It sticks to the original storyline of the heavy and how he escaped the gulags and sought a better life in the grim setting of Hell's Kitchen 1950, where, pretending to be a Soviet Jew, he became fascinated with large guns after shooting someone with a quadbarreled pistol-shotgun
But you still have the most irritatingly inane sense of humour augh.
I'm very different in person, but because this is the internet I get to loosen up a little and relax the seriousness I'm accustomed to as a scientist. Also, I have become increasingly moody over the past two weeks due to work; word of advice, DON'T EVER DO BANKING INTERNSHIPS
I love a good debate too, I'm an intense believer in social justice and ending poverty and all that
But you still have the most irritatingly inane sense of humour augh.
I'm very different in person, but because this is the internet I get to loosen up a little and relax the seriousness I'm accustomed to as a scientist. Also, I have become increasingly moody over the past two weeks due to work; word of advice, DON'T EVER DO BANKING INTERNSHIPS
I love a good debate too, I'm an intense believer in social justice and ending poverty and all that
But you still have the most irritatingly inane sense of humour augh.
I'm very different in person, but because this is the internet I get to loosen up a little and relax the seriousness I'm accustomed to as a scientist. Also, I have become increasingly moody over the past two weeks due to work; word of advice, DON'T EVER DO BANKING INTERNSHIPS
I love a good debate too, I'm an intense believer in social justice and ending poverty and all that
It sticks to the original storyline of the heavy and how he escaped the gulags and sought a better life in the grim setting of Hell's Kitchen 1950, where, pretending to be a Soviet Jew, he became fascinated with large guns after shooting someone with a quadbarreled pistol-shotgun
marty seriously baffles the hell out of me sometimes.
and I'm a pothead. I conjure up some crazy stoopid ideas in this noggin of mine.
I've always said that running in, blowing up people and porters and such, then running out is fine. One dude hiding in a corner waiting for someone is annoying it, but easy enough to deal with.
Building a base in their spawn point (complete with teleporters and dispensers) is not fine.
Malkor on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited July 2008
Marty amuses the crap out of me. I love his random thinking, it invigorates my own thunkulating.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I've always said that running in, blowing up people and porters and such, then running out is fine. One dude hiding in a corner waiting for someone is annoying it, but easy enough to deal with.
Building a base in their spawn point (complete with teleporters and dispensers) is not fine.
Has this really become a problem on any of the maps? (I haven't played much lately) It seems like the game would be basically over at any point where this could happen.
So, I'm wondering. Why are threads abandoned after 100 pages? I think I remember seeing something about threads bugging out after a certain number of pages but...?
Very technical, and very off topic response in the spoiler.
When working with databases and pagination (the process of sorting data into pages) you reach a point where after a certain amount of pages, you are putting a lot of load on the system. Because these forums, by default, display the newest posts last you run into this problem:
For your first page you use a LIMIT function that returns the first 25 posts.
For the next page, you tell the DB "I want 25 posts, starting with post 26". The only way the DB knows which post is #26 is to figure out which are 1-25, and then start counting from there. Unfortunately, this means that much of the work to pull up and display that first 25 has already been done.
By the time you get to the hundredth page the DB has to pull up 2,475 records to show you just 25 of them. If it were to get larger, and there were many of these "Megathreads", the DB would begin to struggle. Cutting it off at 100 pages is a good way to prune before it gets too bad.
There are certain optimizations that can be done on the query side to help mitigate this, but they have limited usefulness, and only help when navigating between adjacent pages, and not jumping to the last page.
I wonder if I eat your brain, will I become as smart as you?
Like I devour your essence like Illidan consuming the Skull of Gul'dan and thus becoming vastly powerful than my previous self.
So, I'm wondering. Why are threads abandoned after 100 pages? I think I remember seeing something about threads bugging out after a certain number of pages but...?
Very technical, and very off topic response in the spoiler.
When working with databases and pagination (the process of sorting data into pages) you reach a point where after a certain amount of pages, you are putting a lot of load on the system. Because these forums, by default, display the newest posts last you run into this problem:
For your first page you use a LIMIT function that returns the first 25 posts.
For the next page, you tell the DB "I want 25 posts, starting with post 26". The only way the DB knows which post is #26 is to figure out which are 1-25, and then start counting from there. Unfortunately, this means that much of the work to pull up and display that first 25 has already been done.
By the time you get to the hundredth page the DB has to pull up 2,475 records to show you just 25 of them. If it were to get larger, and there were many of these "Megathreads", the DB would begin to struggle. Cutting it off at 100 pages is a good way to prune before it gets too bad.
There are certain optimizations that can be done on the query side to help mitigate this, but they have limited usefulness, and only help when navigating between adjacent pages, and not jumping to the last page.
I wonder if I eat your brain, will I become as smart as you?
Like I devour your essence like Illidan consuming the Skull of Gul'dan and thus becoming vastly powerful than my previous self.
/nerd
Wow I'm glad you replied to this, I'm only skimming the last page of this thread atm. That was interesting, thanks for taking the time to explain it jon.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I've always said that running in, blowing up people and porters and such, then running out is fine. One dude hiding in a corner waiting for someone is annoying it, but easy enough to deal with.
Building a base in their spawn point (complete with teleporters and dispensers) is not fine.
Has this really become a problem on any of the maps? (I haven't played much lately) It seems like the game would be basically over at any point where this could happen.
If you want to see Spawn camping, play Swat 4.
Chokepoints that are one single door wide. You can only exit through that door. It can be covered from 4 different positions with impunity, and bullets will travel through the door. The enemy can stand in the spawn if they choose and will be behind you when you spawn. 4 guys can usually keep up a spam of grenades that will immediately incapacitate (flash, gas, stun) you when you spawn for about three to four minutes without firing a shot.
The only trick is to ensure that your team is never all killed. Otherwise you basically have to do the rambo charge on full auto, hope your team aren't sissies hiding in the corner and that your full auto burst catches them off guard with a lucky headshot. If you charge through the door with a grenade, it will drop at your feet when you die and explode, incapacitating the three guys who ran out to back you up. The enemy will laugh, shoot two of them and arrest the third for comedy value.
I've always said that running in, blowing up people and porters and such, then running out is fine. One dude hiding in a corner waiting for someone is annoying it, but easy enough to deal with.
Building a base in their spawn point (complete with teleporters and dispensers) is not fine.
Has this really become a problem on any of the maps? (I haven't played much lately) It seems like the game would be basically over at any point where this could happen.
any time people spawn camp at the expense of completing the goal of the map, then it stops being ok. this is not deathmatch.
if the defending team has the opportunity to stop the opposing team at their spawn, then they are completing their goal most of the time. on maps like gold rush and dbheights, it's pretty much necessary for the offense to 'camp' the spawn for the final push. going in to camp the spawn point with an uber (just to avoid getting killed by the sentries guarding the point) and then camping the door without making an effort to actually break the defense is not the same however and that's the only time since i've been playing regularly that i've had to tell people to stop spawn camping.
It sticks to the original storyline of the heavy and how he escaped the gulags and sought a better life in the grim setting of Hell's Kitchen 1950, where, pretending to be a Soviet Jew, he became fascinated with large guns after shooting someone with a quadbarreled pistol-shotgun
Marty you are credit to team, how did you get to be so excellently crazy?
I wish this tread was all pictures, so i could stop having to read. (more image dumps people)
Hey You on
0
AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
edited July 2008
i have about thirty more images i wanted to dump, but their really only worth it if you can view them in their full resolution and i don't feel like using something not photobucket at the moment.
Posts
Bombard me with console commands.
Go.
GM: Rusty Chains (DH Ongoing)
It sticks to the original storyline of the heavy and how he escaped the gulags and sought a better life in the grim setting of Hell's Kitchen 1950, where, pretending to be a Soviet Jew, he became fascinated with large guns after shooting someone with a quadbarreled pistol-shotgun
But you still have the most irritatingly inane sense of humour augh.
I'm very different in person, but because this is the internet I get to loosen up a little and relax the seriousness I'm accustomed to as a scientist. Also, I have become increasingly moody over the past two weeks due to work; word of advice, DON'T EVER DO BANKING INTERNSHIPS
I love a good debate too, I'm an intense believer in social justice and ending poverty and all that
Unfortunately, I don't think I ever did.
Get a job and a haircut you dirty hippie.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
Oh Marty....
I DISAGREE!
ho ho marty has some egg on his face
and I'm a pothead. I conjure up some crazy stoopid ideas in this noggin of mine.
Some people actually think this.
When you need to go outside and have to ask yourself if you should wear your solid gold rocket boots, or if you should just take the jet pack.
Sometimes it backfires. Red's entire team spawncamps, leaving a few blues alive behind them who push the cart to the point.
Building a base in their spawn point (complete with teleporters and dispensers) is not fine.
I wonder if I eat your brain, will I become as smart as you?
/nerd
Wow I'm glad you replied to this, I'm only skimming the last page of this thread atm. That was interesting, thanks for taking the time to explain it jon.
Thanks for taking the time to do that in advance jon.
You can't take my compliment it's mine.
If you want to see Spawn camping, play Swat 4.
Chokepoints that are one single door wide. You can only exit through that door. It can be covered from 4 different positions with impunity, and bullets will travel through the door. The enemy can stand in the spawn if they choose and will be behind you when you spawn. 4 guys can usually keep up a spam of grenades that will immediately incapacitate (flash, gas, stun) you when you spawn for about three to four minutes without firing a shot.
The only trick is to ensure that your team is never all killed. Otherwise you basically have to do the rambo charge on full auto, hope your team aren't sissies hiding in the corner and that your full auto burst catches them off guard with a lucky headshot. If you charge through the door with a grenade, it will drop at your feet when you die and explode, incapacitating the three guys who ran out to back you up. The enemy will laugh, shoot two of them and arrest the third for comedy value.
TF2 is a cakewalk in comparison :P
Thanks Jon!
Aw man, whatever happened to that?!
I really really wanted it to be a series.
any time people spawn camp at the expense of completing the goal of the map, then it stops being ok. this is not deathmatch.
if the defending team has the opportunity to stop the opposing team at their spawn, then they are completing their goal most of the time. on maps like gold rush and dbheights, it's pretty much necessary for the offense to 'camp' the spawn for the final push. going in to camp the spawn point with an uber (just to avoid getting killed by the sentries guarding the point) and then camping the door without making an effort to actually break the defense is not the same however and that's the only time since i've been playing regularly that i've had to tell people to stop spawn camping.
Marty you are credit to team, how did you get to be so excellently crazy?
Hey guys, turns out no one gives a shit about how your leet score!