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[FRUIT ON] Pineapple Fortress 2: Now with more magets

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Posts

  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited July 2008
    mrflippy wrote: »
    How many people think disguises are almost useless? I've heard this multiple times, and I don't believe it myself. But if this is the general consensus, then they needed to be buffed up a little.
    I swear every time I put up a disguise I am almost always busted the second the other team sees me. It's like no matter what the circumstances are I still have a big sign over my head that says spy. Doesn't matter if I'm running away from the enemy spawn as someone else, the people in front always turn around and roast me or something equally awful.

    I pretty much just shoot everybody that I see, regardless of what team they are on.

    its people like you that annoy the shit out of me when i play spy..

    GreenPowerRanger on
  • KazhiimKazhiim __BANNED USERS regular
    edited July 2008
    see though, as often as a spy dies

    if a spy gets behind a charge and just starts going crazy with the knife, he can absolutely shut them down

    Kazhiim on
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  • Alex WilderAlex Wilder Registered User regular
    edited July 2008
    I hate both spies and snipers. I'm not saying I think this classes are useless or that it doesn't require a lot of skill to play them. My problem with them is when they kill me I can't think of what I did wrong. When any other class kills me I can improve on my play by thinking to myself maybe I should have switched weapons here, or rocket jumped away, or something like that. When a sniper kills me with a headshot all I can think is I guess I shouldn't have walked out that door. Or if I get stabbed in the back all I can think of is maybe I should be walking backwards all the time.

    Alex Wilder on
    Time is a flat circle
  • randombattlerandombattle Registered User regular
    edited July 2008
    I hate both spies and snipers. I'm not saying I think this classes are useless or that it doesn't require a lot of skill to play them. My problem with them is when they kill me I can't think of what I did wrong. When any other class kills me I can improve on my play by thinking to myself maybe I should have switched weapons here, or rocket jumped away, or something like that. When a sniper kills me with a headshot all I can think is I guess I shouldn't have walked out that door. Or if I get stabbed in the back all I can think of is maybe I should be walking backwards all the time.
    Wrong place at the wrong time. I know this feeling all too well... :(

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • FanciestWalnutFanciestWalnut Registered User regular
    edited July 2008
    Spy would be much easier to play if others could walk through you, it's my number one gripe, either that or make the stab instant.

    FanciestWalnut on
  • KupiKupi Registered User regular
    edited July 2008
    Icemopper wrote: »
    How many people think disguises are almost useless? I've heard this multiple times, and I don't believe it myself. But if this is the general consensus, then they needed to be buffed up a little.

    I do not at all think disguises are useless. Disguises are extremely helpful, actually, and I'd probably not get much done otherwise.

    This is what I think, I don't really understand why I keep hearing from spy guides and other spy players that they are useless and that you should rely almost entirely on the cloak.

    It's important to understand what a disguise is and what it is not. A disguise gives you, at most, the outward physical appearance of another class. However, your behavior is a significant part of your total appearance, and if you behave in common "spy" ways (such as making a beeline for the sniper) it's as bad as not wearing the disguise at all. The problem of behavior is further compounded by the fact that you cannot switch, fire, or reload your weapon, all of which are very common actions that most players will be doing most of the time. Assuming you aren't outed any other way (enemy sees you decloak, can't walk through you, etc.), a disguise will still only buy you a few seconds of safety, which is about as long as it'll take someone to figure out you're a sham. Those few seconds may be all you need and should be exploited as much as possible, but generally when people say "Ignore your disguise in favor of your cloak", they're trying to discourage relying on the disguise as the main means of getting within striking range of the enemy. It just doesn't work.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • mrflippymrflippy Registered User regular
    edited July 2008
    mrflippy wrote: »
    How many people think disguises are almost useless? I've heard this multiple times, and I don't believe it myself. But if this is the general consensus, then they needed to be buffed up a little.
    I swear every time I put up a disguise I am almost always busted the second the other team sees me. It's like no matter what the circumstances are I still have a big sign over my head that says spy. Doesn't matter if I'm running away from the enemy spawn as someone else, the people in front always turn around and roast me or something equally awful.

    I pretty much just shoot everybody that I see, regardless of what team they are on.

    its people like you that annoy the shit out of me when i play spy..

    It's spies like you that annoy me when I play other classes.

    mrflippy on
  • subediisubedii Registered User regular
    edited July 2008
    I thought this was a good spy guide:

    I, Spy

    subedii on
  • iowaiowa Registered User regular
    edited July 2008
    I'll tell you what they should do for spies.

    When spies disguise they always seem to have approx. 3/4 of their health. That's what I rely on in determining whether someone's a spy or not, if he shows up with 3/4 of his health he almost certainly is.

    I think it should be randomized, though that could lead to problems if someone who shows up with 1/5 of his health and doesn't act like he's about to die, etc.

    The constant 3/4 always helps me immensely in my spy checking.

    iowa on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited July 2008
    Scooter wrote: »
    Pmoney wrote: »
    mrflippy wrote: »
    I pretty much just shoot everybody that I see, regardless of what team they are on.

    As a new engineer, I've gotten into the habit of shotgunning anyone who comes near my little fort.

    Empty at least two shotgun blasts into anyone approaching your sentry, that way even if they try to shrug it off and sap your gun anyways, all you need to do is hit them once with anything and they're toast.

    Also remember that if you're alone, kill the spy first, then save your gear. Trying to follow him playing Whack-A-Sapper will just get you a pile of rubble and possibly a knife in your spine. Shotgun him until you get in wrench range and then cave in his skull.

    Of course if you're an offensive engineer, you'll just hear the sapper attachment voice and immediately prepare to build your replacement gun at a new location. ;)

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • randombattlerandombattle Registered User regular
    edited July 2008
    iowa wrote: »
    I'll tell you what they should do for spies.

    When spies disguise they always seem to have approx. 3/4 of their health. That's what I rely on in determining whether someone's a spy or not, if he shows up with 3/4 of his health he almost certainly is.

    I think it should be randomized, though that could lead to problems if someone who shows up with 1/5 of his health and doesn't act like he's about to die, etc.

    The constant 3/4 always helps me immensely in my spy checking.
    Really it should just display how much health you currently have.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • mrflippymrflippy Registered User regular
    edited July 2008
    iowa wrote: »
    I'll tell you what they should do for spies.

    When spies disguise they always seem to have approx. 3/4 of their health. That's what I rely on in determining whether someone's a spy or not, if he shows up with 3/4 of his health he almost certainly is.

    I think it should be randomized, though that could lead to problems if someone who shows up with 1/5 of his health and doesn't act like he's about to die, etc.

    The constant 3/4 always helps me immensely in my spy checking.
    Really it should just display how much health you currently have.

    It doesn't do that? That seems silly.

    mrflippy on
  • FanciestWalnutFanciestWalnut Registered User regular
    edited July 2008
    Does the spies health level changed when they are hurt and disguised, if so maybe change that.

    FanciestWalnut on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited July 2008
    Does the spies health level changed when they are hurt and disguised, if so maybe change that.

    Having the spy's disguised health reflect his real health would need to be set up so that it would only be the "initial damage" that registered - otherwise it would be even easier to spycheck.

    Shoot your teammate. Did his health bar go down a notch? If so, THAT ENGINEER'S A SPY and should probably meet Mr. Wrenchy.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • mrflippymrflippy Registered User regular
    edited July 2008
    I think having friendly fire off affects spies quite a bit. Not that I want it on... just wish there was a way to have it on that didn't end up ridiculous and unfun.

    Edit: Oh yeah, showing current health with FF off would be even sillier.

    mrflippy on
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited July 2008
    mrflippy wrote: »
    mrflippy wrote: »
    How many people think disguises are almost useless? I've heard this multiple times, and I don't believe it myself. But if this is the general consensus, then they needed to be buffed up a little.
    I swear every time I put up a disguise I am almost always busted the second the other team sees me. It's like no matter what the circumstances are I still have a big sign over my head that says spy. Doesn't matter if I'm running away from the enemy spawn as someone else, the people in front always turn around and roast me or something equally awful.

    I pretty much just shoot everybody that I see, regardless of what team they are on.

    its people like you that annoy the shit out of me when i play spy..

    It's spies like you that annoy me when I play other classes.

    im hardcore pyro baby... its just when i do play spy... (14 hrs total..ever...) its hard enough trying to blend in without someone just ejaculating bullets or fire all over me aswell

    GreenPowerRanger on
  • mrflippymrflippy Registered User regular
    edited July 2008
    The only thing I was every decent at with spies was to sneak behind enemy lines and destroy teleporters or the odd sniper or engineer.

    mrflippy on
  • randombattlerandombattle Registered User regular
    edited July 2008
    mrflippy wrote: »
    The only thing I was every decent at with spies was to sneak behind enemy lines and destroy teleporters or the odd sniper or engineer.
    Ditto..

    That video just puts every attempt at spying I've had to shame.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • ScooterScooter Registered User regular
    edited July 2008
    mrflippy wrote: »
    I think having friendly fire off affects spies quite a bit. Not that I want it on... just wish there was a way to have it on that didn't end up ridiculous and unfun.

    Edit: Oh yeah, showing current health with FF off would be even sillier.


    Yea, being able to spray people with a flamethrower or shotgun or whatever seems to be the spy's downfall. You'd have to pay a lot more attention to spy-hunting if you might be executing a teammate.

    I've never played with FF on, so I don't know how hard it is, but it would need to majorly change tactics I think.

    Scooter on
  • YougottawannaYougottawanna Registered User regular
    edited July 2008
    That video is kind of cool, but it seems like the spy in it has a cloak that lasts significantly longer than the real one.

    Disguises are definitely useful if only for the fact that sentries won't shoot at you when you have one on (unless you disguise as a member of your own team, forget, and then decloak right in front of one like I always do).

    What I'd want as a spy is to be able to either appear to fire (someone on another thread had a good suggestion for a "prop gun" thing that didn't fire real bullets but allowed you to do this while disguised) or to pick a weapon besides the real one. Medic would be a much better disguise if you didn't always show as having the needlegun equipped when you wear it, for instance.

    Yougottawanna on
  • TigTig Registered User regular
    edited July 2008
    There's few things more satisfying than shooting a long-range flare onto a spy who thought he was getting away with it. I find the resulting flames are more effective than a callout.

    Am I alone in using flare gun at all?



    Edit: the 'prop gun' sounds like a sweet idea for a Spy unlockable, especially if he had to trade in his real gun for it or something

    Tig on
  • mrflippymrflippy Registered User regular
    edited July 2008
  • iowaiowa Registered User regular
    edited July 2008
    Spy seems like a strange class because, like the sniper, he is disconnected from the rest of the team. But at the same time the spy would do a lot better if he didn't have to rely only on what he sees but could also tap into the team communication. Obviously hearing his teams chatter re: sentry location is useful but also if the opposing team is making a push, he would know that it would be a prime time to go in for some backstabs.

    It's a bit inherently difficult to play because it calls for patience and restraint as well as a large reliance on luck and laziness or neglect on the other teams part.

    I can't think of what valve might do for the spy pack, it will be interesting when it comes.

    iowa on
  • subediisubedii Registered User regular
    edited July 2008
    mrflippy wrote: »
    The only thing I was every decent at with spies was to sneak behind enemy lines and destroy teleporters or the odd sniper or engineer.
    Ditto..

    That video just puts every attempt at spying I've had to shame.

    I thought what was good about that video was that even though he's a good spy he wasn't afraid to show that even good spy's regularly get found out, make mistakes, and get killed. It's being smart about your approach and working around the idiosyncrasies that net's you a rare but sweet string of kills .

    subedii on
  • MrDelishMrDelish Registered User regular
    edited July 2008
    if friendly fire were on, spies would be a lot better off.

    In TFC I was killed several times by morons who wouldn't listen to "I'M NOT A HEAVY" over chat. That, or armor stripping was on and I'd be without armor.

    MrDelish on
  • Hey YouHey You Registered User regular
    edited July 2008
    Iowa was getting dominated by that newb last night me + you + him + fruit + them. :lol:

    Hey You on
  • ThrackThrack Registered User regular
    edited July 2008
    Tig wrote: »
    There's few things more satisfying than shooting a long-range flare onto a spy who thought he was getting away with it. I find the resulting flames are more effective than a callout.

    Am I alone in using flare gun at all?
    The other day I tried to shoot a demoman with flare and hit a cloaked spy that was passing in front of him.
    Good times.

    Thrack on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited July 2008
    Flare gun can be fun just for the ability to light up a stationary Medic/Sniper at long range, but generally speaking those are the situations I try desperately to avoid being in as a Pyro.

    That said, crit-flaring a jumping Scout clear across Badlands is fucking awesome.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • iowaiowa Registered User regular
    edited July 2008
    Hey You wrote: »
    Iowa was getting dominated by that newb last night me + you + him + fruit + them. :lol:

    Yeah I looked into calling for that guy's banning since he was shooting nades through the gate. What a douche, that guy was :P

    iowa on
  • randombattlerandombattle Registered User regular
    edited July 2008
    subedii wrote: »
    mrflippy wrote: »
    The only thing I was every decent at with spies was to sneak behind enemy lines and destroy teleporters or the odd sniper or engineer.
    Ditto..

    That video just puts every attempt at spying I've had to shame.

    I thought what was good about that video was that even though he's a good spy he wasn't afraid to show that even good spy's regularly get found out, make mistakes, and get killed. It's being smart about your approach and working around the idiosyncrasies that net's you a rare but sweet string of kills .
    I find the difference between a spy with a high score and one with a low score is really just a matter of luck. It a little bit of skill and a lot of luck to get a huge string of backstabs.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • tofutofu Registered User regular
    edited July 2008
    MrDelish wrote: »
    if friendly fire were on, spies would be a lot better off.

    In TFC I was killed several times by morons who wouldn't listen to "I'M NOT A HEAVY" over chat. That, or armor stripping was on and I'd be without armor.
    Also by me. I find it very offensive that iowa and his team were so incredulous that he was dominated by an engineer.

    8-)

    tofu on
  • Hey YouHey You Registered User regular
    edited July 2008
    iowa wrote: »
    Hey You wrote: »
    Iowa was getting dominated by that newb last night me + you + him + fruit + them. :lol:

    Yeah I looked into calling for that guy's banning since he was shooting nades through the gate. What a douche, that guy was :P

    touche

    Hey You on
  • subediisubedii Registered User regular
    edited July 2008
    subedii wrote: »
    mrflippy wrote: »
    The only thing I was every decent at with spies was to sneak behind enemy lines and destroy teleporters or the odd sniper or engineer.
    Ditto..

    That video just puts every attempt at spying I've had to shame.

    I thought what was good about that video was that even though he's a good spy he wasn't afraid to show that even good spy's regularly get found out, make mistakes, and get killed. It's being smart about your approach and working around the idiosyncrasies that net's you a rare but sweet string of kills .
    I find the difference between a spy with a high score and one with a low score is really just a matter of luck. It a little bit of skill and a lot of luck to get a huge string of backstabs.

    I don't know. Whilst the string of backstabs things is admittedly a pretty much based on opportunity, I tend to see good spies maintaining their position in the score's quite regularly. Maybe it's just me.

    subedii on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2008
    Good spies also hunt for loners or people lagging in the back of the pack.

    Zen Vulgarity on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited July 2008
    As a spy unlockable, I'd like to see a blackjack or something. Higher base damage, still crits from behind, but it's not an instakill, unlike the knife.

    Edcrab on
    cBY55.gifbmJsl.png
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2008
    That's stupid.

    No one in their right mind would use that, crab.

    Zen Vulgarity on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited July 2008
    Someone who never gets a facestab and randomly fails to get backstabs would use it, Vulgarity.

    Edcrab on
    cBY55.gifbmJsl.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited July 2008
    Kupi wrote: »
    Icemopper wrote: »
    How many people think disguises are almost useless? I've heard this multiple times, and I don't believe it myself. But if this is the general consensus, then they needed to be buffed up a little.

    I do not at all think disguises are useless. Disguises are extremely helpful, actually, and I'd probably not get much done otherwise.

    This is what I think, I don't really understand why I keep hearing from spy guides and other spy players that they are useless and that you should rely almost entirely on the cloak.

    It's important to understand what a disguise is and what it is not. A disguise gives you, at most, the outward physical appearance of another class. However, your behavior is a significant part of your total appearance, and if you behave in common "spy" ways (such as making a beeline for the sniper) it's as bad as not wearing the disguise at all. The problem of behavior is further compounded by the fact that you cannot switch, fire, or reload your weapon, all of which are very common actions that most players will be doing most of the time. Assuming you aren't outed any other way (enemy sees you decloak, can't walk through you, etc.), a disguise will still only buy you a few seconds of safety, which is about as long as it'll take someone to figure out you're a sham. Those few seconds may be all you need and should be exploited as much as possible, but generally when people say "Ignore your disguise in favor of your cloak", they're trying to discourage relying on the disguise as the main means of getting within striking range of the enemy. It just doesn't work.

    I beg to differ, with good enough acting, you can make it more than a few seconds. If you play it well enough, you can fetch a medic's attention in the front lines and lead him to his death. There have been lots of times where I was able to use a disguise to stay in sight for quite a while before I was able to backstab the shit out of an assault or stab and sap an engi. But it's when they bump into me that it all goes to hell, and considering you have to be able to keep your eyes off of your enemy yet keep moving around to keep yourself convincing, it happens a lot. That's why I feel like being able to pass through the enemy only while you're uncloaked and disguised would help a lot. And while I'm at it, it would also help a lot if you could change your "disguise health". Sometimes I want to look like I'm almost dead, sometimes I want to look like I'm at full health, but I have no control over this. I don't care if it ads a level of complication to gameplay, they could make it 3/4 default, and some controls to change this during gameplay.

    Quaz and Wally on
  • FanciestWalnutFanciestWalnut Registered User regular
    edited July 2008
    That's stupid.

    No one in their right mind would use that, crab.

    Don't listen to Zen he is a horrible person/player/child molester.


    Also one of the problems on PA is knowing each other too well, I see Gayrannus running around as a medic and for sure I am spy checkin'.

    FanciestWalnut on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2008
    That's stupid.

    No one in their right mind would use that, crab.

    Don't listen to Zen he is a horrible person/player/child molester.

    You should listen to me because I'm a child molester.

    I know what it takes to do it from behind.

    Zen Vulgarity on
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