (damage to my head) threw my aim off. I eventually prevailed, but I was pretty beat up. Sipping some water from a nearby pond healed me up, but also increased my radiation level - eventually, that would make me sick, but for now it was manageable.
It's like, oh, one bad guy, I should use my sniper rifle.
Two bad guys, grenade.
Three bad guys, the most terrible weapon mankind has ever conceived.
I'm not even a big fanatic for realism, but nukes have some pretty goddamn entrenched notions about them in this day and age, and using them to mow your lawn seems to be an underestimation.
Buying it on 360 to chillax on the couch and enjoy the game on a big TV. Buying it on PC if and when people start making awesome mods.
I really like the looks of the VATS combat. Normally I abhor turn-based combat, but I think I'm going to be using VATS a lot more than I'll use the live action combat.
But why are we focusing so much on combat? That Gamesradar preview was chock full of interesting story interactions and fallout was always a game that balanced both that and the combat so well, which is what made it so enjoyable. I hope the story has a good pace to it like FO 1 & 2. Oblivion dragged and bored the hell out of me with it's Ye Olde Monologues Being a True And Accurate Depiction Of The Past 9000 Years Of Human History As We Believe It To Be So. Fallout lends itself to substantially more immediacy in the storyline so hopefully I won't have to trawl through that mess with FO3.
It's like, oh, one bad guy, I should use my sniper rifle.
Two bad guys, grenade.
Three bad guys, the most terrible weapon mankind has ever conceived.
I'm not even a big fanatic for realism, but nukes have some pretty goddamn entrenched notions about them in this day and age, and using them to mow your lawn seems to be an underestimation.
Meh.
If they'd just called it Big Fat Petrol Filled Rocket Propelled Grenade we wouldn't even care, we'd be all like 'Wow look at that crazy weapon, it is blowing stuff up in a bigger than normal fashion, yay!'.
But it's a very very small nuke so instead we're all 'This is serious business ok guys, it's explosive capacity is not congruent with normative expectations hence things are very very bad.'
Posts
I want to play it yesterday.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Also fun quotes.
I do love how they kept the classic sound effect for VATS. So good.
I never asked for this!
That includes birthday partygoers 8-)
At one point, during the Vault 101 commercial, I actually threw my hands in the air and spazzed out a bit. The look between the father and daughter when they mention "re-population" is priceless.
Holy hell.
Sold, a thousand times over. Oh my god that is awesome. I never thought they could make a combat system like that, not really. Not and make it work.
I never asked for this!
They're making a separate UI for the PC.
Maybe because the idea of a mini-nuke is, um, incredibly dumb?
MDK laughs in your face, sir.
I could've phrased that better. I don't mean that the idea is inherently stupid - it works great in tongue-in-cheek action or FPS games, but I don't think it fits well in the Fallout environment.
Not that I think Fallout is Serious Game, but I think there's a gap between its concept of realism and cartoon realism.
But in fact, it is awesome.
And it's not like they didn't actually try in the 50s to get a nuclear bazooka going, or that the Davey Crockett never existed, or that sci-fi has no long history of micronukes.
Really the lamest thing about it is that the explosion isn't big enough.
This is who the guy demoing the game, Todd whatever, sounds like.
People live in gigantic vaults in mountains, and you can heal destroyed limbs with a stim-injections
and for some reason a miniature nuke is what kills the realism for you?
really?
I don't think it's a question of realism, I just don't think it fits the Fallout theme. Don't take it as an objective criticism, it's just an opinion on something I dislike.
I think the nuke is alright, but I can see how it might seem a bit odd when Fallout takes place in a world irrevocably altered by nukes and you've got a character just trotting around with a micro-nuke launcher.
A portable nuke launcher developed in the 50s. It appeared in Metal Gear Solid 3. It's one of those tongue-in-cheeck crazy 50s inventions, which both MGS 3 and Fallout thrives on. Thus, it's practically perfect for the Fallout universe, and it easily could have been in the other games, but I guess they couldn't animate a nuke in-game back then.
Only now it's called the Fat Man, which also fits the theme.
Plus you gotta love the animated Pipboy with his dual pistol fingers "here's looking at you kid" gesture.
But it's not really all that crazy.
http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)
Fallout is a world where nuclear fission and fusion were the focus, it would only make sense they'd come up with a better Davy Crockett. Especially in a world ravaged by first world country war. Nuclear war.
It just makes logical sense that you'd have these kinds of weapons developed.
Yes, that's exactly what I just said.
Until they do that, here's a substantial hands-on preview where the previewer spent 5 hours with the game. He explains (the gameplay I care about) in detail:
http://www.gamesradar.com/pc/fallout-3/preview/fallout-3-hands-on/a-20080714133932662026/g-20070327151320531089
More in depth than any other preview so far, from what I've been told.
I just think, okay, he's got a nuke bigger than his head, should be enough to take out all the enemies in at least a few blocks.
Then he fires it at some guys like 30 feet away and it makes an explosion about as big as one would expect of a regular bomb that size, except for some reason it also makes some mushroom clouds, as if mushroom clouds happen because of nuclear fission.
I mean, if tactics is what they're going after, why not make the nuke launcher something more than the small-scale insta-fragger that we already got in Unreal Tournament.
Nuclear strikes are almost always a last resort in video games, so if I'm given a rare chance at one I kind of expect to be able to do some serious damage, not just clear out a room full of thugs.
Yeah, I have to admit, it looked fairly underwhelming for what it was supposed to be. In any other game that would just be a rocket.
Awesome.
I thought it was a great rocket.
I give it a 3.5/5 on the rocket-o-meter. Decent launch, but didn't quite send me into orbit.
It's like, oh, one bad guy, I should use my sniper rifle.
Two bad guys, grenade.
Three bad guys, the most terrible weapon mankind has ever conceived.
I'm not even a big fanatic for realism, but nukes have some pretty goddamn entrenched notions about them in this day and age, and using them to mow your lawn seems to be an underestimation.
Buying it on 360 to chillax on the couch and enjoy the game on a big TV. Buying it on PC if and when people start making awesome mods.
I really like the looks of the VATS combat. Normally I abhor turn-based combat, but I think I'm going to be using VATS a lot more than I'll use the live action combat.
But why are we focusing so much on combat? That Gamesradar preview was chock full of interesting story interactions and fallout was always a game that balanced both that and the combat so well, which is what made it so enjoyable. I hope the story has a good pace to it like FO 1 & 2. Oblivion dragged and bored the hell out of me with it's Ye Olde Monologues Being a True And Accurate Depiction Of The Past 9000 Years Of Human History As We Believe It To Be So. Fallout lends itself to substantially more immediacy in the storyline so hopefully I won't have to trawl through that mess with FO3.
Meh.
If they'd just called it Big Fat Petrol Filled Rocket Propelled Grenade we wouldn't even care, we'd be all like 'Wow look at that crazy weapon, it is blowing stuff up in a bigger than normal fashion, yay!'.
But it's a very very small nuke so instead we're all 'This is serious business ok guys, it's explosive capacity is not congruent with normative expectations hence things are very very bad.'
Did they ever release the first preview they allowed reviewers to play? The Character creation I think it was...