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[FRUIT ON] Pineapple Fortress 2: Now with more magets

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    BrokenTripodBrokenTripod Registered User regular
    edited July 2008
    Hey, it's on the server right now! People should get on. *Hinthint*

    BrokenTripod on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited July 2008
    The additional backstab point is easier to justify than the additional headshot point, yes. Still, in their usual role snipers often don't get to benefit from captures etc., so it helps address that and I don't really give a flying fornication either way... :P

    Edcrab on
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    PMAversPMAvers Registered User regular
    edited July 2008
    Rebellion wrote: »
    PMAvers wrote: »
    dom_canalzone_b1 is now up and running.

    Hey, are there screenshots of this map anywhere? Sometimes my work connection doesn't load any images from FPS Banana's site and I'd really like to see how they adjusted this map for TF2.

    It was one of my favorites to snipe on back in TFC. :P

    Yeah, I think the server that's hosting the screenshots there is down.

    Vile's got some hosted on his personal website, though.

    http://www.vilepickle.com/map/screens/tf2_dom_canalzone/

    PMAvers on
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    P10P10 An Idiot With Low IQ Registered User regular
    edited July 2008
    Icemopper wrote: »
    PatboyX wrote: »
    The sniper thing's a bit over the top, just because you don't have the massive chance at death you do as a spy after you land a backstab. In my opinion anyways.

    Not as massive as the stab. But once someone goes down your perch is exposed and, if you happen to have shot someone in a crowd, the crowd turns on you.

    I think it is just the opposite actually. If you're far enough away, they can't do much about you sniping, but the spy is right there, and is an immediate threat, one which they can take down instantly. They're going to take out that spy before going for the sniper I'm sure.
    Also, the spy has to successfully navigate his way past the enemy team while in cloak without bumping anyone or getting hit (which can be very difficult in close quarters) as well as avoid enemy line of sight as they decloak, and then try to avoid enemy line of sight and suspicion until they get into backstab range.

    As opposed to snipers, who just point and click! (lawl)

    P10 on
    Shameful pursuits and utterly stupid opinions
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    RebellionRebellion Registered User regular
    edited July 2008
    PMAvers wrote: »
    Rebellion wrote: »
    PMAvers wrote: »
    dom_canalzone_b1 is now up and running.

    Hey, are there screenshots of this map anywhere? Sometimes my work connection doesn't load any images from FPS Banana's site and I'd really like to see how they adjusted this map for TF2.

    It was one of my favorites to snipe on back in TFC. :P

    Yeah, I think the server that's hosting the screenshots there is down.

    Vile's got some hosted on his personal website, though.

    http://www.vilepickle.com/map/screens/tf2_dom_canalzone/

    Great, thanks!

    The map looks pretty well laid out, but a part of me wishes it were still placed in a night-time setting like the original. (or at least I think it was night...)

    Rebellion on
    "Be polite. Be efficient. Have a plan to kill everybody you meet."
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    artooartoo Registered User regular
    edited July 2008
    What is Domination anyway? (i r tfc nub.)

    artoo on
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    MalkorMalkor Registered User regular
    edited July 2008
    Rebellion wrote: »
    PMAvers wrote: »
    Rebellion wrote: »
    PMAvers wrote: »
    dom_canalzone_b1 is now up and running.

    Hey, are there screenshots of this map anywhere? Sometimes my work connection doesn't load any images from FPS Banana's site and I'd really like to see how they adjusted this map for TF2.

    It was one of my favorites to snipe on back in TFC. :P

    Yeah, I think the server that's hosting the screenshots there is down.

    Vile's got some hosted on his personal website, though.

    http://www.vilepickle.com/map/screens/tf2_dom_canalzone/

    Great, thanks!

    The map looks pretty well laid out, but a part of me wishes it were still placed in a night-time setting like the original. (or at least I think it was night...)

    <3

    Yeah, it was at night. So many good memories on that map.

    Malkor on
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    RebellionRebellion Registered User regular
    edited July 2008
    Is it possible to change the sky skin/lighting when making a custom map?

    I think I remember playing some sort of urban city map with lots of sky scrappers where it was dark outside, but I never took the time to notice what the actual sky looked like. I just remember the street lights created an awesome effect for the atmosphere!

    Rebellion on
    "Be polite. Be efficient. Have a plan to kill everybody you meet."
    [IMG]http://www.alabasterslim.com/0/number 9.png[/IMG]
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    GibbGibb Registered User regular
    edited July 2008
    Rebellion wrote: »
    Is it possible to change the sky skin/lighting when making a custom map?

    I think I remember playing some sort of urban city map with lots of sky scrappers where it was dark outside, but I never took the time to notice what the actual sky looked like. I just remember the street lights created an awesome effect for the atmosphere!

    Of course.

    Gibb on
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    BrokenTripodBrokenTripod Registered User regular
    edited July 2008
    There's 8 CP points in the map, as you get them, your domination % goes up depending on how many of the CPs you have. When your domination % gets to 100 or you capture all 8 points you win.

    Or when the time goes out and your % is higher.

    The 8 CPs makes it look like it's ideal for a 32 player server...Otherwise there might just be lots of scouts running around...

    BrokenTripod on
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    jonxpjonxp [E] PC Security Registered User regular
    edited July 2008
    artoo wrote: »
    What is Domination anyway? (i r tfc nub.)

    Ask your mother.


    Don't be surprised when the latex suit comes out.

    jonxp on
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    GibbGibb Registered User regular
    edited July 2008
    jonxp wrote: »
    artoo wrote: »
    What is Domination anyway? (i r tfc nub.)

    Ask your mother.


    Don't be surprised when the latex suit comes out.

    D:D:D:D:D:D:

    Gibb on
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    TigTig Registered User regular
    edited July 2008
    Icemopper wrote: »
    Wow. Looking at this, I'm really surprised to see how few people have the achievements. That is crazy.

    what we learn from this page: never uber a soldier

    Tig on
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    TK-42-1TK-42-1 Registered User regular
    edited July 2008
    i wish they would have done it in the old style where you had to carry flags to each point to cap it

    TK-42-1 on
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    SithDrummerSithDrummer Registered User regular
    edited July 2008
    I still want to see a flagrun port. Maybe one day I'll get bored enough to make it.

    SithDrummer on
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    BrokenTripodBrokenTripod Registered User regular
    edited July 2008
    Apparently TF2 isn't set up for multiple flags that need to be brought somewhere.

    There's a wiki page I read that addressed this. It said something like: If you pick up 2 flags, the first flag you pick up can't be captured anymore or dropped or whatever, so it's effectively taken out of the playing field.

    So unless you did it with just 1 flag, it wouldn't work, because there's a high chance people will grab more than one flag.

    Er. Bag.

    Also, I made a pyro-airblast map! Just throwing on some finishing touches, and I should have it up later today. In the mean time, I have to grab lunch...

    BrokenTripod on
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    MalkorMalkor Registered User regular
    edited July 2008
    Also, I made a pyro-airblast map! Just throwing on some finishing touches, and I should have it up later today. In the mean time, I have to grab lunch...
    You don't need to eat you need to finish that map.

    Malkor on
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    jothkijothki Registered User regular
    edited July 2008
    Make sure you make it so that you actually only have pyros. Airblast maps don't work well with snipers.

    jothki on
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    ZetxZetx 🐧 Registered User regular
    edited July 2008
    jothki wrote: »
    Make sure you make it so that you actually only have pyros. Airblast maps don't work well with snipers.

    It forces pyro'ing. :winky:

    Zetx on
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    EdcrabEdcrab Actually a hack Registered User regular
    edited July 2008
    Domination game mode has appeared and it's exactly what I was talking about wanting way earlier. So glad someone made it.

    What I'd like to see now is a version of Hydro that's all inter-connected with the domination game mode. Awesomeness!

    Edcrab on
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    TK-42-1TK-42-1 Registered User regular
    edited July 2008
    Zetx wrote: »
    jothki wrote: »
    Make sure you make it so that you actually only have pyros. Airblast maps don't work well with snipers.

    It forces pyro'ing. :winky:

    pyro shaped holes in the wall?

    TK-42-1 on
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    Quaz and WallyQuaz and Wally Registered User regular
    edited July 2008
    Also, I made a pyro-airblast map! Just throwing on some finishing touches, and I should have it up later today. In the mean time, I have to grab lunch...

    What kind of...

    Pyro airblast map?
    Warning, incredibly low-brow engineer in first link. Also incredibly silly.

    Quaz and Wally on
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    ZetxZetx 🐧 Registered User regular
    edited July 2008
    TK-42-1 wrote: »
    Zetx wrote: »
    jothki wrote: »
    Make sure you make it so that you actually only have pyros. Airblast maps don't work well with snipers.

    It forces pyro'ing. :winky:

    pyro shaped holes in the wall?

    Some sort of trigger/detection that detects what class you are and kills you if you're not a pyro.

    I don't know the specifics.

    Zetx on
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    DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited July 2008
    I was hoping to get pyromancer in a blaze of uber glory.

    Instead I got it after I died. oh well.

    DeMoN on
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    MalkorMalkor Registered User regular
    edited July 2008
    Also, I made a pyro-airblast map! Just throwing on some finishing touches, and I should have it up later today. In the mean time, I have to grab lunch...

    What kind of...

    Pyro airblast map?
    Warning, incredibly low-brow engineer in first link. Also incredibly silly.

    omfg

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
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    GibbGibb Registered User regular
    edited July 2008
    Malkor wrote: »
    Also, I made a pyro-airblast map! Just throwing on some finishing touches, and I should have it up later today. In the mean time, I have to grab lunch...

    What kind of...

    Pyro airblast map?
    Warning, incredibly low-brow engineer in first link. Also incredibly silly.

    omfg

    I love 2fort2furious.

    Gibb on
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    MonstyMonsty Registered User regular
    edited July 2008
    What the fuck is that map they're playing? Insanity!

    Monsty on
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    theantipoptheantipop Registered User regular
    edited July 2008
    Jesus, what kind of epileptic ritalin addicted adolescent would subject themselves to that horror?

    theantipop on
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    MalkorMalkor Registered User regular
    edited July 2008
    me as soon as I get home

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
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    EdcrabEdcrab Actually a hack Registered User regular
    edited July 2008
    Freight time! Get on HonC lads.

    Edcrab on
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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2008
    See, here's what annoys me about the patches thusfar as a spy player.

    For the medic, they gave them a lovely tool to give them a free 25-50% on their ubercharge if my backstab doesn't register and they notice me.

    For the pyro, they can literally kill me in the blink of an eye if they are even just dicking around with their flamethrower.

    And now they're helping out the heavy, by far the best and easiest target.

    So, so far, valve has helped out the pyro: the nemesis, the medic: the primary target, and the heavy: the easy target.

    Can you see how much this is annoying me?

    gruesome_scanners_431x300.jpg

    Zen Vulgarity on
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    Toxin01Toxin01 Registered User regular
    edited July 2008
    What is that picture from?

    Toxin01 on
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    Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited July 2008
    Scanners.

    Zen Vulgarity on
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    SithDrummerSithDrummer Registered User regular
    edited July 2008
    Apparently TF2 isn't set up for multiple flags that need to be brought somewhere.

    There's a wiki page I read that addressed this. It said something like: If you pick up 2 flags, the first flag you pick up can't be captured anymore or dropped or whatever, so it's effectively taken out of the playing field.

    So unless you did it with just 1 flag, it wouldn't work, because there's a high chance people will grab more than one flag.
    I don't understand. Are you talking about people picking up more than one flag themselves, or multiple flags being picked up (by multiple people) at once?

    Flagrun only let you carry one flag at a time.

    SithDrummer on
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    BrokenTripodBrokenTripod Registered User regular
    edited July 2008
    Craaaap.

    My method of forcing people to be pyro ONLY WORKS FOR THE PERSON WHO MADE THE SERVER =O!!!

    That's kind of retarded. Now I have to find some other way to do it. Delaying the map ;.;

    "Flagrun only let you carry one flag at a time."

    Yeah, in TFC you could only carry 1 flag at a time.

    In TF2, it's set up so you can carry as many intel suitcases as you want, which makes the first one you grabbed get removed from the map, basically.

    It's a TF2 problem, apparently there's no way to fix it just using Hammer.

    BrokenTripod on
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    SithDrummerSithDrummer Registered User regular
    edited July 2008
    Oh, weird.

    SithDrummer on
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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited July 2008
    Sith your av is making my eyes hurt jesus. Can you make the flickering slower?

    Morninglord on
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    BrokenTripodBrokenTripod Registered User regular
    edited July 2008
    Believe it or not, I was about to try pyro-shaped holes. Unfortunately, Scouts would fit through them, too.

    I now have no idea what I'm going to do. Blargh.

    BrokenTripod on
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    Quaz and WallyQuaz and Wally Registered User regular
    edited July 2008
    Believe it or not, I was about to try pyro-shaped holes. Unfortunately, Scouts would fit through them, too.

    I now have no idea what I'm going to do. Blargh.

    Make a spawn hall of fire. At the end are supply cabinets. I don't know how possible any of this is. It was just the first idea to come to mind.

    Edit: Nevermind, Medics would circumvent this. Unless you could make their heal gun not heal at all.

    Quaz and Wally on
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    tofutofu Registered User regular
    edited July 2008
    See, here's what annoys me about the patches thusfar as a spy player.

    For the medic, they gave them a lovely tool to give them a free 25-50% on their ubercharge if my backstab doesn't register and they notice me.

    For the pyro, they can literally kill me in the blink of an eye if they are even just dicking around with their flamethrower.

    And now they're helping out the heavy, by far the best and easiest target.

    So, so far, valve has helped out the pyro: the nemesis, the medic: the primary target, and the heavy: the easy target.

    Can you see how much this is annoying me?

    gruesome_scanners_431x300.jpg
    I must say that I have no problems with this.

    tofu on
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