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100 pages of fallout goodness, needs new home!

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Posts

  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited August 2008
    So now I am stuck in a building, I got some guy on my team and I am stuck in the corner of a shack...what do I do? This game really doesn't want me to have fun.

    Fizban140 on
  • Triple BTriple B Bastard of the North MARegistered User regular
    edited August 2008
    Fizban140 wrote: »
    So now I am stuck in a building, I got some guy on my team and I am stuck in the corner of a shack...what do I do? This game really doesn't want me to have fun.

    Dude. The first 2 Fallout games were pretty much entirely comprised of raw, uncut Nicaraguan fun. I believe it is you who is bad.

    Triple B on
    Steam/XBL/PSN: FiveAgainst1
  • DjiemDjiem Registered User regular
    edited August 2008
    Fizban140 wrote: »
    So now I am stuck in a building, I got some guy on my team and I am stuck in the corner of a shack...what do I do? This game really doesn't want me to have fun.

    Right-click on him, there's a command to push NPCs who bar your way. Looks like a open hand with an arrow.
    Don't quote me on this, but I think that some very hostile NPCs might enter a fight if you use that on them.

    Djiem on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2008
    Djiem wrote: »
    Fizban140 wrote: »
    So now I am stuck in a building, I got some guy on my team and I am stuck in the corner of a shack...what do I do? This game really doesn't want me to have fun.

    Right-click on him, there's a command to push NPCs who bar your way. Looks like a open hand with an arrow.
    Don't quote me on this, but I think that some very hostile NPCs might enter a fight if you use that on them.

    Alternatively, use a shotgun to push them out of the way.

    Szechuanosaurus on
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited August 2008
    Djiem wrote: »
    Fizban140 wrote: »
    So now I am stuck in a building, I got some guy on my team and I am stuck in the corner of a shack...what do I do? This game really doesn't want me to have fun.

    Right-click on him, there's a command to push NPCs who bar your way. Looks like a open hand with an arrow.
    Don't quote me on this, but I think that some very hostile NPCs might enter a fight if you use that on them.

    Alternatively, use a shotgun to push them out of the way.

    Thus the beauty of Fallout is conveyed.

    MegaMan001 on
    I am in the business of saving lives.
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited August 2008
    Also, no one mentioned this, but you use Stimpacks for healing. And Superstims.

    KrunkMcGrunk on
    mrsatansig.png
  • NuzakNuzak Registered User regular
    edited August 2008
    why does eveyone catch me stealing from them

    and then gang up on me

    Nuzak on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2008
    Nuzak wrote: »
    why does eveyone catch me stealing from them

    and then gang up on me

    The first rule of stealing is 'kill everybody first'.

    Szechuanosaurus on
  • BlackDoveBlackDove Registered User regular
    edited August 2008
    I thought it was "Save" then "try and try again".

    BlackDove on
  • Shoegaze99Shoegaze99 Registered User regular
    edited August 2008
    I have decided that Morrowind is the greatest game ever, therefore Fallout 3 should have been made with the Morrowind engine.

    There is no logic to this opinion. It does not make sense. But I will stand by said opinion for at least 24 hours.

    Shoegaze99 on
  • SorensonSorenson Registered User regular
    edited August 2008
    There will be child-grenade mods, there will be level scale-remove mods, there will be boobie mods, and there will most assuredly be gameplay tweaks.

    Edit: (and boobie tweaks)

    I predict 3 days for boobie mod, 5 days for kidsplosion mod, 2 weeks for full nude mod, 3 weeks for level scaling reduction mod, 2+ months for a bunch of interesting gameplay tweaks, and 5 minutes until the hardcore authenticity mod is announced with screenshots and website updates every few weeks for the following 4 years with snarky "when it's ready" comments and a general sense of hatred toward their mod's followers - and at some point they will collapse and the mod will never come out.
    And 3 days and five minutes for the sea of [strike]whores and sex slaves[/strike] female companions stretching as far as the eye can see.
    Sometimes I fucking hate RPG players. Seriously.

    SHOE: 'til you get killed by a rat due to the whiff effect, I'm betting.

    Sorenson on
  • RenzoRenzo Registered User regular
    edited August 2008
    Am I the only one who is more excited about the towns and character interactions in Fallout 3 than the combat?

    Renzo on
  • Steel AngelSteel Angel Registered User regular
    edited August 2008
    Renzo wrote: »
    Am I the only one who is more excited about the towns and character interactions in Fallout 3 than the combat?

    The environment certainly makes me giddy. I was in D.C. over the weekend. I recognize some of the places I've seen burned out in the screen shots. It's freaking creepy.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Shoegaze99Shoegaze99 Registered User regular
    edited August 2008
    Renzo wrote: »
    Am I the only one who is more excited about the towns and character interactions in Fallout 3 than the combat?
    Nope, not at all. The combat holds very little interest for me. The environment, story, characters and world exploration does. It's why I'm so excited about this, and why I hope Bethesda doesn't drop the ball.

    Dropping the ball for me won't be OMG THIS DOESNT FIT TEH CONTINUITIES or the combat sucking or some such. The ball will be dropped if the world is anything less than interesting to explore, if it isn't somewhat varied (within the scope of the game's post-apoc conceit), if the characters are not well-written and interesting, if the story isn't compelling, and so on.

    Though I really liked Oblivion, I thought a lot of the landscape was kind of generic and samey, especially when compared to Morrowind. I'm hoping the change in environment will address that issue and give me a cool world to explore.

    Shoegaze99 on
  • RenzoRenzo Registered User regular
    edited August 2008
    There's a shot or two of a town in the E3 trailer. It gets me all hot and bothered. All rusty corrugated metal sheets cobbled together with blown apart highway signs to make a wall.

    ...I gotta be alone for a while

    Renzo on
  • CoJoeTheLawyerCoJoeTheLawyer Registered User regular
    edited August 2008
    Djiem wrote: »
    Fizban140 wrote: »
    So now I am stuck in a building, I got some guy on my team and I am stuck in the corner of a shack...what do I do? This game really doesn't want me to have fun.

    Right-click on him, there's a command to push NPCs who bar your way. Looks like a open hand with an arrow.
    Don't quote me on this, but I think that some very hostile NPCs might enter a fight if you use that on them.

    Alternatively, use a shotgun to push them out of the way.

    Amateurs.

    Use Dynamite. That'll teach him for being in your way.

    CoJoeTheLawyer on

    CoJoe.png
  • RoyceSraphimRoyceSraphim Registered User regular
    edited August 2008
    I was going to write something, but i forgot what i was going to write.

    So instead i pray that I get the opportunity to make a melee character and i wonder if the VATS cineSlowdown will kick in for me putting my fist through some mutant lizard's skull....which would look awesome!

    RoyceSraphim on
  • SorensonSorenson Registered User regular
    edited August 2008
    That reminds me. One of the previews mentioned that you've got the option to nuke one of the towns while working for this one asshole, right? So could that imply that they've got some simple geomod going? Because if I get a job to kill someone and I have the option to do it by syncing several sticks of dynamite to go off all at once and blow up the entire house and the two next to it then holy mother of fuck.

    Now imagine doing it in VATS' slow motion, watching the initial blast shooting out of the windows and the doorways before the walls themselves buckle and fly off in all directions, the roof being blown off the structure a good 20 or 30 feet before splintering and falling all around, and some poor schmuck who's walking by right at that moment getting the meat blown off of his bones...

    Hey, Renzo! Wait up!

    Sorenson on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited August 2008
    Shoegaze99 wrote: »
    Renzo wrote: »
    Am I the only one who is more excited about the towns and character interactions in Fallout 3 than the combat?
    Nope, not at all. The combat holds very little interest for me. The environment, story, characters and world exploration does. It's why I'm so excited about this, and why I hope Bethesda doesn't drop the ball.

    Dropping the ball for me won't be OMG THIS DOESNT FIT TEH CONTINUITIES or the combat sucking or some such. The ball will be dropped if the world is anything less than interesting to explore, if it isn't somewhat varied (within the scope of the game's post-apoc conceit), if the characters are not well-written and interesting, if the story isn't compelling, and so on.

    Though I really liked Oblivion, I thought a lot of the landscape was kind of generic and samey, especially when compared to Morrowind. I'm hoping the change in environment will address that issue and give me a cool world to explore.

    Well, Morrowind and Oblivion had pretty cardboard-y NPCs, so Beth's track record isn't great.

    KrunkMcGrunk on
    mrsatansig.png
  • override367override367 ALL minions Registered User regular
    edited August 2008
    Sorenson wrote: »
    That reminds me. One of the previews mentioned that you've got the option to nuke one of the towns while working for this one asshole, right? So could that imply that they've got some simple geomod going? Because if I get a job to kill someone and I have the option to do it by syncing several sticks of dynamite to go off all at once and blow up the entire house and the two next to it then holy mother of fuck.

    Now imagine doing it in VATS' slow motion, watching the initial blast shooting out of the windows and the doorways before the walls themselves buckle and fly off in all directions, the roof being blown off the structure a good 20 or 30 feet before splintering and falling all around, and some poor schmuck who's walking by right at that moment getting the meat blown off of his bones...

    Hey, Renzo! Wait up!


    Negative, nuking the town almost certainly just replaces the zone with another one. See: any game where you come back to an area later and things are different

    override367 on
  • override367override367 ALL minions Registered User regular
    edited August 2008
    Shoegaze99 wrote: »
    Renzo wrote: »
    Am I the only one who is more excited about the towns and character interactions in Fallout 3 than the combat?
    Nope, not at all. The combat holds very little interest for me. The environment, story, characters and world exploration does. It's why I'm so excited about this, and why I hope Bethesda doesn't drop the ball.

    Dropping the ball for me won't be OMG THIS DOESNT FIT TEH CONTINUITIES or the combat sucking or some such. The ball will be dropped if the world is anything less than interesting to explore, if it isn't somewhat varied (within the scope of the game's post-apoc conceit), if the characters are not well-written and interesting, if the story isn't compelling, and so on.

    Though I really liked Oblivion, I thought a lot of the landscape was kind of generic and samey, especially when compared to Morrowind. I'm hoping the change in environment will address that issue and give me a cool world to explore.

    Oblivion to me is kind of like a singleplayer MMO, which gets fairly repetetive fairly fast. Someone in this thread somewhere mentioned that the guy that did the dark brotherhood quest line is behind the stuff in Fallout 3, and that gives me alot of hope because that and the thief storylines are the only ones (other than the expansion, which I really liked) that are really good

    override367 on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2008
    Shoegaze99 wrote: »
    Renzo wrote: »
    Am I the only one who is more excited about the towns and character interactions in Fallout 3 than the combat?
    Nope, not at all. The combat holds very little interest for me. The environment, story, characters and world exploration does. It's why I'm so excited about this, and why I hope Bethesda doesn't drop the ball.

    Dropping the ball for me won't be OMG THIS DOESNT FIT TEH CONTINUITIES or the combat sucking or some such. The ball will be dropped if the world is anything less than interesting to explore, if it isn't somewhat varied (within the scope of the game's post-apoc conceit), if the characters are not well-written and interesting, if the story isn't compelling, and so on.

    Though I really liked Oblivion, I thought a lot of the landscape was kind of generic and samey, especially when compared to Morrowind. I'm hoping the change in environment will address that issue and give me a cool world to explore.

    Well, Morrowind and Oblivion had pretty cardboard-y NPCs, so Beth's track record isn't great.

    Even the zombie that serves as a message post in PS:T manages to have more personality.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • BlackDoveBlackDove Registered User regular
    edited August 2008
    Sorenson wrote: »
    That reminds me. One of the previews mentioned that you've got the option to nuke one of the towns while working for this one asshole, right? So could that imply that they've got some simple geomod going? Because if I get a job to kill someone and I have the option to do it by syncing several sticks of dynamite to go off all at once and blow up the entire house and the two next to it then holy mother of fuck.

    Now imagine doing it in VATS' slow motion, watching the initial blast shooting out of the windows and the doorways before the walls themselves buckle and fly off in all directions, the roof being blown off the structure a good 20 or 30 feet before splintering and falling all around, and some poor schmuck who's walking by right at that moment getting the meat blown off of his bones...

    Hey, Renzo! Wait up!


    Negative, nuking the town almost certainly just replaces the zone with another one. See: any game where you come back to an area later and things are different

    Wishful thinking.

    It's probably "You can't go there, the Radiation will kill you" message, and if you try you die, or there's an invisible wall.

    BlackDove on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2008
    BlackDove wrote: »
    Sorenson wrote: »
    That reminds me. One of the previews mentioned that you've got the option to nuke one of the towns while working for this one asshole, right? So could that imply that they've got some simple geomod going? Because if I get a job to kill someone and I have the option to do it by syncing several sticks of dynamite to go off all at once and blow up the entire house and the two next to it then holy mother of fuck.

    Now imagine doing it in VATS' slow motion, watching the initial blast shooting out of the windows and the doorways before the walls themselves buckle and fly off in all directions, the roof being blown off the structure a good 20 or 30 feet before splintering and falling all around, and some poor schmuck who's walking by right at that moment getting the meat blown off of his bones...

    Hey, Renzo! Wait up!


    Negative, nuking the town almost certainly just replaces the zone with another one. See: any game where you come back to an area later and things are different

    Wishful thinking.

    It's probably "You can't go there, the Radiation will kill you" message, and if you try you die, or there's an invisible wall.

    I will still go there anyway and dance upon their graves. You can't stop noclip with an invisible wall.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • BlackDoveBlackDove Registered User regular
    edited August 2008
    Way to take my point and mutilate it with a dull spoon, leaving it dead like a blended liver.

    BlackDove on
  • gstaffgstaff Registered User regular
    edited August 2008
    It's probably "You can't go there, the Radiation will kill you" message, and if you try you die, or there's an invisible wall.

    You'll have to wait and see.

    gstaff on
    Ron says war never changes. Snake says it does. What gives?
  • randombattlerandombattle Registered User regular
    edited August 2008
    gstaff wrote: »
    It's probably "You can't go there, the Radiation will kill you" message, and if you try you die, or there's an invisible wall.
    You'll have to wait and see.
    The main character will just bellow out "I CAN'T LEAVE THE WASTES WITH OUT MY BUDDY SUPERFLY!" except there is no Superfly and it was all in his head so he can NEVER LEAVE.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2008
    gstaff wrote: »
    It's probably "You can't go there, the Radiation will kill you" message, and if you try you die, or there's an invisible wall.
    You'll have to wait and see.
    The main character will just bellow out "I CAN'T LEAVE THE WASTES WITH OUT MY BUDDY SUPERFLY!" except there is no Superfly and it was all in his head so he can NEVER LEAVE.

    Superfly will have to be modded in.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited August 2008
    Nuzak wrote: »
    why does eveyone catch me stealing from them

    and then gang up on me

    People don't have much in the Wastes, so they get pissed when you try to take it from them.

    Stand behind people when you pick their pockets. Also, saving beforehand can be useful.

    There's a guy in the Golden Gecko bar in Klamath with a 10mm pistol in his pocket you can steal.

    Also, I would not recommend tagging Sneak; you don't need it. Small Guns, Steal and Speech (or Lockpicking) is a good bet.

    Early on, you will be wise to flee from random encounters.

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited August 2008
    evilthecat wrote: »
    I don't know where you are in the game, but there are a few "hot spots" end game for selling stuff:

    the casino in Redding. has 10000-15000 coins.

    the weaponsmith and utility item seller in san fran, both have 15000-20000 coins.

    after purchasing 6 alien blasters, the tradesman will have quite a bit of cash ;)

    all of the other "bigger" mid game towns such as NCR and VC will tend to have around 5k on each merchant.
    The gun merchants in San Francisco have boatloads of cash.

    But you'll usually just be trading away guns and junk you're not using. Money is nice because it's lighter, but if you're selling stuff to merchants you might as well just steal all their money.

    Behemoth on
    iQbUbQsZXyt8I.png
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited August 2008
    gstaff wrote: »
    It's probably "You can't go there, the Radiation will kill you" message, and if you try you die, or there's an invisible wall.

    You'll have to wait and see.

    It'll probably just be constructed in such a way that there's not way to get out. Like a giant ruined wall that you can't get past or something. It's not hard, considering the setting.

    Behemoth on
    iQbUbQsZXyt8I.png
  • SorensonSorenson Registered User regular
    edited August 2008
    Man, what

    Sneak is awesome.

    You get a high sneak you're like a god damn ghost that can mysteriously slip live sticks of dynamite into people's pockets.

    ...
    ...
    ...

    Man, all this talk about Fallout 3 is making me hanker for some Fallout PNP action. Too bad nobody on earth seems to play.

    EDIT: And that dynamite thing made me wonder - is Fallout 3 still going to use that accursed accelerated timescale? Or is it going to finally go to realtime?

    Sorenson on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2008
    Nuzak wrote: »
    why does eveyone catch me stealing from them

    and then gang up on me

    Also, I would not recommend tagging Sneak; you don't need it. Small Guns, Steal and Speech (or Lockpicking) is a good bet.

    Sneak allows you to avoid random encounters (unless your outdoorsman sucks), IIRC will benefit stealing and usually allows yo to avoid some annoying fights. Plus it's important for sneaking onto a military base filled with numerous goodies.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited August 2008
    Aegeri wrote: »
    Nuzak wrote: »
    why does eveyone catch me stealing from them

    and then gang up on me

    Also, I would not recommend tagging Sneak; you don't need it. Small Guns, Steal and Speech (or Lockpicking) is a good bet.

    Sneak allows you to avoid random encounters (unless your outdoorsman sucks), IIRC will benefit stealing and usually allows yo to avoid some annoying fights. Plus it's important for sneaking onto a military base filled with numerous goodies.

    Speech lets you get onto the base too.

    Behemoth on
    iQbUbQsZXyt8I.png
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2008
    Behemoth wrote: »
    Aegeri wrote: »
    Nuzak wrote: »
    why does eveyone catch me stealing from them

    and then gang up on me

    Also, I would not recommend tagging Sneak; you don't need it. Small Guns, Steal and Speech (or Lockpicking) is a good bet.

    Sneak allows you to avoid random encounters (unless your outdoorsman sucks), IIRC will benefit stealing and usually allows yo to avoid some annoying fights. Plus it's important for sneaking onto a military base filled with numerous goodies.

    Speech lets you get onto the base too.

    Not unless I missed something and the automatic minigun turrets have become talkative (this is the Sierra military base).

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited August 2008
    Aegeri wrote: »
    Behemoth wrote: »
    Aegeri wrote: »
    Nuzak wrote: »
    why does eveyone catch me stealing from them

    and then gang up on me

    Also, I would not recommend tagging Sneak; you don't need it. Small Guns, Steal and Speech (or Lockpicking) is a good bet.

    Sneak allows you to avoid random encounters (unless your outdoorsman sucks), IIRC will benefit stealing and usually allows yo to avoid some annoying fights. Plus it's important for sneaking onto a military base filled with numerous goodies.

    Speech lets you get onto the base too.

    Not unless I missed something and the automatic minigun turrets have become talkative (this is the Sierra military base).

    Oh! Yeah, I usually go there after the... other military base, so they're not really a problem.

    Behemoth on
    iQbUbQsZXyt8I.png
  • augustaugust where you come from is gone Registered User regular
    edited August 2008
    Sadly I've never gotten Wasteland to work on Vista..

    Uh. Dosbox?

    august on
  • subediisubedii Registered User regular
    edited August 2008
    Aegeri wrote: »
    Shoegaze99 wrote: »
    Renzo wrote: »
    Am I the only one who is more excited about the towns and character interactions in Fallout 3 than the combat?
    Nope, not at all. The combat holds very little interest for me. The environment, story, characters and world exploration does. It's why I'm so excited about this, and why I hope Bethesda doesn't drop the ball.

    Dropping the ball for me won't be OMG THIS DOESNT FIT TEH CONTINUITIES or the combat sucking or some such. The ball will be dropped if the world is anything less than interesting to explore, if it isn't somewhat varied (within the scope of the game's post-apoc conceit), if the characters are not well-written and interesting, if the story isn't compelling, and so on.

    Though I really liked Oblivion, I thought a lot of the landscape was kind of generic and samey, especially when compared to Morrowind. I'm hoping the change in environment will address that issue and give me a cool world to explore.

    Well, Morrowind and Oblivion had pretty cardboard-y NPCs, so Beth's track record isn't great.

    Even the zombie that serves as a message post in PS:T manages to have more personality.

    I never did solve the mystery of the cobblestone.

    subedii on
  • HerrCronHerrCron It that wickedly supports taxation Registered User regular
    edited August 2008
    Dammit, this thread made me reinstall Fallout 2, with the fan patch.

    I hope you're all proud of yourselves.

    HerrCron on
    sig.gif
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited August 2008
    Sorenson wrote: »
    There will be child-grenade mods, there will be level scale-remove mods, there will be boobie mods, and there will most assuredly be gameplay tweaks.

    Edit: (and boobie tweaks)

    I predict 3 days for boobie mod, 5 days for kidsplosion mod, 2 weeks for full nude mod, 3 weeks for level scaling reduction mod, 2+ months for a bunch of interesting gameplay tweaks, and 5 minutes until the hardcore authenticity mod is announced with screenshots and website updates every few weeks for the following 4 years with snarky "when it's ready" comments and a general sense of hatred toward their mod's followers - and at some point they will collapse and the mod will never come out.
    And 3 days and five minutes for the sea of [strike]whores and sex slaves[/strike] female companions stretching as far as the eye can see.
    Sometimes I fucking hate RPG players. Seriously.

    SHOE: 'til you get killed by a rat due to the whiff effect, I'm betting.

    I really doubt we're going to see much in the way of mods at all until the editor is released, if it ever is.

    Vincent Grayson on
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