Witness the genesis of the Six Mouths, PA's first, only, and most sort-of officialish Warhammer Online guild! Click on the comic below to enter a world of madness, evil comraderie, and get your complimentary tears of burning pitch.
Also, join the PA Warhammer community at irc.slashnet.org on channel #TheSixMouths. Or else.
DA SIX MOUFS ONLINE GAMING MOB SEZ FULL WAAAAGGHH FOR DAT WAR'AMMA ONLINE FING
You boyz eard right, We'z got enuff ladz to av a go at dat War'amma online fing and we'z gonna give it a right crumpin'!April forf, two fousand and sum'thin --
Da Six Moufs Online Mob sez we'z got enuff lads to av a go at dis Amma' game right? We fink it's sum EM EM O'z or wot'eva. We didn't count da ladz but I fink we 'as loads.
We'z not muckin' about ere, we'z gonna giv it a right kick in the gibblies! "I'M GONNA SMASH LOADS OF DEM STUNTIES" sez Warboss Gorgut 'Morskittar' Rutgrag, "When youz boyz login yous gonna ask the Boss wot ta do. They's gonna yell at ya fer being stupid coz we all got ta smash stunties! Iz you thick or sumfing?"
We'z been smashin' gitz fer a long time now. An' we know wot it's all about. We ain't muckin about! Yo got dat?
We fink dis War'amma is gunna do well. It's porlly gonna smack dat "Mega Smash Gitz" game right in da gob!
Da Six Moufs mob currently smashes gitz in da weedy Warcraft game wiv da nancy fake orcs dat we crumped right proppa! And dat uvva game wiv da spaceships an all dat stuff. Prolly sum uvva ones, but we smashed dem all so much I don't rememba dem anyway!About deze Toofy lads ladz
Da Moufs mob iz well ard! Nuff said!
Warhammer is an intellectual property held, developed, and exploited by Games Workshop Group, PLC
of Nottingham, England. Originally conceived as a set of rules for roleplaying gamers to use their vast miniatures collections all at once, Warhammer was born in 1983. In those early days the game and setting were highly derivativeâ€¦ which both still are, but have created a uniquely woven set of references and imagery that have inspired an entire generation of traditional and electronic games.
Warhammer's imagery and style are influenced heavily by, gritty, classic fantasy authors, such as Michael Moorcock
, Robert E. Howard
, and H.P. Lovecraft
, as well as real-world history and a bit of Tolkien. Designers also list influences such as Terry Gilliam, Black Adder, and Monty Python. The Warhammer world is a playground-like amalgam of everything from Napoleonic gun lines, to sanity-blasting tentacle horrors, to halflings and their giant cocks (depictions of a large rooster that serve as a provincial symbol for the little folk).
Other than halflings loving giant cocks, what is Warhammer about? For those interested, there's a wealth of background, books, and lovely nerd-fodder. All of it, though, is easy to sum up in a single sentence; everyone fights everyone, all the time. Read this
for a bit more detail about Warhammer books, novels, and the story.
WAR will be what developoer EAMythic describes as a Realm-versus-Realm (RvR) MMO; basically, structured, goal-driven PvP combat. The entire game will be dedicated toward gaining victory points for your side, ultimately reaching and sieging capital cities.RvR Explanation
The endgame of WAR will involve defending or attacking the enemy capital; depending on who controls a capital, different vendors and instances are available, and the city displays evolving architecture ranging from burnt-out ruins to polished new construction. Though EAMythic has downplayed the absolute importance of loot, it will be available and worthwhile, with capital instances and PvP scenarios granting the best rewards.
Inevitable City walkthroughAltdorf walkthrough
The rest of the game is a mix of open world and intstanced PvP and PvE scenarios. The game includes a subset of content called "public quests", which allow all characters who participate in a given area to contribute and gain a reward, without grouping up. PvP content will include keeps; guild-oriented objectives that can be taken, held, populated with NPCs and draped in guild colors.
Actual gameplay is an evolution of modern MMO combat, with an emphasis on rounded characters, short term buffs, and combos.
The game also includes the Tome of Knowledge, an in-game combination of Thottbot, Xbox Live Achievements, and Lore guide. The Tome will feature hundreds of unlocks, mostly bragging and cosmetic in nature, that reward player-driven goals such as killing ten thousand stunties or finding hidden quests and corners in the game world.Tome of Knowledge previewGuild Tools and Discussion
CHARACTERS AND ARMIES
There are six armies in WAR, divided into two allied factions.
Led by a five-thousand-year-old whiny fucker who never outgrew his emo phase, the dark elves, or Druchii, were cast out of their homeland for not being a bunch of pussies. Believing only in the virtues of strength and independence un-tempered by weakness or mercy, the Druchii fight to eliminate the high elves, usurpers of the righful elven crown and reclaim their ancestral home.
Dark elves will feature:Witch Elves:
the Brides of Khaine, fanatics devoted to the cause of the elven god of strength and murder. In game mechanics will focus on melee DPS and stabbing while frenzied and naked.Disciple of Khaine:
a priest of the Lord of Murder, these precisely match the lore of Khaine as a god of blood and asserting one's will violently (despite bitches online saying otherwise). This is a melee healer and support class, who gains strength by causing pain to foes.Black Guard:
an elite, heavily armored, halberd-wielding elite guard of the House of Malekith (aforementioned whiny fucker). A straightforward tank with "stances".Sorceress:
one of the users of Dhar; pure, unfiltered magic drawn directly from the Realm of Chaos that can be as damaging to the user as her foes. This class will funciton as ranged DPS with a strong random or feedback-from-overuse element.Chaos
Outcasts, madmen, and the Norse who have thrown their lot in with the daemon god Tzeentch. These guys want to see the whole Warhammer world freed from the shackles of opression, cast free to pursue endless mysteries of change. Or maybe just revel in glorious mutation and dance to the Architect of Fate's whims. Either way, they want to kill just about everyone and have fun doing so.
Chaos will have:Chosen:
exactly as they sound. The Chosen Knights of Tzeentch, a holy warrior of the god of magic and herald of change. They will function as tanks with a plethora of surprises and magical abilities granted through "auras".Magus:
a conspirer with Tzeentch' daemons, Magi in WAR will be ranged DPS support with extreme mobility granted by an ever-present daemonic Disk of Tzeentch. Who couldn't love a flying mad wizard?Zealot:
a shamanic devotee of the Changer of Ways who can summon spirits and daemons to confound and damage his foes. This will be a mid-ranged healer and support class.Marauder:
Norse berzerker blessed by the attentions of Tzeentch. Marauders are a melee DPS class that can change abilities on the fly by mutating various limbs.GREENSKINS
ORCS IS 'ARD. DA BOYZ IS DA BEST! EVEN DEM WEEDY GOBBOS IS BETTER'N DEM OOMIES OR STUNTIES. 'SPESHLY DEM STUNTIES, WOT AR' A BUNCH OF GITS WIV 'AIR ALL OVER 'EM GOBS. DEY SMELL FUNNY TOO, BUT BASH 'DERE 'EDS AN' DEY USHELY GIV' UP DAT STUNTIE BOOZE. DEN WHEN DA BOOZE IS GONE, BASH 'EM STUNTIES AGAIN CAUSE WE IS ORCS AND WE'S DED 'ARD!
As well as innate hooliganism, Greenskins may be:Black Orc:
less a class and more a sub-race, Black Orcs are the biggest, meanest, and ded 'ardest orcs. They fight dirty, hit things, and are hard to kill. These guys are tanks with the best ability ever; Right in da Jibblies.Shaman:
a goblin infused with greenskin enthusiasm and the ability to unleash it in barely-controlled blasts of green energy and strength. A ranged healer and support class.Choppa:
an angry orc with a big choppa. A choppa is like a cross between a cleaver, an axe, and a hand-held guilliotine. The meleeest of melee DPS classes with a self-buff frenzy mechanic.Squig Herder:
a sneaky goblin who uses mutant fungusy cave monsters to eat things while he shoots them. Ranged DPS and weedy cunning included.
The style in the Warhammer world, sporting the best codpieces, sleeves, and jaunty caps of the real-world's 15th century. The Empire (minus the "Holy Roman" and "Germany" parts) uses a mix of gunpowder, elf-taught trainee magic, and an affection for sharp blades to survive in a world of monsters and hooligans.
The Empire will have:Knight of the Blazing Sun:
a knight who focuses on tactical combat over brute force. This class will be a tank with techy support skills.Witch Hunter:
a short-ranged and melee DPS class, who tortures, burns, and stabs his enemies into submission. Innocence proves nothing.Warrior Priest:
Bald head, heavy armor, big hammer. A melee healer.Bright Wizard:
a pyromaniac who can make fire without matches. Lots of it. Ranged DPS all the way.High Elves
Suprisingly less-poncy than one would expect, these guys are more like unnaturally pale and thin imperialist Brits than Tolkien fairies. No one has bigger hats.Swordmaster:
typical high elf "perfection". Big sword, still faster than everyone else. This will be an offensively-oriented tank class.Archmage:
super mage guy. Ranged support, healing, and blasting all in one.Shadow Warrior:
bitter ranger, as much dark elf as high. Ranged DPS.White Lion:
the least poncy elf you've ever seen; a DPS class with an angry lion and large axe.Dwarfs
These guys like rock hard rocks as much as they like fighting and beer. And being crazy, gold-obsessed, nutters who blow stuff up with cannons.Ironbreaker:
a tiny man in more armor than anything else in the game. A very support-oriented tank.Hammerer:
unique name. Has a hammer. Kills stuff. Melee DPS.Runepriest:
dwarfs don't use magic unless it's in painstakingly created runic items. This is a ranged healer and support class who creates lots of supporty items.Engineer:
and brewer. Makes guns, steam-powered stuff, and beer. Ranged DPS and support.
STUFF TO BUY
ONLY 60,000 AVAILABLE IN NORTH AMERICA
-An exclusive Games Workshop Miniature of Greenskin Leaders Grumlok and Gazbag
-Warhammer Online: Prelude to War - 128 page Hardbound Graphic Novel
-The Art of Warhammer Online - 224 page Hardbound Artbook
-Bonus In-game item - Librams of Insight - XP-gain modifier
-Bonus Quests - 12 Bonus in-game quests
-Bonus Quest Rewards - 12 in-game items from these quests
-Bonus Character Titles - 12 titles to show off your exploits
-Bonus Character Customization - 12 UNIQUE CHARACTER HEADS
The Collector's Edition has and continues to sell fast; top-selling game software title in the US during March
If you are currently in Closed Beta, stop by this thread
so you can hook up and do whatever it is people do in beta which we don't talk about on these forums. The important part being that we don't talk about it, please don't make stupid NDA jokes.TL;DR
The game will be Q2 (or 3) 2008. Closed beta is going on now. If you are in, do not talk about it.
Thanks to Wren, Robothero, and -SPI- for contributing content to this OP.