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[D&D 3.5] I need to escape the wrath of my party...

Descendant XDescendant X Skyrim is my god now.Outpost 31Registered User regular
edited July 2008 in Help / Advice Forum
Okay, I realize that this is a bit unorthodox for an H/A thread, but I didn't think that it would be enough to warrant a new thread in CritFail. I'll post the question here, and if it gets moved then c'est la vie.

That said, I find myself in a bit of a pickle. I play a lvl 12 gestalt Cleric/Ardent. What's currently left of my party is a lvl 13 Rogue/Wiz/Psion, a lvl 13 Dread Mage/Necromancer, and a lvl 13 Ranger/Barbarian.

This evening we got in a big fight with ten deadly Troll creatures who were modified quite heavily. They each counted as CR14 enemies, if that helps. We were trapped in a hall between two rooms with five trolls in each room. Our two tanks were killed rather quickly in the fight, and I decided that I would teleport out. I didn't take anyone with me. It goes without saying that the remainder of my party is embittered by my actions and the two who are non-good desire my hide and my magic items.

I can no longer use my clerical spells. I have Psionic Teleport in order to get away from my party, but they can probably scry me. The big question becomes the length to which they will pursue me. I probably will not be able tro stand against them in a fight.

So, does anyone have any suggestions as to what I can do to survive and successfully retire my character?

Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
Descendant X on

Posts

  • ceresceres When the last moon is cast over the last star of morning And the future has past without even a last desperate warningRegistered User, Moderator Mod Emeritus
    edited July 2008
    I take it you aren't necessarily a good cleric.. I don't know how detailed the world you're paying in is, but you may be able to enlist the help of an in-game power, like a government or something, especially if some members of the party are evil. You can also probably redeem yourself by returning with help.

    If I was in that party though (with the kind of characters I play), I think I'd have bigger problems, and probably honestly wouldn't bother to pursue you. Someone who'd leave us there without returning for help wouldn't be worth the time.

    ceres on
    And it seems like all is dying, and would leave the world to mourn
  • Descendant XDescendant X Skyrim is my god now. Outpost 31Registered User regular
    edited July 2008
    You've got a point, except my party members will be pursuing me. That's just the kind of guys they are.

    And I was a good cleric. Not any longer, though. Apparently Pelor would rather I stick around and heal than take the path of self-preservation.

    Descendant X on
    Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
  • DelzhandDelzhand Registered User, Transition Team regular
    edited July 2008
    I've never played a game where the DM let the players turn on each other. Seems like the quickest way to die is let your DM keep designing challenges. 10 CR 14 monsters? Against a 4 person party? I hope your DM is a great guy, because it doesn't seem like he's very good at DMing.

    But I guess that's not my call.

    If you want to retire your character, try to find the nearest shrine of Pelor and ask about atonement. Your DM might put you under the effect of a Quest (capital Q). The other option is to sacrifice yourself somehow in a fashion typically reserved for honorable-yet-evil villains. Do yourself in to save the party.

    Delzhand on
  • ceresceres When the last moon is cast over the last star of morning And the future has past without even a last desperate warningRegistered User, Moderator Mod Emeritus
    edited July 2008
    Yeah, okay, Pelor? That was really perhaps not very smart of you. Of course he'd rather you stay and heal. If you want self-preservation, go find a neutral or evil deity.

    You should bring them some help, or go back and help them yourself if you want your god to talk to you again.

    ceres on
    And it seems like all is dying, and would leave the world to mourn
  • Descendant XDescendant X Skyrim is my god now. Outpost 31Registered User regular
    edited July 2008
    Oh, they've left the battle. They teleported out shortly after I did.

    As for atonement or anything like that, I'm not interested. The only thing I want to do is get away so that I can retire the character with magic items intact. I don't want the party to get their hands on anything. If my character is selfish enough to flee a battle that has already begun, he's sure as hell not going to let himself be taken down.

    Anyway, I'll probably just get outta Dodge and go as far as I can.

    And Delzhand, we have 6 characters. We probably could have killed them off had I stuck around. We're pretty good at holding our own.

    Descendant X on
    Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
  • JerryJerry Registered User regular
    edited July 2008
    Did you specifically state you where running away with only self-preservation in mind? If yes, then you want to run away and there is nowhere you can go that a determined party of level 13 characters won't find you (they should have planar travel available to them at this point, right?), especially since you lost your trump card (Pelor could have hidden you). You might be able to get out of it with a "wandering hermit, helper of the weak" shtick as an attonement (DM permitting). Pretty much everything in this category will involve DM plot-magic dust if the characters are super vengeful.

    If not, then you thought the situation was helpless (you are allowed to be wrong) and teleported out to get help. You had to agree to help x for y quests/years for x to agree to help, so you are very sorry, but will no longer be able to adventure with the party as x does not mess around (celestials would do nicely here. Plus it would probably be bad ass to show up with some planetars to take down those trolls). Or you are too ashamed of leaving your companions when you could have saved them and don't want to jepoardize them again. Or your character has seen that he is not cut out for the adventuring life and thinks he will be more useful as an adviser/healer/etc.

    Bottom line, talk to your DM to figure out a way to retire the character.

    A bit OT: I don't really DM, but a CR equal to the party level is supposed to take out 20% of a 4man party's resources, IIRC. Multiple CR are not additive (there's a chart or something). Otherwise, 20 goblins would be a CR20, which is laughable.

    Jerry on
  • Namel3ssNamel3ss Registered User regular
    edited July 2008
    First off I am not a D&D player, so I might be wrong about a couple things here.

    First question is why do you want to keep your items?
    The rest of your party has turned on you, doesn't that make the game over? Its completely imaginary, its not like the items even reside digitally on a server that you can somehow take with you. I am having a hard time understanding why you would keep playing in a situation like this.

    I thought the point of D&D was to adventure with your buddies while the DM guides you through a story and keeps things interesting. Sometimes people make 'selfish' decisions, but everyone laughs about how you just saved your own skin and then keeps going. If these people dislike you enough to cause further harm to your party, why are you playing?

    tl;dr why do you care?

    Namel3ss on
    May the wombat of happiness snuffle through your underbrush.
  • RUNN1NGMANRUNN1NGMAN Registered User regular
    edited July 2008
    I have never played D&D before, but for some reason I really enjoy this thread.

    RUNN1NGMAN on
  • Descendant XDescendant X Skyrim is my god now. Outpost 31Registered User regular
    edited July 2008
    Namel3ss wrote: »
    First off I am not a D&D player, so I might be wrong about a couple things here.

    First question is why do you want to keep your items?
    The rest of your party has turned on you, doesn't that make the game over? Its completely imaginary, its not like the items even reside digitally on a server that you can somehow take with you. I am having a hard time understanding why you would keep playing in a situation like this.

    I thought the point of D&D was to adventure with your buddies while the DM guides you through a story and keeps things interesting. Sometimes people make 'selfish' decisions, but everyone laughs about how you just saved your own skin and then keeps going. If these people dislike you enough to cause further harm to your party, why are you playing?

    tl;dr why do you care?

    Let me just preface this by saying that I will be rolling a new character this week as the one I'm currently playing is no longer considered viable. I'll be teleporting as far as I can away from my party and doing everything I can to hide from them. I should also add that everyone thought my actions were hilarious given that they never thought I'd have the minerals to do such a thing. The players are not mad about it, but their character's are.

    To answer you question, I care because I'm taking my character's betrayal as far as it will go. I have some great equipment and I don't want the others to benefit from the death of my character.

    Descendant X on
    Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
  • E.CoyoteE.Coyote Registered User regular
    edited July 2008
    Find a monestary full of level 15 monks, take vows of poverty, maybe even cross class monk for a while..(join the monestary). When they come looking for you they'll get a face full of monk fist.

    If you ran away maybe you could find a new god? Nadirech in complete warrior would fit the bill for being a god of cowardice and treachery.

    E.Coyote on
  • Namel3ssNamel3ss Registered User regular
    edited July 2008
    Interesting. . . I think I understand.

    also,

    they never thought I'd have the minerals to do such a thing

    :lol: @ word choice.

    Namel3ss on
    May the wombat of happiness snuffle through your underbrush.
  • witch_iewitch_ie Registered User regular
    edited July 2008
    All I have to say is that I love it when the guy who betrays the party shows up later on in a campaign contributing to the plot line. If your DM likes that kind of thing too, he might be able to come up with a way for your character to "retire"...of course he wouldn't be your character anymore.

    witch_ie on
  • Descendant XDescendant X Skyrim is my god now. Outpost 31Registered User regular
    edited July 2008
    witch_ie wrote: »
    All I have to say is that I love it when the guy who betrays the party shows up later on in a campaign contributing to the plot line. If your DM likes that kind of thing too, he might be able to come up with a way for your character to "retire"...of course he wouldn't be your character anymore.

    See, I think that's a great idea. I'll see if the DM will go for it.

    Descendant X on
    Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
  • E.CoyoteE.Coyote Registered User regular
    edited July 2008
    You could also sell off some of the magic weapons to hire a wizard to put together a nice similarcrum or illusion that makes them fall into a trap or believe that your dead.

    E.Coyote on
  • DerrickDerrick Registered User regular
    edited July 2008
    E.Coyote wrote: »
    You could also sell off some of the magic weapons to hire a wizard to put together a nice similarcrum or illusion that makes them fall into a trap or believe that your dead.

    I like that option. Use your equipment and life as a lure into a death trap.

    Derrick on
    Steam and CFN: Enexemander
  • ceresceres When the last moon is cast over the last star of morning And the future has past without even a last desperate warningRegistered User, Moderator Mod Emeritus
    edited July 2008
    Derrick wrote: »
    E.Coyote wrote: »
    You could also sell off some of the magic weapons to hire a wizard to put together a nice similarcrum or illusion that makes them fall into a trap or believe that your dead.

    I like that option. Use your equipment and life as a lure into a death trap.
    This is probably the best idea ever. I would never have the balls to do it.

    ceres on
    And it seems like all is dying, and would leave the world to mourn
  • ilmmadilmmad Registered User regular
    edited July 2008
    Sexiest thread ever

    ilmmad on
    Ilmmad.gif
  • CycloneRangerCycloneRanger Registered User regular
    edited July 2008
    Pay a powerful wizard to cast Mordenkainen's Disjunction on you. They ought to stop chasing you after that. Ah, the joys of 9th-level 3.5 spells.

    CycloneRanger on
  • OremLKOremLK Registered User regular
    edited July 2008
    I love the death trap idea. Don't even need a simulacrum to set up a trap, unless you want to go the "making them believe you're dead" route (in which case you might need to be willing to part with your loot). Could simply use conventional means to make them dead.

    Like hiring bounty hunters.

    OremLK on
    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
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