I have implemented a couple of things into heights to help the offense on the first and second stages. You should see the new map come up called pl_dbheights_test. This is truly a test and PA exclusive 8-). After I see how this version goes, I will release the final version. I fixed some errors and black spots as well as these screens of what to expect.
Hallway blocked off
Hallway blocked off, new sniper window
Door closed off
Point closer
Stairs gone, to stop that annoying ass sentry placement
I have implemented a couple of things into heights to help the offense on the first and second stages. You should see the new map come up called pl_dbheights_test. This is truly a test and PA exclusive 8-). After I see how this version goes, I will release the final version. I fixed some errors and black spots as well as these screens of what to expect.
Hallway blocked off
Hallway blocked off, new sniper window
Door closed off
Point closer
Stairs gone, to stop that annoying ass sentry placement
One way door GONE!
Destroyable barrel for Asiina, (just for fun)
Can someone quote this for the criminal
Icemopper on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
All of those are good except for the room that is shown removed in screenshot #3.
If anything, wouldn't removing that help defense? I used that path to get behind the enemy all the time. It was helpful.
Oh wait, it's just the door that's closed.
Nevermind.
Some pretty good games tonight, all in all not so bad and it feels gooood to be playing after a short hiatus.
One short little note: Why the crap would you decide to be sniper, no, any class at all, when there are 4 already. 4 of that class is well more than enough, and should probably change anyway, but why the heck did we see the need to have 5 snipers on that first round of defence on goldrush.
Some pretty good games tonight, all in all not so bad and it feels gooood to be playing after a short hiatus.
One short little note: Why the crap would you decide to be sniper, no, any class at all, when there are 4 already. 4 of that class is well more than enough, and should probably change anyway, but why the heck did we see the need to have 5 snipers on that first round of defence on goldrush.
Some pretty good games tonight, all in all not so bad and it feels gooood to be playing after a short hiatus.
One short little note: Why the crap would you decide to be sniper, no, any class at all, when there are 4 already. 4 of that class is well more than enough, and should probably change anyway, but why the heck did we see the need to have 5 snipers on that first round of defence on goldrush.
Needless to say, we got steamrolled.
You should of heard us on the other side. I think it went something like this "There's 2 dots! Wait now there's 3.. 4?! Jesus how many snipers do they have?!"
I like the second point there, since that final turn was really hard to get.
Really the only way to get it was to have some people move the cart while everyone else spawn camped, then have the entire red team bitch at you for spawn camping. This should help stop the need for that.
Also more destroyable barrels plz. There really can't be too many.
Fun games tonight, was surprised our team of five medics on well was able to do so well.
It will always work on offense, on dustbowl, as long as all but 2 medics switch back to normal classes after ubering and dieing the first time. 5 ubers out of the gate is very leathal.
I hate Spies. One, because it's the only class that can consistently make me feel like I got an unfair death(mother-fuckin' facestabs among them...),
See, I feel the same way... towards snipers.
I will be fighting a good fight with a guy, when all of a sudden out of nowhere I am dead... Death cam zooms to a sniper 10000000 kilometers away... FUCK.
Or when I see the sniper.. say OH SHIT RUN
Get behind cover "HAHAHAH I AM FREE. YOu....." DEAD. "WTF?" Then realise the damn lag thing. Although this exact thing happens more with heavies though. I am behind cover yet somehow 6 bullets find me and kill me.
Another thing I find funny is when I play heavy I rarely get crit bullets.. but when I play any other class and go to fight a heavy 60% of the time they are criting when I decide to fight head on.....
So after tweaking my game settings on my laptop, I've found I've gotten much better FPS, probably somewhere between 19-30. But now, for some inexplicable reason, it'll just completely freeze up. Anybody have an idea if any of the following would be the culprit?
I put this in my launch options "-heapsize 1024000"
r_threaded_particles 1
r_threaded_renderables 1
mem_max_heapsize 1024
snd_mix_async 1
mat_queue_mode 2
cl_ejectbrass 0
My laptop has 3GB of ram, so allocating a heapsize of 1GB shouldn't be a problem, and it's a dual core, so it should be taking advantage of that. I'm thinking maybe I'll disable them one by one and see when I can play for more than thirty minutes. But I figured I'd ask in case anybody has an experience with this sort of tweaking.
Edit because I don't want to double post: Does anybody know if this is true? I found this on the TF2Wiki...
If a friendly medic heals you while you are disguised, your disguised health level (what the enemy sees) will heal as well. Get a friendly medic to heal you after you disguise for maximum advantage.
So after tweaking my game settings on my laptop, I've found I've gotten much better FPS, probably somewhere between 19-30. But now, for some inexplicable reason, it'll just completely freeze up. Anybody have an idea if any of the following would be the culprit?
I put this in my launch options "-heapsize 1024000"
r_threaded_particles 1
r_threaded_renderables 1
mem_max_heapsize 1024
snd_mix_async 1
mat_queue_mode 2
cl_ejectbrass 0
My laptop has 3GB of ram, so allocating a heapsize of 1GB shouldn't be a problem, and it's a dual core, so it should be taking advantage of that. I'm thinking maybe I'll disable them one by one and see when I can play for more than thirty minutes. But I figured I'd ask in case anybody has an experience with this sort of tweaking.
Don't mess with anything to do with affinity settings (r_threaded and mat_queue_mode) - the latter especially likes to crash machines.
Did you try the "Make video look shitty" tweaks? I'd wager that if you're sporting a dual-core machine, your CPU isn't the bottleneck.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Posts
Everybody get on! Its Granary time!
Also
EDIT: Oh they all went to the other sever without telling anybody.
Way to make us all feel included.
I have implemented a couple of things into heights to help the offense on the first and second stages. You should see the new map come up called pl_dbheights_test. This is truly a test and PA exclusive 8-). After I see how this version goes, I will release the final version. I fixed some errors and black spots as well as these screens of what to expect.
Hallway blocked off
Hallway blocked off, new sniper window
Door closed off
Point closer
Stairs gone, to stop that annoying ass sentry placement
One way door GONE!
Destroyable barrel for Asiina, (just for fun)
Can someone quote this for the criminal
Build dispenser, jump on dispenser, build sentry.
I believe you have underestimated how tall that ledge is.
Sorry I have a 24 inch screen, I forget about everyone's puny-super-weak monitors.
If anything, wouldn't removing that help defense? I used that path to get behind the enemy all the time. It was helpful.
Oh wait, it's just the door that's closed.
Nevermind.
One short little note: Why the crap would you decide to be sniper, no, any class at all, when there are 4 already. 4 of that class is well more than enough, and should probably change anyway, but why the heck did we see the need to have 5 snipers on that first round of defence on goldrush.
Needless to say, we got steamrolled.
Why are you so serious?
I never asked for this!
I'm watching it on Thursday :winky:
break him in my joining my server and BEATING THE CRAP OUT OF HIM
Really the only way to get it was to have some people move the cart while everyone else spawn camped, then have the entire red team bitch at you for spawn camping. This should help stop the need for that.
Also more destroyable barrels plz. There really can't be too many.
Yeap 7PM private showing
http://www.hersheys.com/reeses/darkknight/
I'm watching it tomorrow :winky::winky:
Fun games tonight, was surprised our team of five medics on well was able to do so well.
All That happened was I was on fire, then exploded, then wrenched or something.
Death EVERY where.
Hell the people I followed DIED when I watched em
Oh well.
AHM FULLEE CHARGED! AHAHAHAHAHAHAHAH!
It will always work on offense, on dustbowl, as long as all but 2 medics switch back to normal classes after ubering and dieing the first time. 5 ubers out of the gate is very leathal.
Five times.
Engineers, I salute you.
I think it was Musan. Man, I'm sorry. I wanted to let the SG shoot my team, I really did.
no u
Yeah. This is the best thing ever. Probably more so with more than 6 people.
Duldonkulus, the amazing levitating demoman
Zealot looks like he is made of jello pudding.
Well at least one of them seems to notice something.
The Flippy_D/mrflippy confusion was too much for mrflippy's brain to handle.
Sirot is ACTION SPY
WatermelonBro and his mutated trigger finger (it's because of all that sniping I guess?)
See, I feel the same way... towards snipers.
I will be fighting a good fight with a guy, when all of a sudden out of nowhere I am dead... Death cam zooms to a sniper 10000000 kilometers away... FUCK.
Or when I see the sniper.. say OH SHIT RUN
Get behind cover "HAHAHAH I AM FREE. YOu....." DEAD. "WTF?" Then realise the damn lag thing. Although this exact thing happens more with heavies though. I am behind cover yet somehow 6 bullets find me and kill me.
Another thing I find funny is when I play heavy I rarely get crit bullets.. but when I play any other class and go to fight a heavy 60% of the time they are criting when I decide to fight head on.....
I put this in my launch options "-heapsize 1024000"
r_threaded_particles 1
r_threaded_renderables 1
mem_max_heapsize 1024
snd_mix_async 1
mat_queue_mode 2
cl_ejectbrass 0
My laptop has 3GB of ram, so allocating a heapsize of 1GB shouldn't be a problem, and it's a dual core, so it should be taking advantage of that. I'm thinking maybe I'll disable them one by one and see when I can play for more than thirty minutes. But I figured I'd ask in case anybody has an experience with this sort of tweaking.
Edit because I don't want to double post: Does anybody know if this is true? I found this on the TF2Wiki...
Don't mess with anything to do with affinity settings (r_threaded and mat_queue_mode) - the latter especially likes to crash machines.
Did you try the "Make video look shitty" tweaks? I'd wager that if you're sporting a dual-core machine, your CPU isn't the bottleneck.
Can trade TF2 items or whatever else you're interested in. PM me.