I've been playing the original and found a book about Mephisto and Baal and how Diablo was planning on traveling east to the desert to begin freeing them. I wonder if there is similar stuff in D2 that basically ends up being the plot of 3.
I did like that you could get different bits of plot throughout D1.
I've been playing the original and found a book about Mephisto and Baal and how Diablo was planning on traveling east to the desert to begin freeing them. I wonder if there is similar stuff in D2 that basically ends up being the plot of 3.
I kind of doubt it. I mean, I haven't played in a while, but I don't remember there being as much lore inserted into D2. The first game had all those tomes you could read from that had all that kind of stuff, but D2 didn't. You pretty much just got what Cain plus some other people told you.
I'm a bit off on the lore. Why would Tal Rasha and the wanderer cram the soul shards in their bodies making them vessels for Baal and Diablo instead of just locking them up or burying them?
I'm a bit off on the lore. Why would Tal Rasha and the wanderer cram the soul shards in their bodies making them vessels for Baal and Diablo instead of just locking them up or burying them?
The prime evils basically tricked everyone into thinking this was the only way to contain them, when a powerful vessel was exactly what they wanted.
I'm a bit off on the lore. Why would Tal Rasha and the wanderer cram the soul shards in their bodies making them vessels for Baal and Diablo instead of just locking them up or burying them?
The warrior from D2 was an over confident dude, thought he could contain it. Boy was he wrong, I gues you can't just leave them buried cause they corrupt everything around them and lure people in.
I'm a bit off on the lore. Why would Tal Rasha and the wanderer cram the soul shards in their bodies making them vessels for Baal and Diablo instead of just locking them up or burying them?
The wanderer thought he could fight it, burying the soulstone was what they essentially did in Tristram yet Diablo could still corrupt Lazarus.
Tal Rasha did it because Bhaals stone got damaged and thus couldn't contain Bhaal fully, so they used Tal Rasha to complete the stone and bound him and Bhaal together using the runes you see behind them in the cinematics.
It was essentially for lack of better options, the Wanderer probably did what he did in part due to corruption but he clearly also did it because he really thought he could contain Diablo.
Tal Rasha could and DID contain Bhaal until Diablo arrived and Marius pulled the stone from his chest, breaking the bonds on Bhaal.
EDIT: The above people are correct aswell that Diablo, Bhaal and Mephisto really couldn't be contained, though Bhaal had enough extra measures put in place to keep him atleast until Diablo 2 happened.
NATIK on
0
UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
I'm a bit off on the lore. Why would Tal Rasha and the wanderer cram the soul shards in their bodies making them vessels for Baal and Diablo instead of just locking them up or burying them?
In a nutshell, neither of them were aware just how well the Prime Evils could manipulate their soulstones and extend their will over others while trapped in them. Tal Rasha thought he could keep Baal imprisoned in the broken stone, while the Wanderer assumed he had the strength to suppress Diablo when the previous host obviously failed.
The things is, if it went according to plan, the Horradrim could have just trapped the three in the stones and leave them, but clearly the Prime Evils got around their imprisonment (even without being broken or put into a host, as in Mephisto's case) and started corrupting people around them.
I'm a bit off on the lore. Why would Tal Rasha and the wanderer cram the soul shards in their bodies making them vessels for Baal and Diablo instead of just locking them up or burying them?
In a nutshell, neither of them were aware just how well the Prime Evils could manipulate their soulstones and extend their will over others while trapped in them. Tal Rasha thought he could keep Baal imprisoned in the broken stone, while the Wanderer assumed he had the strength to suppress Diablo when the previous host obviously failed.
Wasn't the stone just kept under Tristram?
The Wanderer assumed Diablo couldn't corrupt him due to the fact that Diablo went for a weak host (Leorics son). Before the prince I don't think Diablo had a host.
Wow, that's really cool about the you fighting the three previous heroes in diablo 2.
Makes me wonder who we'll be fighting in D3 from D2's lineup.
This was always one of my favorite things about Diablo 2, you spend most of the game chasing the dude you took to hell and back in the previous game.
We already know about a death cult that has cropped up in Diablo 3. I wouldn't be surprised if the Necromancer was involved with it if not at the head.
A corrupt Paladin would be fun to fight too, although they've kinda been there done that in WC3/WoW.
I could see a corrupted Druid being a fun boss. All changing shapes depending on how you fight it or something like that.
NATIK on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2008
For the record, Baal was successfully imprisoned by Tal Rasha. It required a lot of things to keep it that way though; the runes all around, the stone he was bound to, the soulstone itself, Tal Rasha's willpower, and being locked far-away from where people lived, thus not granting him the same benefit Diablo and Mephisto had.
That benefit being that they corrupted the people above them.
Henroid on
0
UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
edited July 2008
While Tal Rasha's tomb did prevent Baal from escaping or spreading corruption, he did seem to already have full control over Tal Rasha's body. Baal succeeded in compromising his soulstone, just not the rest of his prison.
I'm a bit off on the lore. Why would Tal Rasha and the wanderer cram the soul shards in their bodies making them vessels for Baal and Diablo instead of just locking them up or burying them?
In a nutshell, neither of them were aware just how well the Prime Evils could manipulate their soulstones and extend their will over others while trapped in them. Tal Rasha thought he could keep Baal imprisoned in the broken stone, while the Wanderer assumed he had the strength to suppress Diablo when the previous host obviously failed.
Wasn't the stone just kept under Tristram?
The Wanderer assumed Diablo couldn't corrupt him due to the fact that Diablo went for a weak host (Leorics son). Before the prince I don't think Diablo had a host.
Like I said, Lazarus was corrupted, went down and got Diablo's soulstone, and then Diablo took control of the prince via his soulstone.
While Tal Rasha's tomb did prevent Baal from escaping or spreading corruption, he did seem to already have full control over Tal Rasha's body. Baal succeeding in compromising his soulstone, just not the rest of his prison.
That's not a real success of any sort however as it was wholly expected by the Horadrim, indeed that was the entire plan and point of the rest of the prison. Baal would have most likely never gotten out without help.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2008
Makes me wonder why they didn't do the same for Diablo when they caught him. Mephisto wasn't captured by the Horadrim right? So I don't question why he was able to escape his soulstone 'prison' in the first place.
My theory is that the Prime Evil's originally planned to be just imprisoned in the stones, corrupt them and then reach out. I think Tal Rasha's only purpose was to keep Bhaal imprisoned in his body as the shattered soulstone was deemed insufficient, and while Bhaal took control and mutated his body to his own liking Tal Rasha's willpower still kept him chained there, unable to reach out like Diablo and Mephisto did.
Theoreticly, if Diablo and Mephisto had been imprisoned in the same way, they would have never gotten out.
The word covered up by my mouse hand is 'she'. I was too lazy to go back and fix it.
So the three heroes from the first diablo are the bosses in the next. I think this will end up being what happened to the necromancer. When you finished quests in d2, he would always talk about returning and studying whatever you had just finished. He has gone mad with power.:x
Man, if you fight the necromancer they better not have him "turn evil" or crazy like the guys from D1 did. They should just make it that his interests no longer coincide with yours and he's a big enough asshole that he gets in your way.
Makes me wonder why they didn't do the same for Diablo when they caught him. Mephisto wasn't captured by the Horadrim right? So I don't question why he was able to escape his soulstone 'prison' in the first place.
Probably because they didn't realize that their ad hoc method for imprisoning Baal was actually the most effective.
Yeah, remember the soulstones were supposed to work.
And isn't it established in lore that the prime evils manipulated everyone into getting them imprisoned in those soulstones in order to get onto the mortal plane and destroy the worldstone?
Yeah, remember the soulstones were supposed to work.
And isn't it established in lore that the prime evils manipulated everyone into getting them imprisoned in those soulstones in order to get onto the mortal plane and destroy the worldstone?
If you remember what happens when you first get to act4, Tyrael tells you about the prime evils' ultimate plan.
1)Izual led an ill-fated charge into hell itself, and was ultimately captured. He told the prime evils of the soulstones.
2)The prime evils start to seed their influence into the mortal plane, trying to draw attention to themselves.
3)Heaven sees this, and says "No way man, we can't interfere that would break the rules!"
4)Tyrael says "Fuck you guys, we have to do something" and founds the horadrim, giving them the soulstones and helping them imprison the prime evils, not knowing that is exactly what they wanted.
5)The prime evils eventually corrupt the soulstones, and fully manifest in Sanctuary, essentially finding a loophole. They planned to kill everyone and use the worldstone as a direct portal into heaven to wreck up the place.
You see, the point about heaven isn't just that they are indifferent to the mortal plane, they CANNOT interfere, if they wish to follow the rules. This is what happens in fantasy storylines. The evil powers break the rules, meaning that when the time is right, they will not be protected by those same rules. Heaven and Hell are supposed to be stuck in an eternal struggle, but because hell performed all these shenanigans and heaven didn't, hell will be destroyed completely at the end of the series.
I predict that the Barbarian, after destroying hell and saving the whole damn world, decides that Heaven is just too damn pretty and goes to wreck heaven's shit for the lulz.
4)Tyrael says "Fuck you guys, we have to do something" and founds the horadrim, giving them the soulstones and helping them imprison the prime evils, not knowing that is exactly what they wanted.
Supposedly the necromancer is part of an underground society that seeks to distance the world away from both heaven and hell. I'm guessing that if you do fight the old d2 necro, it won't be because he's turned "evil" it might be him attempting to stop the prime evils... but at a very high cost to sanctuary. Ends justify the means kinda guy.
I kinda don't want to fight a corrupted paladin guy though, =/ getting tired of seeing that fantasy cliche. If however you and the d2 paladin teamed up and he sacrificed himself to help you accomplish your goals (While doing something epic), that would be stellar.
So he plays right into their hands knowing fully well they intend to shatter the borders between the realms, thereby making it (A) impossible for heaven to stand around like simpering sissies wringing their hands about the rules, and (B) possible for Heaven and Hell to launch into the last, all-out battle-to-end-all-battles to determine the fate of the universe, basically Ragnarok.
I said it before, I'll say it again: the one thing I want is for the heroes, after defeating the remaining evils and whatever else there is, to turn on Heaven and wipe it out as well.
I think a Sanctuary's heroes destroy heaven storyline would be ace aswell. If I were an inhabitant of Sanctuary I would be royally pissed at both heaven and hell for their shenanigans and the pain and suffering it brought to the mortal realm. It isn't unthinkable that Sanctuary's heroes feel the same.
Unfortunatly I doubt it will happen, I don't think Blizzard have the balls to do such a storyline, atleast not anymore.
I bet that if we had to fight The Creator that he'd be a fucking pushover. God gets run off by dudes with fucking iron chariots, what's he going to do against a pissed-off-as-all-fuck barbarian with duel magically-enchanted axes that can make a man explode just by reflecting light at him?
Ideally D3 would be about sanctuary getting overrun by the legions of hell and Tyrael manges to convince the heavenly host to act...
By blowing sanctuary up and destroying the hellish hordes in the process.
So Tyrael, in quite a shock as well as the heroes of Sanctuary attempt to both stop hell and heaven (Even getting them to fight each other) while you try to build another world stone.
Posts
I did like that you could get different bits of plot throughout D1.
I kind of doubt it. I mean, I haven't played in a while, but I don't remember there being as much lore inserted into D2. The first game had all those tomes you could read from that had all that kind of stuff, but D2 didn't. You pretty much just got what Cain plus some other people told you.
The prime evils basically tricked everyone into thinking this was the only way to contain them, when a powerful vessel was exactly what they wanted.
The warrior from D2 was an over confident dude, thought he could contain it. Boy was he wrong, I gues you can't just leave them buried cause they corrupt everything around them and lure people in.
The wanderer thought he could fight it, burying the soulstone was what they essentially did in Tristram yet Diablo could still corrupt Lazarus.
Tal Rasha did it because Bhaals stone got damaged and thus couldn't contain Bhaal fully, so they used Tal Rasha to complete the stone and bound him and Bhaal together using the runes you see behind them in the cinematics.
It was essentially for lack of better options, the Wanderer probably did what he did in part due to corruption but he clearly also did it because he really thought he could contain Diablo.
Tal Rasha could and DID contain Bhaal until Diablo arrived and Marius pulled the stone from his chest, breaking the bonds on Bhaal.
EDIT: The above people are correct aswell that Diablo, Bhaal and Mephisto really couldn't be contained, though Bhaal had enough extra measures put in place to keep him atleast until Diablo 2 happened.
In a nutshell, neither of them were aware just how well the Prime Evils could manipulate their soulstones and extend their will over others while trapped in them. Tal Rasha thought he could keep Baal imprisoned in the broken stone, while the Wanderer assumed he had the strength to suppress Diablo when the previous host obviously failed.
The things is, if it went according to plan, the Horradrim could have just trapped the three in the stones and leave them, but clearly the Prime Evils got around their imprisonment (even without being broken or put into a host, as in Mephisto's case) and started corrupting people around them.
Makes me wonder who we'll be fighting in D3 from D2's lineup.
So I have a Cd key for the original diablo, but the disks are too scratched to work, and I have the LOD disks but no CD key.
Do I need a LOD cd key to play LOD online?
Like if I install my freind's version, put my CD key ect. ect.
skate, halo 3
Wasn't the stone just kept under Tristram?
The Wanderer assumed Diablo couldn't corrupt him due to the fact that Diablo went for a weak host (Leorics son). Before the prince I don't think Diablo had a host.
This was always one of my favorite things about Diablo 2, you spend most of the game chasing the dude you took to hell and back in the previous game.
We already know about a death cult that has cropped up in Diablo 3. I wouldn't be surprised if the Necromancer was involved with it if not at the head.
A corrupt Paladin would be fun to fight too, although they've kinda been there done that in WC3/WoW.
That benefit being that they corrupted the people above them.
Like I said, Lazarus was corrupted, went down and got Diablo's soulstone, and then Diablo took control of the prince via his soulstone.
That's not a real success of any sort however as it was wholly expected by the Horadrim, indeed that was the entire plan and point of the rest of the prison. Baal would have most likely never gotten out without help.
White FC: 0819 3350 1787
Theoreticly, if Diablo and Mephisto had been imprisoned in the same way, they would have never gotten out.
Man, if you fight the necromancer they better not have him "turn evil" or crazy like the guys from D1 did. They should just make it that his interests no longer coincide with yours and he's a big enough asshole that he gets in your way.
Not holding my breath on that though.
Probably because they didn't realize that their ad hoc method for imprisoning Baal was actually the most effective.
And isn't it established in lore that the prime evils manipulated everyone into getting them imprisoned in those soulstones in order to get onto the mortal plane and destroy the worldstone?
If you remember what happens when you first get to act4, Tyrael tells you about the prime evils' ultimate plan.
1)Izual led an ill-fated charge into hell itself, and was ultimately captured. He told the prime evils of the soulstones.
2)The prime evils start to seed their influence into the mortal plane, trying to draw attention to themselves.
3)Heaven sees this, and says "No way man, we can't interfere that would break the rules!"
4)Tyrael says "Fuck you guys, we have to do something" and founds the horadrim, giving them the soulstones and helping them imprison the prime evils, not knowing that is exactly what they wanted.
5)The prime evils eventually corrupt the soulstones, and fully manifest in Sanctuary, essentially finding a loophole. They planned to kill everyone and use the worldstone as a direct portal into heaven to wreck up the place.
You see, the point about heaven isn't just that they are indifferent to the mortal plane, they CANNOT interfere, if they wish to follow the rules. This is what happens in fantasy storylines. The evil powers break the rules, meaning that when the time is right, they will not be protected by those same rules. Heaven and Hell are supposed to be stuck in an eternal struggle, but because hell performed all these shenanigans and heaven didn't, hell will be destroyed completely at the end of the series.
...Or did he!?!?
I kinda don't want to fight a corrupted paladin guy though, =/ getting tired of seeing that fantasy cliche. If however you and the d2 paladin teamed up and he sacrificed himself to help you accomplish your goals (While doing something epic), that would be stellar.
I said it before, I'll say it again: the one thing I want is for the heroes, after defeating the remaining evils and whatever else there is, to turn on Heaven and wipe it out as well.
Unfortunatly I doubt it will happen, I don't think Blizzard have the balls to do such a storyline, atleast not anymore.
By blowing sanctuary up and destroying the hellish hordes in the process.
So Tyrael, in quite a shock as well as the heroes of Sanctuary attempt to both stop hell and heaven (Even getting them to fight each other) while you try to build another world stone.
Because I just found my CD Keys.
Does this count for LoD too?
Just go to the blizzard store, create an account, and put in your cd keys in the Add New Game window in Account Management.
Woot. Thanks.