You see, the point about heaven isn't just that they are indifferent to the mortal plane, they CANNOT interfere, if they wish to follow the rules. This is what happens in fantasy storylines. The evil powers break the rules, meaning that when the time is right, they will not be protected by those same rules. Heaven and Hell are supposed to be stuck in an eternal struggle, but because hell performed all these shenanigans and heaven didn't, hell will be destroyed completely at the end of the series.
Ideally D3 would be about sanctuary getting overrun by the legions of hell and Tyrael manges to convince the heavenly host to act...
By blowing sanctuary up and destroying the hellish hordes in the process.
So Tyrael, in quite a shock as well as the heroes of Sanctuary attempt to both stop hell and heaven (Even getting them to fight each other) while you try to build another world stone.
I like these ideas. In the second one you even get to attack both realms. The whole hell is evil, lets kill it. oh heaven screwed us too, lets kill it next is so fucking emo-[strike]rage-against-the-machine[/strike]-stick-it-to-the-man it makes me sick.
So I've been thinking. It's pretty obvious Diablo 3 is going to gain some features/idea's from WoW the same way WoW borrowed many ideas from D2.
What things do you want to see, or do you think would assimilate itself nicely into the Diablo gameplay? It's obvious that some spells are being borrowed in some fashion. Which is fine, as long as they make them feel and look cooler than WoW. I'm thinking more along the lines of gameplay idea's, interface etc.
So anyway, the first things I thought of would be the Armory and a way to inspect other players. Inspecting is a no brainer. But I think the Armory is just as necessary for a game based entirely around builds and loot. I also think it's highly likely we'll see WoW style permanent enchants on top of runewords and gems etc. As well as global/private chat channels.
What are your thoughts? Try to stay toward what you do want from WoW, not what you don't want.
Some sort of structured in-game auction house would be fantastic. I didn't do much trading in D2 simply because trade channel/game trading was so ridiculous.
So I've been thinking. It's pretty obvious Diablo 3 is going to gain some features/idea's from WoW the same way WoW borrowed many ideas from D2.
What things do you want to see, or do you think would assimilate itself nicely into the Diablo gameplay? It's obvious that some spells are being borrowed in some fashion. Which is fine, as long as they make them feel and look cooler than WoW. I'm thinking more along the lines of gameplay idea's, interface etc.
So anyway, the first things I thought of would be the Armory and a way to inspect other players. Inspecting is a no brainer. But I think the Armory is just as necessary for a game based entirely around builds and loot. I also think it's highly likely we'll see WoW style permanent enchants on top of runewords and gems etc. As well as global/private chat channels.
What are your thoughts? Try to stay toward what you do want from WoW, not what you don't want.
Clans.
Yes, already mentioned, but I'm going to mention it again.
I would like to see some sort of auction house. Mail however would be a bit too much as it can open the door for spam/exploits and really just costs more in server capacity.
Edit: damn, beated
More naming restrictions. XxXLegolazXxX is so annoying.
AH sounds like a great idea until I think about the implication. That being that there will be some uniform currency and when you have a type of currency that is worth trading for an item the currency iteself has to have value outside of trading. What would that value be? Gambling? Buying some of the best items in the game with gold? I personally hope not.
Unless they find a way to make it so you can list an item with a specific item traded for it to win an auction I just don't see how they will do it.
Some sort of structured in-game auction house would be fantastic. I didn't do much trading in D2 simply because trade channel/game trading was so ridiculous.
^This
Making trading less of a pain would be a drastic improvment IMO.
Perm enchants would be a nice touch aswell, add to the customization.
A bank of sorts would also make me hard as a rock, Muling was one of the things I hated most (next to trading) in D2. It wasn't that much of a pain, but most of the time I was playing it was with just a few friends, and when I would MF and such they wouldn't be on (see: Public Game Muling).
One thing im curious about is how the zoning is going to be done. I would love for the world to have a more fluid feel, have all the zones connected rather than watch a cutscene and -BAM- your in Kurast.
You see, the point about heaven isn't just that they are indifferent to the mortal plane, they CANNOT interfere, if they wish to follow the rules.
Nope, Cain himself says that Heaven has chosen to not interfere in the matters of mortals, and Tyrael is an exception that he can't answer for.
I agree with you, that is what he says. I was trying to make the point that, even if heaven wanted to interfere, they couldn't. But they still decided not to stop the prime evils. I think we will see more of this in d3. When the prime evils started to corrupt the world stone, I'm sure that heaven knew about it and what the implications were. Just because they had decided not to interfere in the past doesn't mean that will always be the case.
AH sounds like a great idea until I think about the implication. That being that there will be some uniform currency and when you have a type of currency that is worth trading for an item the currency iteself has to have value outside of trading. What would that value be? Gambling? Buying some of the best items in the game with gold? I personally hope not.
Unless they find a way to make it so you can list an item with a specific item traded for it to win an auction I just don't see how they will do it.
Although bartering was fun and interesting in D2, I would like to see coin have somemore weight to it this time around. Not to the extent of WoW persay, but increase its value beyond that of repairing, rezzing merc, and gambling.
For me, its alot easier to keep track of an items value when the currency used is consistant. Rather than having to remember that X item is worth 2 of Y item and 1 of Z item last week, but now its changed to 2 of Y Item, 2 of Z item, and 3 Pgems... I'd prefer the approach of: X Item = 20g last week, now X Item = 27g.
I feel like im getting ripped off most of the time with bartering, but I think thats due in part to my not wanting to keep up on what items are worth (beyond a gold value).
They'll need Gold Sinks to make a Gold economy work. I'm sure they're working on that, considering how Diablo 2 gold turned out.
Also, a quick a dirty interview on Blizzard and D3 on:
* Why “Diablo III” isn’t an MMO
* Making another MMO to compete with “World of Warcraft“
* The player overlap between their games
* The time between their game releases
* Creating a new game franchise
* And more
I like the idea of more intelligent synergies between monsters and the abilities they use. basically from act 1-4 the only tactic enemies had was to run into melee range then run out just before you can land a hit. repeat. it was frustrating and stupid and act 5 started to get rid of that (at least until they introduced monsters from previous acts on nightmare and hell, then it was the same shit again).
so enemy casters summoning and getting possessed and shield skeletons will be a great change in the pace of the hack and slash. not to mention what else they throw into there which I imagine will be a lot.
basically this is what I'm looking forward too the most
I felt like WoW had a lot more transparency of stats than diablo 2 did. There was no listing of dodge rating, critical strikes, mana regeneration, and so forth. I know a lot of stuff like hit cap had to be figured out by the players, but it was nice to know how much you needed. In D2 it felt like a guessing game at times. Also D3 needs a buff/debuff bar. It was frustrating not knowing what a curse did to you in D2, or how long it was going to last.
There was no listing of dodge rating, critical strikes, mana regeneration, and so forth.
Yes... yes there was.
Incorrect, meaningless listings, sure.
DisruptorX2 on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited July 2008
An auction house system in Diablo 3 (likely over battle.net) would really open the door to me accepting trades and buying things from people. Because seriously, I just assumed everything in Diablo 2 was a scam. And I didn't follow prices at all. An auction house would make that easier.
Dodge rating was a flat number, and it said your crit rating was a flat number which was correct (but could be lowered by other peeps resilience), and the mana regeneration was pretty accurate (depending on your class)
Dodge rating was a flat number, and it said your crit rating was a flat number which was correct (but could be lowered by other peeps resilience), and the mana regeneration was pretty accurate (depending on your class)
Dodge rating was a flat number, and it said your crit rating was a flat number which was correct (but could be lowered by other peeps resilience), and the mana regeneration was pretty accurate (depending on your class)
Dodge rating was a flat number, and it said your crit rating was a flat number which was correct (but could be lowered by other peeps resilience), and the mana regeneration was pretty accurate (depending on your class)
I don't see the rub, unless you played a tank.
We're talking about Diablo 2...
No, we were talking about World of Warcraft.
We are, you aren't.
And dodge listings etc were patched into WoW after release.
in diablo 2 so many of the stats were guessing games. There was no listing of dodge rating or critical strike, and since monsters didn't have an easily recognizable level it was sometimes difficult to tell how much attack rating you would need or what not. It didn't show how much regeneration a point of energy added, and other things like that.
That was something I liked about WoW, that it did have these things listed.
well you couldn't dodge unless you were an amazon and then you had a skill telling you how likely it was. all the other stats like deadly strike could be added up with simple addition. although the attacking rating and defense percentages were flat out lies.
in diablo 2 so many of the stats were guessing games. There was no listing of dodge rating or critical strike, and since monsters didn't have an easily recognizable level it was sometimes difficult to tell how much attack rating you would need or what not. It didn't show how much regeneration a point of energy added, and other things like that.
That was something I liked about WoW, that it did have these things listed.
Man, read your actual post. You said wow had transparent stats. Maybe you havent played wow in a long time, but they detail what all the stats do.
You probably meant diablo2 was transparent. Which also wouldnt make sense because you said the way wow works should carry over to diablo 2.
In any case, I think it would be nice if there was less emphasis on stats and more on effects or talents and such. To be clear, I am talking about both diablo and wow.
in diablo 2 so many of the stats were guessing games. There was no listing of dodge rating or critical strike, and since monsters didn't have an easily recognizable level it was sometimes difficult to tell how much attack rating you would need or what not. It didn't show how much regeneration a point of energy added, and other things like that.
That was something I liked about WoW, that it did have these things listed.
Man, read your actual post. You said wow had transparent stats. Maybe you havent played wow in a long time, but they detail what all the stats do.
You probably meant diablo2 was transparent. Which also wouldnt make sense because you said the way wow works should carry over to diablo 2.
In any case, I think it would be nice if there was less emphasis on stats and more on effects or talents and such. To be clear, I am talking about both diablo and wow.
No.
"Transparent" means "you can see through it", as in "you can see what they do".
Posts
I like these ideas. In the second one you even get to attack both realms. The whole hell is evil, lets kill it. oh heaven screwed us too, lets kill it next is so fucking emo-[strike]rage-against-the-machine[/strike]-stick-it-to-the-man it makes me sick.
I didn't think a group that was so loud and angry could ever be "emo".
What things do you want to see, or do you think would assimilate itself nicely into the Diablo gameplay? It's obvious that some spells are being borrowed in some fashion. Which is fine, as long as they make them feel and look cooler than WoW. I'm thinking more along the lines of gameplay idea's, interface etc.
So anyway, the first things I thought of would be the Armory and a way to inspect other players. Inspecting is a no brainer. But I think the Armory is just as necessary for a game based entirely around builds and loot. I also think it's highly likely we'll see WoW style permanent enchants on top of runewords and gems etc. As well as global/private chat channels.
What are your thoughts? Try to stay toward what you do want from WoW, not what you don't want.
Steam id: skoot LoL id: skoot
Clans.
Yes, already mentioned, but I'm going to mention it again.
Edit: damn, beated
More naming restrictions. XxXLegolazXxX is so annoying.
Unless they find a way to make it so you can list an item with a specific item traded for it to win an auction I just don't see how they will do it.
Steam id: skoot LoL id: skoot
Nope, Cain himself says that Heaven has chosen to not interfere in the matters of mortals, and Tyrael is an exception that he can't answer for.
True but trading in games is just so lame and time consuming.
True, but it also adds an element of bartering that exists only to a far lesser extent in WoW. I kind of like it.
^This
Making trading less of a pain would be a drastic improvment IMO.
Perm enchants would be a nice touch aswell, add to the customization.
A bank of sorts would also make me hard as a rock, Muling was one of the things I hated most (next to trading) in D2. It wasn't that much of a pain, but most of the time I was playing it was with just a few friends, and when I would MF and such they wouldn't be on (see: Public Game Muling).
One thing im curious about is how the zoning is going to be done. I would love for the world to have a more fluid feel, have all the zones connected rather than watch a cutscene and -BAM- your in Kurast.
I agree with you, that is what he says. I was trying to make the point that, even if heaven wanted to interfere, they couldn't. But they still decided not to stop the prime evils. I think we will see more of this in d3. When the prime evils started to corrupt the world stone, I'm sure that heaven knew about it and what the implications were. Just because they had decided not to interfere in the past doesn't mean that will always be the case.
I want to play the game, not decipher arcane messages or game names like "WTB 2x HR BRG TALM Q" or whatever the hell.
I'm not saying an auction house wouldn't be nice, I'm just saying it might not be realistic in a flat fee game
Although bartering was fun and interesting in D2, I would like to see coin have somemore weight to it this time around. Not to the extent of WoW persay, but increase its value beyond that of repairing, rezzing merc, and gambling.
For me, its alot easier to keep track of an items value when the currency used is consistant. Rather than having to remember that X item is worth 2 of Y item and 1 of Z item last week, but now its changed to 2 of Y Item, 2 of Z item, and 3 Pgems... I'd prefer the approach of: X Item = 20g last week, now X Item = 27g.
I feel like im getting ripped off most of the time with bartering, but I think thats due in part to my not wanting to keep up on what items are worth (beyond a gold value).
clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick
*RING* (oooh, it's unique!)
clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick
...in new locations with new monsters, and for the feel to be just right, which Blizzard seems to be the only company capable of doing for me.
Also, a quick a dirty interview on Blizzard and D3 on:
* Why “Diablo III” isn’t an MMO
* Making another MMO to compete with “World of Warcraft“
* The player overlap between their games
* The time between their game releases
* Creating a new game franchise
* And more
Yeah, that really about sums it up for me, as well.
so enemy casters summoning and getting possessed and shield skeletons will be a great change in the pace of the hack and slash. not to mention what else they throw into there which I imagine will be a lot.
basically this is what I'm looking forward too the most
Maybe some sort of city of gypsy shanty town or something. Maybe put in a bar you can get drunk in and a pit where you fight other players.
They could call it Gadgetzan...
seriously, i hope one of the classes is a gatgeteer, trinketmeiseter, engineer..... would be a nice replacement for assasin/amazon/ranger
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
Yes... yes there was.
Incorrect, meaningless listings, sure.
Also,
U GIV SOOOOOOOOJJJJJJJJJJJJJJJJJJJJJJJJ
That sort of stuff was very mystical and ill-explained.
I don't see the rub, unless you played a tank.
We're talking about Diablo 2...
No, we were talking about World of Warcraft.
We are, you aren't.
And dodge listings etc were patched into WoW after release.
I said that in D2 there was no transparency of stats like there was in WoW. I think that's something that should carry over.
in diablo 2 so many of the stats were guessing games. There was no listing of dodge rating or critical strike, and since monsters didn't have an easily recognizable level it was sometimes difficult to tell how much attack rating you would need or what not. It didn't show how much regeneration a point of energy added, and other things like that.
That was something I liked about WoW, that it did have these things listed.
Man, read your actual post. You said wow had transparent stats. Maybe you havent played wow in a long time, but they detail what all the stats do.
You probably meant diablo2 was transparent. Which also wouldnt make sense because you said the way wow works should carry over to diablo 2.
In any case, I think it would be nice if there was less emphasis on stats and more on effects or talents and such. To be clear, I am talking about both diablo and wow.
No.
"Transparent" means "you can see through it", as in "you can see what they do".
Transparent stats = they detail what they do
Yes. Yes that is indeed what I said.
They did not do that in Diablo 2 very much. What are you arguing with me about exactly?