IceBurnerIt's cold and there are penguins.Registered Userregular
edited July 2008
It's good to see Cain again, even though he looks quite wobbly and even more ancient. Poor guy. Still blames himself for not singlehandedly foiling hundreds of years of guile and patience.
I really hope he doesn't die, as that would make me more sad than anything else in Diablo could.
The only reason people care about diablo's plot now is because it might give insight to what will be in 3. when the game comes out, everyone will be fast clicking through the text instantly to get to more of that sweet, sweet gameplay.
I actually enjoyed finding the story out in D1, with the tomes and such, and D2. Well, on the first time through, anyway.
So I'm glad theyre doing a better a job with the storytelling this time around.
Skab on
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited July 2008
I enjoyed how the Diablo narrator sounded less and less sane and more feverishly mad as you descended.
I also thought he sounded like Roy Campbell upon a replay in '99, but since the voice actor used a pseudonym for MGS on PSX, I thought I was mistaken for years.
I think D3 will flesh out the story quite a bit and be followed up with an MMORPG. Either Diablo or Starcraft; both will have substantial lore after their next installments.
I think D3 will flesh out the story quite a bit and be followed up with an MMORPG. Either Diablo or Starcraft; both will have substantial retcons after their next installments.
Please tell me I'm not the only one who has a little spark of like at the idea of a Diablo MMO. Hell, the franchise is already pretty MMO-y as it is, how much more would it have to go?
EDIT: But the fact that they were killed IN hell, and the hellforge, and the SMASHING...
The soulstones were broken in hell though, not on sanctuary (except for baal's). So Diablo and Meph's essences should be in hell where they can reform or whatever.
hazywater on
Hrin - Eve Online
0
KageraImitating the worst people. Since 2004Registered Userregular
I think D3 will flesh out the story quite a bit and be followed up with an MMORPG. Either Diablo or Starcraft; both will have substantial retcons after their next installments.
Deckard Cain will turn out to be an alien that arrived via spaceship.
Please tell me I'm not the only one who has a little spark of like at the idea of a Diablo MMO. Hell, the franchise is already pretty MMO-y as it is, how much more would it have to go?
EDIT: But the fact that they were killed IN hell, and the hellforge, and the SMASHING...
::Weep::
I wouldn't mind but I would preffer a Starcraft MMOFPS ala Planetside for the simple reason that it would be sometthing DIFFERENT. I forsee a Diablo MMO to be standard fare low fantasy very much like WoW in gameplay.
I am very excited for D3, but I don't think we need a D4 in the same vein as the previous games. Aside from an MMO, Diablo should be a closed case.
I wouldn't mind a Diablo MMO if they kept it fast and furious. Subscription-based MMOs are entirely based around slowing everything down and making you stick in there for-fucking-ever so they can keep making teh phat moniez.
Diablo could be no different, so I propose a compromise. Keep as much of the gameplay in tact as possible--customizable stats and builds, wading through billions of monsters all day long, loot, etc. The catch? Make the level cap 200 or 300 or whatever. Smaller more frequent rewards, basically. Keep that climbing to the top feel.
That or just make it new and awesome in some completely zany fashion. I could live with it, I suppose!
I wouldn't mind a Diablo MMO if they kept it fast and furious. Subscription-based MMOs are entirely based around slowing everything down and making you stick in there for-fucking-ever so they can keep making teh phat moniez.
Diablo could be no different, so I propose a compromise. Keep as much of the gameplay in tact as possible--customizable stats and builds, wading through billions of monsters all day long, loot, etc. The catch? Make the level cap 200 or 300 or whatever. Smaller more frequent rewards, basically. Keep that climbing to the top feel.
That or just make it new and awesome in some completely zany fashion. I could live with it, I suppose!
That sounds amazing, Id love that high of a level cap, would be sweet.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
The only reason people care about diablo's plot now is because it might give insight to what will be in 3. when the game comes out, everyone will be fast clicking through the text instantly to get to more of that sweet, sweet gameplay.
Speak for yoursef, soulless one.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Diablo is the only game(s?) that I've actually felt good grinding, so I think it would convert quite nicely to an mmorpg. Because the whole genre is based on grinding. And grinding in diablo is actually interesting.
Chopping up massive legions of baddies is faaaaar more satisfying to the turn based, hotkey tapping, borefest that is every other mmorpg ever made.
I hate you guys. This stupid topic made me buy the Diablo Battle Chest. I need to stop buying games and focus on real life concerns, and you guys go and make me do this.
I am in no way going to blame myself, so you guys get to be the scapegoats.
Mars on
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited July 2008
All part of our fiendish plan. You didn't really think this was an internet message board did you? The Lord of Terror will be by this evening to with a contract to be signed in blood and a bold fashion accessory for your forehead.
The only reason people care about diablo's plot now is because it might give insight to what will be in 3. when the game comes out, everyone will be fast clicking through the text instantly to get to more of that sweet, sweet gameplay.
When I first got d2 it was right after I saw my friend play it so I was like YEAH SCREW THE STORY MUST BASH DEMON FACE! but once I played for awhile, I did a runthrough where I actually talked to each NPC, saw their views on different quests, and listened to their gossip. Only then did I find the biggest D2 spoiler ever:
It was all pretty rad.. but will that happen while we're playing? Like, I'm assuming it'd only happen to NPCs and the like since you can't really instakill the character like that in Diablo..
It was all pretty rad.. but will that happen while we're playing? Like, I'm assuming it'd only happen to NPCs and the like since you can't really instakill the character like that in Diablo..
I'm thinking they're extra killing-blow animations, like from the Dawn of War series. Which were totally awesome in those games, and would be totally awesome in Diablo 3.
I hate you guys. This stupid topic made me buy the Diablo Battle Chest. I need to stop buying games and focus on real life concerns, and you guys go and make me do this.
I am in no way going to blame myself, so you guys get to be the scapegoats.
Man after reading both topics almost all the way through I'm heading back home to find my disks... this when I'm on the cusp of getting a new job and signing up for summer classes... sigh. Looks like sleep will be the one to be sacrificed.
So if I start again, will anyone on PA be able to give a man a few gold coins to get started and Waypoints for at lesat the first act?
Has Blizzard announced a writer for Diablo 3? Like the guy from games workshop they have writing Starcraft 2.
I'd personally like to see more Christian mythology in the Diablo universe, less toklien-esque stuff. Makes for a unique fantasy setting. Though that gets you in trouble equally from the insanely religious and the crazy anti-religious.
I think that Blizzard should really take a close look at smaller expansions that are equivalent to an act of the main game. Release them every 6-9 months. Every two years, aim for a 'major' expansion with another character class (probably still one act worth of content, though). Digitally distribute the mini-expansions, produce a boxed product every two years with all the mini-expansions plus the major expansion.
And keep patching the game for balance.
Add all of that to the stuff they're hinting about regarding Battle.net, and it'd start to approach the effort to revenue ratio that they're seeing with WoW. Assuming they can properly streamline their creative process.
So, I've been following these discussions from the beginning of the splash screen speculation thread, and I've very much wanted to express my excitement about this announcement. The problem is I've been trying to think of a way to adequately express this excitement through text on an internet message board, and I don't think it can be done. I'll just go with a simple "Hell yeah!" for now.
Now, I'd have to admit, when I saw the first bits of graphics on the official website, I too thought "Eww! Someone got WarCraft in my Diablo!" (Really, I love me some WarCraft III, though) - but the minute I started up that fucking twenty minute gameplay video, everything just looked so right. I don't mind if they make it look a bit grittier, but I don't mind them keeping the visual style as it is either.
What's really evil, though, is the gameplay video. If they'd just made some boring press release, I'd have "Oh, cool. Diablo III." and then forgot about it until the release date was getting near. Seeing the game in action like that has gotten me so pumped that I haven't been able to get into any other game I've tried to play the last couple of days.
Has Blizzard announced a writer for Diablo 3? Like the guy from games workshop they have writing Starcraft 2.
I'd personally like to see more Christian mythology in the Diablo universe, less toklien-esque stuff. Makes for a unique fantasy setting. Though that gets you in trouble equally from the insanely religious and the crazy anti-religious.
Yeah, but Diablo never falls into their radar.
Seriously, you would think they'd be up in arms about the series immersing millions of kids in the demonic world, but I don't recall so much as a peep from a website, or an anecdotal name-drop.
Utsanomiko on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited July 2008
Finally someone noticed. I was about to lose hope.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I wonder: since they're now making loot player-locked on drop and there's thus no more mad dash to try and nick whatever awesome items drop, I wonder if blizz will go an extra step to keep the game action-oriented and impliment some kind of an auto-looter, perhaps even give you the option to be unable to pick up loot without holding another key. Maybe have it so that it's filterable by things like value, item type, whether or not it's restricted to a certain class, and so on. It'd be great considering that:
A) When shit really starts to hit the fan and you've got craploads of drops on-screen you'll no longer waste time meandering over to pick up that Festering Staff of Turgidity instead of beating the fuck out of something munching on your arm, and
I don't want a Festering Staff of Turgidity. I don't want an elongated ass-scratcher that shoots lightning bolts. I don't want the compound bow that can shoot supersonic chickens instead of arrows. I want one-handed swords, plate mail, heraldic shields, crowns, rings, amulets, charms, runes, skulls, gems, health potions, and anything that is of substantial-enough value that I can then hark to get the aforementioned desired items. And I'm sure each and every one of you has a list of shit that you absolutly hate to pick up, even if it's only going to occupy one space in the inventory at this point, since that's one inventory space that could be used for something good instead.
EDIT: And speaking of the loot, I took a look at the barb's inventory screen in the video and noticed those little bag items in the corner - so are we going to be able to have up to four pages of loot, each with up to 30 spots (seems kind of wierd they'd limit it to 12 spots per page given the page dimensions)? That is gonna' be a lot of shit you're going to be able to hoard and sell.
I'll be interested to see if Too Human's loot system gets any praise due to its auto-pickup/filtering system. Frankly I hate hunting through piles of labels on the ground, Mythos still suffers from this although the developers plan to do something about it.
Dungeon Runners and Titan Quest both allowed you to filter the stuff that you saw based on rarity.
Posts
I really hope he doesn't die, as that would make me more sad than anything else in Diablo could.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
I actually enjoyed finding the story out in D1, with the tomes and such, and D2. Well, on the first time through, anyway.
So I'm glad theyre doing a better a job with the storytelling this time around.
I also thought he sounded like Roy Campbell upon a replay in '99, but since the voice actor used a pseudonym for MGS on PSX, I thought I was mistaken for years.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
My Portfolio Site
EDIT: But the fact that they were killed IN hell, and the hellforge, and the SMASHING...
::Weep::
Deckard Cain will turn out to be an alien that arrived via spaceship.
I wouldn't mind but I would preffer a Starcraft MMOFPS ala Planetside for the simple reason that it would be sometthing DIFFERENT. I forsee a Diablo MMO to be standard fare low fantasy very much like WoW in gameplay.
I am very excited for D3, but I don't think we need a D4 in the same vein as the previous games. Aside from an MMO, Diablo should be a closed case.
Diablo could be no different, so I propose a compromise. Keep as much of the gameplay in tact as possible--customizable stats and builds, wading through billions of monsters all day long, loot, etc. The catch? Make the level cap 200 or 300 or whatever. Smaller more frequent rewards, basically. Keep that climbing to the top feel.
That or just make it new and awesome in some completely zany fashion. I could live with it, I suppose!
That sounds amazing, Id love that high of a level cap, would be sweet.
Speak for yoursef, soulless one.
Chopping up massive legions of baddies is faaaaar more satisfying to the turn based, hotkey tapping, borefest that is every other mmorpg ever made.
I am in no way going to blame myself, so you guys get to be the scapegoats.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
It happens a lot more often than you'd think. You'd expect I could figure it out beforehand by this point.
When I first got d2 it was right after I saw my friend play it so I was like YEAH SCREW THE STORY MUST BASH DEMON FACE! but once I played for awhile, I did a runthrough where I actually talked to each NPC, saw their views on different quests, and listened to their gossip. Only then did I find the biggest D2 spoiler ever:
AKA [PA]Ilovepandas
How the fuck did they fit so much awesome in 30 seconds?
skate, halo 3
I'm thinking they're extra killing-blow animations, like from the Dawn of War series. Which were totally awesome in those games, and would be totally awesome in Diablo 3.
At least he moved like one during the presentation. Doing jumps in the background while they were standing still in a new area etc.
Man after reading both topics almost all the way through I'm heading back home to find my disks... this when I'm on the cusp of getting a new job and signing up for summer classes... sigh. Looks like sleep will be the one to be sacrificed.
So if I start again, will anyone on PA be able to give a man a few gold coins to get started and Waypoints for at lesat the first act?
I'd personally like to see more Christian mythology in the Diablo universe, less toklien-esque stuff. Makes for a unique fantasy setting. Though that gets you in trouble equally from the insanely religious and the crazy anti-religious.
And keep patching the game for balance.
Add all of that to the stuff they're hinting about regarding Battle.net, and it'd start to approach the effort to revenue ratio that they're seeing with WoW. Assuming they can properly streamline their creative process.
Now, I'd have to admit, when I saw the first bits of graphics on the official website, I too thought "Eww! Someone got WarCraft in my Diablo!" (Really, I love me some WarCraft III, though) - but the minute I started up that fucking twenty minute gameplay video, everything just looked so right. I don't mind if they make it look a bit grittier, but I don't mind them keeping the visual style as it is either.
What's really evil, though, is the gameplay video. If they'd just made some boring press release, I'd have "Oh, cool. Diablo III." and then forgot about it until the release date was getting near. Seeing the game in action like that has gotten me so pumped that I haven't been able to get into any other game I've tried to play the last couple of days.
It's too damn slow.
I want Diablo.
???
I'm so pumped by this Mcdonald's commercial that I'm going out for some Korean BBQ.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
You want a hot dog?
skate, halo 3
Oh god no, bad pun!!
Yeah, but Diablo never falls into their radar.
Seriously, you would think they'd be up in arms about the series immersing millions of kids in the demonic world, but I don't recall so much as a peep from a website, or an anecdotal name-drop.
A) When shit really starts to hit the fan and you've got craploads of drops on-screen you'll no longer waste time meandering over to pick up that Festering Staff of Turgidity instead of beating the fuck out of something munching on your arm, and
EDIT: And speaking of the loot, I took a look at the barb's inventory screen in the video and noticed those little bag items in the corner - so are we going to be able to have up to four pages of loot, each with up to 30 spots (seems kind of wierd they'd limit it to 12 spots per page given the page dimensions)? That is gonna' be a lot of shit you're going to be able to hoard and sell.
I had no idea what World of Warcraft was like.
Now I know.
Trial and such.
Dungeon Runners and Titan Quest both allowed you to filter the stuff that you saw based on rarity.