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Combining a sophisticated, dynamic game world and intense medieval swordfighting action, Mount&Blade strives to create a game experience never seen before. Playing Mount&Blade, you will venture through a world filled with daring enemies as well as friendly groups that will come to your aid or need yours. In a land torn by constant danger, raids and skirmishes, you will raise and lead your own war band, commanding dozens of hardened soldiers. You will hunt down your enemies following the tracks they leave behind. And you will fight epic battles where arrows cut the air with deadly hisses, axes and swords hack with fury, and horses and men clash into a violent melee.
Mount&Blade places you in a dynamic world alive with action and detail. NPC groups in this world are continuously active, journeying, looking for enemies and engaging in battles with each other, whether you are there to see them or not. It is, in a way, a very real world. Events unfold and some quests are resolved through the world's own dynamics.
Battles in Mount&Blade require a high degree of concentration and user involvement. A few powerful blows can take you down, and there is no such thing as a "healing potion", therefore you must stay alert and parry or dodge each and every blow. This is difficult, but when you enter a pitched battle against five dark knights, and emerge as the last man standing, you will know that you deserve your reputation as the finest swordfighter in Calradia.
Even a formidable fighter can be overwhelmed by numbers and enemy parties tend to be strong in numbers in Mount&Blade. Therefore if you want to stand up against them, you will have to raise your own band of soldiers. Peasants will join your band with nothing more than their farming tools. And in the firebed of battles, they will either perish or be hardened into professional warriors, while you yourself will evolve from a lonesome adventurer to a seasoned and cunning commander, and a force to be reckoned with.
Notes for people who are upgrading from previous versions:
Savegames from older versions will not work with version 0.894. If you want to restore your character from an old version, load your character with the old version, and from character window->statistics menu, export your character. You can then create a character with the same name and use the import function to import him to the new game.
In your first installation of version 0.894, your configuration and option files will not be used anymore. Therefore you'll need to redo any changes that you have made to your configuration.
*Ragdolls for soldiers and horses upon death. (You can toggle it on / off in options)
*Generally smarter AI - great improvements
*Attitude meter in dialog window
*Strategy window in battle mode
*Wiki like pages on map
*New way of recruiting soldiers
*Factions system drastically fleshed out - Swadians, Vaegirs, Nords, Rhodoks, Khergits.
*Better map graphics
*Bigger map, higher movement speeds
*Generally faster mounted combat
*Quick battle option from the main menu
*Map shows the current year
*Fiefs (owned by player) + being able to manage them
*Lots of new quests
*Rolf and Ymira - new heroes
*Parties are lead by heroes
*Lots of villages
*Bump map support
*LOD system (Level. Of. Detail. -- Improves performance drastically)
*Bigger in battle - battle maps
*More detailed lighting system
*A few new items, armours, weapons and horses
*Lots of new scene items and generally beautifull scenes
*Faction and player heraldry
*Animated heraldry flags on the map
*Credits featuring the forumites as well
*Looting, pillaging and sieging in the campaign mode.
*Battle size goes up to 72
*Scouts giving info in several taverns
*Walking NPCS in towns
*Fleshed out tutorials (+New text display)
*Better commanding system
*No more dancing in battle (units that are ordered to Hold position, to Follow or Archer units.)
*Archery is improved, reticule problem fixed.
*First person mode is improved, camera moves along when you are killed or knocked unconsious etc. (Key is now R as well)
*Map features a compass - The sea is the north
*Kill count and other statistics seen from the wiki style page.
*No more padded cloth neccesary for Marnid.
*Defending units are reported to stay put and really defend in battle rather than march straight for your party.
*Map edge improved
*More menu backgrounds
*In battle maps are calculated more efficiently. Cliffs are rough and have a nice rocky texture for example.
*Water looks even better now.
*Shallow water on the map is passable.
*River pirates are stronger.
*Bigger parties over all.
*Renown system. ('fame'. Lots of renown will open doors for you)
*Morale system. (Morale affects speed on the map)
*Third, allied parties are reported to join and help you out in battle.
*Updated blood effects
*Better particle system
*Improved graphics options
*Fierce village battles - sometimes the village is burning!
*Camping + having a few statistics viewable when camping
*Spears are more effective
*Iventory window for heroes is limited to the equipement now
*Terrain feature much more imrproved (can choose the size of a polygon, allowing huge maps with low CPU cost)
*Improved edit mode (features such as scale are present)
*AI sieges towns as well as castles from time to time.
*Improved commands (units stand in a much better formation now) and new commands (spread out, stand closer, use blunt weapons)