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Chrono Trigger DS!!!!!

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Posts

  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited July 2008
    Akatsuki wrote: »
    The only thing that ever really irked me about this game was how everybody would hold its encounters to some high pinacle. "No more random fights!" people would shout. Which, while technically true, is such a crock. All the fights were predetermined, always in the same spot.

    This is the opposite of random battles.
    Also,Delzhand, castle vidcons has next and previous buttons.

    Yeah I'm not sure what he was trying to say here. This is what I found interesting about the game. The battles being scripted like that really gave it the proper sense of urgency in the right places from the little bit I saw of it.

    Rather than say: "You must escape x horrible situation/stop the evil guy immediately!" *randombattlerandombattlerandombattlerandombattlerandombattlerandombattle*

    Yeah, it does improve on the traditional random battle shit (and you no longer have to wonder just where all these monsters are coming from when exploring a closed area), but it still has the problem of mostly being meaningless fights that don't advance the story.

    I long for the day when RPG devs realize that while yes, fights allow you to pad out gameplay, they don't serve the story enough and often simply aren't very fun. It's very rare for me to find an RPG where initiating combat outside of a boss battle doesn't cause me to think "Ugh, another fight".

    FFXII managed to deal with this in a somewhat reasonable way by setting things up such that the gambit system was detailed enough to allow your team to be ready for most any "random" battle so you could largely march through them and only focus on strategy and whatnot for the boss fights.

    Hopefully we hit a point someday where regardless of whatever goofy systems are in place, the combat/character advancement is tied more to important, interesting battles (be they directly related to the main story or not) than it is to the several hundred meaningless battles you're likely to fight in any RPG made so far.

    I'm suddenly reminded that Chrono Cross dealt with this pretty well by making the main means of advancement the "star" that was earned after each boss fight. You could do just fine in the game avoiding most any combat and just facing the bosses.

    Yeah I'm of the opinion that because someone holds something to a high standard doesn't mean someone else has to like it so I'm cool with what you are saying. I just liked it myself because I like combat in games, just not random combat.

    Yeah, what I was trying to say is while they took the random "WOOSH! *swirl*" bit out of encounters, nothing else is that different. What really stands out is an area I think in 6 mil B.C, either that or one of the wooded areas. You walk up into an empty area, and suddenly get jumped into a fight. After you win, you would automatically move forward and the same thing would happen again. This goes on like 4 more times. It's not "random", since if you leave the area and go back, you'll get the exact same sequence again. But it is pretty much the same thing in practice. You can't avoid them, can't run, and the game keeps putting in these hot spots that trigger invisible fights all throughout the game.

    Like I said, I really didn't see what was so much better about the system. They just showed you the RNG so you knew exactly when you were getting into a fight. But you still couldn't do anything about it, you still had to trigger it.

    There were plenty of fights, however, that you could completely avoid. Even if you couldn't avoid all fights you could know for the most part what you were up against, allowing you to swap or equip your party as needed (although this wasn't needing 99% of the time, but certain enemies used primarily one element or another allowing you to equip the right armor and accessories for those fights).

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • MaddMadd Registered User regular
    edited July 2008
    Fig-D wrote: »
    There were plenty of fights, however, that you could completely avoid. Even if you couldn't avoid all fights you could know for the most part what you were up against, allowing you to swap or equip your party as needed (although this wasn't needing 99% of the time, but certain enemies used primarily one element or another allowing you to equip the right armor and accessories for those fights).

    One thing I had fun with was finding fights that seemed unavoidable but there was a way round them, been a while since I played so can't remember most of them (And probably some would have people going "you thought that you couldn't avoid that one? huh."), but one that has stuck in my mind was when you enter an area and as soon as you move foward your put into a fight, and your scripted to move gradually across the area as you battle through the enemies. However if you know about this when you enter the area you can move sideways instead (whether it was intended or not is another matter) result? No fights in that area.

    Madd on
  • Jesus McChristJesus McChrist Registered User regular
    edited July 2008
    Madd wrote: »
    Fig-D wrote: »
    There were plenty of fights, however, that you could completely avoid. Even if you couldn't avoid all fights you could know for the most part what you were up against, allowing you to swap or equip your party as needed (although this wasn't needing 99% of the time, but certain enemies used primarily one element or another allowing you to equip the right armor and accessories for those fights).

    One thing I had fun with was finding fights that seemed unavoidable but there was a way round them, been a while since I played so can't remember most of them (And probably some would have people going "you thought that you couldn't avoid that one? huh."), but one that has stuck in my mind was when you enter an area and as soon as you move foward your put into a fight, and your scripted to move gradually across the area as you battle through the enemies. However if you know about this when you enter the area you can move sideways instead (whether it was intended or not is another matter) result? No fights in that area.

    Pretty sure there's a corridor like this in Magus's castle. I remember hugging the wall and avoiding most of the triggers except for the last one.

    Jesus McChrist on
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  • DelzhandDelzhand Hard to miss. Registered User regular
    edited July 2008
    You know, there are only something like 300 fights in Chrono Trigger, and once you beat them, the game is clear except for the Kraker-fall on Death Mountain. So I'd argue that it's a bit different than random battles, because you can never (for instance) completely clear out the Veldt.

    Delzhand on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited July 2008
    Delzhand wrote: »
    You know, there are only something like 300 fights in Chrono Trigger, and once you beat them, the game is clear except for the Kraker-fall on Death Mountain. So I'd argue that it's a bit different than random battles, because you can never (for instance) completely clear out the Veldt.

    What? Every time you go back to an area, all the enemies respawn.

    Vincent Grayson on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2008
    Neat. Though I never played any of the Chrono games... I'll be keeping an eye on this one. It does bug me a bit that Square does this crap but doesn't bother to put anything good out on the VC.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited July 2008
    Neat. Though I never played any of the Chrono games... I'll be keeping an eye on this one. It does bug me a bit that Square does this crap but doesn't bother to put anything good out on the VC.

    $8 game on a console with a smaller user base and an even smaller number of people who use the VC...

    Or...

    $40 game on the system that's so rabidly popular that it started the "IT PRINTS MONEY" meme.

    I can't really blame the guys. VC sales are alright, but they're no where near XBLA sales here in the states. It's much more profitable to focus on the DS.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2008
    We actually don't really have good up to date sales date on any downloadable content for any of the consoles. VC apparently does well enough and it seems that Wiiware is doing something right getting more attention from SE and Capcom while launching much later than the other two sources.

    Also as far as No random encounters and Chrono, the game you are looking for is Cross. In Cross 99.999% of all enemies are on screen and 100% are run awayable, even bosses, even the final boss.

    CT has quite a few triggers but a ton of them are avoidable. You can run away from most non boss battles too, just about all of them actually.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • King RiptorKing Riptor Registered User regular
    edited July 2008
    Fig-D wrote: »

    $8 game on a console with a smaller user base and an even smaller number of people who use the VC...

    I'm missing something here because last I checked the VC and the wii had pretty large user bases.

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • APZonerunnerAPZonerunner Registered User regular
    edited July 2008
    Fig-D wrote: »

    $8 game on a console with a smaller user base and an even smaller number of people who use the VC...

    I'm missing something here because last I checked the VC and the wii had pretty large user bases.

    ...but smaller than the DS.

    APZonerunner on
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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2008
    Fig-D wrote: »
    Neat. Though I never played any of the Chrono games... I'll be keeping an eye on this one. It does bug me a bit that Square does this crap but doesn't bother to put anything good out on the VC.

    $8 game on a console with a smaller user base and an even smaller number of people who use the VC...

    Or...

    $40 game on the system that's so rabidly popular that it started the "IT PRINTS MONEY" meme.

    I can't really blame the guys. VC sales are alright, but they're no where near XBLA sales here in the states. It's much more profitable to focus on the DS.

    Yeeeeeah.... so why not do both?

    AbsoluteZero on
    cs6f034fsffl.jpg
  • DeathPrawnDeathPrawn Registered User regular
    edited July 2008
    Fig-D wrote: »
    Neat. Though I never played any of the Chrono games... I'll be keeping an eye on this one. It does bug me a bit that Square does this crap but doesn't bother to put anything good out on the VC.

    $8 game on a console with a smaller user base and an even smaller number of people who use the VC...

    Or...

    $40 game on the system that's so rabidly popular that it started the "IT PRINTS MONEY" meme.

    I can't really blame the guys. VC sales are alright, but they're no where near XBLA sales here in the states. It's much more profitable to focus on the DS.

    Yeeeeeah.... so why not do both?

    If you are presented with an $8 game and a $40 game, and they are essentially the same, which are you going to choose?

    You can't blame Square-Enix for liking money.

    DeathPrawn on
    Signature not found.
  • agoajagoaj Top Tier One FearRegistered User regular
    edited July 2008
    DeathPrawn wrote: »
    Fig-D wrote: »
    Neat. Though I never played any of the Chrono games... I'll be keeping an eye on this one. It does bug me a bit that Square does this crap but doesn't bother to put anything good out on the VC.

    $8 game on a console with a smaller user base and an even smaller number of people who use the VC...

    Or...

    $40 game on the system that's so rabidly popular that it started the "IT PRINTS MONEY" meme.

    I can't really blame the guys. VC sales are alright, but they're no where near XBLA sales here in the states. It's much more profitable to focus on the DS.

    Yeeeeeah.... so why not do both?

    If you are presented with an $8 game and a $40 game, and they are essentially the same, which are you going to choose?

    You can't blame Square-Enix for liking money.

    But like 5 people use the VC and the DS has surpassed Hydrogen as the most abundent element!

    agoaj on
    ujav5b9gwj1s.png
  • jotjot Registered User regular
    edited July 2008
    What they could do though is to release the original CT on the Virtual Console, and release a revamped / updated CT for the DS.
    That way even purists wouldn't be pissed at square for the rapingz of the childhood and people who want to see something new wouldn't be pissed at a quick cash-in.
    And then they would make even more money.

    jot on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2008
    DeathPrawn wrote: »
    Fig-D wrote: »
    Neat. Though I never played any of the Chrono games... I'll be keeping an eye on this one. It does bug me a bit that Square does this crap but doesn't bother to put anything good out on the VC.

    $8 game on a console with a smaller user base and an even smaller number of people who use the VC...

    Or...

    $40 game on the system that's so rabidly popular that it started the "IT PRINTS MONEY" meme.

    I can't really blame the guys. VC sales are alright, but they're no where near XBLA sales here in the states. It's much more profitable to focus on the DS.

    Yeeeeeah.... so why not do both?

    If you are presented with an $8 game and a $40 game, and they are essentially the same, which are you going to choose?

    You can't blame Square-Enix for liking money.

    But I can blame Square-Enix for not making a $40 game better than an $8 game.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • randombattlerandombattle Registered User regular
    edited July 2008
    DeathPrawn wrote: »
    Fig-D wrote: »
    Neat. Though I never played any of the Chrono games... I'll be keeping an eye on this one. It does bug me a bit that Square does this crap but doesn't bother to put anything good out on the VC.

    $8 game on a console with a smaller user base and an even smaller number of people who use the VC...

    Or...

    $40 game on the system that's so rabidly popular that it started the "IT PRINTS MONEY" meme.

    I can't really blame the guys. VC sales are alright, but they're no where near XBLA sales here in the states. It's much more profitable to focus on the DS.

    Yeeeeeah.... so why not do both?

    If you are presented with an $8 game and a $40 game, and they are essentially the same, which are you going to choose?

    You can't blame Square-Enix for liking money.

    But I can blame Square-Enix for not making a $40 game better than an $8 game.
    I'd rather have the $40 ds game so I can play motherfucking Chrono Trigger whenever and wherever I want. I think people are forgetting the fact that its PORTABLE CHRONO TRIGGER WOO!

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • DeathPrawnDeathPrawn Registered User regular
    edited July 2008
    DeathPrawn wrote: »
    Fig-D wrote: »
    Neat. Though I never played any of the Chrono games... I'll be keeping an eye on this one. It does bug me a bit that Square does this crap but doesn't bother to put anything good out on the VC.

    $8 game on a console with a smaller user base and an even smaller number of people who use the VC...

    Or...

    $40 game on the system that's so rabidly popular that it started the "IT PRINTS MONEY" meme.

    I can't really blame the guys. VC sales are alright, but they're no where near XBLA sales here in the states. It's much more profitable to focus on the DS.

    Yeeeeeah.... so why not do both?

    If you are presented with an $8 game and a $40 game, and they are essentially the same, which are you going to choose?

    You can't blame Square-Enix for liking money.

    But I can blame Square-Enix for not making a $40 game better than an $8 game.
    I'd rather have the $40 ds game so I can play motherfucking Chrono Trigger whenever and wherever I want. I think people are forgetting the fact that its PORTABLE CHRONO TRIGGER WOO!

    Yeah, but there are people who don't care about the portability (weirdos), and Square would much rather milk $40 out of them than $8.

    DeathPrawn on
    Signature not found.
  • BlueBlueBlueBlue Registered User regular
    edited July 2008
    So how much of that $40 does SE actually get?

    BlueBlue on
    CD World Tour status:
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  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited July 2008
    Here's a thought....

    Phase 1. Legacy titles on VC

    Phase 2. New titles on DS

    Phase 3. PROFIT!!

    AbsoluteZero on
    cs6f034fsffl.jpg
  • ScrabbleDudeScrabbleDude Registered User regular
    edited July 2008
    Here's a thought....

    Phase 1. New titles on DS -- including remakes and ports

    Phase 2. PROFIT!!

    Phase 3. Legacy titles on VC

    Phase 4. PROFIT!!
    I have fixed this for you.

    ScrabbleDude on
  • OhtsamOhtsam Registered User regular
    edited July 2008
    BlueBlue wrote: »
    So how much of that $40 does SE actually get?

    Well I'm guessing it doesn't cost nearly as much to develop considering almost all of the scenario design is already done so I'm guessing probably up to a dollar more.

    Ohtsam on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited July 2008
    Delzhand wrote: »
    You know, there are only something like 300 fights in Chrono Trigger, and once you beat them, the game is clear except for the Kraker-fall on Death Mountain. So I'd argue that it's a bit different than random battles, because you can never (for instance) completely clear out the Veldt.

    What? Every time you go back to an area, all the enemies respawn.

    Okay, I loaded it up and checked, and here's how it works:

    The forced fights don't respawn, but the avoidable ones do. Every enemy I saw I could avoid in Magic Cave, Denadoro Mts., Factory, Forest Maze.

    There are a few exceptions - there are two imps in Truce Canyon, the Evil Weevils in Reptite's lair, but by far the logic holds.

    Delzhand on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited July 2008
    Ohtsam wrote: »
    BlueBlue wrote: »
    So how much of that $40 does SE actually get?

    Well I'm guessing it doesn't cost nearly as much to develop considering almost all of the scenario design is already done so I'm guessing probably up to a dollar more.

    Well, I can't say much for box titles from experience, but I remember download titles through XBLA net about 65% for their developers. Let's say that's true for VC as well and each sale of a hypothetical VC Chrono Trigger gets SE $5.20 (This isn't factoring in development costs or anything like that, advertising etc.).

    Now, there are obvious material and distribution costs associated with box titles. Mark up and the store level for a $40 game is actually pretty small, like $2. So we've got a $38 dollar game here. I'm gonna pull a magic number right from the depths of my ass now, let's say 30%, less than half of what a digital distribution title brings in. Even at 30%, that $38 dollar game is making $11.40; more than twice as much as the VC title, on a system that is more popular than God at this point.

    Once again, that 30% came right from my ass and none of this includes development or advertising costs, licensing fees or any of that good stuff, but DS games sell better than VC titles. Even if SE only got 14% of every box sale, they would still be making more money with a DS box release than a VC one.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • BlueBlueBlueBlue Registered User regular
    edited July 2008
    I realized that it was probably more, but was just getting uncomfortable with people throwing around $40 vs $8. I think I recall Houk talking about that witch touching game and that odds were extremely slim of it becoming localized by NIS, partly because of ds games being prohibitively expensive. And witch touching of course.

    BlueBlue on
    CD World Tour status:
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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited July 2008
    For anyone wondering about how the game would be handled graphically, it looks like they're keeping it exactly the same.

    http://www.the-magicbox.com/0807/game080705a.shtml

    Not a bad thing in my book, but I'd like it if they retouched some of the spell effects to bring them up to par visually to let's say the spell effects in FFTA2. Will I cry if they don't? Nope, but it'd be nice.

    EDIT: In fact, those may be the same in game promotion shots they used for the game 13 years ago on the SNES lol. Holy crap... Chrono Trigger is 13 years old...

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • HtownHtown Registered User regular
    edited July 2008
    Man I don't care that they could release it for less on VC, because it's not going to happen and Chrono Trigger is well worth 40 bucks.

    Htown on
    steam_sig.png
  • MarioGMarioG Registered User regular
    edited July 2008
    Whats chrono trigger?

    MarioG on
    Kay wrote:
    Mario, if Slenderman had a face, I would punch him in it.

    Hey, I have a blog! (Actually being updated again!)

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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited July 2008
    Fig-D wrote: »
    Ohtsam wrote: »
    BlueBlue wrote: »
    So how much of that $40 does SE actually get?

    Well I'm guessing it doesn't cost nearly as much to develop considering almost all of the scenario design is already done so I'm guessing probably up to a dollar more.

    Well, I can't say much for box titles from experience, but I remember download titles through XBLA net about 65% for their developers. Let's say that's true for VC as well and each sale of a hypothetical VC Chrono Trigger gets SE $5.20 (This isn't factoring in development costs or anything like that, advertising etc.).

    Now, there are obvious material and distribution costs associated with box titles. Mark up and the store level for a $40 game is actually pretty small, like $2. So we've got a $38 dollar game here. I'm gonna pull a magic number right from the depths of my ass now, let's say 30%, less than half of what a digital distribution title brings in. Even at 30%, that $38 dollar game is making $11.40; more than twice as much as the VC title, on a system that is more popular than God at this point.

    Once again, that 30% came right from my ass and none of this includes development or advertising costs, licensing fees or any of that good stuff, but DS games sell better than VC titles. Even if SE only got 14% of every box sale, they would still be making more money with a DS box release than a VC one.

    I think the safe assumption is that SE has people who figure this shit out for them, and those people probably said "Yeah, release it on the DS for $40 rather than VC for $8"

    Vincent Grayson on
  • NarianNarian Registered User regular
    edited July 2008
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Narian on
    Narian.gif
  • DjiemDjiem Registered User regular
    edited July 2008
    Narian wrote: »
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Those are not posts that you quote. You just read them, laugh at the obvious joke, and let them be.

    Djiem on
  • AlgertmanAlgertman Registered User regular
    edited July 2008
    MarioG wrote: »
    Whats chrono trigger?

    I will break you

    Algertman on
  • MarioGMarioG Registered User regular
    edited July 2008
    Djiem wrote: »
    Narian wrote: »
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Those are not posts that you quote. You just read them, laugh at the obvious joke, and let them be.

    I mean whats it about?

    MarioG on
    Kay wrote:
    Mario, if Slenderman had a face, I would punch him in it.

    Hey, I have a blog! (Actually being updated again!)

    3DS: 0860-3240-2604
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited July 2008
    MarioG wrote: »
    Djiem wrote: »
    Narian wrote: »
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Those are not posts that you quote. You just read them, laugh at the obvious joke, and let them be.

    I mean whats it about?

    "It's like one of my japanese animes"

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • emorimikuemorimiku Registered User regular
    edited July 2008
    MarioG wrote: »
    Djiem wrote: »
    Narian wrote: »
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Those are not posts that you quote. You just read them, laugh at the obvious joke, and let them be.

    I mean whats it about?

    Chrono Trigger is about being awesome. Actually I'm not really sure how to describe what it's about without giving all that much away.

    emorimiku on
    <emorimiku> j0z1e ... physically emotionally or mentally?
    <j0z1e> ummmm, all three? at once?
  • MarioGMarioG Registered User regular
    edited July 2008
    MarioG wrote: »
    Djiem wrote: »
    Narian wrote: »
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Those are not posts that you quote. You just read them, laugh at the obvious joke, and let them be.

    I mean whats it about?

    "It's like one of my japanese animes"

    That explains everything.

    MarioG on
    Kay wrote:
    Mario, if Slenderman had a face, I would punch him in it.

    Hey, I have a blog! (Actually being updated again!)

    3DS: 0860-3240-2604
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2008
    MarioG wrote: »
    Djiem wrote: »
    Narian wrote: »
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Those are not posts that you quote. You just read them, laugh at the obvious joke, and let them be.

    I mean whats it about?

    It's about time.

    SimBen on
    sig.gif
  • matthias00matthias00 Registered User regular
    edited July 2008
    This is pretty cool I guess.

    matthias00 on
  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited July 2008
    SimBen wrote: »
    MarioG wrote: »
    Djiem wrote: »
    Narian wrote: »
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Those are not posts that you quote. You just read them, laugh at the obvious joke, and let them be.

    I mean whats it about?

    It's about fucking time.

    Fix'd

    darunia106 on
    pHWHd2G.jpg
  • SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited July 2008
    darunia106 wrote: »
    SimBen wrote: »
    MarioG wrote: »
    Djiem wrote: »
    Narian wrote: »
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Those are not posts that you quote. You just read them, laugh at the obvious joke, and let them be.

    I mean whats it about?

    It's about fucking time.

    Fix'd

    Only in some fanfiction you might have read.

    SimBen on
    sig.gif
  • SchideSchide Yeoh! Registered User regular
    edited July 2008
    SimBen wrote: »
    darunia106 wrote: »
    SimBen wrote: »
    MarioG wrote: »
    Djiem wrote: »
    Narian wrote: »
    MarioG wrote: »
    Whats chrono trigger?

    Is this a joke post or something? I'm confused.

    Those are not posts that you quote. You just read them, laugh at the obvious joke, and let them be.

    I mean whats it about?

    It's about fucking time.

    Fix'd

    Only in some fanfiction you might have read.

    I've read a lot of fanfiction, and that is one half of any pairing I can say I've certainly never seen.

    Schide on
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