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Mount and Blade Last Beta Release

Raze_EverythingRaze_Everything Registered User regular
edited August 2008 in Games and Technology
Haven't had a Mount & Blade post for a bit and the last beta for the game before commercial release (to be published by Paradox) came out about a month ago.

What is Mount & Blade?

M&B is a realistic medieval mounted or unmounted combat RPG with none of that sissy magic stuff.

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"We are offering Mount&Blade through a try before you buy model. You can download the game and start playing right away. What you download is not a demo, it is the full game. There is, however, a level limit at 6. When your character reaches level 6, you can start a new game or, if you decide you like the game well enough, go on and buy a license online. As soon as you buy a license you will obtain a serial key which will remove the level limit. You will not need to download the game again."

Download Page - http://www.taleworlds.com/mb_download.html

So whats new in this version?
Version 0.960 - http://forums.taleworlds.net/index.php/topic,39194.0.html

Not a whole lot actually. The main content patch came in 0.950 it seems so this was mostly bug fix's. But since there hasn't been a post on the game since the .800 days i thought i would bring it up again.

Having not played since the 0.700 patch time i was pretty overwhelmed by all the new stuff. Castle sieges / burning and looting cities / able to align yourself with a faction and conquer the map / an in game encyclopedia with listings of all the cities and NPCs.

It has a very Total War feel to it now but with you down in the thick of battle.

Peas wrote: »
Raslin wrote: »
I've never played this before

Should I correct this right now?

Yep.


The mounted combat was what did it for me, it was awesome. http://www.youtube.com/watch?v=ecNHq4464PI&feature=related
Armagan wrote: »
It is like yesterday that I had announced the first beta version of the game. Yet it was more than four years ago, and everything was so uncertain at the time. If the players had not supported the game as avidly as they did, the whole project would surely die out somewhere along the way. But it didn't die out, we released many versions throughout these years, got the most wonderful feedback a game developer could hope for, saw amazing mods come out, and I personally had the most interesting time of my life. Now, four years later, it is time to announce the last beta release of Mount & Blade. I want to thank everyone who walked with us in this adventure. And although this is the last beta release, I am sure there will be lots of exciting things in the coming months and years.


Changes and bug fixes in this version are as follows:
Lots of fixes related to strategical faction AI.
Lance models now match their length in item stats correctly.
Bug with speed bonus calculation fixed.
Troop portraits displayed correctly in notes window in DirectX7 mode.
Faces should no longer be entirely black on some older video cards in Dx7 mode.
Various problems with the physics system fixed.
AI pathfinding improved.
Bug fixed where sometimes an arrow would pass through the target without colliding.
Various crashes related to parties being removed fixed.
Face generator changes.
Rock physics objects now match their models.
Siege defense is no longer lost automatically when the player is knocked unconscious.
Retirement system fixed.
Siege attacks are now started more frequently if the player is around (either defending or attacking).
Looting a village now produces some cattle.
You can now put captured lords into town or castle prisons.

Awesome. I shall now proceed to play the hell out of this.


I was also happy to find a newer version of the Expanded Gameplay mod for the game. It does require an older version (v0.903) of the game then the current version though. Here is a link to the version it requires - http://files.filefront.com/mountandblade+0903+setupexe/;9242921;/fileinfo.html
(just make a seperate install for this version like "C:\Program Files\Mount&Blade1" during the install)

Stolen from their forum-

Expanded Gameplay II: Illumination

clipboard04cf2.jpg

The goal of this mod is a balanced, enjoyable, challenging gameplay.

The main features are:

* A two-tiered game structure, starting in medieval Calradia you are on a quest for eternal life. When you succeed, centuries pass, Caldaria enters the Age of Illumination, gunpowder technology is developed, and all troops and factions have evolved.

* The game is different every time you play. Heroes, lords, and some troops are equipped with a different set every time you start a new game. Chests can contain great or worthless items. The evolution of Calradia into the Age of Illumination is also determined while you play and is different every time.

* Ten very distinct starting characters, with access to different troops for hire. Varied paths of character development and specialization.

* A game-long quest for immortality, with several side-quests.

* Completely new system of item stats that serves to further differentiate the characters in gameplay. More than 600 new items, more modifiers enabled on items, modifiers are more relatively significant, thus further increasing item variety.

* Combat abilities that rely on character attributes - Berserk Rage, Sprint, Combat Focus.

* Elaborate character wound/death scheme upon knockout -- wounds that heal with time, permanent death, talismans. Character Score display for when you perish in battle.

* Trophy items that are gained in battle and can be sold, exchanged for experience, used to train attributes, or gambled for items. Special charm items that protect you from wounds and death, improve combat abilities.

* Completely new faction troops, elite faction troops, unique faction troops available only to particular starting characters. Many new non-faction varied troop types and parties. Varied parties to fight against or alongside, like deserters, scouts, hunters.

90131588jf8.jpg

Main Forum for Expanded Gameplay II - http://forums.taleworlds.net/index.php/board,91.0.html

Main M&B Site - http://taleworlds.com/

Forum Post with a list of Mods - http://forums.taleworlds.net/index.php/topic,24234.0.html

So yeah, currently addicted to it again. Anyone else still playing?

RazeEverything.png
Raze_Everything on
«1345

Posts

  • CouscousCouscous Registered User regular
    edited July 2008
    Maybe it is time for me to buy this game again after I lost my key.

    Couscous on
  • Raze_EverythingRaze_Everything Registered User regular
    edited July 2008
    Yeah Ive bought it twice now. Able to find my last purchased Serial Key with a search through Gmail. Yay

    Damn Vaegirs keep burning my Swadian villages on their border :x

    Just noticed you can build structures in the cities the king gives you that improves the cities chances on staving off a siege / allow you to rest twice as fast in that city / generate more tax's. Build times all depend on your skill as an engineer so im trying to find a NPC to recruit with some skill in Engineering. So hooked on this game again, been playing the Expanded mod mostly.

    Raze_Everything on
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  • belaraphonbelaraphon michiganRegistered User regular
    edited July 2008
    i played an older version of the game and found it enjoyable. its a great product for a small development team.

    belaraphon on
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  • vhzodvhzod Registered User regular
    edited July 2008
    Its too bad the Rhodoks still suck. And that I won't play anything but Rhodoks. Spear and shield forever! We don't need your stinky horses (okay maybe we do, but we aren't going to get any)

    vhzod on
  • Phoenix-DPhoenix-D Registered User regular
    edited July 2008
    I'm trying to play Nords right now, but oh lordy are they suicidal. My troops do fine. The lords are just insane.

    We were doing OK in the war against to Vaegirs. So what do they do? Declare war on the Rhodocks! Who promptly capture the King, making it so I can't get paid! :(

    Ok, fine. Two front war. Doing OK, but haven't captured much. Hey, I know! Lets declare war on Swadia! Then on the Khergits!

    ...so everyone on the map except the Nords wants to kill me. Eep.

    Raze_Everything: there's only one NPC with engineer skill- Altimeer. And he's a bit of a dick; he hates Jerimius, who is the best doctor NPC the game has to offer. I usually just level up one of the other NPCs into an engineer.

    That's the other big new thing with the latest versions- lots of companions, but they all have their own likes and dislikes. One hates retreating, one LIKES it (saves his own skin, doncha know). One hates burning villages, one likes losing lots of soldiers...and they all have their own opinions about everyone else. Makes things interesting from time to time.

    Phoenix-D on
  • TrevorTrevor Registered User regular
    edited July 2008
    Every time someone reminds me that this game exists I end up playing it for a couple of weeks again. I absolutely love it to bits.

    Trevor on
  • Raze_EverythingRaze_Everything Registered User regular
    edited July 2008
    Phoenix: Yeah i noticed in the official game that the NPC's start to have problems with each other but the Expanded Mod you can just pick up whoever you want it seems and there usually isn't a fee to recruit.

    Raze_Everything on
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  • Phoenix-DPhoenix-D Registered User regular
    edited July 2008
    The Expanded Mod is .903, right? I think that was before they introduced the bitching. :)

    Phoenix-D on
  • Raze_EverythingRaze_Everything Registered User regular
    edited July 2008
    Yeah probably, i included a link to the .903 file if you want to give it a go. Fun stuff, but i dont totally understand the whole story for it yet. There is a walk through for it on the main forums for the mod. My first character got killed in battle but his "spirit" goes on as long as a wear a heavy Spirit helmet that popped up in my inventory. Other fallen hero spirits seem to join my party also but i think i become weaker unless i finish the immortality quest. Kinda neat, so far my "Old Knight" character class hasnt been seriously injured and is making progress on the quest.

    Raze_Everything on
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  • Phoenix-DPhoenix-D Registered User regular
    edited July 2008
    Nah, I'm still working on my Native game. Doing heavy infantry this time- javelin, spear, sword, shield.

    ...by the by if you do this make sure you don't outrun your infantry line. My armor is heavy enough the enemy infantry usually only does 2-3 points of damage per hit, but when you're getting assraped by 20 of them that ceases to matter. :P

    Phoenix-D on
  • BruanBruan Registered User regular
    edited July 2008
    I'm stuck with the Nords too, but the Rodoks are still neutral with them.
    Who do you think has the best set of infantry, and what type? I like archers alot, but i'll be damned is it hard to train those hair-brained troops. they seemed to be wearing paper.

    Aside from that, how do I get a castle? I am having a hard time conducting sieges since My guys just get murdered.

    Bruan on
    Playstation: Anthai (Destiny)
    WiiU: jooncole (Monster Hunter 3 Ultimate)
    3DS: 2122-5983-8919
  • bamjobamjo Registered User regular
    edited July 2008
    My vote goes to Nord infantry as the best. Depending on level they come with longbows or throwing axes, and the upper tiers are very well armored.

    This game is so completely awesome. I bought it in the .5xx days and it was the best $15?(i don't remember exactly) I've ever spent. If you lost your key, the dev website will email you a new one.

    Most of the big mods and total conversions are for .903. But they released the libraries for .960 so expect to see the oldies updated and new awesome ones coming out soon. Although the latest version of native is pretty damn fun on its own.

    One of the best things about this game is how mod friendly it is. There was a really great little mod floating around that made arrows realistic. It totally changed the game. Archers were actually useful and the battles were usually bloodbaths. It will probably work with any recent version, as it was just edited weapon stats.

    bamjo on
  • vhzodvhzod Registered User regular
    edited July 2008
    The best infantry is probably going to be unmounted knights just due to the huge amount of armor that they have. However, if you want infantry that actually starts out as infantry definitely nords. Unlike the Rhodoks they don't need horses and kick all kinds of ass.

    vhzod on
  • TubeTube Registered User admin
    edited July 2008
    archers only seem useless until you take out an entire castle of troops single handed without taking a loss

    Tube on
  • It BurnsIt Burns Registered User regular
    edited July 2008
    Just reinstalled this... so addicting...

    It Burns on
    The slowest painter. Ever.
  • VeritasVRVeritasVR Registered User regular
    edited July 2008
    So what's the verdict on this version? Any game-breaking bugs?

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • PeasPeas Registered User regular
    edited July 2008
    Also will I be able to get ride of those respawning lords now.

    Peas on
  • Typhus733Typhus733 Yip! Registered User regular
    edited July 2008
    I've been wanting to play but couldn't get a patch for .903 up to .960 but I finally found my key so back to horrible slaughter using my Khegrit death machine.

    Typhus733 on
  • Raze_EverythingRaze_Everything Registered User regular
    edited July 2008
    VeritasVR wrote: »
    So what's the verdict on this version? Any game-breaking bugs?
    So far so good, i haven't ran into any problems.

    Been trying to play an archer lately, not having the best of luck. Pretty used to riding by people at high speed and chopping them down.

    Usually ride out in front of my troops and hit them from behind targeting archers mostly and let my troops slam into them in the front.

    Raze_Everything on
    RazeEverything.png
  • SammyFSammyF Registered User regular
    edited July 2008
    Because we haven't had a new OP on this since version .860 (IIRC) I hadn't realized the version had advanced to the .900s. So downloading the new version was a stunning great leap forward for me. I contemplated listing all of the new and awesome things for everyone else who had been playing an older version of the program--training grounds being the awesome chief among them, as well as expanded content, new characters, etc.)--but I realized I was going to leave out some of the things that have cause me to really enjoy this new version of the game if I tried to list it.

    So instead I'll simply say this: while I've always enjoyed Mount and Blade as a concept and a foundation for other games, this is the first time in the game's life cycle when I've enjoyed playing the "native" version more than any of the mods.

    SammyF on
  • SmudgeSmudge Registered User regular
    edited July 2008
    I also lost my key, I would be happy to buy again if I also get the final release... Otherwise I will try to ressurect my old key from their site.

    Does the $$ spent for the beta key also get you a copy of the launch game?

    Smudge on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited July 2008
    Smudge wrote: »
    I also lost my key, I would be happy to buy again if I also get the final release... Otherwise I will try to ressurect my old key from their site.

    Does the $$ spent for the beta key also get you a copy of the launch game?

    If you already paid for the beta version, then you will not have to pay any extra for the final release. When the game is officially released it will be no different than downloading another patch for you.

    Which is why I am happy I paid $5 for mine oh so long ago.

    Also you should be able to e-mail the Dev and he will send you a new CD-key. Thats what I did awhile back. Took maybe 2 days I think.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Tim JamesTim James Registered User regular
    edited July 2008
    I finally got around to playing the beta/demo and was pretty impressed. Sucked a good two hours away until I was finally able to defeat a small party of mounted bandits.

    What's the ETA on full release? Should I buy this within the next couple weeks to avoid the price increase?

    Tim James on
    sig.gif
  • TubeTube Registered User admin
    edited July 2008
    well if you're planning on buying the full game there's no real reason not to buy it now

    Tube on
  • EgoEgo Registered User regular
    edited July 2008
    I tried this the very first time it came up in a PA post, I can't think how long ago that might even have been. Looks like it's really developed, I'll give it a go.

    Ego on
    Erik
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    edited July 2008
    Dang, last time I played was .903! This is gonna be awesome!

    WhiteZinfandel on
  • RaslinRaslin Registered User regular
    edited July 2008
    I've never played this before

    Should I correct this right now?

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • PeasPeas Registered User regular
    edited July 2008
    Raslin wrote: »
    I've never played this before

    Should I correct this right now?

    Yep.


    The mounted combat was what did it for me, it was awesome. http://www.youtube.com/watch?v=ecNHq4464PI&feature=related
    Armagan wrote: »
    It is like yesterday that I had announced the first beta version of the game. Yet it was more than four years ago, and everything was so uncertain at the time. If the players had not supported the game as avidly as they did, the whole project would surely die out somewhere along the way. But it didn't die out, we released many versions throughout these years, got the most wonderful feedback a game developer could hope for, saw amazing mods come out, and I personally had the most interesting time of my life. Now, four years later, it is time to announce the last beta release of Mount & Blade. I want to thank everyone who walked with us in this adventure. And although this is the last beta release, I am sure there will be lots of exciting things in the coming months and years.


    Changes and bug fixes in this version are as follows:
    Lots of fixes related to strategical faction AI.
    Lance models now match their length in item stats correctly.
    Bug with speed bonus calculation fixed.
    Troop portraits displayed correctly in notes window in DirectX7 mode.
    Faces should no longer be entirely black on some older video cards in Dx7 mode.
    Various problems with the physics system fixed.
    AI pathfinding improved.
    Bug fixed where sometimes an arrow would pass through the target without colliding.
    Various crashes related to parties being removed fixed.
    Face generator changes.
    Rock physics objects now match their models.
    Siege defense is no longer lost automatically when the player is knocked unconscious.
    Retirement system fixed.
    Siege attacks are now started more frequently if the player is around (either defending or attacking).
    Looting a village now produces some cattle.
    You can now put captured lords into town or castle prisons.

    Awesome. I shall now proceed to play the hell out of this.

    Peas on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited July 2008
    titmouse wrote: »
    Maybe it is time for me to buy this game again after I lost my key.

    I was thinking the exact same thing. heh.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • TubeTube Registered User admin
    edited July 2008
    just email them and they'll send you another key

    Tube on
  • SomestickguySomestickguy Registered User regular
    edited July 2008
    Man Tube it feels so weird seeing your avatar without the Christmas hat.

    Somestickguy on
  • VicVic Registered User regular
    edited July 2008
    I was too tempted by the expanded gameplay mod again, though it sucks to have to revert to an older version of mount and blade.

    I am sorely tempted to try out the Merchant class. No power strike is HARSH, but those stats are to die for. I guess playing the leader role while not being that good in combat might not be worth it.

    Vic on
  • SammyFSammyF Registered User regular
    edited July 2008
    Vic wrote: »
    I was too tempted by the expanded gameplay mod again, though it sucks to have to revert to an older version of mount and blade.

    I am sorely tempted to try out the Merchant class. No power strike is HARSH, but those stats are to die for. I guess playing the leader role while not being that good in combat might not be worth it.

    Somehow I accidentally managed to develop my most recent character generally along these lines. I'm not a very high level and don't have a very big party (20 men or so), but the party of Nordic infantry I do have tends to hit "warrior" pretty friggin' fast. Also in previous versions I used to basically solo enemy armies by myself, running people down with my warhorse and bastard sword until I had an overwhelming enough numerical advantage that I could order the rest of my units to charge. This time around I notice that I do a whole lot more commanding than I used to--I try and find some quick nearby highground to position my infantry and archers on and then find a shady spot on the flank where I can keep my calvary in reserve. But when the battle actually joins I only manage to kill maybe an archer or two.

    ...actually that may not be the character, now that I think of it; I also used to play on the medium difficulty levels, I bumped everything up to the highest difficulty for this particular game.

    added: You know what I absolutely love about that youtube clip of mounted combat gameplay? Towards the middle where he stops using the war scythe and switches to his sword, everytime he rides by someone and swings he turns around to see if he got him or not. You can almost feel the joy in the player as he looks back over his shoulder and sees another enemy infantryman fall to his knees.

    SammyF on
  • VicVic Registered User regular
    edited July 2008
    The expanded gameplay mod is even harder and more unbalanced than I remember. Somehow there are no low-tier enemies around, but plenty of extremely fast high tier enemies. Either you get an army large enough to scare off almost all enemies (which of course means you cannot catch up with the people you actually want to fight) or you run around with a small army and hope like hell that no sword sisters of robbers come your way.

    The problem with regular Mount and Blade in the newest version is that "beating" it is fairly easy. Get 50 swadian knights, and no army in the world can stand against you (and most armies under 100 men will be hard pressed to score a single casualty). Expanded gameplay 2 seems to add an end game of a sort, but getting there is damn annoying and staying there seems to be just as hard considering the upkeep cost of decent ranked soldiers and the hidden nerf to the trainer skill.

    I wish there were more mods kept up to date for this game...

    Vic on
  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    edited July 2008
    "You have delivered couched lance damage"

    Best. Thing. Ever.

    MrMonroe on
  • SammyFSammyF Registered User regular
    edited July 2008
    Vic wrote: »
    The expanded gameplay mod is even harder and more unbalanced than I remember. Somehow there are no low-tier enemies around, but plenty of extremely fast high tier enemies. Either you get an army large enough to scare off almost all enemies (which of course means you cannot catch up with the people you actually want to fight) or you run around with a small army and hope like hell that no sword sisters of robbers come your way.

    The problem with regular Mount and Blade in the newest version is that "beating" it is fairly easy. Get 50 swadian knights, and no army in the world can stand against you (and most armies under 100 men will be hard pressed to score a single casualty).

    ...you could do what I do and only hire Nordic infantrymen and the super-expensive mounted mercenaries you find in the taverns. :) If you want to be a Nord, this is a hard, hard game to master.

    SammyF on
  • wavecutterwavecutter Registered User regular
    edited July 2008
    I've always really enjoyed this game. If MMOs' would only crib their mounted combat from this game; I can dream.

    wavecutter on
  • SammyFSammyF Registered User regular
    edited July 2008
    wavecutter wrote: »
    I've always really enjoyed this game. If MMOs' would only crib their mounted combat from this game; I can dream.

    When Age of Conan said they were going to have mounted combat and action-RPG combat where you actively block and swing, this was what I pictured. Age of Conan's got a lot of problems, but it's even *worse* if you've played Mount and Blade before.

    SammyF on
  • Tim JamesTim James Registered User regular
    edited July 2008
    I think I'll buy it and play tonight. What's a decent power user way to start off in this game? What are the good side skills to have?

    In playing the demo, it seemed like the controls to affect your swing direction were similar to Dark Messiah of M&M: press a direction key while holding the mouse and you would prep your swing on that side. But sometimes I can't seem to get all the different strikes when I'm riding my horse. What are the key presses for the forward strike and overhead chop?

    Tim James on
    sig.gif
  • EntropyEntropy Registered User regular
    edited July 2008
    Tim James wrote: »
    I think I'll buy it and play tonight. What's a decent power user way to start off in this game? What are the good side skills to have?

    In playing the demo, it seemed like the controls to affect your swing direction were similar to Dark Messiah of M&M: press a direction key while holding the mouse and you would prep your swing on that side. But sometimes I can't seem to get all the different strikes when I'm riding my horse. What are the key presses for the forward strike and overhead chop?

    if you look upward while attacking, you do a downward chop - if you want to thrust, look down while attacking

    some weapons can only swing or thrust, it tells you in their stats

    Entropy on
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